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Post by Strayed on Dec 6, 2016 17:05:19 GMT -5
Cleared up the second to last paragraph of my rhino guide, reload the page if you're reading it.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Dec 6, 2016 17:07:01 GMT -5
agreed... the cossack can use the jump like other bots use their legs... the Griff uses it for specific situations. I definitely had to readjust how I used the Griff as I was used to the 'lil grasshopper and was thinking it was similar, myself.
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[AurN] perfectlyGoodInk
Aurora Clan Moderator
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Post by [AurN] perfectlyGoodInk on Dec 6, 2016 17:28:47 GMT -5
Yeah, I really love the Cossack, so I had definitely started out treating the Griffin like a really big Cossack. Biggest problem right now is my constantly misjudging where it will land, like at Power Plant when I first spawn and decide to get Beacon A on the dirt ground near the ship because I'm close to it. I kept jumping and then landing short of that little raised area, and then I have to walk around it like a tool. I did do better last time, though. I also often miss the center beacon ramp at Yamantau. I think that’s just gonna come with more experience. I’ve been trying, as an exercise, to predict where the jump will land before I make it.
I'd also been way too aggressive, figuring it's a tough heavy bot, often using the jump before an attack (and, well, being anywhere near center beacon at Yamantau in the first place). But I have been reading that I should be using the jump almost entirely to escape, so I think I've been getting better there, but since I spend most of my time in Boas, my first reaction to being shot at is to turn instead of jump, and I’m also not so good in situational awareness yet that even my escape jumps end up going into walls and stuff.
Not sure what else to say, beyond that the poor Griff dies quickly most of the time I use it, probably because I really don’t have a good sense of what I’m supposed to be doing with it. I most commonly run PDB since I only have 1 Orkan and haven’t leveled my Tulus yet. Given that the Tarans are usually on my Boas, and the Magnums, when not shelved entirely, are usually on a quad-Mag Patton, I feel like I need to be inflicting the same sort of damage with them, but that just seems to be a recipe for fast-fried Griffin. I sometimes run sorta-DB with Orkan, 2 Pinatas, and Ecu, but I guess not often enough, as I keep forgetting the shield. I don’t really ever see other Griffins with Ecus, so I’m guessing this is too crippled a setup to be useful (but I do so love that opening scene in _Captain America: Civil War_ where Cap just cannonballs in there and kicks some... well, Pix really ought to up the amount of damage the Ecu does). If I stick with teammates, it seems to last a little bit longer, but I still generally don’t feel that useful.
My weaps are only at 6-7, so I know this is early to be using heavies and thus haven’t used the Griffin very much so far (it definitely always bumps me from low Silver to high — I’m thinking of slapping Molots on it to see if that gives me a better Griffin practice place). If there’s a piloting guide or video somewhere for Griffins, I’d definitely love to see it, or any tips/tricks/advice, for sure.
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[AurN] perfectlyGoodInk
Aurora Clan Moderator
Posts: 729
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Favorite robot: Bishop from Aliens, although WALL-E is a close second
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Post by [AurN] perfectlyGoodInk on Dec 6, 2016 17:45:42 GMT -5
It might help to point out that when I run quad-Pinata Patton (and I only ever do it for practice because it is not a setup I am very strong with), I hardly ever use the red button. I think this is because I first Patton I appreciated was CRV, and I just love it when I have the CRV Patton constantly firing a steady stream of rockets.
With Pinatas, I generally try to stick with a teammate and flank, and as the opponent has usually taken some damage by the time the dang slowpoke bot has a shot, I'll usually fire only one, and then if I see the target will need more and that most of the 1st volley is landing, I'll start others, but I mostly try and fire as few of them as possible so that I'll still have a weapon available. The times I have tried to use the red button, I've missed with some and then spend a long time retreating or hiding, which is very annoying.
My attempts to do that same sorta thing with the sorta-DB Griffin have been laughable.
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Post by moody on Dec 6, 2016 17:48:46 GMT -5
Yeah, I really love the Cossack, so I had definitely started out treating the Griffin like a really big Cossack. Biggest problem right now is my constantly misjudging where it will land, like at Power Plant when I first spawn and decide to get Beacon A on the dirt ground near the ship because I'm close to it. I kept jumping and then landing short of that little raised area, and then I have to walk around it like a tool. I did do better last time, though. I also often miss the center beacon ramp at Yamantau. I think that’s just gonna come with more experience. I’ve been trying, as an exercise, to predict where the jump will land before I make it. I just lost a big post about missing a jump in Yamatau. It leaves you very exposed when there are three snipers and you are in a DB Griffin.
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[AurN] perfectlyGoodInk
Aurora Clan Moderator
Posts: 729
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Platform: Android
Clan: leader of Aurora Nova [AurN]
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Favorite robot: Bishop from Aliens, although WALL-E is a close second
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Post by [AurN] perfectlyGoodInk on Dec 6, 2016 17:56:00 GMT -5
Note to self: make sure team always has at least three snipers in order to capitalize upon such missed jumps.
;-)
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Post by ⓣⓡⓘⓒⓚⓨ48 on Dec 6, 2016 18:00:29 GMT -5
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[AurN] perfectlyGoodInk
Aurora Clan Moderator
Posts: 729
Karma: 556
Platform: Android
Clan: leader of Aurora Nova [AurN]
League: Gold
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Favorite robot: Bishop from Aliens, although WALL-E is a close second
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Post by [AurN] perfectlyGoodInk on Dec 6, 2016 18:41:06 GMT -5
Aw geez. I had actually watched the PDB and DB Griffin videos before but... um... wasn't exactly sober when I did, so my only takeaway at the time was, "Like... whoa."
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Post by CΛΜΡΞΓ™ on Dec 6, 2016 18:57:30 GMT -5
Aw geez. I had actually watched the PDB and DB Griffin videos before but... um... wasn't exactly sober when I did, so my only takeaway at the time was, "Like... whoa." yup that guide sums up the basic idea of effective Griffin piloting.
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Post by Strayed on Dec 6, 2016 21:04:22 GMT -5
I would probably recommend trying out the rdb griff. It's the most lenient griff setup so it'll give you more time to get used to jump distances and cues and such.
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Post by CΛΜΡΞΓ™ on Dec 6, 2016 21:09:52 GMT -5
I would probably recommend trying out the rdb griff. It's the most lenient griff setup so it'll give you more time to get used to jump distances and cues and such. great advice right here ![:P](//storage.proboards.com/forum/images/smiley/tongue.png)
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Post by Strayed on Dec 7, 2016 16:52:30 GMT -5
Another thing to remember is that the griff only has 150k hp which is among the lowest hp figures for heavy bots. It's tough in general, but not very much so for a heavy bot. Especially since it lacks a shield. Still digesting your post GoodInk, sorry.
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Post by Strayed on Dec 7, 2016 16:58:53 GMT -5
I'm still not too experienced with the griff, unlike the rhino or carnage, but one thing I've found to work is the bait and switch tactic. Follow a fast, durable bot, like a boa or rhino. Let him walk in front of you. While the enemy is concentrated on him, focus on taking out the biggest threat to him. Like a db setup if you're following a rhino, or a plasma setup if you're following a non shielded bot.
Also, I've recently gotten the plasma Galahad on Android and it's working very well for me, probably since I also played the pdb rhino a lot. I'll probably turn my db rhino back into a pdb and add in a db griff once I get the fifth slot. I've kept in my rdb griff for griff training and midrange for now. If you want to learn how to pilot rhinos well, it seems that the galahad is a great gateway bot that also serves a purpose in the higher tiers.
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[AurN] perfectlyGoodInk
Aurora Clan Moderator
Posts: 729
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Favorite robot: Bishop from Aliens, although WALL-E is a close second
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Post by [AurN] perfectlyGoodInk on Dec 7, 2016 16:59:42 GMT -5
Yes, I finally took a RDB for a spin last night (even with one Tulu at only at L5, but I'm finally leveling it now), and also tried out lessons from the PDB video (paid attention this time, even taking notes). Huge improvement in this lineup already! Instead of mostly losing and being close to last, I'm winning most matches and am often top 3. I think I'd only earned gold from it once before on a fluke.
Gosh, one of the stupidest things was that I'd been doing something that never worked on me. When encountering low Silver Griffins, a lot of them would jump to land right in front of my Thunder/Taran Boa, apparently trying to surprise me. And well, it did. Surprise, a great big juicy target for me... and it's armed with... Molots. Okay, <blam!> <blam!> <blam!> Mmmm, free meal delivery!
And then when I had a Griffin, I was like, I have no idea how to use this jump, so I guess I'll just do what those guys were doing... even though it never worked. <forehead smack!> Well, live and learn. I'm still not that good at landing in cover nor hitting every single shot while in the air, but I'm definitely dealing out significant damage with the thing and living a lot longer.
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Post by Strayed on Dec 7, 2016 17:04:30 GMT -5
Lol, thunder bots are a griffin's worst enemy. Thunder carnages particularly.
There's a tactic that I use to take out thunder carnages with the db rhino. Basically, I try to deplete their shield at 300m. Once they get within 100m, I unload my recharged orkans and also pinatas if I'm lucky. If he gets too close and you haven't exhausted his shield, then assault mode into his shield and unload from there. Barely died against a thunder carnage this way. It's much harder to take out a thunder carnage in a pdb if they know what they're doing imo.
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Post by Zhøu™ on Dec 7, 2016 19:34:35 GMT -5
Yes, I finally took a RDB for a spin last night (even with one Tulu at only at L5, but I'm finally leveling it now), and also tried out lessons from the PDB video (paid attention this time, even taking notes). Huge improvement in this lineup already! Instead of mostly losing and being close to last, I'm winning most matches and am often top 3. I think I'd only earned gold from it once before on a fluke. Gosh, one of the stupidest things was that I'd been doing something that never worked on me. When encountering low Silver Griffins, a lot of them would jump to land right in front of my Thunder/Taran Boa, apparently trying to surprise me. And well, it did. Surprise, a great big juicy target for me... and it's armed with... Molots. Okay, <blam!> <blam!> <blam!> Mmmm, free meal delivery! And then when I had a Griffin, I was like, I have no idea how to use this jump, so I guess I'll just do what those guys were doing... even though it never worked. <forehead smack!> Well, live and learn. I'm still not that good at landing in cover nor hitting every single shot while in the air, but I'm definitely dealing out significant damage with the thing and living a lot longer. Jumps should only be reserved for falling back, unless you are confident that a full salvo of your DB or rockets can take the target out. Basically just move within 220-250m from target, then jump backwards and unload a salvo, then rinse and repeat. If you are using the Aphids/Orkans on the other hand, just keep pressuring with Aphids over the cover, then do the same.
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Post by Noreceipts400 on Dec 8, 2016 19:07:55 GMT -5
Yeah, I really love the Cossack, so I had definitely started out treating the Griffin like a really big Cossack. Biggest problem right now is my constantly misjudging where it will land, like at Power Plant when I first spawn and decide to get Beacon A on the dirt ground near the ship because I'm close to it. I kept jumping and then landing short of that little raised area, and then I have to walk around it like a tool. I did do better last time, though. I also often miss the center beacon ramp at Yamantau. I think that’s just gonna come with more experience. I’ve been trying, as an exercise, to predict where the jump will land before I make it. I'd also been way too aggressive, figuring it's a tough heavy bot, often using the jump before an attack (and, well, being anywhere near center beacon at Yamantau in the first place). But I have been reading that I should be using the jump almost entirely to escape, so I think I've been getting better there, but since I spend most of my time in Boas, my first reaction to being shot at is to turn instead of jump, and I’m also not so good in situational awareness yet that even my escape jumps end up going into walls and stuff. Not sure what else to say, beyond that the poor Griff dies quickly most of the time I use it, probably because I really don’t have a good sense of what I’m supposed to be doing with it. I most commonly run PDB since I only have 1 Orkan and haven’t leveled my Tulus yet. Given that the Tarans are usually on my Boas, and the Magnums, when not shelved entirely, are usually on a quad-Mag Patton, I feel like I need to be inflicting the same sort of damage with them, but that just seems to be a recipe for fast-fried Griffin. I sometimes run sorta-DB with Orkan, 2 Pinatas, and Ecu, but I guess not often enough, as I keep forgetting the shield. I don’t really ever see other Griffins with Ecus, so I’m guessing this is too crippled a setup to be useful (but I do so love that opening scene in _Captain America: Civil War_ where Cap just cannonballs in there and kicks some... well, Pix really ought to up the amount of damage the Ecu does). If I stick with teammates, it seems to last a little bit longer, but I still generally don’t feel that useful. My weaps are only at 6-7, so I know this is early to be using heavies and thus haven’t used the Griffin very much so far (it definitely always bumps me from low Silver to high — I’m thinking of slapping Molots on it to see if that gives me a better Griffin practice place). If there’s a piloting guide or video somewhere for Griffins, I’d definitely love to see it, or any tips/tricks/advice, for sure. Try watching Walking War Robots Gods on YouTube with Minyk, he has some good videos on Griffins
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Kid Nikon
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Post by Kid Nikon on Dec 9, 2016 10:00:41 GMT -5
I run a similar silver lineup. 2 Boa with Tarans and thunder, Crv Patton, Orkan Cossack, My fifth slot is a flex and changes. I have a Trident that I tried on a Vityaz in combination with Crv pins. I prefer the Patton with 4 pins because I found it difficult to get used to the difference in firing speed between the trident and the pins andit felt like i missed more due to this. I would like to try 2 Tridents on a Carnage or a Trident Fury (someday). But for now my midrange bot of choice in silver is the Patton with Pins. The Trident sits on a shelf.
If it were me, I'd save for a Rhino for the eventual gold hanger and skip the 4th Taran and Trident till much later.
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[AurN] perfectlyGoodInk
Aurora Clan Moderator
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Post by [AurN] perfectlyGoodInk on Dec 9, 2016 11:29:11 GMT -5
Oh, hmm. The plot thickens. I would like to think I could handle the timing mismatch, as I'm learning the drums and particularly enjoy polyrhythms (playing 2 beats against 3, 3 against 4, 4 against 5, etc.), and this would be something kinda similar. And I imagine it would take longer to master the Rhino than the Trident. Decisions, decisions...
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Post by moody on Dec 9, 2016 12:16:00 GMT -5
Oh, hmm. The plot thickens. I would like to think I could handle the timing mismatch, as I'm learning the drums and particularly enjoy polyrhythms (playing 2 beats against 3, 3 against 4, 4 against 5, etc.), and this would be something kinda similar. And I imagine it would take longer to master the Rhino than the Trident. Decisions, decisions... If you haven't already. Have a listen to the album 'Discipline' by King Crimson. Polyrhythms abound.
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[AurN] perfectlyGoodInk
Aurora Clan Moderator
Posts: 729
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Platform: Android
Clan: leader of Aurora Nova [AurN]
League: Gold
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Favorite robot: Bishop from Aliens, although WALL-E is a close second
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Post by [AurN] perfectlyGoodInk on Jan 12, 2017 21:46:42 GMT -5
So... update. I was pretty set on the Trident, but after trying a KwK/Tulu/Pin Golem and not really liking it, getting the hang of Griffin (particularly the RDB), and wanting to get the bigger ticket items while I'm earning WSP quickly, I didn't exactly go in that direction... ![](http://i.imgur.com/72uiZuP.jpg) I have about 2500 gold that I was planning on using to either get a Plasmahad to replace the PDB Griffin, or 2 Orkans for a DB Griffin to replace the Leo, but it looks like I'll be delaying those a little bit. Which is fine, since I'm still getting used to the Carnage and setups I can use. Also, the big 1-0-0-0, w00t!
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Post by Deleted on Jan 12, 2017 22:58:33 GMT -5
Plasmahad and rhino
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