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Post by Deadeye on Jan 19, 2021 12:02:29 GMT -5
Also, I took your advice punishingcossack and just went for the dual Carb12s. I had an influx of a-coins last week and this week. Ranked the Zephyr up to 5 for max EN and pushed duplicated the Carb12 this morning. The Guardian is now sporting balanced Carbs while the Zephyr has the Carb8/10 combo. Both feel like they ate a can of spinach.
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Post by punishingcossack on Jan 19, 2021 13:12:39 GMT -5
Also, I took your advice punishingcossack and just went for the dual Carb12s. I had an influx of a-coins last week and this week. Ranked the Zephyr up to 5 for max EN and pushed duplicated the Carb12 this morning. The Guardian is now sporting balanced Carbs while the Zephyr has the Carb8/10 combo. Both feel like they ate a can of spinach. took a look at your hangar just now, looks sweet
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Post by scape211 on Feb 3, 2021 12:09:55 GMT -5
Thanks for that video ⓣⓡⓘⓒⓚⓨ48 ! That was interesting but there was one important category that Scape didn't use and that's DPS. The CB8 has a higher DPS so that it does more damage in less amount of time, and in actual gameplay, that counts more than any of the other categories (aside from range of course). I wish he could have done a side by side shooting comparison the way some YT'ers do for War Robots. Still, I think that the PC8 and CB8 are close enough that I'll be skipping the CB8 and just go with either CB10 or CB12 whenever I get that many A-coins again. But, in my current hangar make up, I don't have any mechs that can use the CB10/12 except for my Panther which I have plans on going dual SB12 instead. If/when I get enough blueprints to rank up my SB12, it'll be cheaper to get that instead of the Carbines. Hey guys! happened to pop in today since its been a while and saw this convo. Always a hot debate between these 2 weapons! Very close. I tend to favor TTK vs DPS because Ive found I dont often kill something in one volley. This becomes especially true for sustained damage as its designed to push back the enemy more so then get tons of kills or burst someone down. So if thats the case, DPS seemed less important than the overall TTK knowing that i would need to reload. However, DPS is still very important and valid. I think in ideal conditions, the DPS of the carbine 8 is slightly higher. But thats not realistic in my experience; I'm not often within 30m of my target. And if thats the case, the PC8 will have higher dps in real world scenarios where I am far more often in its ideal range of 60m. Ive love to see side by side comparisons if you are able to get them though. As others have said, it can be very tricky without a test server. In either case I think both are great weapons. My choice in each depends on the map and playstyle. If i want more flexibility in range and accuracy; Carbine8s. If I want more raw damage for brawling - PC8s.
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Post by Koalabear on Feb 3, 2021 14:41:53 GMT -5
Thanks for that video ⓣⓡⓘⓒⓚⓨ48 ! That was interesting but there was one important category that Scape didn't use and that's DPS. The CB8 has a higher DPS so that it does more damage in less amount of time, and in actual gameplay, that counts more than any of the other categories (aside from range of course). I wish he could have done a side by side shooting comparison the way some YT'ers do for War Robots. Still, I think that the PC8 and CB8 are close enough that I'll be skipping the CB8 and just go with either CB10 or CB12 whenever I get that many A-coins again. But, in my current hangar make up, I don't have any mechs that can use the CB10/12 except for my Panther which I have plans on going dual SB12 instead. If/when I get enough blueprints to rank up my SB12, it'll be cheaper to get that instead of the Carbines. Hey guys! happened to pop in today since its been a while and saw this convo. Always a hot debate between these 2 weapons! Very close. I tend to favor TTK vs DPS because Ive found I dont often kill something in one volley. This becomes especially true for sustained damage as its designed to push back the enemy more so then get tons of kills or burst someone down. So if thats the case, DPS seemed less important than the overall TTK knowing that i would need to reload. However, DPS is still very important and valid. I think in ideal conditions, the DPS of the carbine 8 is slightly higher. But thats not realistic in my experience; I'm not often within 30m of my target. And if thats the case, the PC8 will have higher dps in real world scenarios where I am far more often in its ideal range of 60m. Ive love to see side by side comparisons if you are able to get them though. As others have said, it can be very tricky without a test server. In either case I think both are great weapons. My choice in each depends on the map and playstyle. If i want more flexibility in range and accuracy; Carbine8s. If I want more raw damage for brawling - PC8s. Welcome! You should check back more often! Can we get an agreement on what TTK means? In your video, it sounded like you meant TTK to be overall time the weapon has available to kill, whereas, I think think of TTK as the time it takes a weapon to kill a mech. Similar but with a minor difference. I guess my definition takes into account DPS. The higher the DPS, then the lower the TTK should be.
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Post by scape211 on Feb 4, 2021 8:07:28 GMT -5
Welcome! You should check back more often! Can we get an agreement on what TTK means? In your video, it sounded like you meant TTK to be overall time the weapon has available to kill, whereas, I think think of TTK as the time it takes a weapon to kill a mech. Similar but with a minor difference. I guess my definition takes into account DPS. The higher the DPS, then the lower the TTK should be. I would agree with you - TTK would be the time it takes to kill a mech. But my point was that if you don't kill the mech in the first salvo (can easily happen with about half the mechs in the game) you will need to reload and use the next one. Doesn't this factor into TTK? I would think it does, but maybe thats where we differ. That said, with straight DPS of firing I would agree that the Carbines would do more damage faster; they empty their clip faster even though they do less damage for the whole clip. However, the sliding factor for me is the optimal range. If we are 30m or closer, carbines win the DPS race, but further out in 30-60 meters the PC8s would be better. After that, it gets tricky as both tend to start losing accuracy. I would still think the carbines win out once you get past say 75-90ish meters, but in those instances both lose a lot of value on just about any moving target as accuracy degrades. And since staying within 30m of your target with a sustain damage weapon is something I try to avoid most times (unless I have an ability advantage like Guardian or Zephyr), the PC8 hits a more effective range and DPS in the most common encounters I have. So I have to give more credit to how the real world experience plays out vs what is shown on paper. But I can also see how some people play this differently; some only stay far away or super close and the carbines are better. But thats likely why this is a debatable topic. Everyones experience is different! Also remember - this is ONLY considering the carbine8s and PC8s. Most people say their carbines are better, but usually say that when they run a carbine 8/10 build. Clearly that build has better DPS than dual PC8s (since we dont have a PC10) and I would always agree with that. But I do wonder if a PC8/Carb10 is better than a Carb 8/10 build. I like it better, but its likely down to opinion.
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Post by Koalabear on Feb 4, 2021 8:27:18 GMT -5
I think we're close on the whole TTK thing. Yes, reload time does factor in cause when you get higher up, not many mechs will die in a single salvo. I think we agree on the PC8 and CB8 comparison and I'll have to bow out of future discussion since I don't have any CB's at all. When I had the A-coins, I went the Railgun route and it'll take me a long time to save up that many A-coins again.
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Post by scape211 on Feb 4, 2021 8:42:00 GMT -5
I think we're close on the whole TTK thing. Yes, reload time does factor in cause when you get higher up, not many mechs will die in a single salvo. I think we agree on the PC8 and CB8 comparison and I'll have to bow out of future discussion since I don't have any CB's at all. When I had the A-coins, I went the Railgun route and it'll take me a long time to save up that many A-coins again. Yea its a tough subject. TBH I wanted to initially go the DPS route for these weapons. But DPS was a hard thing to correctly calculate since we don't know how crits proc (percentage chance) and some of the way damage is displayed doesn't make it clear. The carbine is super hard to pin down in this area as we don't see all the individual tics of damage. Carbines fire in bursts of 5, but when those hit the target, you don't see 5 tics; it combines them into one. This can happen with the PCs too, but its not nearly as bad. In both cases it's nice for visually seeing it, but it makes it near impossible to tell what shot (if any) hit a crit. This gets even tricker when we consider overheat, brickhouse boosts, side shots and back shots in the mix. I even tried to ask Plarium about how they calculate all this damage, but they said it was proprietary and they couldn't share. So I leaned more into TTK. As for end game weapons, I think you made the right choice. Honestly for end game, I can produce a top tier hanger with MR8s, LA8s, LA10s, and Railguns. No sustain damage is needed - no carbines needed. That is not to say that they aren't awesome and certainly have a place on certain maps and builds since I use them regularly. But in terms of making a great hanger without breaking the bank on end game prototype weapons, Id rather have a railgun or 2 than any of the carbines first. For me, the order of importance for top tier prototype weapons goes: 1- Railgiun 2 - Carbine 12 3 - Carbine 10 4 - Carbine 8 Again likely just my preference, but thats how it sits for me. Hope you enjoy that railgun!
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Post by Deadeye on Feb 8, 2021 11:07:55 GMT -5
I think we're close on the whole TTK thing. Yes, reload time does factor in cause when you get higher up, not many mechs will die in a single salvo. I think we agree on the PC8 and CB8 comparison and I'll have to bow out of future discussion since I don't have any CB's at all. When I had the A-coins, I went the Railgun route and it'll take me a long time to save up that many A-coins again. Yea its a tough subject. TBH I wanted to initially go the DPS route for these weapons. But DPS was a hard thing to correctly calculate since we don't know how crits proc (percentage chance) and some of the way damage is displayed doesn't make it clear. The carbine is super hard to pin down in this area as we don't see all the individual tics of damage. Carbines fire in bursts of 5, but when those hit the target, you don't see 5 tics; it combines them into one. This can happen with the PCs too, but its not nearly as bad. In both cases it's nice for visually seeing it, but it makes it near impossible to tell what shot (if any) hit a crit. This gets even tricker when we consider overheat, brickhouse boosts, side shots and back shots in the mix. I even tried to ask Plarium about how they calculate all this damage, but they said it was proprietary and they couldn't share. So I leaned more into TTK. As for end game weapons, I think you made the right choice. Honestly for end game, I can produce a top tier hanger with MR8s, LA8s, LA10s, and Railguns. No sustain damage is needed - no carbines needed. That is not to say that they aren't awesome and certainly have a place on certain maps and builds since I use them regularly. But in terms of making a great hanger without breaking the bank on end game prototype weapons, Id rather have a railgun or 2 than any of the carbines first. For me, the order of importance for top tier prototype weapons goes: 1- Railgiun 2 - Carbine 12 3 - Carbine 10 4 - Carbine 8 Again likely just my preference, but thats how it sits for me. Hope you enjoy that railgun! Thanks for stopping by again scape211. I agree with many of your thoughts on both the CB8 and PC8. I did run both CB8s on a Zephyr for a long time before I got my CB10. I also run my Carbs at close range as often as I can because of the critical range bonus. I prefer to run my Carbines on mechs that can take advantage of being in close range to begin with. Zephyr, Guardian and KS. When I ran the Zephyr CB8s, I realized that the unload time of the Carbines paired perfectly with the EMP duration. I also had to learn with mechs I could kill in one volley and which I couldn't. Knowing this is critical to survivability. It's safe to say though, that regardless of the mech, I would not have been able to kill any higher level mechs up close with the PC8s. They just didn't have the unloading DPS to finish many mechs in time. For me, it became a playstyle difference. I tried to do all my damage during the EMP and lay low for the next victim. My favorite platform for the PC8s was the KS. The addition of the extra rush damage meant the PC8s were more about finishing the job that doing the heavy lifting.
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Post by Koalabear on Feb 8, 2021 11:25:08 GMT -5
Having faced Deadeye's CB8 Zephyr, I can confirm that it's a deadly build and right PITA when played well. I went the RG16 route myself and it's pretty damned fun too. As for the PC8 on Zephyr, yeah, I had the same problem. It took so long to unload the PC8 and I often couldn't kill my target before the EMP wore off and ended up getting reverse smoked.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Feb 8, 2021 13:20:32 GMT -5
Having faced Deadeye 's CB8 Zephyr, I can confirm that it's a deadly build and right PITA when played well. I went the RG16 route myself and it's pretty damned fun too. As for the PC8 on Zephyr, yeah, I had the same problem. It took so long to unload the PC8 and I often couldn't kill my target before the EMP wore off and ended up getting reverse smoked. Both of y'all echo my thoughts... sustain focused weapons don't do as well on the Zep... but the bursty ones are like the Mashed Potatoes and Green Peas to the Zep's Meatloaf.
Definitely feeling Carbs, of any kind, on the Gua, KS and Zep, most of all.
I think I would go KS with a RG once I get it. Hopefully I will have 2 KSs before that happens... but we will see. If not, will prolly go Panther or Zep.
-- If I don't stop working 12 - 14 hour days, soon, it'll be a moot point since only getting a couple games a day has stymied my Tourney return. ( -_-)
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Post by Koalabear on Feb 8, 2021 13:27:36 GMT -5
The RG aims like the LA series, so unless you have great aim while moving, I really wouldn't put it on a fast mech like the KS. I've only seen one player do that in game, and he must have been playing keyboard/mouse cause he was a deadshot.
RG16/LA8 on the Panther was freaking awesome on the big open TDM maps. On the event task where I had to kill 25 mechs from 70+m, I did it in like 3 games with this build. But, once you run out of RG ammo, it's pretty weak, and if you get cornered, you're sunk. That's why I'm now thinking of upgrading/ranking up my Guardian to R5 to do this build and then put my MR8 back on my Zephyr and then PC8 on my KS.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Feb 8, 2021 13:37:49 GMT -5
The RG aims like the LA series, so unless you have great aim while moving, I really wouldn't put it on a fast mech like the KS. I've only seen one player do that in game, and he must have been playing keyboard/mouse cause he was a deadshot. RG16/LA8 on the Panther was freaking awesome on the big open TDM maps. On the event task where I had to kill 25 mechs from 70+m, I did it in like 3 games with this build. But, once you run out of RG ammo, it's pretty weak, and if you get cornered, you're sunk. That's why I'm now thinking of upgrading/ranking up my Guardian to R5 to do this build and then put my MR8 back on my Zephyr and then PC8 on my KS. Also... try punishingcossack's RG16 + MR8 Panther if you haven't... I'm pretty sure I will try this, at least once.
And I'm not worried about the fast mech with RG... I've tried it with LAs and it was surprisingly good. I just had to play with a slightly different mindset... less brawler, and more fast scout sniper. I do tend to need to be completely standing still when firing for consistency, but the KS can get the Hell outta Dodge so quickly, afterwards, it negated the downsides. It took practice to know when to shoot and when to scoot, though.
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Post by Deadeye on Feb 8, 2021 14:04:36 GMT -5
The RG aims like the LA series, so unless you have great aim while moving, I really wouldn't put it on a fast mech like the KS. I've only seen one player do that in game, and he must have been playing keyboard/mouse cause he was a deadshot. RG16/LA8 on the Panther was freaking awesome on the big open TDM maps. On the event task where I had to kill 25 mechs from 70+m, I did it in like 3 games with this build. But, once you run out of RG ammo, it's pretty weak, and if you get cornered, you're sunk. That's why I'm now thinking of upgrading/ranking up my Guardian to R5 to do this build and then put my MR8 back on my Zephyr and then PC8 on my KS. Also... try punishingcossack 's RG16 + MR8 Panther if you haven't... I'm pretty sure I will try this, at least once.
And I'm not worried about the fast mech with RG... I've tried it with LAs and it was surprisingly good. I just had to play with a slightly different mindset... less brawler, and more fast scout sniper. I do tend to need to be completely standing still when firing for consistency, but the KS can get the Hell outta Dodge so quickly, afterwards, it negated the downsides. It took practice to know when to shoot and when to scoot, though.
Agree on the different mindset for KS and RG. Right now, my RG firing is mostly about anticipation. People that don't know they're being targeted tend to continue in a straight and predictable line and speed. I just set my target for where they're going and hover my thumb over the big red button. For KS, however, you can strafe to aim. It would take some getting used to, but could be very dangerous and effective. (btw, that gif is actually me in a Shakira costume playing MA...lol)
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Post by punishingcossack on Feb 8, 2021 17:46:02 GMT -5
Also... try punishingcossack 's RG16 + MR8 Panther if you haven't... I'm pretty sure I will try this, at least once.
And I'm not worried about the fast mech with RG... I've tried it with LAs and it was surprisingly good. I just had to play with a slightly different mindset... less brawler, and more fast scout sniper. I do tend to need to be completely standing still when firing for consistency, but the KS can get the Hell outta Dodge so quickly, afterwards, it negated the downsides. It took practice to know when to shoot and when to scoot, though.
Agree on the different mindset for KS and RG. Right now, my RG firing is mostly about anticipation. People that don't know they're being targeted tend to continue in a straight and predictable line and speed. I just set my target for where they're going and hover my thumb over the big red button. For KS, however, you can strafe to aim. It would take some getting used to, but could be very dangerous and effective. (btw, that gif is actually me in a Shakira costume playing MA...lol) it's not just that KS/Shadow/Cheetah/MD are fast, they're also extremely small targets. hitting at distance is just hard, period. if they're smart and throw in herky jerky movements, sometimes I just start looking elsewhere for targets. also LA shots travel just a tad faster than RG. that slight difference in travel time is more significant at 100+ m
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Post by Deadeye on Feb 9, 2021 11:37:09 GMT -5
Agree on the different mindset for KS and RG. Right now, my RG firing is mostly about anticipation. People that don't know they're being targeted tend to continue in a straight and predictable line and speed. I just set my target for where they're going and hover my thumb over the big red button. For KS, however, you can strafe to aim. It would take some getting used to, but could be very dangerous and effective. (btw, that gif is actually me in a Shakira costume playing MA...lol) it's not just that KS/Shadow/Cheetah/MD are fast, they're also extremely small targets. hitting at distance is just hard, period. if they're smart and throw in herky jerky movements, sometimes I just start looking elsewhere for targets. also LA shots travel just a tad faster than RG. that slight difference in travel time is more significant at 100+ m Just like Shakira!!!
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Post by scape211 on Feb 10, 2021 9:38:35 GMT -5
also LA shots travel just a tad faster than RG. that slight difference in travel time is more significant at 100+ m This is super important for the 'thanos' build (RG/LA8). Namely because if the bullet from the LA8 hits first and procs overheat, the RG gets that boosted damage even when you fire both weapons at the same time. It's the little secret that makes this build so effective at range.
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Post by Koalabear on Feb 10, 2021 9:40:26 GMT -5
Ok, dumb question...why is the RG16/LA8 called the Thanos build?
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Post by ⓣⓡⓘⓒⓚⓨ48 on Feb 10, 2021 9:41:11 GMT -5
Ok, dumb question...why is the RG16/LA8 called the Thanos build? Snap the trigger, and things disappear.
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Post by Koalabear on Feb 10, 2021 9:42:59 GMT -5
Ok, dumb question...why is the RG16/LA8 called the Thanos build? Snap the trigger, and things disappear. But only if it hits! I would have called it HYDRA, as in Hope You Don't Run Away.
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Post by scape211 on Feb 11, 2021 7:55:42 GMT -5
Ok, dumb question...why is the RG16/LA8 called the Thanos build? Not a dumb question - I ask it myself sometimes. It predates me. I believe its from KSO or one of his videos. Not entirely sure.
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Post by Koalabear on Feb 11, 2021 8:39:14 GMT -5
Ok, dumb question...why is the RG16/LA8 called the Thanos build? Not a dumb question - I ask it myself sometimes. It predates me. I believe its from KSO or one of his videos. Not entirely sure. I like the "snap fingers and things disappear" posited by ⓣⓡⓘⓒⓚⓨ48! I'm hoping my dubbing of dual SB12 as "Elsa" takes off!
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Post by reconnecting on Feb 11, 2021 13:36:20 GMT -5
Ok, dumb question...why is the RG16/LA8 called the Thanos build? Thanatology is the study of death and the practices around it, says Wikipedia. So that weapon combo deals death to red bots.
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Post by mechtout on Feb 12, 2021 12:10:05 GMT -5
Oh ya, just barely scrounged up enough this morning! lol
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Post by ⓣⓡⓘⓒⓚⓨ48 on Feb 12, 2021 12:22:58 GMT -5
Oh ya, just barely scrounged up enough this morning! lol Jealously intensifies...
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Post by ⓣⓡⓘⓒⓚⓨ48 on Feb 12, 2021 12:26:53 GMT -5
How is this game? ive never played it myself but it does look compelling. There's a whole subforum here devoted to it... and those of us active in this subforum still play it after War Robots has made performance and balance changes, and we don't want to go back. Take a read through the threads and it will give you a good idea of how the game is.
Some folk don't like it for various reasons.
Don't think of it as War Robots, or a clone, even... instead, take it for what it is.
I like it. Can't say much more than that.
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Post by mechtout on Feb 12, 2021 14:00:29 GMT -5
Oh ya, just barely scrounged up enough this morning! lol Jealously intensifies... too bad i cant hit the side of a barn with it yet, need to get used to this long reload lol
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Post by Koalabear on Feb 16, 2021 8:43:32 GMT -5
I put together the Thanos build on the Guardian and oh boy oh boy. I see the whole "snap fingers thing".
In one match, I was following a red bracket as it rounded the snowy mountain in an attempt to get to the side CP and flank us. It had over half HP left. I pointed my targeting dot at where it would emerge and as soon as it did, "SNAP" and it was gone. LOL, fun times!
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Post by Danny Linguini on May 14, 2021 1:13:43 GMT -5
Reviving this old thread because …. I’m pretty close to cloning my Panther. A few more BPs and I’ll have enough a-coins to cover the difference and rank it up to R6. And then ….
I’m seriously considering a railgun. Seems like 9 out of 10 times that I get steamrolled, especially in tournament, it’s by somebody sporting at least one of these things, usually in a Thanos build Panther. Or two. Problem is, as I may have mentioned before, my long-range aim generally sucks, and my biggest fear is I’ll blow a pile of a-coins and/or $$$ on this thing only to fire clip after clip into air. There are a few TDM maps that I occasionally do ok with LA’s, but I’m pretty useless with them on just about every CPC map. IF I do decide to take this plunge, should I expect my damage output to take a dump until I get used to its aiming mechanics? Can I even expect that my effectiveness with it will even improve, or will it end up being a take-whatever-I-can-get-out-of-it kinda thing? I see a lot of people raving about them, but has anybody gotten one and wish they hadn’t?
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Post by dukeofadvil on May 14, 2021 7:14:40 GMT -5
I've been thinking about CB12 too. Like maybe instead of dual SB12 on my Panther, I can mix it up and go CB12 with SB12. Will have to rank up my Panther first though... I'd put SB12 Carb12 up there among the top tier panther builds. I don't think it's the best one, but it's up there I play Atari style...(big red button) and I have a question.... When you fire both SD12 & CB12 simultaneously is there enough SB to continue freezing while Carb12 completely reloads after spending his first magazine?
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Post by dukeofadvil on May 14, 2021 7:18:31 GMT -5
Ahh, finally got enough XP for the Railgun and spent the $14 to get the last bit of A-coins to buy the Railgun. Sure, I could have waited another week, but heck, it's been a while and I really wanted the Railgun. Immediately slapped it on my Zephyr as planned and used it as an ambush bot as planned. My tactics in my first game out were similar to my tactics when using MR8 with the Zephyr. Some quick thoughts: This build works exactly as how I envisioned: EMP from cover, step out and kill. 3 shots from the Railgun is more damage than two full barrages of MR8. Reload is much longer though. in 10s, I would have completely reloaded both MR8 but only 1 of the Railgun. First time I died was because I ran out of ammo. Target selection is key with this weapon. You certainly don't want to waste shots on a Jugg's shield! Which was what I did! I did single shot kill a Paragon, so that was pretty hilarious! I haven't entertained the idea of gettinga RG because most of the builds i see are sniper builds and I never considered it on an ambusher. I need to follow you around and see this played out.....interesting 🤔
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