mr7q
Destrier
Posts: 71
Karma: 48
Pilot name: mr7q
Platform: Android
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Post by mr7q on Jan 21, 2017 10:19:02 GMT -5
acethunderIn the interest of keeping the response as brief as possible, I will omit that of your assessment I concur with. As such, this should be a reasonably short response! My apologies on the lack of explanation, my use of CEP was for Circular Error Probable. The simplification would be that if you take the detonation radius of the Trident at a range (say 500m, assuming a 10m blast raidus), the center of the blast would occur with in the sphere created by the intended blast center plus the radius of the error. This would involve a random angular error of around 1.2 degrees from boresight, and then a plus/minus 10 meter accuracy on the detonation compared to target distance at the time of munitions release. As such, the slash damage would always be guaranteed to hit the target it was intended for within 500m, but the location of the rest of the splash damage would be less predictable. To me, the greatest threat of the Trident is as much the predictability and size of the splash as the range. Skilled users are extremely adept at reliably using the Fury to put three of the Trident munitions next to a target in short order, meaning that cover becomes irrelevant at <600m. My "fix' would mean that the weapon behavior remains unchanged when attacking a target in view, however, due to the angular error of the projectile, it becomes more of a game of chance to do damage around a corner at range. For every round that air bursts where intended (in the case where one is aiming to the left of a target behind hard cover), one blast could then be to the left leaving the target out of splash damage range, and one would impact the cover the target is hiding behind to no effect. Such a change means that no other factors need adjusting other than optimal range. It would be easiest to implement, more transparent, and hardest to claim as a direct nerf as core statistics would stay the same. For Trident users unwilling to get closer, it would limit their effective damage output, giving a chance for skilled players to use cover and speed to close the gap. For Trident users willing to get closer to maximize the chance of effective damage, it would require them to also be in closing distance of knife fighters forcing them to play skillfully or coordinate effectively with teammates.
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bushdr
Destrier
Posts: 35
Karma: 19
Platform: Android
Clan: One Thousand Skulls
League: Champion
Server Region: Europe
Favorite robot: Carnage
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Post by bushdr on Jan 29, 2017 2:57:17 GMT -5
*Update 19/12/16*
I've made a placeholder video with the same name as the thread that started this all. Seems only appropriate to have it as the first video to be seen before the others. This covers very basic, yet easily forgettable considerations that a player can make to improve their game and engage themselves more. I'd say this is mainly for the newer or infrequent players as veterans in the higher to highest tiers will likely imply these tactics as second nature by now. Any feedback or comments, I welcome as always. Thank you for watching. Hi, I've posted a new video on the merits of smarter play and how it can be more satisfying and engaging for the player, two short games with commentary explaining the rationale behind the decisions made, both good and bad. It isn't long, please give it watch and hopefully you'll get something from it. Any feedback/critique is also welcome. Sincerely, Ace Thunder Hello, I've just released part two of the series focusing on the larger maps with a mixture of light and heavy bot support, mainly psychological warfare and creating/holding battle lines. It's not as intense with action as the first video and I've also altered my narration speed in response to feedback. I've also 'subtly' adjusted the tone of my voice as a little experiment If you dislike the change then please let me know as I've no clue how it might be received until it's out in the wild. I also want to change the thumbnail but YouTube is refusing to let me update it so the stock picture of Gareth will have to do for now. As always, I hope you find it helpful in some way. Ace Part 3, no outstanding gameplay here, just a focus on awareness and sticking to the mission against the odds. Part 4, the effect of decisions & using the environment to great advantage with the Gareth.
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acethunder
GI. Patton
Posts: 136
Karma: 224
Pilot name: Ace Thunder!
Platform: iOS
Clan: Wiki
League: Gold
Server Region: Asia
Favorite robot: Gary
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Post by acethunder on Feb 7, 2017 11:31:50 GMT -5
Hello,
Tactician 5 is about to go live (processing as I write this) for those whom are interested. The original post and thread title will be updated accordingly in a short time.
This one is shorter than previous videos due to the focus of the strategy ultimately leading to shorter games, and also because of the meta environment being quite homogeneous and thus tactical options have become more limited, so there is less to say.
Tac 5 could be described as 'cut and dry' in comparison to the others.
I'm also thinking of retiring the Tactician series until there are new things to learn. I've imparted most of what I know/do with War Robots in its current state and I won't release videos just for the sake of it, it has to be worth your time investment.
I'm not sure what I'll do from here. I'll do some thinking and see what emerges!
As always, I hope it's useful. Feel free to share any feedback or critique as usual should you wish.
Sincerely,
Ace
(P.S. The processing messed up...I've had to restart the upload. Expect it to be live within about an hour)
(P.P.S. It's stuck on processing again...so I can't say how long it will take. Apologies)
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Post by B30RLL on Feb 7, 2017 11:59:43 GMT -5
acethunder look forward to the vid! I'm sure it will be awesome as usual. On a separate note, I heard that Pixo picked up on the 'energy shield double damage' issue you raised in your prev vid, and rectified. Is it fixed for you now? Apparently, there was also some tweaks to balance it out so probably wouldn't feel like a huge difference ( ShutUpAndSmokeMyWeed was saying it's around 33% buff in case you were affected). Anyway, was glad to see Pixo respond to at least some grievances of their users. Also, agree with you that the current state of the game is... not really the most exciting thing... Supposedly the new league system is supposed to come out in near future, so perhaps there could be interesting aspects there that you can do some vids on. In any case, hope to see you in squads soon.
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acethunder
GI. Patton
Posts: 136
Karma: 224
Pilot name: Ace Thunder!
Platform: iOS
Clan: Wiki
League: Gold
Server Region: Asia
Favorite robot: Gary
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Post by acethunder on Feb 7, 2017 12:10:49 GMT -5
acethunder look forward to the vid! I'm sure it will be awesome as usual. On a separate note, I heard that Pixo picked up on the 'energy shield double damage' issue you raised in your prev vid, and rectified. Is it fixed for you now? Apparently, there was also some tweaks to balance it out so probably wouldn't feel like a huge difference ( ShutUpAndSmokeMyWeed was saying it's around 33% buff in case you were affected). Anyway, was glad to see Pixo respond to at least some grievances of their users. Also, agree with you that the current state of the game is... not really the most exciting thing... Supposedly the new league system is supposed to come out in near future, so perhaps there could be interesting aspects there that you can do some vids on. In any case, hope to see you in squads soon. Hello B, Yes I saw the thread and have posted in it. Glad to see Pix picked up on the issue, I wasn't expecting such a hasty response. Unless I've read incorrectly, the shield should behave as intended but to compensate for the health working correctly they will reduce the regen rate by 33%, which is fair. This is just for the Ancile item and Fujin shield to my knowledge, the Carnage's regen hasn't changed as it was always at 1% per second. I think the difference felt would be huge, especially for the Carnage which receives a complete buff in this matter. My Ancilot and Carnage could withstand a full max level TF salvo without a scratch which is huge deal for me. I don't think it's fixed yet, I played only one game today, but wouldn't they need to patch the change in? Or can they do it on the backend now without a patch? I'm sure we will squad again in the near future!
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Post by mijapi300 on Feb 23, 2017 12:53:48 GMT -5
acethunder look forward to the vid! I'm sure it will be awesome as usual. On a separate note, I heard that Pixo picked up on the 'energy shield double damage' issue you raised in your prev vid, and rectified. Is it fixed for you now? Apparently, there was also some tweaks to balance it out so probably wouldn't feel like a huge difference ( ShutUpAndSmokeMyWeed was saying it's around 33% buff in case you were affected). Anyway, was glad to see Pixo respond to at least some grievances of their users. Also, agree with you that the current state of the game is... not really the most exciting thing... Supposedly the new league system is supposed to come out in near future, so perhaps there could be interesting aspects there that you can do some vids on. In any case, hope to see you in squads soon. Hello B, Yes I saw the thread and have posted in it. Glad to see Pix picked up on the issue, I wasn't expecting such a hasty response. Unless I've read incorrectly, the shield should behave as intended but to compensate for the health working correctly they will reduce the regen rate by 33%, which is fair. This is just for the Ancile item and Fujin shield to my knowledge, the Carnage's regen hasn't changed as it was always at 1% per second. I think the difference felt would be huge, especially for the Carnage which receives a complete buff in this matter. My Ancilot and Carnage could withstand a full max level TF salvo without a scratch which is huge deal for me. I don't think it's fixed yet, I played only one game today, but wouldn't they need to patch the change in? Or can they do it on the backend now without a patch? I'm sure we will squad again in the near future! I don't know how to tag people, so I had to quote this to comment to you. I just wanted to let you know that your videos have greatly improved my play and enjoyment of the game. Also, and I think I speak for many others, I would watch a video of you reading excerpts from the dictionary while watching paint dry. I hope you post more videos in the future, and maybe one day I'll see you in a match.
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acethunder
GI. Patton
Posts: 136
Karma: 224
Pilot name: Ace Thunder!
Platform: iOS
Clan: Wiki
League: Gold
Server Region: Asia
Favorite robot: Gary
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Post by acethunder on Feb 27, 2017 9:22:34 GMT -5
I don't know how to tag people, so I had to quote this to comment to you. I just wanted to let you know that your videos have greatly improved my play and enjoyment of the game. Also, and I think I speak for many others, I would watch a video of you reading excerpts from the dictionary while watching paint dry. I hope you post more videos in the future, and maybe one day I'll see you in a match. Always glad to hear and thank you! As for your dictionary/slash paint dry comment; I'll try not to let you down should that ever be resorted to And to tag people, prefix an @ on their user name.
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