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Post by sochilli (Saltesers) on Nov 29, 2016 17:46:51 GMT -5
Other thread didn't include a poll.
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Post by sochilli (Saltesers) on Nov 29, 2016 17:47:32 GMT -5
<this is the message that gets the thread onto Recent>
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Post by jckidd on Nov 30, 2016 23:03:15 GMT -5
The aphids should stay as is. They are a good option on fast light boys to counter mediums and heavys. I've had success against lights (read geps) if played well. As much as its already been said, they are "premium" gold weapon and should be powered as such.
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Post by ShutUpAndSmokeMyWeed on Nov 30, 2016 23:53:50 GMT -5
I like the aphids as is too. They're shaking up the game a bit now so it doesn't get stale, and it gives those of us who are maxed something to upgrade.
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Post by [ita]SirKenzoY2J on Dec 1, 2016 15:58:12 GMT -5
finally aphids do the work.
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Post by ᕲΣΣᕲƧ on Dec 1, 2016 19:48:41 GMT -5
I'd like to be able to curve them more or have higher splash. Something to reach around a corner a little more. As far as damage goes, the amount they do seems right to me. I'd even trade a little damage for more splash or a sharper curve.
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Post by Curry Pot on Dec 2, 2016 0:11:09 GMT -5
I say buff them a little bit more, even though I personally do not use any aphids. Aphids are the one close combat weapon that I'm not afraid of, because they can be blocked with any type of shield most of the time, and mediums and even heavies at full speed can avoid most of the damage just by moving sideways. Most of the time when I'm targeted by an aphid user, I usually only take around 1-4 hits per launcher unless they've been fired point blank, and the other missiles either crash into an obstruction or dive straight into the ground. I'd like too see a bit more of a curve and more accuracy, because these things don't hit often enough IMO.
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Post by [ധ¡к¡] oDDD on Dec 2, 2016 0:26:56 GMT -5
I say buff them a little bit more, even though I personally do not use any aphids. Aphids are the one close combat weapon that I'm not afraid of, because they can be blocked with any type of shield most of the time, and mediums and even heavies at full speed can avoid most of the damage just by moving sideways. Most of the time when I'm targeted by an aphid user, I usually only take around 1-4 hits per launcher unless they've been fired point blank, and the other missiles either crash into an obstruction or dive straight into the ground. I'd like too see a bit more of a curve and more accuracy, because these things don't hit often enough IMO. As an aphid user (piloted both patton and gep versions, currently using Gep for evasive qualities) I honestly think buffing it's maneuvering capabilites would be too much. Like everything else I. This game, timing is everything. Timing shots against jumpers, or catching a fast both changing directions is part of the key to being a good Aphid launcher. Also forcing the Aphids to overcurrent by firing from the edges of your lock range can help slip past shields, or arc higher when needed. Making it even easier to connect would be just a scrolling death list by aphids more so then now. I would favor a *SLIGHTLY* larger splash if anything, but to me the weapon is perfect and needs to stay in play.
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Post by Deadalready on Dec 2, 2016 4:24:15 GMT -5
Personally I feel like they need a slight increase in reload time maybe 12 seconds instead. It's order properties are ok in my opinion. Current opinion on FB seems like more people are happy with the Aphid than not, so it's really unlikely to get much changed.
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Post by forestwalker on Dec 2, 2016 16:12:29 GMT -5
Leave them be
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Post by Noreceipts400 on Dec 2, 2016 21:49:33 GMT -5
Don't fix it if it isn't broken
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Post by SawedOff on Dec 3, 2016 17:56:45 GMT -5
Aphids are fun and take away a lot of the point n shoot of mags which keeps the game interesting for me.
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Post by CΛΜΡΞΓ™ on Dec 3, 2016 18:37:56 GMT -5
The only time aphids are super annoying is on a gepard. Can't get to the buggers so it's best to just leave them be or let a midranger deal with 'em.
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Post by RightOn on Dec 4, 2016 0:37:12 GMT -5
Aphids are pretty weak against anciles if fired all at once, the ancile can recharge in 10s and block 100% of the Aphids. Firing an aphid to remove the ancile is the tactic.
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Post by forestwalker on Dec 4, 2016 10:35:55 GMT -5
Fire them one ate a time and the ancile is not so good. First one takes it out and other strike home
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Post by Ѕπλκε✵Σψεs on Dec 7, 2016 0:51:29 GMT -5
Fire them one ate a time and the ancile is not so good. First one takes it out and other strike home Yup, I stagger fire on carnages and fujins. Learned that a little while ago.
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Post by Zhøu™ on Dec 7, 2016 3:04:57 GMT -5
Pix should leave it....because I just got mine!
<3 Aphids come to papa...
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Post by CΛΜΡΞΓ™ on Dec 7, 2016 3:15:15 GMT -5
I mean I would say that they need a nerf, but really they aren't OP at all on anything aside from a gepard
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Pulse Hadron
Destrier
Posts: 85
Karma: 52
Pilot name: Pulse Hadron
Platform: iOS
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Post by Pulse Hadron on Dec 7, 2016 17:45:02 GMT -5
Leave it as is. The healthy damage it does is offset by easy misses. I actually like it in a way when I mis-time and the missiles swing under a jumping bot and splay up in the sky.
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Post by Sybill on Dec 8, 2016 6:41:35 GMT -5
Leave it as is. The healthy damage it does is offset by easy misses. I actually like it in a way when I mis-time and the missiles swing under a jumping bot and splay up in the sky. Hitting a jumping bot is easy: Fire when the bot is just about to land (and not at max distance). With the short freeze after landing until the bot can move again, an Aphid Patton takes out most Cossacs with on salvo. But Destriers are giving me an incredibly hard time. If the pilot knows what he/she (?) is doing and keeps moving, they are almost impossible to hit.
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Post by CΛΜΡΞΓ™ on Dec 8, 2016 6:44:11 GMT -5
Leave it as is. The healthy damage it does is offset by easy misses. I actually like it in a way when I mis-time and the missiles swing under a jumping bot and splay up in the sky. Hitting a jumping bot is easy: Fire when the bot is just about to land (and not at max distance). With the short freeze after landing until the bot can move again, an Aphid Patton takes out most Cossacs with on salvo. But Destriers are giving me an incredibly hard time. If the pilot knows what he/she (?) is doing and keeps moving, they are almost impossible to hit. there aren't that many destrier pilots that know what they're doing though.
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Post by Sybill on Dec 8, 2016 6:52:28 GMT -5
Hitting a jumping bot is easy: Fire when the bot is just about to land (and not at max distance). With the short freeze after landing until the bot can move again, an Aphid Patton takes out most Cossacs with on salvo. But Destriers are giving me an incredibly hard time. If the pilot knows what he/she (?) is doing and keeps moving, they are almost impossible to hit. there aren't that many destrier pilots that know what they're doing though. Ohh, I got scolded for saying something about Destriers once, so I dare not comment on this. But in higher bronze if they are armed with magnums and have a clan tag, you surely don't face a noob (but I fear we're just going off topic on this thread).
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Post by CΛΜΡΞΓ™ on Dec 8, 2016 6:56:07 GMT -5
there aren't that many destrier pilots that know what they're doing though. Ohh, I got scolded for saying something about Destriers once, so I dare not comment on this. But in higher bronze if they are armed with magnums and have a clan tag, you surely don't face a noob (but I fear we're just going off topic on this thread). the thread is pretty done and dusted now anyway. destriers ain't got enough pew pew to be good.
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Deleted
Deleted Member
Posts: 0
Karma:
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Post by Deleted on Dec 9, 2016 13:43:10 GMT -5
Leave it as is. The healthy damage it does is offset by easy misses. I actually like it in a way when I mis-time and the missiles swing under a jumping bot and splay up in the sky. Hitting a jumping bot is easy: Fire when the bot is just about to land (and not at max distance). With the short freeze after landing until the bot can move again, an Aphid Patton takes out most Cossacs with on salvo. But Destriers are giving me an incredibly hard time. If the pilot knows what he/she (?) is doing and keeps moving, they are almost impossible to hit. It's also possible to score at the apex of the arc. In particular Griffin's seem to have a long jump that makes mid-air hits easier.
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Post by SGT D00M! on Dec 9, 2016 15:01:09 GMT -5
Seriously thinking of getting aphids and dumping zeus/molot loadouts.
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Post by CΛΜΡΞΓ™ on Dec 9, 2016 18:08:05 GMT -5
Seriously thinking of getting aphids and dumping zeus/molot loadouts. i tried a 9-8/8/8 molot Galahad, it was lots of fun lol. Aphids are pretty devastating but don't pack enough of a punch unless in 3s or 4s IMO. I use them on my griffin though since 2 aphids are enough for rookie players to persue me, only to get 2 Orkans to the face :/
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happybobross
Destrier
Remember. There are no mistakes, only happy accidents.
Posts: 45
Karma: 21
Pilot name: Happy Bob Ross
Platform: Android
League: Bronze
Favorite robot: Griffin
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Post by happybobross on Dec 9, 2016 18:55:34 GMT -5
Don't touch them, they can be out maneuvered with basic thinking of your bot's motor skills and their current surroundings. As soon they get nerfed, then people will start raising their voices until the hated/loved gep is nerfed. And then their voices will get higher until the next complaint at their losses over wins. Before you know it War Robots will have become My Little Pony: The Magical Tea Party.
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Post by CΛΜΡΞΓ™ on Dec 9, 2016 19:01:51 GMT -5
Don't touch them, they can be out maneuvered with basic thinking of your bot's motor skills and their current surroundings. As soon they get nerfed, then people will start raising their voices until the hated/loved gep is nerfed. And then their voices will get higher until the next complaint at their losses over wins. Before you know it War Robots will have become My Little Pony: The Magical Tea Party. easy to dodge in light robots. I think I said this before, but the only real OP aphid bot is -surprise surprise- the gepard! Edit: which is why I am upgrading one of my Gepards to lvl 10 ATM for my gold hangar.
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Post by SGT D00M! on Dec 9, 2016 20:08:02 GMT -5
That's kind of the thinking, that aphid/thunder Ag bots will be more useful in higher tiers than zeus/molot bots. For example, an aphid patton > molot patton or thunder/aphid leo > Zeus/ molot leo.
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Post by CΛΜΡΞΓ™ on Dec 9, 2016 20:11:38 GMT -5
That's kind of the thinking, that aphid/thunder Ag bots will be more useful in higher tiers than zeus/molot bots. For example, an aphid patton > molot patton or thunder/aphid leo > Zeus/ molot leo. close ranged bots are generally the most useful bots anyway I have found the aphid Patton to be ineffective if you don't have a good team on most maps, however very effective when platooning.
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