|
Post by Koalabear on May 14, 2021 7:20:26 GMT -5
Danny Linguini, If you're long range game ain't great, don't worry too much. The RG isn't as good at long range as the LA series is. The projectile speed is a little slower, so I tend to go for targets well below 100m. I'd say most of my kills are from 50-80m. Sure, the LA isn't at it's full potential there, but if it generates an Overheat, then the RG16 will take care of the rest. Also, you can pair it with the MR8 on the Panther. I just tried this build again yesterday and focused on close range kills and wuboy, it is freaking deadly. You really have to be good at the single fire though and treat each weapon as a separate weapon system. Another option is the PC8, but I didn't like this as much. Or, since I think you have the CB8, you can put the CB8 on the other arm. Personally, I would put it on the left cause the left fire button is easier to reach, and use it to spam fire around corners and such, and then when you get someone stuck in your SF, step out and wipe the floor with the RG16. So, don't fret the long range stuff.
|
|
|
Post by Koalabear on May 14, 2021 7:21:45 GMT -5
Ahh, finally got enough XP for the Railgun and spent the $14 to get the last bit of A-coins to buy the Railgun. Sure, I could have waited another week, but heck, it's been a while and I really wanted the Railgun. Immediately slapped it on my Zephyr as planned and used it as an ambush bot as planned. My tactics in my first game out were similar to my tactics when using MR8 with the Zephyr. Some quick thoughts: This build works exactly as how I envisioned: EMP from cover, step out and kill. 3 shots from the Railgun is more damage than two full barrages of MR8. Reload is much longer though. in 10s, I would have completely reloaded both MR8 but only 1 of the Railgun. First time I died was because I ran out of ammo. Target selection is key with this weapon. You certainly don't want to waste shots on a Jugg's shield! Which was what I did! I did single shot kill a Paragon, so that was pretty hilarious! I haven't entertained the idea of gettinga RG because most of the builds i see are sniper builds and I never considered it on an ambusher. I need to follow you around and see this played out.....interesting 🤔 I actually don't use the RG on the Zep anymore. I don't play the Zep very much either, ever since I went Thanos on the Guardian and cloned my Panther.
|
|
|
Post by punishingcossack on May 14, 2021 7:44:33 GMT -5
I'd put SB12 Carb12 up there among the top tier panther builds. I don't think it's the best one, but it's up there I play Atari style...(big red button) and I have a question.... When you fire both SD12 & CB12 simultaneously is there enough SB to continue freezing while Carb12 completely reloads after spending his first magazine? I think one SB12 takes like 2 seconds or so to freeze at max freeze rate? I don't really use mine, someone else can maybe chime in on this. more importantly though, I amend what I said before, I don't think SB12 carb12 is a top tier build. it's more like 1.5 or 2. it's transitionary to get you to the true top builds.
|
|
|
Post by dukeofadvil on May 14, 2021 7:45:48 GMT -5
I haven't entertained the idea of gettinga RG because most of the builds i see are sniper builds and I never considered it on an ambusher. I need to follow you around and see this played out.....interesting 🤔 I actually don't use the RG on the Zep anymore. I don't play the Zep very much either, ever since I went Thanos on the Guardian and cloned my Panther. Funny, i just posted that im not loving my Guardian in a new post. It seem a littlebtoo slow with all the Zephyr's, Shadows, and Cheetahs running around to het into position to use his ability
|
|
|
Post by punishingcossack on May 14, 2021 7:46:38 GMT -5
Reviving this old thread because …. I’m pretty close to cloning my Panther. A few more BPs and I’ll have enough a-coins to cover the difference and rank it up to R6. And then …. I’m seriously considering a railgun. Seems like 9 out of 10 times that I get steamrolled, especially in tournament, it’s by somebody sporting at least one of these things, usually in a Thanos build Panther. Or two. Problem is, as I may have mentioned before, my long-range aim generally sucks, and my biggest fear is I’ll blow a pile of a-coins and/or $$$ on this thing only to fire clip after clip into air. There are a few TDM maps that I occasionally do ok with LA’s, but I’m pretty useless with them on just about every CPC map. IF I do decide to take this plunge, should I expect my damage output to take a dump until I get used to its aiming mechanics? Can I even expect that my effectiveness with it will even improve, or will it end up being a take-whatever-I-can-get-out-of-it kinda thing? I see a lot of people raving about them, but has anybody gotten one and wish they hadn’t? Panther/Guardian RG MR8 is a more close range build. some people are really good w/ RG KS builds
|
|
|
Post by ⓣⓡⓘⓒⓚⓨ48 on May 14, 2021 9:19:54 GMT -5
I'd put SB12 Carb12 up there among the top tier panther builds. I don't think it's the best one, but it's up there I play Atari style...(big red button) and I have a question.... When you fire both SD12 & CB12 simultaneously is there enough SB to continue freezing while Carb12 completely reloads after spending his first magazine? Most definitely. SB 12 takes a long time to go empty. Many times with my dual SB, I get through two mechs before it empties out... and getting through all the health of a mech with SBs is at least as long as a CB 12 takes to unload. I will throw a CB 12 on my dual build and time it later today and get the exact times if you want, but there is no doubt that the CB 12 will unload and possibly be finished reloading before the SB is empty.
|
|
|
Post by ⓣⓡⓘⓒⓚⓨ48 on May 14, 2021 9:24:18 GMT -5
I play Atari style...(big red button) and I have a question.... When you fire both SD12 & CB12 simultaneously is there enough SB to continue freezing while Carb12 completely reloads after spending his first magazine? I think one SB12 takes like 2 seconds or so to freeze at max freeze rate? I don't really use mine, someone else can maybe chime in on this. more importantly though, I amend what I said before, I don't think SB12 carb12 is a top tier build. it's more like 1.5 or 2. it's transitionary to get you to the true top builds.Agreed.... that build is good when you don't have copies of either. Dual SB 12s and CB 12s eclipse it, in my book. I know a few peeps like the combo, but I prefer, by a large amount, either dual SB 12s or dual CB 12s on a Panther or Guardian... not both. Dual SBs freeze faster than an SB 16, and do enough damage that you can kill something if you catch it far enough out in the open while your Panther's fence is still up, and you can do it from a pretty far distance away from the target.
|
|
|
Post by Danny Linguini on May 14, 2021 10:53:31 GMT -5
I play Atari style...(big red button) and I have a question.... When you fire both SD12 & CB12 simultaneously is there enough SB to continue freezing while Carb12 completely reloads after spending his first magazine? Most definitely. SB 12 takes a long time to go empty. Many times with my dual SB, I get through two mechs before it empties out... and getting through all the health of a mech with SBs is at least as long as a CB 12 takes to unload. I will throw a CB 12 on my dual build and time it later today and get the exact times if you want, but there is no doubt that the CB 12 will unload and possibly be finished reloading before the SB is empty. Yeah, see, this is also why I’m still on the fence about the railgun. I’m about 300,000 credits and 1875 a-coins away from copying a SB12, but I’m a full 8275 a-coins (or 50 clams) away from a RG. If I go 2 x CB12 and 2 x SB12 for the two panthers, I still have SB16+CB8 on the Guardian, and I’ll probably end up taking Juggy out of the regular lineup when I get that Panther copied. Neither the thought of dropping that much $$$ on a friggin GAME nor grinding for all those a-coins are particularly appealing to me. On the other hand, if I do splurge on the RG, that will most likely be my last expenditure in this game for a very long time, and resources from here on out would go towards upgrading everything. Maybe at some point I’ll even get to see how Killy likes 6* PC8’s.
|
|
|
Post by Koalabear on May 14, 2021 11:48:40 GMT -5
Reviving this old thread because …. I’m pretty close to cloning my Panther. A few more BPs and I’ll have enough a-coins to cover the difference and rank it up to R6. And then …. I’m seriously considering a railgun. Seems like 9 out of 10 times that I get steamrolled, especially in tournament, it’s by somebody sporting at least one of these things, usually in a Thanos build Panther. Or two. Problem is, as I may have mentioned before, my long-range aim generally sucks, and my biggest fear is I’ll blow a pile of a-coins and/or $$$ on this thing only to fire clip after clip into air. There are a few TDM maps that I occasionally do ok with LA’s, but I’m pretty useless with them on just about every CPC map. IF I do decide to take this plunge, should I expect my damage output to take a dump until I get used to its aiming mechanics? Can I even expect that my effectiveness with it will even improve, or will it end up being a take-whatever-I-can-get-out-of-it kinda thing? I see a lot of people raving about them, but has anybody gotten one and wish they hadn’t? Panther/Guardian RG MR8 is a more close range build. some people are really good w/ RG KS builds The trick with running the Guardian isn't to get it into position to use it's ability but rather only use the ability when a red wanders into range or use it defensively. Lets face it, the Guardian isn't gonna win any foot races and it sure as heck cant' catch most of the fast mechs out there. You want to try to hide the fact that you're a Guardian for as long as possible cause once people see you, they will stay outside your ability range and spam fire you. For me, this is why the Thanos build is so ideal on the Guardian. I don't have to chase down anything. Anything I see is a target for destruction, and I pretty much only use the ability offensively against tanks and Zephyrs and other Guardians. I also use it defensively against Panther Stasis Fields and against Killshots and Shadows.
|
|
|
Post by Koalabear on May 14, 2021 11:53:33 GMT -5
Most definitely. SB 12 takes a long time to go empty. Many times with my dual SB, I get through two mechs before it empties out... and getting through all the health of a mech with SBs is at least as long as a CB 12 takes to unload. I will throw a CB 12 on my dual build and time it later today and get the exact times if you want, but there is no doubt that the CB 12 will unload and possibly be finished reloading before the SB is empty. Yeah, see, this is also why I’m still on the fence about the railgun. I’m about 300,000 credits and 1875 a-coins away from copying a SB12, but I’m a full 8275 a-coins (or 50 clams) away from a RG. If I go 2 x CB12 and 2 x SB12 for the two panthers, I still have SB16+CB8 on the Guardian, and I’ll probably end up taking Juggy out of the regular lineup when I get that Panther copied. Neither the thought of dropping that much $$$ on a friggin GAME nor grinding for all those a-coins are particularly appealing to me. On the other hand, if I do splurge on the RG, that will most likely be my last expenditure in this game for a very long time, and resources from here on out would go towards upgrading everything. Maybe at some point I’ll even get to see how Killy likes 6* PC8’s. If you're strapped for resources, and prefer CQC playstyle, I would forego the dual SB12 and concentrate on dual CB12. Whenever I run my Panthers together, my CB12 Panther always outscores my SB12 Panther. It just kills faster against most mechs. Against tanks, I would say its about the same time. The beauty of the SB12 is that you can annoy the heck out of an opponent because for the length of your SF ability, they can neither damage you or move. It's worse than the Zep's EMP in many ways. Plus, the SB12's optimal range is longer than the CB12, so I tend to use it further out and I see my damage scores get higher. On the flip side, if you're going to use the RG build for CQC and want a good mid range build to balance out your hangar, then forego dual CB12 and go dual SB12. But, keep in mind that most of the action in the game happens in brawling range for most of the games, so factor that in to your decision.
|
|
|
Post by ⓣⓡⓘⓒⓚⓨ48 on May 14, 2021 11:55:33 GMT -5
Most definitely. SB 12 takes a long time to go empty. Many times with my dual SB, I get through two mechs before it empties out... and getting through all the health of a mech with SBs is at least as long as a CB 12 takes to unload. I will throw a CB 12 on my dual build and time it later today and get the exact times if you want, but there is no doubt that the CB 12 will unload and possibly be finished reloading before the SB is empty. Yeah, see, this is also why I’m still on the fence about the railgun. I’m about 300,000 credits and 1875 a-coins away from copying a SB12, but I’m a full 8275 a-coins (or 50 clams) away from a RG. If I go 2 x CB12 and 2 x SB12 for the two panthers, I still have SB16+CB8 on the Guardian, and I’ll probably end up taking Juggy out of the regular lineup when I get that Panther copied. Neither the thought of dropping that much $$$ on a friggin GAME nor grinding for all those a-coins are particularly appealing to me. On the other hand, if I do splurge on the RG, that will most likely be my last expenditure in this game for a very long time, and resources from here on out would go towards upgrading everything. Maybe at some point I’ll even get to see how Killy likes 6* PC8’s. Yeah, while I know I need a RG for End-Game, I just can't make myself spend 100$ on it to get it early. Once I unlock it, I might get the ACoins needed (if I don't have them already) to get it... but that's it. Dual LA 10s will have to suffice for now.
Too bad the RG is such a "must have" since I really don't like one-shot-kills in these kinds of games. At least with MRs you have a chance to get out of the line of fire before all hit you; a small chance, but a chance nonetheless. RGs are just erasers, and can be shot from some very unsuspecting locations and hit you when you think you are covered enough if the player using it is good with it. Thanos, indeed.
That said, I will get one, if only to run while squadding/time dropping/custom games.
I will say that copying Panther was one of the better decisions I could have made at the time I did it. While I sometimes take my second KS out of the hangar, I can count on 1 hand the times I have taken either Panthers out. They are just too good at area denial. Definitely helped my longevity on tough games. And learning how, and when, to fence off my AI Blues for their own good has changed quite a few games from "L" to "W". By "knowing when", I mean... if a Blue AI is walking towards an enemy, and you throw a fence across their path, they will just walk right through that damn thing. Just let those idiots suicide. But, if they are stationary and trading fire, or are focused on a different Red, it can be the difference. Going against a solo real player in tournament means your AI is their score. Panther helps SO much in mitigating their advantages while leaving me free to act on their AI. Especially on those TDM maps with open area that folk love to camp and snipe in.
|
|
|
Post by Danny Linguini on May 14, 2021 15:01:07 GMT -5
Yeah, see, this is also why I’m still on the fence about the railgun. I’m about 300,000 credits and 1875 a-coins away from copying a SB12, but I’m a full 8275 a-coins (or 50 clams) away from a RG. If I go 2 x CB12 and 2 x SB12 for the two panthers, I still have SB16+CB8 on the Guardian, and I’ll probably end up taking Juggy out of the regular lineup when I get that Panther copied. Neither the thought of dropping that much $$$ on a friggin GAME nor grinding for all those a-coins are particularly appealing to me. On the other hand, if I do splurge on the RG, that will most likely be my last expenditure in this game for a very long time, and resources from here on out would go towards upgrading everything. Maybe at some point I’ll even get to see how Killy likes 6* PC8’s. If you're strapped for resources, and prefer CQC playstyle, I would forego the dual SB12 and concentrate on dual CB12. Whenever I run my Panthers together, my CB12 Panther always outscores my SB12 Panther. It just kills faster against most mechs. Against tanks, I would say its about the same time. The beauty of the SB12 is that you can annoy the heck out of an opponent because for the length of your SF ability, they can neither damage you or move. It's worse than the Zep's EMP in many ways. Plus, the SB12's optimal range is longer than the CB12, so I tend to use it further out and I see my damage scores get higher. On the flip side, if you're going to use the RG build for CQC and want a good mid range build to balance out your hangar, then forego dual CB12 and go dual SB12. But, keep in mind that most of the action in the game happens in brawling range for most of the games, so factor that in to your decision. I’ve already cloned my CB12 - got em both on a Panther. I’m probably a day away from cloning the Panther now, and, along with the Guardian, I guess the question is how should I best divvy up the weapons among three EN24 mechs. Stupid thing is, at the moment I don’t even have a third EN24 set to put on it, so it will probably replace the Guardian for the time being until I do. But before I do that, I need to decide if I want to just take the big plunge on the RG now, or toy with some other third combo in the interim. I also need to consider what’s going to work best for my game mode preferences. I play mostly CPC, with a few days of tournaments if I like the map and am not getting stomped by death squads (I’m talking to you, DieMF). I’m also playing a bit more quick 5v5 lately, as it’s a bit of a break from CPC without the tedium of tourney. So basically, I want to make sure that whatever I drop my next load of resources on is going to be effective in all game modes. Unfortunately, the more I weigh it out, the signs are mostly pointing to RG.
|
|
|
Post by Danny Linguini on May 14, 2021 21:02:07 GMT -5
Ok, so I scored a crapload of Panther BPs in the Panther challenge, (c)ranked it up to 6*, and got me Panther copy. I swapped #2 in to replace Guardian with SB16/CB8, and immediately got a bunch of MVPs with it in today’s tourney. Now, my biggest problem with my Guardian is how I play it. I’m just not very good with mechs that don’t have shielding or a quick escape mechanism, like Killy or Lancer. Consequently me with a Guardian is usually taken out by mid- and long-range fire before I can do much damage with it. Pretty much every loadout I’ve used in it just works better (for me) on a Panther.
Also, reiterated and magnified and slammed in my face with a sledge hammer in today’s tourney games, if I get flattened by an enemy or insanely outscored by a teammate, it’s usually because one of them is sporting a railgun or two. So I am now leaning very heavily toward that being my next acquisition, somehow, some way. If it ends up being 50 clams, then so be it.
Which got me to thinking … how would RG/TL2 work on Juggy? Somebody had mentioned the RG/TL6 combo earlier - would it be worth ranking up my TL2s, which are currently at 2.something? Or would it be a waste of the RG to pair it up with such a weak weapon?
So IF I get a RG, it will either be: - RG/TL2 on Juggy, or - Thanos build on Guardian, or - Thanos on Panther with SB16/CB8 going back on Guardian.
Last two would mean Juggy is out of the lineup, which I really have mixed feelings about. EN18 vs EN24, but ridiculous health + shield.
Just an aside … it’s pretty cool having two Panthers in the garage.
|
|
|
Post by Redfiend on May 15, 2021 12:06:30 GMT -5
Danny Linguini TL2 would be kind of wonky when paired with a high burst no? Takes a bit of consistent fire. Even with max overheat bonus it takes like half the magazine to apply overheat. It's like 1k coins to get it from R1 to R5, but the credit cost is the same as every other item, so costly.
|
|
|
Post by Danny Linguini on May 15, 2021 16:13:46 GMT -5
Danny Linguini TL2 would be kind of wonky when paired with a high burst no? Takes a bit of consistent fire. Even with max overheat bonus it takes like half the magazine to apply overheat. It's like 1k coins to get it from R1 to R5, but the credit cost is the same as every other item, so costly. Yeah, I know, two entirely different firing mechanics. But somebody else had mentioned pairing TL6 with RG and having decent success. I’m sure Thanos build on a Guardian is going to be a better killing machine, but I’ve gotten kind of fond of my Juggy. Other options for replacement would be Killshot, which I REALLY don’t want to take out, and Zephyr, which I just got recently kinda like it, too. Logical choice seems to be to replace Juggy and its CB8+10 with a Thanos Guardian, but I hate losing all that health and shielding. Other choice is to do nothing more, rank up the stuff I have, and just deal with taking a back seat to RGs … for now. Juggy with CB’s ain’t no slouch, and has a definite place protecting beacons. I’m not so sure I want to give that up, which makes a compelling argument for staying the course with what I have.
|
|
|
Post by Danny Linguini on May 16, 2021 0:07:46 GMT -5
Well screw it. You only go around once. The offer came up tonight, and I bit. Call it a celebration for joining NM.
Between then and now, I had a bunch of good outings with the Guardian with SB16/Carb8 for the latest Guardian daily challenge. It’s evidently a viable build, so I’m going with it for now and doing the Thanos thing with Panther #2. I’ll run that for a few games, then swap them around and see which combo I like best. No idea how it’s going to work, because I haven’t had a chance to try it yet. It’s late, I’m tired, can’t assemble a squad, so its maiden voyage is likely going to have to wait til tomorrow. Then we’ll see if there will be rejoicing or another new chapter in my big, big book of game-induced profanities.
Edit: ok, so I got to try a few games with it. In a nutshell, I suck with it. Or maybe I’m just too tired. Tried it on Panther first, and my brain gets scrambled trying to keep track of the load status of RG and LA and the stasis barrier countdown. Can’t handle all that while trying to target a red AND stay out of everybody’s line of fire. Had slightly better luck with the setup on the Guardian, but not much.
For starters, can somebody please explain to me how the reload indicator works? I feel like a complete imbecile here, because it looks like it’s the opposite of every other weapon, and I have no idea if it’s ready to fire or reloading. Duuhhhhhhh.
Edit II: Scratch that reload indicator question. Something must have been amiss the first few games, because the reload indicator was showing some bizarro numbers. Played a few more games this morning, and all seems to be back in order. I still pretty much suck with it, but I think I’m getting better. Maybe. Really slowly. Just a little. I think.
|
|