xlwasp
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Post by xlwasp on Apr 12, 2017 23:02:05 GMT -5
Love, love, love this game. Really. I've spent a lot of money in support of this game, too. So, I have put my money where my mouth is!
Anyways! My rant: Rockets that miss but still detonate, beside my robot, is simply a no-skill oriented game mechanic. Rockets should fly their entire distance then detonate. So, targets 305 meters away would still take AoE damage.
When I'm well hidden behind a building or wall and I see rockets blowing up to the right or left of me with no impact, IT'S FRUSTRATING.
Also, if rockets hit a wall that has a 90 degree angle from you and no part of your robot is protruding out, then no damage should be sustained. If your robot is behind cover and they hit the terrain that's between you and your opponent, then no damage sustained.
That's not just fair and logical but it's also physics. Unless we can start using penetration rounds or bunker busters??!
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Post by SuperHero on Apr 12, 2017 23:07:47 GMT -5
Um... there are things like smart grenades, bullets and rockets that detonate at pre-determined ranges. Lol
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Post by Why? on Apr 12, 2017 23:11:30 GMT -5
Rockets can be pre-programmed to detonate at a distance. That is how airburst is operated.
As for anyone complaining about splash..shockwave damage, shrapnel damage, concussive damage, etc etc.
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Post by Firebeard on Apr 12, 2017 23:21:56 GMT -5
Love, love, love this game. Really. I've spent a lot of money in support of this game, too. So, I have put my money where my mouth is! Anyways! My rant: Rockets that miss but still detonate, beside my robot, is simply a no-skill oriented game mechanic. Rockets should fly their entire distance then detonate. So, targets 305 meters away would still take AoE damage. When I'm well hidden behind a building or wall and I see rockets blowing up to the right or left of me with no impact, IT'S FRUSTRATING. Also, if rockets hit a wall that has a 90 degree angle from you and no part of your robot is protruding out, then no damage should be sustained. If your robot is behind cover and they hit the terrain that's between you and your opponent, then no damage sustained. That's not just fair and logical but it's also physics. Unless we can start using penetration rounds or bunker busters??! 1): They're called 'Proximity Charges' and have been in use since Spring of '43. First tested to great effect by the U.S. Navy to combat Japanese night-flyers. No Missile, balistic or propelled, impacts their Target. Instead they detonate at a set distance from the Target to maximize yield. The "Damage" you are taking simulates this. 2): Since we are in armoured Mecha, not taking "Damage" from nearby 'impacts' simulates the absorption factor of your armour and further simulates the degrees less in 'impact' yield factor vs. 'proximity' charges. This is accurate. ..physics
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xlwasp
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Post by xlwasp on Apr 12, 2017 23:40:39 GMT -5
"physics" is not taking damage through walls or terrain when fully covered.
My complaint abt rockets detonating at the enemy robot's range was in regards to lack-of-skill.
Can't complain abt people using rockets. If they work, USE THEM. I'm ranting abt the need for a balance.
Also, in regards to charge timers, then rockets should always detonate at their targets range and should never fly by. But that's not what happens. So now, it's a problem with consistency.
All your counter-rants have been squashed. Please try again.
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Post by Firebeard on Apr 12, 2017 23:55:16 GMT -5
"physics" is not taking damage through walls or terrain when fully covered. My complaint abt rockets detonating at the enemy robot's range was in regards to lack-of-skill. Can't complain abt people using rockets. If they work, USE THEM. I'm ranting abt the need for a balance. Also, in regards to charge timers, then rockets should always detonate at their targets range and should never fly by. But that's not what happens. So now, it's a problem with consistency. All your counter-rants have been squashed. Please try again. No, it is not. Proximity charges detonate at a set distance, from either Target or Trajectory. Furthermore, a shockwave can transduce through material and affect objects beyond. Calling it lack of Skill could be akin to calling your Lack of evasive maneuvers. I'm not trying to argue with you, just trying to show you that you misunderstand the "physical" undertones.
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xlwasp
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Post by xlwasp on Apr 13, 2017 0:03:15 GMT -5
Love, love, love this game. Really. I've spent a lot of money in support of this game, too. So, I have put my money where my mouth is! Anyways! My rant: Rockets that miss but still detonate, beside my robot, is simply a no-skill oriented game mechanic. Rockets should fly their entire distance then detonate. So, targets 305 meters away would still take AoE damage. When I'm well hidden behind a building or wall and I see rockets blowing up to the right or left of me with no impact, IT'S FRUSTRATING. Also, if rockets hit a wall that has a 90 degree angle from you and no part of your robot is protruding out, then no damage should be sustained. If your robot is behind cover and they hit the terrain that's between you and your opponent, then no damage sustained. That's not just fair and logical but it's also physics. Unless we can start using penetration rounds or bunker busters??! Kinda like asking someone in way, please don't throw grenades at us...... Grenades don't exist in the game... and they use invariable fuse timers. Not relatable. Also, never said not to use rockets. Quite the contrary, actually. You should probably read prior posts before making ignorant comments.
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xlwasp
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Post by xlwasp on Apr 13, 2017 0:10:32 GMT -5
Love, love, love this game. Really. I've spent a lot of money in support of this game, too. So, I have put my money where my mouth is! Anyways! My rant: Rockets that miss but still detonate, beside my robot, is simply a no-skill oriented game mechanic. Rockets should fly their entire distance then detonate. So, targets 305 meters away would still take AoE damage. When I'm well hidden behind a building or wall and I see rockets blowing up to the right or left of me with no impact, IT'S FRUSTRATING. Also, if rockets hit a wall that has a 90 degree angle from you and no part of your robot is protruding out, then no damage should be sustained. If your robot is behind cover and they hit the terrain that's between you and your opponent, then no damage sustained. That's not just fair and logical but it's also physics. Unless we can start using penetration rounds or bunker busters??! Kinda like asking someone in war, please don't throw grenades at us.....
It's a game! What most have said to counter you is correct, but even if they aren't......it's a FREAKING GAME of course it always isn't going to be consistent or lifelike (yeah I know we see giant robots all the time out their waging combat).
Just because it's a game doesn't mean people can't make balance requests. Also, never said this wasn't a game; AGAIN, read prior posts bc I personally called this a GAME.
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Post by Firebeard on Apr 13, 2017 0:10:51 GMT -5
You claimed that the game doesn't use Physics, I demonstrated that it takes Physics into account. You are not seeking Objectivity, rather you want Justification.
But to demonstrate one more time why you could be affected, examine the reason why you can hear sounds through walls...
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xlwasp
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Post by xlwasp on Apr 13, 2017 0:11:58 GMT -5
"physics" is not taking damage through walls or terrain when fully covered. My complaint abt rockets detonating at the enemy robot's range was in regards to lack-of-skill. Can't complain abt people using rockets. If they work, USE THEM. I'm ranting abt the need for a balance. Also, in regards to charge timers, then rockets should always detonate at their targets range and should never fly by. But that's not what happens. So now, it's a problem with consistency. All your counter-rants have been squashed. Please try again. No, it is not. Proximity charges detonate at a set distance, from either Target or Trajectory. Furthermore, a shockwave can transduce through material and affect objects beyond. Calling it lack of Skill could be akin to calling your Lack of evasive maneuvers. I'm not trying to argue with you, just trying to show you that you misunderstand the "physical" undertones. You literally don't understand what I'm saying lol. Evasion has nothing to do with being well hidden behind cover. Explosive damage doesn't reach around "invincible" objects. If the proximity damage is dealt on the other side of these objectives, then logically you're safe from sustaining any damage. You don't understand the scenario I keep painting here so you keep arguing an invalid point. No quarrel with you but if you don't understand what someone is saying, then don't go spouting off "information".
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xlwasp
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Post by xlwasp on Apr 13, 2017 0:18:21 GMT -5
You claimed that the game doesn't use Physics, I demonstrated that it takes Physics into account. You are not seeking Objectivity, rather you want Justification. But to demonstrate one more time why you could be affected, examine the reason why you can hear sounds through walls... Never said the game doesn't use physics. Learn to more efficiently interpret what you read. Now you're arguing sound passing through walls.... That's like me arguing that light bounces off solid objects. Lol Both are unrelatable. Thermal energy can "reach" around walls but losses a lot of said energy in the process. I'm requesting "reach" damage be removed since radiant thermal energy wouldn't be enough to "damage" robots. This is a world of science fiction but might as well use logical physics as much as possible.
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Post by Why? on Apr 13, 2017 0:21:38 GMT -5
Sigh.
How about OP reads stuff and gets some comprehension skills before disregarding what others say?
1. Any explosive has a splash radius. You'll not get any damage is you are out of that radius. Shrapnel damage, concussive damage are all damages that are dealt by the shockwave produced by the rockets. Glass shattering by an Opera singer's voice is an example. A thick enough object, you might be saved even if you are within splash radii, but thin objects and corners...you will be hit.
2. Flyby an exploding mid-air- FLy-by occurs when you use auto-target lock. Explosion at set distance occurs when you use a manual lock-on to set the distance.
3. It's not us that is lacking in understanding what you are saying. You are the one not listening. Then again this is in rant, not questions so, knock yourself out.
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Post by Dredd77 on Apr 13, 2017 0:33:47 GMT -5
Kinda like asking someone in way, please don't throw grenades at us...... Grenades don't exist in the game... and they use invariable fuse timers. Not relatable. Also, never said not to use rockets. Quite the contrary, actually. You should probably read prior posts before making ignorant comments. I think you need to calm down before you end up with a two-minute minor, friend.
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xlwasp
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Post by xlwasp on Apr 13, 2017 0:38:29 GMT -5
You claimed that the game doesn't use Physics, I demonstrated that it takes Physics into account. You are not seeking Objectivity, rather you want Justification. But to demonstrate one more time why you could be affected, examine the reason why you can hear sounds through walls... Firebeard you have been pretty much on the mark for the most part and it's all part of the experience of the game. Nothing you can do with someone that probably got knocked out in such and manner and now wants to claim the "it's not fair" rule because it's a weapon he doesn't like and get to get things changed. He said he wanted a "balance", no there shouldn't be any balance You would be effected in that way in the real world so it should to the same in the game.
Every weapon has its unique aspects and shouldn't be "balanced" just because it does things others don't. I'd be pretty upset if the "balance" my Triple Treb Fury, because it goes thru the shields, when other weapons don't.
And just comments like the below aren't appropriate if your trying to convince someone your right. Just a suggestion, if you want people to agree don't word in such a way, especially if you aren't exactly 100% correct and are working on a personal preference.....I prefer they do act that way because I use them occasionally, you choose not to.......or you could get same benefits
"All your counter-rants have been squashed. Please try again."
1. Never said rockets weren't fair. I can use them like anyone else. In the "real world" we don't spawn with robots and infinite replays. Not relatable. 2. This post is not about griefing over a variety of robots or weapons, or the counters to each therein. 3. My bilengerent comment, that you quoted, was made bc of the condescending tone in the previous comments. Some tone can detected even via written word!
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xlwasp
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Post by xlwasp on Apr 13, 2017 0:43:50 GMT -5
Sigh. How about OP reads stuff and gets some comprehension skills before disregarding what others say? 1. Any explosive has a splash radius. You'll not get any damage is you are out of that radius. Shrapnel damage, concussive damage are all damages that are dealt by the shockwave produced by the rockets. Glass shattering by an Opera singer's voice is an example. A thick enough object, you might be saved even if you are within splash radii, but thin objects and corners...you will be hit. 2. Flyby an exploding mid-air- FLy-by occurs when you use auto-target lock. Explosion at set distance occurs when you use a manual lock-on to set the distance. 3. It's not us that is lacking in understanding what you are saying. You are the one not listening. Then again this is in rant, not questions so, knock yourself out. 1. This post is not about splash damage. 2. Auto detonation is predetermined before launch; so, whatever target you have selected before launch means the rockets will not exceed that robots distance. (If we stick to the theme of times detonations) Also, if a robot is moving away or towards you then that'd mean rockets would either detonate too early (but still within their maximum range) or they could bounce off their target, to only explode moments later. 3. I brake everything everyone says down for them. Like I did you. You just got crushed my friend.
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xlwasp
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Post by xlwasp on Apr 13, 2017 0:45:36 GMT -5
Grenades don't exist in the game... and they use invariable fuse timers. Not relatable. Also, never said not to use rockets. Quite the contrary, actually. You should probably read prior posts before making ignorant comments. I think you need to calm down before you end up with a two-minute minor, friend. Love hockey! I'm enjoying this! It's entertaining to see how others argue irrelevant or illogical points!
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Post by Deleted on Apr 13, 2017 0:46:03 GMT -5
xlwasp I think you need to buy some and try them out. You will need them once you reach higher leagues as they are prevalent there. Level up some of the Tulu, Pin, Piñata and Orkan's, get use to them. Enjoy splash damage to others. Tridents are a handy item to have also. Embrace the splash.
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Post by Dredd77 on Apr 13, 2017 0:50:45 GMT -5
I think you need to calm down before you end up with a two-minute minor, friend. Love hockey! I'm enjoying this! It's entertaining to see how others argue irrelevant or illogical points! I can see you're an infrequent poster. Things have changed a bit since you registered in December. I'm just going to leave this here for your perusal. I'll check back in the morning to see if you took it to heart. war-robots-forum.freeforums.net/thread/3401/revised-forum-code-conduct-2017
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xlwasp
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Post by xlwasp on Apr 13, 2017 0:51:57 GMT -5
xlwasp I think you need to buy some and try them out. You will need them once you reach higher leagues as they are prevalent there. Level up some of the Tulu, Pin, Piñata and Orkan's, get use to them. Enjoy splash damage to others. Tridents are a handy item to have also. Embrace the splash. I already do! No bay is complete without them!
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xlwasp
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Post by xlwasp on Apr 13, 2017 0:54:43 GMT -5
1. Never said rockets weren't fair. I can use them like anyone else. In the "real world" we don't spawn with robots and infinite replays. Not relatable. 2. This post is not about griefing over a variety of robots or weapons, or the counters to each therein. 3. My bilengerent comment, that you quoted, was made bc of the condescending tone in the previous comments. Some tone can detected even via written word! Fair enough some points taken as you state, but still don't see anything you reference from anyone else, until after you put that remark. Let's just all be civil even in a rant, I've been on the other end of a very rude uncalled for attack and understand that sometimes your point may be hard to make with others and people take "games" in different levels of seriousness in their life, some it's a distraction to the other extreme that the game is their life it seems.
HOWEVER, As someone that has been "near" to the closest things in real life (not saying same things as these are "made up weapons"), they can have the effects similar to what you are saying that they can't....... I'm just asking for consistency. If rockets are to be detonated based on their targets distance, then have them always do this. Not sometimes. Some energy can splash around the corner, but it's not comparable to direct impact. Again, just another consistency (with physics) issue.
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xlwasp
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Post by xlwasp on Apr 13, 2017 0:56:48 GMT -5
Also, get hit with that triple trident fury and I understand partially what you mean. They didn't come anywhere actually near me, however "splash damage" was half my health......... Situations like that is what brought me here! 100k health robot brought down to 45k is not fun. So, instead of me being like "nerf Trident! Too op!" I'm just asking for a small balance and it's to remove auto detonation.
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xlwasp
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Post by xlwasp on Apr 13, 2017 1:03:55 GMT -5
Love hockey! I'm enjoying this! It's entertaining to see how others argue irrelevant or illogical points! I can see you're an infrequent poster. Things have changed a bit since you registered in December. I'm just going to leave this here for your perusal. I'll check back in the morning to see if you took it to heart. war-robots-forum.freeforums.net/thread/3401/revised-forum-code-conduct-2017Thanks for the link. Took a good gander at the "Don'ts" list and I'm not I'm not sure what I could be in violation of? I haven't insulted anyone. You quoted me using the word "ignorant". Which wasn't used informally or as an insult. But I did double check the definition to make sure I'm not losing my marbles. "lacking knowledge, information, or awareness about something in particular." Everyone's ignorant about something. I described his comment as ignorant. Not the poster himself.
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Post by Why? on Apr 13, 2017 1:05:39 GMT -5
Sigh. How about OP reads stuff and gets some comprehension skills before disregarding what others say? 1. Any explosive has a splash radius. You'll not get any damage is you are out of that radius. Shrapnel damage, concussive damage are all damages that are dealt by the shockwave produced by the rockets. Glass shattering by an Opera singer's voice is an example. A thick enough object, you might be saved even if you are within splash radii, but thin objects and corners...you will be hit. 2. Flyby an exploding mid-air- FLy-by occurs when you use auto-target lock. Explosion at set distance occurs when you use a manual lock-on to set the distance. 3. It's not us that is lacking in understanding what you are saying. You are the one not listening. Then again this is in rant, not questions so, knock yourself out. 1. This post is not about splash damage. 2. Auto detonation is predetermined before launch; so, whatever target you have selected before launch means the rockets will not exceed that robots distance. (If we stick to the theme of times detonations) Also, if a robot is moving away or towards you then that'd mean rockets would either detonate too early (but still within their maximum range) or they could bounce off their target, to only explode moments later. 3. I brake everything everyone says down for them. Like I did you. You just got crushed my friend. 1 It is. You don't seem to know how splash works. Either in this game or irl. 2. Locked-on rockets frequently explode earlier if the target robot exceeds the lock on range. Whether you will be damaged by the explosion depends on how fast your robot is in the sense whether you can escape the splash radius before the rockets explode. A slow, lumbering Leo can't escape the fastest rockets like Pin. Gareths usually outrun most rockets. Having a larger tangent at start helps in theory. Bouncing rockets really?? Rockets usually have a hard switch too that explode on impact. But some are made with both hard switch and programming and some without the former. Also not locking on counters this as a robot isn't usually able to escape the full range of the rocket that travells the full distance. 3. "break", "like I did for you", anyway, thing is, this argument is stupid. I mean, no one can be this...lacking in comprehension without actually being a troll.
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Post by osang on Apr 13, 2017 1:11:31 GMT -5
Also, get hit with that triple trident fury and I understand partially what you mean. They didn't come anywhere actually near me, however "splash damage" was half my health......... Situations like that is what brought me here! 100k health robot brought down to 45k is not fun. So, instead of me being like "nerf Trident! Too op!" I'm just asking for a small balance and it's to remove auto detonation. I bought Ancile and it helps, and can survive longer.
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xlwasp
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Post by xlwasp on Apr 13, 2017 1:15:59 GMT -5
1. This post is not about splash damage. 2. Auto detonation is predetermined before launch; so, whatever target you have selected before launch means the rockets will not exceed that robots distance. (If we stick to the theme of times detonations) Also, if a robot is moving away or towards you then that'd mean rockets would either detonate too early (but still within their maximum range) or they could bounce off their target, to only explode moments later. 3. I brake everything everyone says down for them. Like I did you. You just got crushed my friend. 1 It is. You don't seem to know how splash works. Either in this game or irl. 2. Locked-on rockets frequently explode earlier if the target robot exceeds the lock on range. Whether you will be damaged by the explosion depends on how fast your robot is in the sense whether you can escape the splash radius before the rockets explode. A slow, lumbering Leo can't escape the fastest rockets like Pin. Gareths usually outrun most rockets. Having a larger tangent at start helps in theory. Bouncing rockets really?? Rockets usually have a hard switch too that explode on impact. But some are made with both hard switch and programming and some without the former. Also not locking on counters this as a robot isn't usually able to escape the full range of the rocket that travells the full distance. 3. "break", "like I did for you", anyway, thing is, this argument is stupid. I mean, no one can be this...lacking in comprehension without actually being a troll. 1. I have the OP and spoke clearly about auto detonation. 2. We agree on something! 3. Hah! "Brake". I knew something felt wrong there. You don't understand my request is to simply remove auto detonation as a game balance (instead of nerfing rockets). Ezpz. Nothing for anyone to comprehend here. All the extra banter was brought on by others (and me replying).
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xlwasp
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Post by xlwasp on Apr 13, 2017 1:17:02 GMT -5
Situations like that is what brought me here! 100k health robot brought down to 45k is not fun. So, instead of me being like "nerf Trident! Too op!" I'm just asking for a small balance and it's to remove auto detonation. I bought Ancile and it helps, and can survive longer. Samesies! The Ancile brought my Leo back from the dead!
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Post by Dredd77 on Apr 13, 2017 6:37:13 GMT -5
Thanks for the link. Took a good gander at the "Don'ts" list and I'm not I'm not sure what I could be in violation of? I haven't insulted anyone. You quoted me using the word "ignorant". Which wasn't used informally or as an insult. But I did double check the definition to make sure I'm not losing my marbles. "lacking knowledge, information, or awareness about something in particular." Everyone's ignorant about something. I described his comment as ignorant. Not the poster himself. Try reading them again. I do appreciate that you appear to have moderated your earlier conduct, which was a good idea. More of the later tone and content, and less of the earlier, and you'll do just fine.
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Post by Deleted on Apr 13, 2017 8:30:30 GMT -5
I think this thread should be called "NERF THE MEDIUMS AND LIGHTS".
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Post by ŞĆĦŇIŦŽ€Ł on Apr 13, 2017 8:41:44 GMT -5
You can sort of pretend that aphids are grenades. You "throw" them ever obstacles, and they go "pew!" after a bit of time
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Post by DirtyLikaRat® on Apr 13, 2017 9:27:03 GMT -5
"physics" is not taking damage through walls or terrain when fully covered. My complaint abt rockets detonating at the enemy robot's range was in regards to lack-of-skill. Can't complain abt people using rockets. If they work, USE THEM. I'm ranting abt the need for a balance. Also, in regards to charge timers, then rockets should always detonate at their targets range and should never fly by. But that's not what happens. So now, it's a problem with consistency. All your counter-rants have been squashed. Please try again. I'm not real good at physics... Dropped out of high school in 10th grade.... But let me take a stab at this... IF YOU DON'T LIKE THE 「gosh darn 」 GAMES ROCKET PHYSICS, GO PLAY POKÃMON GO OR DOC MCSTUFFINS. MY 7yr OLD DAUGHTER IS LOOKING FOR CLAN MEMBERS FOR DOC MCSTUFFINS
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