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Post by Koalabear on Jan 15, 2021 10:22:10 GMT -5
Ahh, finally got enough XP for the Railgun and spent the $14 to get the last bit of A-coins to buy the Railgun. Sure, I could have waited another week, but heck, it's been a while and I really wanted the Railgun. Immediately slapped it on my Zephyr as planned and used it as an ambush bot as planned. My tactics in my first game out were similar to my tactics when using MR8 with the Zephyr. Some quick thoughts: This build works exactly as how I envisioned: EMP from cover, step out and kill. 3 shots from the Railgun is more damage than two full barrages of MR8. Reload is much longer though. in 10s, I would have completely reloaded both MR8 but only 1 of the Railgun. First time I died was because I ran out of ammo. Target selection is key with this weapon. You certainly don't want to waste shots on a Jugg's shield! Which was what I did! I did single shot kill a Paragon, so that was pretty hilarious!
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Post by Deadeye on Jan 15, 2021 11:13:55 GMT -5
Congrats buddy! Definitely want to hear your thoughts on using it by itself as you learn with it.
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Post by punishingcossack on Jan 15, 2021 11:24:39 GMT -5
here's an important tip w/ RG: when an Ares/Juggy's shield takes the final shot to knock its shield down, you actually have to wait for the animation to finish/the blue shield to disappear before you can attack its HP w/ an RG. This takes like 0.5s
If you're a fan of the singleton RG builds, you can also try out RG on the KS. If your KS is rank 5+, you can toss in a random 2 EN weapon (I've seen Shotgun 2 and RPG 2).
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Post by ⓣⓡⓘⓒⓚⓨ48 on Jan 15, 2021 11:34:24 GMT -5
Nice work man! I need to play more and get that 「dookie」 unlocked!
But that Carb 12 is calling too... and it's almost unlocked... choices.
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Post by Koalabear on Jan 15, 2021 12:57:10 GMT -5
here's an important tip w/ RG: when an Ares/Juggy's shield takes the final shot to knock its shield down, you actually have to wait for the animation to finish/the blue shield to disappear before you can attack its HP w/ an RG. This takes like 0.5s If you're a fan of the singleton RG builds, you can also try out RG on the KS. If your KS is rank 5+, you can toss in a random 2 EN weapon (I've seen Shotgun 2 and RPG 2). I suck at hitting anything without the target assist, especially on a fast bot like the KS.
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Post by Koalabear on Jan 15, 2021 12:58:02 GMT -5
Nice work man! I need to play more and get that 「dookie」 unlocked! But that Carb 12 is calling too... and it's almost unlocked... choices. I've been thinking about CB12 too. Like maybe instead of dual SB12 on my Panther, I can mix it up and go CB12 with SB12. Will have to rank up my Panther first though...
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Post by punishingcossack on Jan 15, 2021 13:21:12 GMT -5
Nice work man! I need to play more and get that 「dookie」 unlocked! But that Carb 12 is calling too... and it's almost unlocked... choices. I've been thinking about CB12 too. Like maybe instead of dual SB12 on my Panther, I can mix it up and go CB12 with SB12. Will have to rank up my Panther first though... I'd put SB12 Carb12 up there among the top tier panther builds. I don't think it's the best one, but it's up there
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Post by punishingcossack on Jan 15, 2021 13:22:16 GMT -5
here's an important tip w/ RG: when an Ares/Juggy's shield takes the final shot to knock its shield down, you actually have to wait for the animation to finish/the blue shield to disappear before you can attack its HP w/ an RG. This takes like 0.5s If you're a fan of the singleton RG builds, you can also try out RG on the KS. If your KS is rank 5+, you can toss in a random 2 EN weapon (I've seen Shotgun 2 and RPG 2). I suck at hitting anything without the target assist, especially on a fast bot like the KS. I'm personally not good w/ this build, but I know ppl who are fans of it, and I've seen people do well w/ it in tourney maybe it's b/c i don't have practice w/ it, but I prefer my RG's on other bots
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Post by Deadeye on Jan 15, 2021 13:59:55 GMT -5
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Post by ⓣⓡⓘⓒⓚⓨ48 on Jan 15, 2021 14:54:24 GMT -5
Nice work man! I need to play more and get that 「dookie」 unlocked! But that Carb 12 is calling too... and it's almost unlocked... choices. I've been thinking about CB12 too. Like maybe instead of dual SB12 on my Panther, I can mix it up and go CB12 with SB12. Will have to rank up my Panther first though... My goal for my first CB 12 is to pair it with the 10 on the Guardian. I will focus on doubling that and CB 10 before the SB 12... just because then I can run two bots with the CB 10/12 combo, which seems to be the better overall return for time and investment than dual SB 12s... but I still want a dual SB 12 build... and yes, prolly for the Panther. The SB 16 may or may not have a home after that.
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Post by Deadeye on Jan 15, 2021 14:58:06 GMT -5
I've been thinking about CB12 too. Like maybe instead of dual SB12 on my Panther, I can mix it up and go CB12 with SB12. Will have to rank up my Panther first though... My goal for my first CB 12 is to pair it with the 10 on the Guardian. I will focus on doubling that and CB 10 before the SB 12... just because then I can run two bots with the CB 10/12 combo, which seems to be the better overall return for time and investment than dual SB 12s... but I still want a dual SB 12 build... and yes, prolly for the Panther. The SB 16 may or may not have a home after that. The CB10/12 is a great stepping stone. I'ma do that until I can do 2x CB12s and 2x CB8/10s. Having 2 Carb platforms is going to be amazeballs. lol Edit: I AM doing that right now on my Guardian. It's a beast. The CB12 is at 5.3 and the CB10 is 5.6. Lots of umph.
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Post by Koalabear on Jan 15, 2021 14:58:52 GMT -5
Getting a second SB12 is probably cheaper for me than getting the CB12 at this point. I'm close to ranking it up and the cost in A-coins to rank it up is less than the cost of the CB12.
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Post by punishingcossack on Jan 15, 2021 15:56:51 GMT -5
hahaha occasionally I run railgun MR8 Guardian, that's really good
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Post by punishingcossack on Jan 15, 2021 15:58:58 GMT -5
My goal for my first CB 12 is to pair it with the 10 on the Guardian. I will focus on doubling that and CB 10 before the SB 12... just because then I can run two bots with the CB 10/12 combo, which seems to be the better overall return for time and investment than dual SB 12s... but I still want a dual SB 12 build... and yes, prolly for the Panther. The SB 16 may or may not have a home after that. The CB10/12 is a great stepping stone. I'ma do that until I can do 2x CB12s and 2x CB8/10s. Having 2 Carb platforms is going to be amazeballs. lol Edit: I AM doing that right now on my Guardian. It's a beast. The CB12 is at 5.3 and the CB10 is 5.6. Lots of umph. carb 10 12 is good, yea I personally think it's worth devoting a lot of resources to speeding up to 2x Carb 12. When I (finally) accumulated enough resources from tourney to do so, it was like a +14k damage per clip difference vs carb 10 12
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Post by Munki on Jan 15, 2021 16:12:02 GMT -5
here's an important tip w/ RG: when an Ares/Juggy's shield takes the final shot to knock its shield down, you actually have to wait for the animation to finish/the blue shield to disappear before you can attack its HP w/ an RG. This takes like 0.5s If you're a fan of the singleton RG builds, you can also try out RG on the KS. If your KS is rank 5+, you can toss in a random 2 EN weapon (I've seen Shotgun 2 and RPG 2). I suck at hitting anything without the target assist, especially on a fast bot like the KS. If you need something for target assisting with the Railgun, try using a Thermal Lance 2 (assuming your KS is at rank 5). That beam can help in knowing you are lined up can can even give the Railgun more oomph when the enemy is overheated.
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Post by Danny Linguini on Jan 15, 2021 20:30:23 GMT -5
The CB10/12 is a great stepping stone. I'ma do that until I can do 2x CB12s and 2x CB8/10s. Having 2 Carb platforms is going to be amazeballs. lol Edit: I AM doing that right now on my Guardian. It's a beast. The CB12 is at 5.3 and the CB10 is 5.6. Lots of umph. carb 10 12 is good, yea I personally think it's worth devoting a lot of resources to speeding up to 2x Carb 12. When I (finally) accumulated enough resources from tourney to do so, it was like a +14k damage per clip difference vs carb 10 12 If I could do it over again, I definitely would have passed on the carb 8’s and gone for the 12 first. I went with the 8’s because I didn’t have anything ranked up enough to make a single en12 weapon worth the purchase. Turns out the 8’s are just very costly filler weapons now, I’d even say a waste of a LOT of a%coins. Should have been patient and waited, or just thought ahead better. Then again, at the time I had no idea how much of a non-advantage the carb 8’s are.
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Post by phobos262 on Jan 15, 2021 21:25:32 GMT -5
I’ve been saving for carb 8’s for seemingly forever, and I’m almost there, but I have enough for a carb 12. Spent the last week trying to decide if bailing on my plan and getting a carb 12 is the way to go. This thread may have finally convinced me...
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Post by punishingcossack on Jan 15, 2021 23:11:20 GMT -5
I’ve been saving for carb 8’s for seemingly forever, and I’m almost there, but I have enough for a carb 12. Spent the last week trying to decide if bailing on my plan and getting a carb 12 is the way to go. This thread may have finally convinced me... it also depends on what bot/setup you intend to run. Feel free to share your hangar.
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Post by Danny Linguini on Jan 15, 2021 23:14:49 GMT -5
I’ve been saving for carb 8’s for seemingly forever, and I’m almost there, but I have enough for a carb 12. Spent the last week trying to decide if bailing on my plan and getting a carb 12 is the way to go. This thread may have finally convinced me... The only benefit I’ve gotten from the carb 8’s is having two sets of medium-range 8 energy weapons. If I have one or two PC8’s on something else, I can use the carbs. They give me a little more flexibility with mech and weapon choices. So having them does have its benefits; I just don’t think it’s 8k a-coins worth of benefits. Something to consider when deciding which way to go. Again, if I had it to do all over again, I probably would have stuck with just 3 hangar slots, maybe 4, but definitely not 5, which would have greatly reduced my need for another set of EN8 guns. I think the way this game is set up, you can do much better with fewer well-upgraded mechs and weapons than more lower-ranked. Just my opinion, anyway.
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Post by Deadeye on Jan 18, 2021 9:03:28 GMT -5
The CB10/12 is a great stepping stone. I'ma do that until I can do 2x CB12s and 2x CB8/10s. Having 2 Carb platforms is going to be amazeballs. lol Edit: I AM doing that right now on my Guardian. It's a beast. The CB12 is at 5.3 and the CB10 is 5.6. Lots of umph. carb 10 12 is good, yea I personally think it's worth devoting a lot of resources to speeding up to 2x Carb 12. When I (finally) accumulated enough resources from tourney to do so, it was like a +14k damage per clip difference vs carb 10 12 It is worth it. Every time I go against a dual Carb12 Guardian, they steamroll. They're insanely powerful. However, I'm trying to build up my overall hanger and get all my bots to a minimum level of effectiveness. I'm content with the Guardian as it stands because my Carb10 is level 5.6 and is higher level than my Carb12. It's an effective build to wait with and is better than the CB12/SB12 IMO.
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Post by Koalabear on Jan 18, 2021 9:20:54 GMT -5
I suck at hitting anything without the target assist, especially on a fast bot like the KS. If you need something for target assisting with the Railgun, try using a Thermal Lance 2 (assuming your KS is at rank 5). That beam can help in knowing you are lined up can can even give the Railgun more oomph when the enemy is overheated. When I rank up my Zephyr, that is what I'm gonna do.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Jan 18, 2021 9:24:20 GMT -5
I’ve been saving for carb 8’s for seemingly forever, and I’m almost there, but I have enough for a carb 12. Spent the last week trying to decide if bailing on my plan and getting a carb 12 is the way to go. This thread may have finally convinced me... The only benefit I’ve gotten from the carb 8’s is having two sets of medium-range 8 energy weapons. If I have one or two PC8’s on something else, I can use the carbs. They give me a little more flexibility with mech and weapon choices. So having them does have its benefits; I just don’t think it’s 8k a-coins worth of benefits. Something to consider when deciding which way to go. Again, if I had it to do all over again, I probably would have stuck with just 3 hangar slots, maybe 4, but definitely not 5, which would have greatly reduced my need for another set of EN8 guns. I think the way this game is set up, you can do much better with fewer well-upgraded mechs and weapons than more lower-ranked. Just my opinion, anyway. One quick note... Carbs don't shine at Med range.... they do their dirty work from 30m and below. Yes they hit out much further... but their optimal damage is 30m or less. I like them on bots that can either tank damage to get into range or are fast enough to control the range. Right now they are on my Ares... but KS and Zep, both, have served well with 2x Carb 8.
Otherwise, especially for low spenders or F2P, having only 3 or 4 mechs will last you a long time and definitely keeps the upgrade work to a minimum.
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Post by punishingcossack on Jan 18, 2021 13:17:03 GMT -5
The only benefit I’ve gotten from the carb 8’s is having two sets of medium-range 8 energy weapons. If I have one or two PC8’s on something else, I can use the carbs. They give me a little more flexibility with mech and weapon choices. So having them does have its benefits; I just don’t think it’s 8k a-coins worth of benefits. Something to consider when deciding which way to go. Again, if I had it to do all over again, I probably would have stuck with just 3 hangar slots, maybe 4, but definitely not 5, which would have greatly reduced my need for another set of EN8 guns. I think the way this game is set up, you can do much better with fewer well-upgraded mechs and weapons than more lower-ranked. Just my opinion, anyway. One quick note... Carbs don't shine at Med range.... they do their dirty work from 30m and below. Yes they hit out much further... but their optimal damage is 30m or less. I like them on bots that can either tank damage to get into range or are fast enough to control the range. Right now they are on my Ares... but KS and Zep, both, have served well with 2x Carb 8.
Otherwise, especially for low spenders or F2P, having only 3 or 4 mechs will last you a long time and definitely keeps the upgrade work to a minimum.
they don't "shine" at medium range, but they are still accurate, which is more than what I can say for pulse cannons
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Post by ⓣⓡⓘⓒⓚⓨ48 on Jan 18, 2021 15:58:41 GMT -5
One quick note... Carbs don't shine at Med range.... they do their dirty work from 30m and below. Yes they hit out much further... but their optimal damage is 30m or less. I like them on bots that can either tank damage to get into range or are fast enough to control the range. Right now they are on my Ares... but KS and Zep, both, have served well with 2x Carb 8.
Otherwise, especially for low spenders or F2P, having only 3 or 4 mechs will last you a long time and definitely keeps the upgrade work to a minimum.
they don't "shine" at medium range, but they are still accurate, which is more than what I can say for pulse cannons Truth... and yeah, like I said, they (C8s) do hit out a lot further than their optimum range... just that they are not damaging enough to make them better than PC 8s at ranges above 50m or so. R5 PC 8s do pretty good all the way out to 80 M or so... even though 60m is their top end of the Optimum range. Also... that last hit cone improvement upon ranking up to R5, helps a LOT in the accuracy dept, across the board. Carbs are still better at hitting, but PC 8s do more with the shots that do hit. On the build I use one on, SB 16 + PC 8 Panther... C8 is MUCH worse. I play too much in that 50 - 80 m range with that loadout and PCs just do better imo.
For the record... I am talking only about me and my experiences. Not saying that how I play is THE WAY or anything... I know you would prolly win with a 2:1 advantage if I were to go against you, for instance, so not saying anything like that. Just that I have been more satisfied with the PC 8 than the C8, on certain builds.
Yet, as for getting back to the target of this thread... C8s are still damned good on the right bots... and I rarely don't have both of them in play.
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Post by punishingcossack on Jan 18, 2021 16:31:28 GMT -5
they don't "shine" at medium range, but they are still accurate, which is more than what I can say for pulse cannons Truth... and yeah, like I said, they (C8s) do hit out a lot further than their optimum range... just that they are not damaging enough to make them better than PC 8s at ranges above 50m or so. R5 PC 8s do pretty good all the way out to 80 M or so... even though 60m is their top end of the Optimum range. Also... that last hit cone improvement upon ranking up to R5, helps a LOT in the accuracy dept, across the board. Carbs are still better at hitting, but PC 8s do more with the shots that do hit. On the build I use one on, SB 16 + PC 8 Panther... C8 is MUCH worse. I play too much in that 50 - 80 m range with that loadout and PCs just do better imo.
For the record... I am talking only about me and my experiences. Not saying that how I play is THE WAY or anything... I know you would prolly win with a 2:1 advantage if I were to go against you, for instance, so not saying anything like that. Just that I have been more satisfied with the PC 8 than the C8, on certain builds.
Yet, as for getting back to the target of this thread... C8s are still damned good on the right bots... and I rarely don't have both of them in play.
yea I wished I could have a sandbox where I can try out rank 5 PC8's and Carb8's, so I'll just have to trust you on this
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Post by ⓣⓡⓘⓒⓚⓨ48 on Jan 18, 2021 17:14:01 GMT -5
Truth... and yeah, like I said, they (C8s) do hit out a lot further than their optimum range... just that they are not damaging enough to make them better than PC 8s at ranges above 50m or so. R5 PC 8s do pretty good all the way out to 80 M or so... even though 60m is their top end of the Optimum range. Also... that last hit cone improvement upon ranking up to R5, helps a LOT in the accuracy dept, across the board. Carbs are still better at hitting, but PC 8s do more with the shots that do hit. On the build I use one on, SB 16 + PC 8 Panther... C8 is MUCH worse. I play too much in that 50 - 80 m range with that loadout and PCs just do better imo.
For the record... I am talking only about me and my experiences. Not saying that how I play is THE WAY or anything... I know you would prolly win with a 2:1 advantage if I were to go against you, for instance, so not saying anything like that. Just that I have been more satisfied with the PC 8 than the C8, on certain builds.
Yet, as for getting back to the target of this thread... C8s are still damned good on the right bots... and I rarely don't have both of them in play.
yea I wished I could have a sandbox where I can try out rank 5 PC8's and Carb8's, so I'll just have to trust you on this Same!
And fair enough...
Scape does a good comparison if you haven't seen it and wanna take a quick gander.
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Post by Koalabear on Jan 19, 2021 8:58:41 GMT -5
Thanks for that video ⓣⓡⓘⓒⓚⓨ48! That was interesting but there was one important category that Scape didn't use and that's DPS. The CB8 has a higher DPS so that it does more damage in less amount of time, and in actual gameplay, that counts more than any of the other categories (aside from range of course). I wish he could have done a side by side shooting comparison the way some YT'ers do for War Robots. Still, I think that the PC8 and CB8 are close enough that I'll be skipping the CB8 and just go with either CB10 or CB12 whenever I get that many A-coins again. But, in my current hangar make up, I don't have any mechs that can use the CB10/12 except for my Panther which I have plans on going dual SB12 instead. If/when I get enough blueprints to rank up my SB12, it'll be cheaper to get that instead of the Carbines.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Jan 19, 2021 9:42:40 GMT -5
Thanks for that video ⓣⓡⓘⓒⓚⓨ48 ! That was interesting but there was one important category that Scape didn't use and that's DPS. The CB8 has a higher DPS so that it does more damage in less amount of time, and in actual gameplay, that counts more than any of the other categories (aside from range of course). I wish he could have done a side by side shooting comparison the way some YT'ers do for War Robots. Still, I think that the PC8 and CB8 are close enough that I'll be skipping the CB8 and just go with either CB10 or CB12 whenever I get that many A-coins again. But, in my current hangar make up, I don't have any mechs that can use the CB10/12 except for my Panther which I have plans on going dual SB12 instead. If/when I get enough blueprints to rank up my SB12, it'll be cheaper to get that instead of the Carbines. Yeah he seemed to favor the TTK (Time to kill) more than DPS... including Reload times in the metric.
Personally, as far as the question goes... I just go by what I see in my games:
Carb 8s fit defined roles in my hangar that nothing else does. PC8s do the same. If I had to choose between them I would be hemming and hawing for quite a while, trying to decide. I only run one PC8, normally, but it's such an integral part of the build that it's on that I wouldn't want to change it. I run both Carb 8s, atm, on an Ares... but they move around a LOT. Jugs, Ares, and Zep, sometimes other builds, they stay paired usually, but sometimes I run them in combos with the Carb 10 or SB 12 on other builds. Either way there is very rarely a time when I don't have at least one of them in play.
Both are good... but for me, very specific niches are filled by both types of weapon.
I truly feel this is a preference issue... and that neither decision is more correct than the other. I feel that F2Ps probably are better off skipping 8s at first... since the PCs can do the job. But I also think that Carb 8s have a place and are useful from the get-go, and on into end-game once they are maxed.
Shrug.
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Post by Koalabear on Jan 19, 2021 10:01:08 GMT -5
Thanks for that video ⓣⓡⓘⓒⓚⓨ48 ! That was interesting but there was one important category that Scape didn't use and that's DPS. The CB8 has a higher DPS so that it does more damage in less amount of time, and in actual gameplay, that counts more than any of the other categories (aside from range of course). I wish he could have done a side by side shooting comparison the way some YT'ers do for War Robots. Still, I think that the PC8 and CB8 are close enough that I'll be skipping the CB8 and just go with either CB10 or CB12 whenever I get that many A-coins again. But, in my current hangar make up, I don't have any mechs that can use the CB10/12 except for my Panther which I have plans on going dual SB12 instead. If/when I get enough blueprints to rank up my SB12, it'll be cheaper to get that instead of the Carbines. Yeah he seemed to favor the TTK (Time to kill) more than DPS... including Reload times in the metric.
Personally, as far as the question goes... I just go by what I see in my games:
Carb 8s fit defined roles in my hangar that nothing else does. PC8s do the same. If I had to choose between them I would be hemming and hawing for quite a while, trying to decide. I only run one PC8, normally, but it's such an integral part of the build that it's on that I wouldn't want to change it. I run both Carb 8s, atm, on an Ares... but they move around a LOT. Jugs, Ares, and Zep, sometimes other builds, they stay paired usually, but sometimes I run them in combos with the Carb 10 or SB 12 on other builds. Either way there is very rarely a time when I don't have at least one of them in play.
Both are good... but for me, very specific niches are filled by both types of weapon.
I truly feel this is a preference issue... and that neither decision is more correct than the other. I feel that F2Ps probably are better off skipping 8s at first... since the PCs can do the job. But I also think that Carb 8s have a place and are useful from the get-go, and on into end-game once they are maxed.
Shrug.
I think he's using TTK wrong too. Time to Kill to me means how much time does it take to kill a mech, with lower the better. But, he seems to be using it as overall sustained damage time, which PC8 has more of, but then he neglects the actual damage done over that time when you factor in the accuracy.
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Post by Deadeye on Jan 19, 2021 11:57:19 GMT -5
Thanks for that video ⓣⓡⓘⓒⓚⓨ48 ! That was interesting but there was one important category that Scape didn't use and that's DPS. The CB8 has a higher DPS so that it does more damage in less amount of time, and in actual gameplay, that counts more than any of the other categories (aside from range of course). I wish he could have done a side by side shooting comparison the way some YT'ers do for War Robots. Still, I think that the PC8 and CB8 are close enough that I'll be skipping the CB8 and just go with either CB10 or CB12 whenever I get that many A-coins again. But, in my current hangar make up, I don't have any mechs that can use the CB10/12 except for my Panther which I have plans on going dual SB12 instead. If/when I get enough blueprints to rank up my SB12, it'll be cheaper to get that instead of the Carbines. Feel free to touch base with scape211 on FB and discuss your ideas for comparisons. He seems really open to input. I think the side-by-side videos might be difficult because of the lack of a "testing" mode, but he could always just hang around at spawn at the start of a match I guess. Many matches are still just all AI right now anyways.
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