The Cricket, Sr.
Destrier
There is no quitting War Robots. There is only long breaks.
Posts: 59
Karma: 31
Pilot name: The Cricket, Sr.
Platform: iOS
Clan: The Black Death II
League: Diamond
Server Region: North America
Favorite robot: Cossack 11/10
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Post by The Cricket, Sr. on Dec 14, 2016 12:08:29 GMT -5
Wonderful Reader(s)- Hello everybody (or somebody)! Thanks for taking time to read my thread! If it's at all possible, I'd like some help with learning to pilot my Trident Fury (Currently Bot lv. 6 and Tridents lv. 5 (upgrading to 6) / 7 / 8) I recently purchased. I love to use it, but I end up losing games after getting in this bot for some reason.Can somebody help me please? I'd like to go to the Wiki clan sometime within this month, and I think it'd be helpful to my allies if I had some kind of skill with my robots, ha. Please include descriptions of games, strategies, and Youtube videos that you found helpful/ would find helpful. Thanks a lot! Regards, [2wik] MaceVonOwl Note: Fury levels as of Dec/14/2016 @ 12:05 PM Eastern U.S. Time
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Flukey*Lukey
Destrier
Posts: 69
Karma: 20
Pilot name: Flukey*Lukey
Platform: iOS
Clan: Myself
League: Silver
Server Region: Europe
Favorite robot: Galahad
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Post by Flukey*Lukey on Dec 14, 2016 12:14:44 GMT -5
I know it's not overly helpful but try going on the test servers on the weekend and a one to your hanger just to try it and develop skills. It won't help that your bot and weapons are underleveled but a part from that I can't help much. Try looking at you tubers who are not maxed (i.e. Stew pendous) and look to see if they have a video where they'd have bought one. Hope I helped and good luck in the gold clan, can't get there myself this year;( those darn silver costs
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pj
Destrier
Posts: 63
Karma: 20
Pilot name: iii-PJ
Platform: iOS
Clan: Lethal Injection
League: Expert
Server Region: North America
Favorite robot: Aphid Patton
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Post by pj on Dec 14, 2016 12:32:24 GMT -5
Adrian has great vids
Also, Phoenix
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The Cricket, Sr.
Destrier
There is no quitting War Robots. There is only long breaks.
Posts: 59
Karma: 31
Pilot name: The Cricket, Sr.
Platform: iOS
Clan: The Black Death II
League: Diamond
Server Region: North America
Favorite robot: Cossack 11/10
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Post by The Cricket, Sr. on Dec 14, 2016 13:25:45 GMT -5
I know it's not overly helpful but try going on the test servers on the weekend and a one to your hanger just to try it and develop skills. It won't help that your bot and weapons are underleveled but a part from that I can't help much. Try looking at you tubers who are not maxed (i.e. Stew pendous) and look to see if they have a video where they'd have bought one. Hope I helped and good luck in the gold clan, can't get there myself this year;( those darn silver costs Flukey,
Sorry to hear you can't make it, and it'll be close for me, like within a few days of not making it if I can get accepted at 7/8 and 8/8. I really appreciate the comment, thanks for your input!
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Post by CΛΜΡΞΓ™ on Dec 14, 2016 13:45:13 GMT -5
The reason you are losing a lot with the trident fury is possibly because either you stay in it too long, or your team isn't strong enough for you to be in a midranger. For me it is generally the latter, so I sometimes find it easier to run all knife fighters/ power runners when playing solo. Just be on the lookout for other trident furies/midrangers and make your own judgement of whether their map positioning is effective or not. That's what I did
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Post by petevb on Dec 14, 2016 15:53:06 GMT -5
The Trident Fury is actually one of the most difficult bots to play well on all maps. It's very strong on some (like Canyons) if you're working it correctly, but very weak on others (Dead City, Power Plant) unless you're really good with it. I run two (maxed) in my most often used lineup at the moment, and in doing so I've found ways to make them successful in many more (but not all) situations. Playing the Fury with the correct amount of aggression is perhaps the hardest balance to strike- most rookies are not aggressive enough. Typically they will hang back to avoid taking hits and stay in the bot too long while the beacon bar goes south and their teammates mech out. My rules of thumb to avoid this: First, play the Fury very differently depending on the map. On open maps (Canyons, Winter, Springfield, Shenzhen) it's strong, tight maps it's a liability. Play it accordingly. Open Maps: - When to drop: While it's popular to drop a Fury first I rarely do. Instead I'll run it second- I use my first bot to grab beacons, kill stalkers (if any) and push forwards, establishing a line of battle on the opponents side of the map. I'll also scout threats (Snipers, Carnage Zeus, etc) so that when I do drop the Fury I know where to avoid. The Fury is bullet magnet, so I plan where I'm going and who I'm shooting first. If there are lots of snipers out I'll delay dropping it, but generally you want it out in the first half of the game.
- Get into the fight: The Fury is slow, so I'll generally take it straight towards center (never straying too far from cover). On most maps when you get within ~300 meters of center you can quickly swing your fire between multiple strategic locations. If the fight is forwards don't go find cover and wait for it to come to you- walk forwards to engage, then begin falling back the moment you start firing to keep separation. Try to keep mid range at ~600 meters so that you can pop in and out of range until you get them out. You want brawlers at more than 400 meters unless you've got cover and/ or company.
- Who to shoot: Other mid-range bots are top priority- winning the mid-range battle is one of the most effective ways help your team. Faster/ lighter bots (Galahad in particular) should also get priority fire when they present, followed by shield bots. Focus on the flanks or anyone making a beacon run first. Short range no shield heavies are the lowest priority- think twice before wasting a shot on that Leo. Keep in mind: you can kill three Gareth/ Stalkers or two Galahad with the shots it takes to kill one Raijin, and the lighter bots are a much bigger threat to your team. Prioritize accordingly. Hit Griffin as they land or spook them into jumping by firing a single shot followed by the others as they come down.
- Use splash: Your splash radius is the size of the Carnage shield, so roughly if you can hit the edge of your aiming box you can hit your target. Use target lock to insure the correct detonation range and fire around corners.
- Push forwards when you can: ideally you're dominating the space and slowly pushing the enemy back. As that happens push forwards to keep the pressure on. I'll walk my Fury straight across the square on Shenzhen taking both center and their side beacon if things are going well. If you're doing that you'll be unlikely to commit the last sin:
- Don't stay in it too long. As much damage as the Fury does it still doesn't equal a brawler, nor is it likely to cap a contested center beacon. If you've been in the bot a few minutes get more aggressive until they take you out so that you can drop into your brawlers (assuming you have a couple left).
Tight Maps: - When to drop: First (usually). Hit as the enemy rolls out- you should be able to land a solid punch before the enemy gets into range.
- Who to shoot: Tight map specialists. Ignore the range bots for the most part and focus on Patton Aphids, Griffin, Galahad, etc given the chance.
- Don't cower. You can shoot around corners and the Tridents will take half health off most bots. The Fury is also probably your worst bot for these maps, so on Dead City take a side and trade blows. Obviously you don't want thunders coming around the corner while you're reloading, but don't automatically run from brawlers- most will think twice about getting Tridents in the face if you don't act like prey, so step back around the corner for the reload before going after them, even at very short ranges. You're not going to live as long but that's OK- a Fury in the back isn't pulling its weight anyway.
- On Dead City my favorite move is going left and forwards on the start towards your left side beacon. You can usually hit guys coming down the corridor or heading towards your side beacon before they get into range. Pop back out and land a second burst after reload and the bot has already paid for itself. DO NOT get up on that ramp in back unless you're on your last bot.
- On Power Plant you can either own the beach/ a corridor or (better) you can walk around the raised ridge to the side. Work your way towards the raised hill the beacon sits on- from there you can fire over the walls and hit their home beacon and guys coming out of their spawn.
Hanger: The Fury is slow, tends to live a long time and is weak on tight maps. Thus you generally need to balance it with faster brawlers to maintain hanger balance. I get away with running 2 Fury Tridents because a) I'm very aggressive with them and b) I run three PDB Galahads to counterbalance. Those get into action quickly enough that I can afford to run 2 Fury and still get everything out of all five bots in a tight match. However for most people I'd say that the Trident Fury should be the only range bot in your hanger, the rest should be brawlers. Keep in mind this is all from a Top tier perspective, where there are generally fewer snipers. It should work well mid-tier if you find the usual cover positions, however. Hope that points you in the right direction.
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Post by Muhlakai on Dec 14, 2016 17:02:21 GMT -5
Playing the Fury with the correct amount of aggression is perhaps the hardest balance to strike- most rookies are not aggressive enough. Typically they will hang back to avoid taking hits and stay in the bot too long while the beacon bar goes south and their teammates mech out. My rules of thumb to avoid this: Holy crap, this is invaluable! Thank you! Could you post this whole piece on the wiki?
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Post by ShutUpAndSmokeMyWeed on Dec 14, 2016 17:05:26 GMT -5
Playing the Fury with the correct amount of aggression is perhaps the hardest balance to strike- most rookies are not aggressive enough. Typically they will hang back to avoid taking hits and stay in the bot too long while the beacon bar goes south and their teammates mech out. My rules of thumb to avoid this: Holy crap, this is invaluable! Thank you! Could you post this whole piece on the wiki? Rule #1 of War Robots: Everything that comes out of petevb 's keyboard is pure gold. Lol
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Post by petevb on Dec 14, 2016 18:52:11 GMT -5
Holy crap, this is invaluable! Thank you! Could you post this whole piece on the wiki? Happy to. Where do you want it? Rule #1 of War Robots: Everything that comes out of petevb 's keyboard is pure gold. Lol Lol. Thank you.
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Post by Zhøu™ on Dec 14, 2016 19:40:43 GMT -5
Holy crap, this is invaluable! Thank you! Could you post this whole piece on the wiki? Rule #1 of War Robots: Everything that comes out of petevb 's keyboard is pure gold. Lol Agreed. This is why I am taking notes now.
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Post by petevb on Dec 14, 2016 19:47:36 GMT -5
Adrian's latest video. Sets up in a strong position, then watch how he specifically picks high threat targets- guys going for beacons, flanks, mid-range, shield bots...
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Post by BLYTHE on Dec 14, 2016 23:10:18 GMT -5
"...most will think twice about getting Tridents in the face if you don't act like prey." -petevb
Most kids have nightmares about monsters; my son dreams of this. LOL.
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The Cricket, Sr.
Destrier
There is no quitting War Robots. There is only long breaks.
Posts: 59
Karma: 31
Pilot name: The Cricket, Sr.
Platform: iOS
Clan: The Black Death II
League: Diamond
Server Region: North America
Favorite robot: Cossack 11/10
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Post by The Cricket, Sr. on Dec 16, 2016 7:49:33 GMT -5
"...most will think twice about getting Tridents in the face if you don't act like prey." -petevb Most kids have nightmares about monsters; my son dreams of this. LOL. I think I had a dream once after playing a late night game and getting wrecked by some clan people-- 5 furies and a stalker. Suffice to say I didn't do so well because apparently I was solo or something, 1 me versus all them...
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Post by miatahead on Dec 16, 2016 13:46:25 GMT -5
Pete's comments are spot on and generally how I play my fury. There are certain spots with certain strategies that work well for Fury too on the tighter maps.
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Post by pilotsatan on Dec 17, 2016 10:26:31 GMT -5
I too noticed I lost more when I added the Fury to my hanger. There's three reasons. One I was camping more and I am usually a brawler, it raised my tier a bit, and I wasn't used to it. One thing I did to lower it was run a level 11 Trident and two 3 KWKs to lower my tier since the Fury was my max bot. I was running an 11, 7, and 5 Trident or Treb. I use the Fury as my first bot usually only when the map is perfect for it, or I am feeling lazy. I just got my 3rd Zeus and that is a lot of fun too. Draws a lot of attention though, but the damage is huge.
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Post by pilotsatan on Dec 17, 2016 10:30:08 GMT -5
I too noticed I lost more when I added the Fury to my hanger. There's three reasons. One I was camping more and I am usually a brawler, it raised my tier a bit, and I wasn't used to it. One thing I did to lower it was run a level 11 Trident and two 3 KWKs to lower my tier since the Fury was my max bot. I was running an 11, 7, and 5 Trident or Treb. I use the Fury as my first bot usually only when the map is perfect for it, or I am feeling lazy. I just got my 3rd Zeus and that is a lot of fun too. Draws a lot of attention though, but the damage is huge.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Dec 17, 2016 16:33:02 GMT -5
In addition to the advice above - which should form the basis of your Trident Fury strategy - here are a few other tips that you can use to squeeze that last 1-2% performance out of it:
Range - Tridents vertical-lock-on at <600m but can hit at approximately 615. Detonation point (ie. when the bullet will explode) is set when your weapon fires, up to 600m. This has a few implications: 1) When going head-2-head with another Trident Fury, you fire when the target is 620m away and walking towards you. Ideally, you will be at a standstill with feet ready to move in the opposite direction, maybe even having started to move away. With good timing - and luck - the interval from the time you both fire until the bullets hit, will mean that you hit him while he fails to scratch you. 2) There are a few places (Shenzen comes to mind, also a few spots on DC) where you want to actively move outside of 600m before you fire as your aim will then be centered at your altitude instead of the center of your opponent. Using this strategy, you can shoot above obstacles that the red guy is hiding behind. 3) Don't shoot at a Griffin jumping towards you or away from you - unless he's really close, you will miss all shots. Shooting at a Griffin jumping sideways (so he maintains the same range to you) is possible, although you'll be likely to miss 1/3 or 2/3.
Shell management: 4) When shooting at a damaged opponent, you can sometimes get away with firing 1 or 2 Tridents and still make the kill. This needs to be practiced, especially on tight maps as experimenting with this will lead to missed kills until you get the hang of it. 5) In a Damaged-Trident-Fury vs Damaged-Trident-Fury faceoff, shooting first is crucial as the first barrage may very well take off a gun on the target, nullifying the shot he just fired at you.
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