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Post by Koalabear on Dec 9, 2020 8:41:33 GMT -5
Yesterday, the Tournament was brutal! Wow, it doesn't normally get this hard for me until at least Heat 4 or 5. I barely managed just over 1700 points and even that was enough to get me first place and 70 A-coins. Of course, I also had the unfortunate luck to be on the other side of Deadeye who smoked my butt several times. Damn those Carbine 8's on the Zephyr! And that map! High Ridge. It's my new worst map. Sure, brawlers would love it, but I'm not really a brawler, and there's just way too many angles of being attacked. They should change the name to Hacksaw Ridge! Today is pretty hard too...but at least I haven't seen Deadeye...yet!
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Whoopecushn
Destrier
Posts: 114
Karma: 99
Pilot name: DMF-Woop-X
Platform: iOS
League: Champion
Server Region: North America
Favorite robot: Kill Shot
MA Division: 1
MA Pilot ID: 4546208
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Post by Whoopecushn on Dec 9, 2020 8:48:45 GMT -5
Yep yesterday’s tourney was much tougher than I’ve been used too and straight out of the box too. Gave up after about a half dozen matches as RL got in the way. Was enough to take 3rd though.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Dec 9, 2020 9:24:24 GMT -5
Yeah I was up against 1k SP right out of the gate and they were up to 1.6k SP or so, by the end. Won the bracket with about 2.8k points... but still each battle was tough and had a few defeats... including one game against reconnecting . GG man! I think you killed me at least 3 times lol!
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Post by dukeofadvil on Dec 9, 2020 9:37:15 GMT -5
Yesterday, the Tournament was brutal! Wow, it doesn't normally get this hard for me until at least Heat 4 or 5. I barely managed just over 1700 points and even that was enough to get me first place and 70 A-coins. Of course, I also had the unfortunate luck to be on the other side of Deadeye who smoked my butt several times. Damn those Carbine 8's on the Zephyr! And that map! High Ridge. It's my new worst map. Sure, brawlers would love it, but I'm not really a brawler, and there's just way too many angles of being attacked. They should change the name to Hacksaw Ridge! Today is pretty hard too...but at least I haven't seen Deadeye...yet! First time i have played that map, and it was difficult for me even with the help of reconnecting i could not master it...sorry bro for the losses. Wish i could have contributed more this time around.
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Post by Deadeye on Dec 9, 2020 15:38:29 GMT -5
Yesterday, the Tournament was brutal! Wow, it doesn't normally get this hard for me until at least Heat 4 or 5. I barely managed just over 1700 points and even that was enough to get me first place and 70 A-coins. Of course, I also had the unfortunate luck to be on the other side of Deadeye who smoked my butt several times. Damn those Carbine 8's on the Zephyr! And that map! High Ridge. It's my new worst map. Sure, brawlers would love it, but I'm not really a brawler, and there's just way too many angles of being attacked. They should change the name to Hacksaw Ridge! Today is pretty hard too...but at least I haven't seen Deadeye...yet! I used to hate that map (and it's still pretty hectic), but that right side ledge is great for the Zephyr. You get immediate access from spawn and the enemy can't approach you easily at all. Plus, having the high ground is always good. If you are playing Friday, try it out. It's a Zephyr playground!
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Post by reconnecting on Dec 9, 2020 15:41:58 GMT -5
Yesterday, the Tournament was brutal! Wow, it doesn't normally get this hard for me until at least Heat 4 or 5. I barely managed just over 1700 points and even that was enough to get me first place and 70 A-coins. Of course, I also had the unfortunate luck to be on the other side of Deadeye who smoked my butt several times. Damn those Carbine 8's on the Zephyr! And that map! High Ridge. It's my new worst map. Sure, brawlers would love it, but I'm not really a brawler, and there's just way too many angles of being attacked. They should change the name to Hacksaw Ridge! Today is pretty hard too...but at least I haven't seen Deadeye...yet! First time i have played that map, and it was difficult for me even with the help of reconnecting i could not master it...sorry bro for the losses. Wish i could have contributed more this time around. No problem Dukeofadvil, I always enjoy our games. AI has just gotten to a much smarter level. And you have skillz.
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Post by Redfiend on Dec 9, 2020 16:40:16 GMT -5
New MM seems to have done away with the swingy-ness everywhere, but in favor of generally "smart" AI. Curious to see if it fixed tanking.
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Post by dukeofadvil on Dec 9, 2020 20:09:02 GMT -5
First time i have played that map, and it was difficult for me even with the help of reconnecting i could not master it...sorry bro for the losses. Wish i could have contributed more this time around. No problem Dukeofadvil, I always enjoy our games. AI has just gotten to a much smarter level. And you have skillz. I had my bots(especially Panther) set up for CPC, and i was having issues with finding clear firing lane for my Jav6's. Didn't have a chance to reply to you today....one of my boys smashed his finger and i was deing with a bunch of family stuff tonight.
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Post by Koalabear on Dec 10, 2020 8:38:45 GMT -5
First game on today's map, my KS quickly took two LA shots right out of spawn. Sheesh. Oh well, at least Shadow with Jav6 still does really well, and I'm doing ok with RM Panther cause I got a RM task to do. Can't get over the AI's unbelievable accuracy though. Sheesh, LA equipped AI are freaking nasty!
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Post by dukeofadvil on Dec 10, 2020 13:03:27 GMT -5
First game on today's map, my KS quickly took two LA shots right out of spawn. Sheesh. Oh well, at least Shadow with Jav6 still does really well, and I'm doing ok with RM Panther cause I got a RM task to do. Can't get over the AI's unbelievable accuracy though. Sheesh, LA equipped AI are freaking nasty! Get behind that center upright immediately, and wait a few seconds. Could be my imagination, but it seemed to help me. And avoid going up the middle
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Post by ⓣⓡⓘⓒⓚⓨ48 on Dec 10, 2020 13:56:56 GMT -5
First game on today's map, my KS quickly took two LA shots right out of spawn. Sheesh. Oh well, at least Shadow with Jav6 still does really well, and I'm doing ok with RM Panther cause I got a RM task to do. Can't get over the AI's unbelievable accuracy though. Sheesh, LA equipped AI are freaking nasty! Get behind that center upright immediately, and wait a few seconds. Could be my imagination, but it seemed to help me. And avoid going up the middle Absolutely.
Also, I have been starting my Panther on this map, more, and just try to get a fence deployed across that middle firing lane ASAP, to help both me and the team stay more healthy than the Reds. Even if I am not going up the middle I do it to help my team before heading to the sides.
Also, dropped Ares first with LAs and used the shield to be able to counter snipe and that worked pretty well. Once the LA damage task was done, though, I went back to Panther.
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Post by mechtout on Dec 10, 2020 15:05:36 GMT -5
i had 2 NM players with 2000+ squad power hangars in my very first match, luckily one was on my team XD
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Post by Koalabear on Dec 10, 2020 15:24:15 GMT -5
i had 2 NM players with 2000+ squad power hangars in my very first match, luckily one was on my team XD I've had the highest squad power in all my games...mostly... and it's still been tough. This map isn't as bad as the earlier ones though. On this map, I can hop into my Shadow and roam around picking off weakened mechs.
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Post by Deadeye on Dec 10, 2020 15:37:24 GMT -5
So one thing I've noticed that concerns me. All AI have 2 tanks in their stables at this point for me. All AI hanger strengths are approximately the same as I see multiple Ares and multiple Juggs in each match. If this is the case across the board, then fine, but this makes it significantly more difficult to keep up with other players in your bracket if they aren't having to do as much damage for kills. Kills are almost all of the score (with win and MVP honors providing most of the remainder). This means it's almost impossible for me to kill as many as other players.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Dec 10, 2020 16:30:03 GMT -5
So one thing I've noticed that concerns me. All AI have 2 tanks in their stables at this point for me. All AI hanger strengths are approximately the same as I see multiple Ares and multiple Juggs in each match. If this is the case across the board, then fine, but this makes it significantly more difficult to keep up with other players in your bracket if they aren't having to do as much damage for kills. Kills are almost all of the score (with win and MVP honors providing most of the remainder). This means it's almost impossible for me to kill as many as other players. Hence why tankers, tank. Div 10 with a 2k+ hangar is gonna rake in that $$$. 400 pts a match, easy.
I don't care so much, yet, as I think the MM in Tourney is still a work in progress. These points NEED to be made where the Devs can hear it, though.
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Post by reconnecting on Dec 10, 2020 17:00:24 GMT -5
I adapted to the super accurate AI today by using KS with Jav6 and shooting around corners. It's an open map. I do okay with Panthers shield and MR8s but he gets zapped by LAs at times. Flanking helps.
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Post by punishingcossack on Dec 10, 2020 18:00:31 GMT -5
the discrepancy in rewards between tourney and CPC needs to be addressed. It's one of the main reasons why people are incentivized to tank and leave tourney battles when going up against stronger human opponents.
But yea, I did notice difficulty went way up yesterday. I won all 10 games I played, but some of those matches weren't easy by any stretch (also helps that I have all the prototype weapons). I miss the days of 400 SP opponents.
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Post by dukeofadvil on Dec 10, 2020 18:28:09 GMT -5
So one thing I've noticed that concerns me. All AI have 2 tanks in their stables at this point for me. All AI hanger strengths are approximately the same as I see multiple Ares and multiple Juggs in each match. If this is the case across the board, then fine, but this makes it significantly more difficult to keep up with other players in your bracket if they aren't having to do as much damage for kills. Kills are almost all of the score (with win and MVP honors providing most of the remainder). This means it's almost impossible for me to kill as many as other players. Im seeing tons of Juggs these last couple days...possibly more than one per person. My Jav6's can stomp on their shields, but not much more than that. I may have to take them off of Panther and put them on KS just to cause some extra damage so i can finish them.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Dec 10, 2020 18:46:37 GMT -5
So one thing I've noticed that concerns me. All AI have 2 tanks in their stables at this point for me. All AI hanger strengths are approximately the same as I see multiple Ares and multiple Juggs in each match. If this is the case across the board, then fine, but this makes it significantly more difficult to keep up with other players in your bracket if they aren't having to do as much damage for kills. Kills are almost all of the score (with win and MVP honors providing most of the remainder). This means it's almost impossible for me to kill as many as other players. Im seeing tons of Juggs these last couple days...possibly more than one per person. My Jav6's can stomp on their shields, but not much more than that. I may have to take them off of Panther and put them on KS just to cause some extra damage so i can finish them. I get that... Question though: Do you fire the Javs, separately?
If you do... ignore the next part: Strip shield with first Jav, wait a couple of seconds, shoot with the second Jav, then the first one reloads again in a few more seconds and will be ready before the Jug's ability is back... you can eat through a Jug's health that way.
Also, I can't stress enough how getting angles with the Javs so that when they hit the target, they are hitting flanks or the rear, helps. That damage modifier can make a HUGE difference, especially against tanks... and especially especially if you get a critical hit on a flank/rear, too.
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Post by Redfiend on Dec 10, 2020 19:45:54 GMT -5
Most of the AI in the 1800-2000 range are still running 4 mech hangars. They only roll out with two tanks if they don't have a Killshot in their hangar. 4 mech hangars are usually 1 light, 2 mediums and a heavy. 5 mech hangars have an additional light or medium. I haven't seen any AI use more than 1 heavy mech.
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Post by dukeofadvil on Dec 10, 2020 20:51:38 GMT -5
Im seeing tons of Juggs these last couple days...possibly more than one per person. My Jav6's can stomp on their shields, but not much more than that. I may have to take them off of Panther and put them on KS just to cause some extra damage so i can finish them. I get that... Question though: Do you fire the Javs, separately?
If you do... ignore the next part: Strip shield with first Jav, wait a couple of seconds, shoot with the second Jav, then the first one reloads again in a few more seconds and will be ready before the Jug's ability is back... you can eat through a Jug's health that way. Also, I can't stress enough how getting angles with the Javs so that when they hit the target, they are hitting flanks or the rear, helps. That damage modifier can make a HUGE difference, especially against tanks... and especially especially if you get a critical hit on a flank/rear, too.
Yeah i play like it is 1981. I am getting better, but many times i just release all at once.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Dec 11, 2020 9:15:10 GMT -5
I get that... Question though: Do you fire the Javs, separately?
If you do... ignore the next part: Strip shield with first Jav, wait a couple of seconds, shoot with the second Jav, then the first one reloads again in a few more seconds and will be ready before the Jug's ability is back... you can eat through a Jug's health that way. Also, I can't stress enough how getting angles with the Javs so that when they hit the target, they are hitting flanks or the rear, helps. That damage modifier can make a HUGE difference, especially against tanks... and especially especially if you get a critical hit on a flank/rear, too.
Yeah i play like it is 1981. I am getting better, but many times i just release all at once. Damn... dredging up memories of flipping the high score in Defender, getting mad frustrated at the pile of poop that was ET, blistered thumbs from Pitfall and PacMan... etc,
Simpler times!
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Post by mechtout on Dec 12, 2020 7:30:26 GMT -5
Kept running into an ai with 2000+ hangar, it had two killshots, and the reds would bline for my bots and the blues would move out of the way with no resistance. This was only expert bracket. Gone are the days of racking up ridiculous strings of achievements. Definitely harder.
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Post by Danny Linguini on Dec 12, 2020 9:34:27 GMT -5
Something is a little bit wrong when AI is dialed up so high that they’re taking top mech spots and tournament points from real players. Is AI now competing for bracket positions and rewards? I don’t think so, but human players are - so what the hell sense does it make for AI to be winning them? They’ve gone from one extreme to the other ... and both extremes suck.
The only good thing about this latest change is, you’re not seeing no-lifers running away with 12k bracket points any more. On the other hand, 200-pt games are rare now, making it more difficult to keep/catch up with anybody who’s even just a few hundred pets ahead, so all they’ve really done is flatten the curve a bit. I’m finding it all extremely annoying and generally just not playing much any more.
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Post by mechtout on Dec 12, 2020 12:12:25 GMT -5
Something is a little bit wrong when AI is dialed up so high that they’re taking top mech spots and tournament points from real players. Is AI now competing for bracket positions and rewards? I don’t think so, but human players are - so what the hell sense does it make for AI to be winning them? They’ve gone from one extreme to the other ... and both extremes suck. The only good thing about this latest change is, you’re not seeing no-lifers running away with 12k bracket points any more. On the other hand, 200-pt games are rare now, making it more difficult to keep/catch up with anybody who’s even just a few hundred pets ahead, so all they’ve really done is flatten the curve a bit. I’m finding it all extremely annoying and generally just not playing much any more. I already suggested in discord that they need to find a way to distribute ACoins via CPC, because TDM is not as successful as beacon games in retaining players. Nobody wants to grind TDM all day just to progress a little. Discord admin shrugged me off.
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Post by Danny Linguini on Dec 12, 2020 14:49:52 GMT -5
Something is a little bit wrong when AI is dialed up so high that they’re taking top mech spots and tournament points from real players. Is AI now competing for bracket positions and rewards? I don’t think so, but human players are - so what the hell sense does it make for AI to be winning them? They’ve gone from one extreme to the other ... and both extremes suck. The only good thing about this latest change is, you’re not seeing no-lifers running away with 12k bracket points any more. On the other hand, 200-pt games are rare now, making it more difficult to keep/catch up with anybody who’s even just a few hundred pets ahead, so all they’ve really done is flatten the curve a bit. I’m finding it all extremely annoying and generally just not playing much any more. I already suggested in discord that they need to find a way to distribute ACoins via CPC, because TDM is not as successful as beacon games in retaining players. Nobody wants to grind TDM all day just to progress a little. Discord admin shrugged me off. I was curious to hear what the sentiment was in discord about the latest changes (but not curious enough to reinstall that garbage app and re-register!), but I’m not a bit surprised at the response you got. That ‘admin’ is utterly useless unless you stroke his ego and swallow up everything he’s selling. But yeah, the returns on time spent playing have been drastically nerfed, due in no small part to the massively decreased chances of finishing well in matches now. I have no idea what their objectives were with these latest changes, but the end result from what I’ve seen is a markedly reduced desire to play by quite a few players. I’m not happy at all with the direction this game has taken, especially with it still technically being in beta. Perhaps frunobulax was right all those months ago.
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Post by punishingcossack on Dec 12, 2020 18:25:24 GMT -5
Something is a little bit wrong when AI is dialed up so high that theyâre taking top mech spots and tournament points from real players. Is AI now competing for bracket positions and rewards? I donât think so, but human players are - so what the hell sense does it make for AI to be winning them? Theyâve gone from one extreme to the other ... and both extremes suck. The only good thing about this latest change is, youâre not seeing no-lifers running away with 12k bracket points any more. On the other hand, 200-pt games are rare now, making it more difficult to keep/catch up with anybody whoâs even just a few hundred pets ahead, so all theyâve really done is flatten the curve a bit. Iâm finding it all extremely annoying and generally just not playing much any more. I already suggested in discord that they need to find a way to distribute ACoins via CPC, because TDM is not as successful as beacon games in retaining players. Nobody wants to grind TDM all day just to progress a little. Discord admin shrugged me off. you mean retrop? yea he's a 「dookie」 admin, 「fluffernutter」 him
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Post by frunobulax on Dec 13, 2020 17:02:50 GMT -5
I’m not happy at all with the direction this game has taken, especially with it still technically being in beta. Perhaps frunobulax was right all those months ago. Haven't touched MA in a long time. The idea of having players grind like crazed hamsters may appear to be helpful at first, the more players play, the less AIs you'll need. However, from my experience the War Robots players tend to be a bit older than the usual gamer, which means there is quite a crowd with limited time that will get mightily frustrated that they can't progress with limited playing time. And these guys typically have the deeper pockets than kids. So assuming that MA draws a similar crowd as War Robots, this game development may be just as shortsighted as Pixonics business model, even though in a different way. Looking back, I think in general the differences between power levels are way too steep. For example it is extremely hard for a player with 2-star stuff to compete against 3-star stuff(assuming both are human). But unless you draw massive player crowds, the matchmaking will have to mix such players, making games not competetive. It doesn't help if the difference gets less noticable once you get to 4-star stuff, if you have no way to get there if you have only 30 minutes or one hour per day and can't earn any premium currency besides the what, 30 for daily tasks or whatever? And not being competetive, of course, is exactly the problem that will kill War Robots soon.
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Post by Deadeye on Dec 14, 2020 12:00:32 GMT -5
I’m not happy at all with the direction this game has taken, especially with it still technically being in beta. Perhaps frunobulax was right all those months ago. Haven't touched MA in a long time. The idea of having players grind like crazed hamsters may appear to be helpful at first, the more players play, the less AIs you'll need. However, from my experience the War Robots players tend to be a bit older than the usual gamer, which means there is quite a crowd with limited time that will get mightily frustrated that they can't progress with limited playing time. And these guys typically have the deeper pockets than kids. So assuming that MA draws a similar crowd as War Robots, this game development may be just as shortsighted as Pixonics business model, even though in a different way. Looking back, I think in general the differences between power levels are way too steep. For example it is extremely hard for a player with 2-star stuff to compete against 3-star stuff(assuming both are human). But unless you draw massive player crowds, the matchmaking will have to mix such players, making games not competetive. It doesn't help if the difference gets less noticable once you get to 4-star stuff, if you have no way to get there if you have only 30 minutes or one hour per day and can't earn any premium currency besides the what, 30 for daily tasks or whatever? And not being competetive, of course, is exactly the problem that will kill War Robots soon. They've tweaked the MM some lately (and I'm starting to think it's for the better), but (if I remember correctly) the biggest issue for you was the timing of the tournaments (European players are kinda screwed) and that tournaments are the only real way to gain significant currency. This hasn't changed yet unfortunately. I think that if they can balance out the ability to earn resources outside of the tournaments, that might go a long way towards getting players to spend more time in CPC. People will still play the tournament, but they might not feel they "have to".
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Post by dukeofadvil on Dec 14, 2020 12:11:24 GMT -5
Changed things up a little for the next tournament....obviously I will need to tweak it once i know what maps we will be using.
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