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Post by Deadeye on Nov 2, 2020 12:24:01 GMT -5
My hanger is complete! Except for the Carbine 12... And the Carbine 10... And the Railgun...yeah, that's all I need. lol
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Post by mechtout on Nov 2, 2020 12:42:50 GMT -5
Ooooh sweet pick up! Jelly, still working on getting mine
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Post by Danny Linguini on Nov 2, 2020 12:52:21 GMT -5
I got EMP’d by enough if of them over the weekend to confidently say, you’d best start accepting more of my squadding invites.
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Post by Deadeye on Nov 2, 2020 13:59:22 GMT -5
I got EMP’d by enough if of them over the weekend to confidently say, you’d best start accepting more of my squadding invites. All forumites are welcome under my EMP umbrella.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Nov 2, 2020 14:42:33 GMT -5
How much does the Zep cost, again?
I think I am back to just north of 4K A Coins now... and my Para is sitting at 3/7... looking at me with a 「dookie」 eating grin saying, "you know you want another 20 En bot... don'tchya?" I say "no... 2 is enough for now... Guardian and Panther do what I need... Really... I want a Zep..." and turn around to stare at my MR8s sitting there at 4/6 and with an evil grin, this time, they say, "that sweeeeeet sssssweeeeeet blast radius... you neeeeeeds us... you wantsssss us to boooom bigggerrrr!" With a twinkle in their red eyes... they laugh at my denial. "No.... just a Zep... that is all I want....," I shake my head and back away.
"SSSSSSuuuuurrrreee it issssss," they reply.
So yeah... my digital devil sitting on my right shoulder wants me to spend on what I have now... but the admittedly lacking game resource management analog angel on my left shoulder is telling me to wait for the Zep.
I'm trying...
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Post by Deadeye on Nov 2, 2020 16:50:17 GMT -5
How much does the Zep cost, again?
I think I am back to just north of 4K A Coins now... and my Para is sitting at 3/7... looking at me with a 「dookie」 eating grin saying, "you know you want another 20 En bot... don'tchya?" I say "no... 2 is enough for now... Guardian and Panther do what I need... Really... I want a Zep..." and turn around to stare at my MR8s sitting there at 4/6 and with an evil grin, this time, they say, "that sweeeeeet sssssweeeeeet blast radius... you neeeeeeds us... you wantsssss us to boooom bigggerrrr!" With a twinkle in their red eyes... they laugh at my denial. "No.... just a Zep... that is all I want....," I shake my head and back away.
"SSSSSSuuuuurrrreee it issssss," they reply.
So yeah... my digital devil sitting on my right shoulder wants me to spend on what I have now... but the admittedly lacking game resource management analog angel on my left shoulder is telling me to wait for the Zep.
I'm trying...
No coins. It's about 340k credits. Very doable and easy to have "laying around" if you plan for it. I just set that number as my base credits and only did upgrades if I had more than that. When I unlocked the Zephyr, I was ready!
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Post by ⓣⓡⓘⓒⓚⓨ48 on Nov 2, 2020 17:27:04 GMT -5
How much does the Zep cost, again?
I think I am back to just north of 4K A Coins now... and my Para is sitting at 3/7... looking at me with a 「dookie」 eating grin saying, "you know you want another 20 En bot... don'tchya?" I say "no... 2 is enough for now... Guardian and Panther do what I need... Really... I want a Zep..." and turn around to stare at my MR8s sitting there at 4/6 and with an evil grin, this time, they say, "that sweeeeeet sssssweeeeeet blast radius... you neeeeeeds us... you wantsssss us to boooom bigggerrrr!" With a twinkle in their red eyes... they laugh at my denial. "No.... just a Zep... that is all I want....," I shake my head and back away.
"SSSSSSuuuuurrrreee it issssss," they reply.
So yeah... my digital devil sitting on my right shoulder wants me to spend on what I have now... but the admittedly lacking game resource management analog angel on my left shoulder is telling me to wait for the Zep.
I'm trying...
No coins. It's about 340k credits. Very doable and easy to have "laying around" if you plan for it. I just set that number as my base credits and only did upgrades if I had more than that. When I unlocked the Zephyr, I was ready! Ahhh... OK... damn that's a lot of credits for my spendy fingers to ignore... but I think I am fine with them not costing A Coins... there are a few other things I want, that do... either way... back to saving mode. Cheers!
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Post by dukeofadvil on Nov 5, 2020 10:31:27 GMT -5
Is the Zephyr that much better than the Guardian? Their abilities seem similar.
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Post by Redfiend on Nov 5, 2020 10:45:20 GMT -5
Is the Zephyr that much better than the Guardian? Their abilities seem similar. They're situational. Zephyr chumps fast mechs and mechs without protection. If Zephyr fails to kill something before they can move again, it dies. Guardian chumps mechs that rely on their special abilities and punishes weapons with long reload timers. Faster mechs can disengage if they get hit with the ability. Both of them get chewed up by Javelins, Pulse Cannons, Lasers, and Snipers. Zephyr more so, because it's HP is only about 60% of Guardian's health pool.
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Post by Koalabear on Nov 5, 2020 10:51:48 GMT -5
Is the Zephyr that much better than the Guardian? Their abilities seem similar. Where I prefer the Zephyr over the Guardian is the slightly faster foot speed and the much faster reload of it's ability. Where I prefer the Guardian is when I'm faced with tanks with their shields up. I like MR8 with both mechs cause my MR8 is my most powerful DPS weapon, and with both these mechs, you really really want to kill your target before the ability wears off. Otherwise, it's really embarrassing to be killed by something that has a sliver of HP left.
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Post by dukeofadvil on Nov 5, 2020 13:51:50 GMT -5
I believe that i have ran across Guardian a few time. When he hits you withbhis ability do you see a bunch of numbers floating around you?
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Post by mechtout on Nov 5, 2020 14:25:07 GMT -5
I believe that i have ran across Guardian a few time. When he hits you withbhis ability do you see a bunch of numbers floating around you? ya your weapons will go into reload and your shield will disappear if you have one, leaving you defenseless and running for cover
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Post by reconnecting on Nov 5, 2020 16:35:20 GMT -5
Congrats on the Zephyr. 👍
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Post by mechtout on Nov 8, 2020 10:53:47 GMT -5
Finally got mine too, what is the range on the ability?
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Post by Redfiend on Nov 8, 2020 15:50:26 GMT -5
Finally got mine too, what is the range on the ability? 30M radius, 360°
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Post by hicycles on Nov 9, 2020 2:09:46 GMT -5
I met your zephyr today... It didn't end well for me.
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Post by Danny Linguini on Nov 9, 2020 2:32:53 GMT -5
If I was any kind of decent at piloting the Guardian, I’d surely consider the Zephyr. But I’m not.
Guardian and Zephyr are mechs that always give me problems when I run into them (i.e,, they usually kill me), but I don’t have much success with them myself ... well, at least the Guardian, and I assume Zephyr would be the same having a similar ability. I have never been good at sneaking up on enemies, even going back to War Robots, which you kinda need to be able to do to take advantage of those mechs.. I’m just constantly punching that ability at the absolute wrong times, like when my target is just out of range, or I’ve just unloaded a magazine, both cases totally waste the ability, and of course I’m too close to the enemy at that point to even think about finding cover before I’m target practice for them. So I usually die very quickly in my Guardian if it’s armed with anything other than RM’s. And if I wanted to take the time to try to learn how to use it better, I have no idea what I’d even arm it with.
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Post by Danny Linguini on Nov 9, 2020 12:03:51 GMT -5
Since I finished up my challenges late last night and I'm all out of tokens at the moment, I threw my Guardian back in the active lineup in place of Lancer and loaded it up with PC8's, with basically nothing to lose, I just want to see if I can get the hang of this 'family' of attack mechs. Mixed results so far - because it has to basically be in the thick of things to make use of its ability, I find it's only good for one. Maybe it's just the aggressiveness of reds I'm facing today, but if I'm lucky enough to get a 1-on-1 situation AND come out of it alive with a kill, there's usually one or two more reds coming up behind him. The good thing about the PC8's on this mech is the quick reload time; but as I already noted, the bad thing is that you've got to be within 30 m of a red to use its ability. And I'm not the type to wait around in hiding for a 1-on-1 opportunity, because I can't see the point of having a mech out there doing nothing waiting for a situation that may never happen, especially if you're facing AI's with a hyper-developed horde mentality. So we'll see -- I'll keep messing with it and decide if it's worth investing in upgrading, or if the Lancer goes back in.
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Post by mechtout on Nov 9, 2020 12:50:07 GMT -5
If I was any kind of decent at piloting the Guardian, I’d surely consider the Zephyr. But I’m not. Guardian and Zephyr are mechs that always give me problems when I run into them (i.e,, they usually kill me), but I don’t have much success with them myself ... well, at least the Guardian, and I assume Zephyr would be the same having a similar ability. I have never been good at sneaking up on enemies, even going back to War Robots, which you kinda need to be able to do to take advantage of those mechs.. I’m just constantly punching that ability at the absolute wrong times, like when my target is just out of range, or I’ve just unloaded a magazine, both cases totally waste the ability, and of course I’m too close to the enemy at that point to even think about finding cover before I’m target practice for them. So I usually die very quickly in my Guardian if it’s armed with anything other than RM’s. And if I wanted to take the time to try to learn how to use it better, I have no idea what I’d even arm it with. Zephyr advantages from my short experience with it so far are 360 degree freeze of all reds within 30m vs the limited range of Guardian Freezes reds vs Guardian reds able to escape Zephyr size is very small, can hide behind short obstacles to surprise freeze reds Speed, Zephyr can freeze tanks, get shots in and escape. Guardian is one of the slowest bots in the game Overall, the Zephyr so far has been more effective, and plays much different than the Guardian.
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Post by Deadeye on Nov 9, 2020 13:10:38 GMT -5
If I was any kind of decent at piloting the Guardian, I’d surely consider the Zephyr. But I’m not. Guardian and Zephyr are mechs that always give me problems when I run into them (i.e,, they usually kill me), but I don’t have much success with them myself ... well, at least the Guardian, and I assume Zephyr would be the same having a similar ability. I have never been good at sneaking up on enemies, even going back to War Robots, which you kinda need to be able to do to take advantage of those mechs.. I’m just constantly punching that ability at the absolute wrong times, like when my target is just out of range, or I’ve just unloaded a magazine, both cases totally waste the ability, and of course I’m too close to the enemy at that point to even think about finding cover before I’m target practice for them. So I usually die very quickly in my Guardian if it’s armed with anything other than RM’s. And if I wanted to take the time to try to learn how to use it better, I have no idea what I’d even arm it with. Zephyr advantages from my short experience with it so far are 360 degree freeze of all reds within 30m vs the limited range of Guardian Freezes reds vs Guardian reds able to escape Zephyr size is very small, can hide behind short obstacles to surprise freeze reds Speed, Zephyr can freeze tanks, get shots in and escape. Guardian is one of the slowest bots in the game Overall, the Zephyr so far has been more effective, and plays much different than the Guardian. Agreed. Guardian, you need to kill whatever you use your ability on or have others around to kill them for you. Zephyr is great to move in for the final kill or as a way to make your own escape. I think many are dissatisfied with the Guardian because they aren't taking full advantage of the EN that's available. I know I'm not, but that's going to change soon. Carb12 should make more of a dent in many folks' armor. I'm actually pretty close (4.5) to leveling it up to R5. I'm super tempted to do it so I can run Carb12/SB12 and be able to witness the power of my fully armed and operational battle station. All I need is for someone to tell me "Fire at will, commander."
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Post by Danny Linguini on Nov 9, 2020 14:47:40 GMT -5
All I need is for someone to tell me "Fire at will, commander." Why, what’d Will ever do to you?!!
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Post by ⓣⓡⓘⓒⓚⓨ48 on Nov 9, 2020 14:55:59 GMT -5
Since I finished up my challenges late last night and I'm all out of tokens at the moment, I threw my Guardian back in the active lineup in place of Lancer and loaded it up with PC8's, with basically nothing to lose, I just want to see if I can get the hang of this 'family' of attack mechs. Mixed results so far - because it has to basically be in the thick of things to make use of its ability, I find it's only good for one. Maybe it's just the aggressiveness of reds I'm facing today, but if I'm lucky enough to get a 1-on-1 situation AND come out of it alive with a kill, there's usually one or two more reds coming up behind him. The good thing about the PC8's on this mech is the quick reload time; but as I already noted, the bad thing is that you've got to be within 30 m of a red to use its ability. And I'm not the type to wait around in hiding for a 1-on-1 opportunity, because I can't see the point of having a mech out there doing nothing waiting for a situation that may never happen, especially if you're facing AI's with a hyper-developed horde mentality. So we'll see -- I'll keep messing with it and decide if it's worth investing in upgrading, or if the Lancer goes back in. I think the use of the ability depends on the weapon loadout. On my current loadout, I use it as a self defense mechanism more than an attack tool... but if I manage to get the drop on a couple of reds at the same time, I will attack with it.
Also, going through obstacles increases it's viability... Getting a red before the come around the corner can help in both offensive and defensive situations.
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Post by Danny Linguini on Nov 9, 2020 16:06:23 GMT -5
Since I finished up my challenges late last night and I'm all out of tokens at the moment, I threw my Guardian back in the active lineup in place of Lancer and loaded it up with PC8's, with basically nothing to lose, I just want to see if I can get the hang of this 'family' of attack mechs. Mixed results so far - because it has to basically be in the thick of things to make use of its ability, I find it's only good for one. Maybe it's just the aggressiveness of reds I'm facing today, but if I'm lucky enough to get a 1-on-1 situation AND come out of it alive with a kill, there's usually one or two more reds coming up behind him. The good thing about the PC8's on this mech is the quick reload time; but as I already noted, the bad thing is that you've got to be within 30 m of a red to use its ability. And I'm not the type to wait around in hiding for a 1-on-1 opportunity, because I can't see the point of having a mech out there doing nothing waiting for a situation that may never happen, especially if you're facing AI's with a hyper-developed horde mentality. So we'll see -- I'll keep messing with it and decide if it's worth investing in upgrading, or if the Lancer goes back in. I think the use of the ability depends on the weapon loadout. On my current loadout, I use it as a self defense mechanism more than an attack tool... but if I manage to get the drop on a couple of reds at the same time, I will attack with it.
Also, going through obstacles increases it's viability... Getting a red before the come around the corner can help in both offensive and defensive situations.
Eh, I put Guardian back on the shelf. It’s just not a fun mech for me. Could be because I never upgraded it since I got it so it’s hella squishy; whatever the reason, I do better with my little Lancer. It’s always my first mech out of the gate, does a good job at scouting the field, trolling first-wave reds, and setting up for #2 mech. If I ever find 375k credits burning a hole in my pocket and I have that new-mech itch to scratch, maybe I’ll give Zephyr a try, but right now it’s not high on the priority list.
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Post by reconnecting on Nov 9, 2020 16:11:08 GMT -5
I have lost more than one mech to a wounded red hiding behind cover. He hits his Guardian ability as I close in then steps out and my mech dies. Just bait and shoot. I haven't run into many Zephyrs, yet.
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Post by Deadeye on Nov 9, 2020 16:45:34 GMT -5
I have lost more than one mech to a wounded red hiding behind cover. He hits his Guardian ability as I close in then steps out and my mech dies. Just bait and shoot. I haven't run into many Zephyrs, yet.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Nov 9, 2020 16:49:18 GMT -5
I have lost more than one mech to a wounded red hiding behind cover. He hits his Guardian ability as I close in then steps out and my mech dies. Just bait and shoot. I haven't run into many Zephyrs, yet. Along that same vein...
I had a Red cause major havok on that Tourney map that is a pit, (can't remember the name but I think it was yesterday's map), by getting on the Blue's side on that ledge that is just over the entrance into the pit from the Blue's side. He could affect spawn and if he moved a little left or right, the outside paths, with his ability, and did so at the worst times for us. He would wait till a battle was just getting going and then freeze us. 360 degree effect of the ability and short cool-down made that position brutally effective at controlling the outcome of the battle.
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Post by punishingcossack on Nov 9, 2020 16:54:58 GMT -5
I have lost more than one mech to a wounded red hiding behind cover. He hits his Guardian ability as I close in then steps out and my mech dies. Just bait and shoot. I haven't run into many Zephyrs, yet. lucky you...when the AI's start spawning zephyrs, they're gonna be w/ LA10 + 8, or carb 8 + 10. The latter is a really 「fluffernutter」ing good setup, I probably die to that setup more than any other AI setup. Arguably, Zephyr carries Carb 8 + 10 better than Guardian. Mind you, I started seeing those setups in CPC matches when I was at 55k XP, and Zephyr doesn't become available until close to 100k
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Post by mechtout on Nov 9, 2020 20:05:27 GMT -5
I have lost more than one mech to a wounded red hiding behind cover. He hits his Guardian ability as I close in then steps out and my mech dies. Just bait and shoot. I haven't run into many Zephyrs, yet. Along that same vein...
I had a Red cause major havok on that Tourney map that is a pit, (can't remember the name but I think it was yesterday's map), by getting on the Blue's side on that ledge that is just over the entrance into the pit from the Blue's side. He could affect spawn and if he moved a little left or right, the outside paths, with his ability, and did so at the worst times for us. He would wait till a battle was just getting going and then freeze us. 360 degree effect of the ability and short cool-down made that position brutally effective at controlling the outcome of the battle. this works great when you duo with a MR8 Ares, just freeze them coming out the middle hallway, and they get smashed with rockets
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Post by Deadeye on Nov 10, 2020 11:24:59 GMT -5
I have lost more than one mech to a wounded red hiding behind cover. He hits his Guardian ability as I close in then steps out and my mech dies. Just bait and shoot. I haven't run into many Zephyrs, yet. Along that same vein...
I had a Red cause major havok on that Tourney map that is a pit, (can't remember the name but I think it was yesterday's map), by getting on the Blue's side on that ledge that is just over the entrance into the pit from the Blue's side. He could affect spawn and if he moved a little left or right, the outside paths, with his ability, and did so at the worst times for us. He would wait till a battle was just getting going and then freeze us. 360 degree effect of the ability and short cool-down made that position brutally effective at controlling the outcome of the battle. hmmm, I don't remember fighting you on Sunday. That was totally my strategy. It works like a freaking charm. Works for both Guardian and Zephyr, though Zephyr is more versatile.
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Post by ѻﻭɼﻉ on Nov 14, 2020 13:33:02 GMT -5
I have lost more than one mech to a wounded red hiding behind cover. He hits his Guardian ability as I close in then steps out and my mech dies. Just bait and shoot. I haven't run into many Zephyrs, yet. While it is not always possible to deal with every angle despite being aware of opponents being there, one of the things people often forget to take advantage of is the RANGE of their weapons. Most weapons do good damage beyond 30m, which is the range of the Guardian and Zephyr ability. It is generally a good rule of thumb to stay beyond 30m of all opponents, but in particular people need to form a new habit of firing from further away.
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