|
Post by punishingcossack on Nov 14, 2020 17:54:24 GMT -5
I have lost more than one mech to a wounded red hiding behind cover. He hits his Guardian ability as I close in then steps out and my mech dies. Just bait and shoot. I haven't run into many Zephyrs, yet. While it is not always possible to deal with every angle despite being aware of opponents being there, one of the things people often forget to take advantage of is the RANGE of their weapons. Most weapons do good damage beyond 30m, which is the range of the Guardian and Zephyr ability. It is generally a good rule of thumb to stay beyond 30m of all opponents, but in particular people need to form a new habit of firing from further away. especially if the identity of an opponent is unknown (coming up a ramp, in cover). if you know what it is, by all means close in
|
|
|
Post by Danny Linguini on Jan 10, 2021 7:30:03 GMT -5
Do I want a Zephyr? I am sick to death of getting frozen by them sneaking up on me around corners undetected until it’s too late. Seems like every AI bunghole has one with longarms or, the newest thing now, carbines. So do I forego upgrading everything else that sorta desperately needs it and save up the credits to join the party with this P.I.A., or no?
|
|
|
Post by reconnecting on Jan 10, 2021 12:38:02 GMT -5
Do I want a Zephyr? I am sick to death of getting frozen by them sneaking up on me around corners undetected until it’s too late. Seems like every AI bunghole has one with longarms or, the newest thing now, carbines. So do I forego upgrading everything else that sorta desperately needs it and save up the credits to join the party with this P.I.A., or no? I thought about getting one and still might. I collect bots and stuff. But it would likely sit on the shelf most of the time. Late game play might make it more desirable.
|
|
Whoopecushn
Destrier
Posts: 114
Karma: 99
Pilot name: DMF-Woop-X
Platform: iOS
League: Champion
Server Region: North America
Favorite robot: Kill Shot
MA Division: 1
MA Pilot ID: 4546208
|
Post by Whoopecushn on Jan 10, 2021 13:55:25 GMT -5
Do I want a Zephyr? I am sick to death of getting frozen by them sneaking up on me around corners undetected until it’s too late. Seems like every AI bunghole has one with longarms or, the newest thing now, carbines. So do I forego upgrading everything else that sorta desperately needs it and save up the credits to join the party with this P.I.A., or no? Picked up mine a few weeks ago and love it. You’ll need a high burst weapon on it, MR8s are on mine. Just remember if you don’t kill your target with the first shot you’ll move than likely end up in the scrap heap.
|
|
|
Post by Danny Linguini on Jan 10, 2021 15:31:55 GMT -5
Do I want a Zephyr? I am sick to death of getting frozen by them sneaking up on me around corners undetected until it’s too late. Seems like every AI bunghole has one with longarms or, the newest thing now, carbines. So do I forego upgrading everything else that sorta desperately needs it and save up the credits to join the party with this P.I.A., or no? Picked up mine a few weeks ago and love it. You’ll need a high burst weapon on it, MR8s are on mine. Just remember if you don’t kill your target with the first shot you’ll move than likely end up in the scrap heap. Good to know. I don’t have anything that kills anything in one shot any more. Nothing.
|
|
|
Post by mechtout on Jan 10, 2021 18:03:34 GMT -5
You got 3 secs to get you licks in, and 3 secs to haul 「bum-bum」 behind cover
|
|
|
Post by Danny Linguini on Jan 10, 2021 21:19:49 GMT -5
You got 3 secs to get you licks in, and 3 secs to haul 「bum-bum」 behind cover Yeah, sounds like it would just be another in the ever increasing sources of frustration to me. Pass.
|
|
|
Post by Deadeye on Jan 11, 2021 11:40:06 GMT -5
You got 3 secs to get you licks in, and 3 secs to haul 「bum-bum」 behind cover Yeah, sounds like it would just be another in the ever increasing sources of frustration to me. Pass. It's one of my top 2 favorite bots. The freeze time is great for MR weapons and Carbines. The MR allows you time to get away. The fire unload time of the carbine family perfectly aligns with the freeze time of the Zephyr too. That's good and bad. If you are shooting a frozen enemy and you started shooting them right when you froze them, you know you'll be able to empty your clip. If, however, you can't kill them before emptying the clip, you will need to make sure cover is near by (or a friendly to assist). Eventually (through trial and error) you learn what you should be able to kill in a clip and what you can't. I will say that the other major benefit to the EMP is not just killing the enemy. It's immobilizing them in view of other friendlies that can help you kill them too. It also means you can freeze them so they aren't doing anything dangerous. I can't tell you how many tournament games I fight against another solo RL player on the other side where I will just immobilize them over and over and over and over, even if I can't kill them. They're usually the best player on the other side and stopping them from killing things almost guarantees me a win. It's a dirty move, but completely legal and when the other guy has a hanger score hundreds of points higher than me, I gotta use every trick in my book.
|
|
|
Post by punishingcossack on Jan 11, 2021 14:50:58 GMT -5
Yeah, sounds like it would just be another in the ever increasing sources of frustration to me. Pass. It's one of my top 2 favorite bots. The freeze time is great for MR weapons and Carbines. The MR allows you time to get away. The fire unload time of the carbine family perfectly aligns with the freeze time of the Zephyr too. That's good and bad. If you are shooting a frozen enemy and you started shooting them right when you froze them, you know you'll be able to empty your clip. If, however, you can't kill them before emptying the clip, you will need to make sure cover is near by (or a friendly to assist). Eventually (through trial and error) you learn what you should be able to kill in a clip and what you can't. I will say that the other major benefit to the EMP is not just killing the enemy. It's immobilizing them in view of other friendlies that can help you kill them too. It also means you can freeze them so they aren't doing anything dangerous. I can't tell you how many tournament games I fight against another solo RL player on the other side where I will just immobilize them over and over and over and over, even if I can't kill them. They're usually the best player on the other side and stopping them from killing things almost guarantees me a win. It's a dirty move, but completely legal and when the other guy has a hanger score hundreds of points higher than me, I gotta use every trick in my book. the real "dirtiest" tourney move is ditching your bot to deprive a human player on the red team of a kill. This is especially effective if they chase you into home spawn, and you can immediately ditch and kill them because they've emptied their shots and used their ability. Yes, ditching a bot counts towards the red team kill count, but the human player doesn't get the kill, you get a kill, and this helps you get the gold medal for kills. I've actually had ppl frd me afterwards to confront me for doing this and I just laugh in their face before unfriending them LOLLL. I see nothing wrong w/ doing this; it's the same in War Robots, put me into last stand on my beacon and I'm going to ditch and drop a new bot, same deal.
|
|
|
Post by Deadeye on Jan 11, 2021 15:10:40 GMT -5
It's one of my top 2 favorite bots. The freeze time is great for MR weapons and Carbines. The MR allows you time to get away. The fire unload time of the carbine family perfectly aligns with the freeze time of the Zephyr too. That's good and bad. If you are shooting a frozen enemy and you started shooting them right when you froze them, you know you'll be able to empty your clip. If, however, you can't kill them before emptying the clip, you will need to make sure cover is near by (or a friendly to assist). Eventually (through trial and error) you learn what you should be able to kill in a clip and what you can't. I will say that the other major benefit to the EMP is not just killing the enemy. It's immobilizing them in view of other friendlies that can help you kill them too. It also means you can freeze them so they aren't doing anything dangerous. I can't tell you how many tournament games I fight against another solo RL player on the other side where I will just immobilize them over and over and over and over, even if I can't kill them. They're usually the best player on the other side and stopping them from killing things almost guarantees me a win. It's a dirty move, but completely legal and when the other guy has a hanger score hundreds of points higher than me, I gotta use every trick in my book. the real "dirtiest" tourney move is ditching your bot to deprive a human player on the red team of a kill. This is especially effective if they chase you into home spawn, and you can immediately ditch and kill them because they've emptied their shots and used their ability. Yes, ditching a bot counts towards the red team kill count, but the human player doesn't get the kill, you get a kill, and this helps you get the gold medal for kills. I've actually had ppl frd me afterwards to confront me for doing this and I just laugh in their face before unfriending them LOLLL. I see nothing wrong w/ doing this; it's the same in War Robots, put me into last stand on my beacon and I'm going to ditch and drop a new bot, same deal. Hmmm, I'm not sure I like that. I think they need to find a work around to prevent that sort of action. The tournament is hyper competitive and I get why people are going to look for every possible advantage they can, but I've always been of the mindset that if someone has me dead to rights, they should get the rewards of their actions. I won't be trying that little trick out, but I'll be on the lookout for others. Once you know someone does it, you can try to plan for it. The RG doesn't allow for much time to stop down and ditch. I guess the real moral of the story is to finish someone off ASAP. I think it would be good to try to reach out to Plarium on this too. A simple fix would be if the person ditching just "loses" one of their own kills. Then it becomes a calculated risk. It doesn't remove the option, but it might not have the same intended affect that it does now. I don't really like that solution because there may be other legitimate reasons to ditch a low health bot in the tournament. Still, my opinion is that doing that should be disincentivized. I see the EMP immobilization as area control. It forces the other guy to stay out of my area, or at least to stay out until I've used my ability and then bum rush me to kill my Zephyr. I call it "dirty" because it's not really "fighting", but it does seem to still fit into the general idea of warfare tactics. Kinda like land mines. It's indirect warfare.
|
|
|
Post by ⓣⓡⓘⓒⓚⓨ48 on Jan 11, 2021 15:37:56 GMT -5
It's one of my top 2 favorite bots. The freeze time is great for MR weapons and Carbines. The MR allows you time to get away. The fire unload time of the carbine family perfectly aligns with the freeze time of the Zephyr too. That's good and bad. If you are shooting a frozen enemy and you started shooting them right when you froze them, you know you'll be able to empty your clip. If, however, you can't kill them before emptying the clip, you will need to make sure cover is near by (or a friendly to assist). Eventually (through trial and error) you learn what you should be able to kill in a clip and what you can't. I will say that the other major benefit to the EMP is not just killing the enemy. It's immobilizing them in view of other friendlies that can help you kill them too. It also means you can freeze them so they aren't doing anything dangerous. I can't tell you how many tournament games I fight against another solo RL player on the other side where I will just immobilize them over and over and over and over, even if I can't kill them. They're usually the best player on the other side and stopping them from killing things almost guarantees me a win. It's a dirty move, but completely legal and when the other guy has a hanger score hundreds of points higher than me, I gotta use every trick in my book. the real "dirtiest" tourney move is ditching your bot to deprive a human player on the red team of a kill. This is especially effective if they chase you into home spawn, and you can immediately ditch and kill them because they've emptied their shots and used their ability. Yes, ditching a bot counts towards the red team kill count, but the human player doesn't get the kill, you get a kill, and this helps you get the gold medal for kills. I've actually had ppl frd me afterwards to confront me for doing this and I just laugh in their face before unfriending them LOLLL. I see nothing wrong w/ doing this; it's the same in War Robots, put me into last stand on my beacon and I'm going to ditch and drop a new bot, same deal. Both of those actions seem legit, to me.
Deadeye , yours borders on being a psychological attack, along with the practical applications of freezing them. I know I would def get frustrated AF about the constant freeze from the Zep... reminiscent of LD weapons in War Robots before they accumulated their LD percentage; but a bit worse in MA on small maps unless you have a hangar that has a couple of decent Zep counters. Similar frustration as being in early War Robots League days and going against a 1.12 Hydra Spec when in a 1.9 Doc, in DL, that doesn't have any real speed or defensive capabilities, and just getting hammered one launcher at a time... over and over... while you try to focus in on and kill that Damned, Ball-less, Cowardly, Spineless, Button Mashing, Skill-less, Stealthed, 「illegitimate child」 * as it jumps away to more cover.
But I couldn't care less if someone ditched to re-spawn... especially in CPC. In Tourney it may raise the level of annoyance a little... but not much. That is prolly because, like you said, punishingcossack , War Robots conditioned me to view that as a viable tactic, even if I don't use it much (I don't at all in MA, but I did in War Robots to keep beacons).
*No, I am not bitter, nor do I hold grudges. Nope. Surely not.
|
|
|
Post by Koalabear on Jan 11, 2021 15:49:03 GMT -5
Ditching a mech in Tournament is a calculated gamble. I'm not in favour of it myself cause I hate giving a point to the other team. But, at the same time, I've ditched when I've felt the gamble worth it. Like if my mech is near death but I'm too far from any reds to do me the honour, I'll ditch just so that I can get back into the business of killing reds and hopefully make up for my ditched mech. I know from personal experience that Deadeye's Zephyr play is damned good. Zephyr vs Zephyr usually ends with whoever can hit the EMP first. I'm almost to unlocking the RG though, and this week's specialized event of Development Derby should get me another 1k A-Coins and the next Loot Chest is bound to get me at least another 400. So close to running a RG Zephyr! I just hope it's worth it!
|
|
|
Post by ⓣⓡⓘⓒⓚⓨ48 on Jan 11, 2021 15:55:49 GMT -5
Ditching a mech in Tournament is a calculated gamble. I'm not in favour of it myself cause I hate giving a point to the other team. But, at the same time, I've ditched when I've felt the gamble worth it. Like if my mech is near death but I'm too far from any reds to do me the honour, I'll ditch just so that I can get back into the business of killing reds and hopefully make up for my ditched mech. I know from personal experience that Deadeye 's Zephyr play is damned good. Zephyr vs Zephyr usually ends with whoever can hit the EMP first. I'm almost to unlocking the RG though, and this week's specialized event of Development Derby should get me another 1k A-Coins and the next Loot Chest is bound to get me at least another 400. So close to running a RG Zephyr! I just hope it's worth it! I'd say situationally worth it... but by all accounts, that is a weapon that takes practice to get in the groove with, even with the EMP. Like LAs on steroids. I even saw one player suggest running LAs on your Zep to practice the type of play involved... basically waiting for things to cross your aim, timing your shot well (arguably the hardest part), rather than aiming at them and firing. Strafing can be used, but aiming with the right joystick is pretty tough on a moving target.
Deadeye can confirm or deny though whether or not that sounds right... I don't have one to be able to say so, unequivocally.
|
|
|
Post by Deadeye on Jan 11, 2021 16:00:01 GMT -5
Ditching a mech in Tournament is a calculated gamble. I'm not in favour of it myself cause I hate giving a point to the other team. But, at the same time, I've ditched when I've felt the gamble worth it. Like if my mech is near death but I'm too far from any reds to do me the honour, I'll ditch just so that I can get back into the business of killing reds and hopefully make up for my ditched mech. I know from personal experience that Deadeye 's Zephyr play is damned good. Zephyr vs Zephyr usually ends with whoever can hit the EMP first. I'm almost to unlocking the RG though, and this week's specialized event of Development Derby should get me another 1k A-Coins and the next Loot Chest is bound to get me at least another 400. So close to running a RG Zephyr! I just hope it's worth it! If you don't like the RG immediately, don't give up on it. It's definitely worth it, especially if you've gotten good at using LAs. The extreme accuracy is the toughest part to learn. Timing and such is the easy part. Also, the ability to corner shoot with it if it's your only weapon is very useful. I've seen guys running it on KS too, so it's very versatile. I say all of this to forestall any buyer's remorse. Like I said, if you are good at using LAs, you'll be able to make the RG work fairly fast. If not...well start practicing with LAs dang it! lol
|
|
|
Post by Deadeye on Jan 11, 2021 16:03:12 GMT -5
Ditching a mech in Tournament is a calculated gamble. I'm not in favour of it myself cause I hate giving a point to the other team. But, at the same time, I've ditched when I've felt the gamble worth it. Like if my mech is near death but I'm too far from any reds to do me the honour, I'll ditch just so that I can get back into the business of killing reds and hopefully make up for my ditched mech. I know from personal experience that Deadeye 's Zephyr play is damned good. Zephyr vs Zephyr usually ends with whoever can hit the EMP first. I'm almost to unlocking the RG though, and this week's specialized event of Development Derby should get me another 1k A-Coins and the next Loot Chest is bound to get me at least another 400. So close to running a RG Zephyr! I just hope it's worth it! I'd say situationally worth it... but by all accounts, that is a weapon that takes practice to get in the groove with, even with the EMP. Like LAs on steroids. I even saw one player suggest running LAs on your Zep to practice the type of play involved... basically waiting for things to cross your aim, timing your shot well (arguably the hardest part), rather than aiming at them and firing. Strafing can be used, but aiming with the right joystick is pretty tough on a moving target.
Deadeye can confirm or deny though whether or not that sounds right... I don't have one to be able to say so, unequivocally.
|
|
|
Post by punishingcossack on Jan 11, 2021 17:06:31 GMT -5
Ditching a mech in Tournament is a calculated gamble. I'm not in favour of it myself cause I hate giving a point to the other team. But, at the same time, I've ditched when I've felt the gamble worth it. Like if my mech is near death but I'm too far from any reds to do me the honour, I'll ditch just so that I can get back into the business of killing reds and hopefully make up for my ditched mech. I know from personal experience that Deadeye 's Zephyr play is damned good. Zephyr vs Zephyr usually ends with whoever can hit the EMP first. I'm almost to unlocking the RG though, and this week's specialized event of Development Derby should get me another 1k A-Coins and the next Loot Chest is bound to get me at least another 400. So close to running a RG Zephyr! I just hope it's worth it! I'd say situationally worth it... but by all accounts, that is a weapon that takes practice to get in the groove with, even with the EMP. Like LAs on steroids. I even saw one player suggest running LAs on your Zep to practice the type of play involved... basically waiting for things to cross your aim, timing your shot well (arguably the hardest part), rather than aiming at them and firing. Strafing can be used, but aiming with the right joystick is pretty tough on a moving target.
Deadeye can confirm or deny though whether or not that sounds right... I don't have one to be able to say so, unequivocally. pause + aim, stop, then fire.
|
|
|
Post by punishingcossack on Jan 11, 2021 17:17:41 GMT -5
Ditching a mech in Tournament is a calculated gamble. I'm not in favour of it myself cause I hate giving a point to the other team. But, at the same time, I've ditched when I've felt the gamble worth it. Like if my mech is near death but I'm too far from any reds to do me the honour, I'll ditch just so that I can get back into the business of killing reds and hopefully make up for my ditched mech. I know from personal experience that Deadeye 's Zephyr play is damned good. Zephyr vs Zephyr usually ends with whoever can hit the EMP first. I'm almost to unlocking the RG though, and this week's specialized event of Development Derby should get me another 1k A-Coins and the next Loot Chest is bound to get me at least another 400. So close to running a RG Zephyr! I just hope it's worth it! If you don't like the RG immediately, don't give up on it. It's definitely worth it, especially if you've gotten good at using LAs. The extreme accuracy is the toughest part to learn. Timing and such is the easy part. Also, the ability to corner shoot with it if it's your only weapon is very useful. I've seen guys running it on KS too, so it's very versatile. I say all of this to forestall any buyer's remorse. Like I said, if you are good at using LAs, you'll be able to make the RG work fairly fast. If not...well start practicing with LAs dang it! lol yes, there are indeed multiple reasons for ditching a bot, especially if you're about to get killed by a human player a) deprive them of a kill b) potentially kill them w/ a fresh bot c) get back into action w/o the 4s delay If you're gonna die in a second or two, and you can't stop it or tank the damage (against any red), just ditch and drop. every second in a round matters
|
|
|
Post by Deadeye on Jan 12, 2021 10:18:06 GMT -5
If you don't like the RG immediately, don't give up on it. It's definitely worth it, especially if you've gotten good at using LAs. The extreme accuracy is the toughest part to learn. Timing and such is the easy part. Also, the ability to corner shoot with it if it's your only weapon is very useful. I've seen guys running it on KS too, so it's very versatile. I say all of this to forestall any buyer's remorse. Like I said, if you are good at using LAs, you'll be able to make the RG work fairly fast. If not...well start practicing with LAs dang it! lol yes, there are indeed multiple reasons for ditching a bot, especially if you're about to get killed by a human player a) deprive them of a kill b) potentially kill them w/ a fresh bot c) get back into action w/o the 4s delay If you're gonna die in a second or two, and you can't stop it or tank the damage (against any red), just ditch and drop. every second in a round matters I rarely switch bots mid battle so I didn't realize there was no delay for that. That definitely has a benefit and you're right, every second matters in those 2 minute matches. I wish they'd remove the delay altogether for the tournament. I get it for CPC, but the for the tourney, the time feels like a waste.
|
|
|
Post by Koalabear on Jan 12, 2021 11:36:32 GMT -5
Ditching a mech in Tournament is a calculated gamble. I'm not in favour of it myself cause I hate giving a point to the other team. But, at the same time, I've ditched when I've felt the gamble worth it. Like if my mech is near death but I'm too far from any reds to do me the honour, I'll ditch just so that I can get back into the business of killing reds and hopefully make up for my ditched mech. I know from personal experience that Deadeye 's Zephyr play is damned good. Zephyr vs Zephyr usually ends with whoever can hit the EMP first. I'm almost to unlocking the RG though, and this week's specialized event of Development Derby should get me another 1k A-Coins and the next Loot Chest is bound to get me at least another 400. So close to running a RG Zephyr! I just hope it's worth it! I'd say situationally worth it... but by all accounts, that is a weapon that takes practice to get in the groove with, even with the EMP. Like LAs on steroids. I even saw one player suggest running LAs on your Zep to practice the type of play involved... basically waiting for things to cross your aim, timing your shot well (arguably the hardest part), rather than aiming at them and firing. Strafing can be used, but aiming with the right joystick is pretty tough on a moving target.
Deadeye can confirm or deny though whether or not that sounds right... I don't have one to be able to say so, unequivocally. Yeah, I've seen and been killed by Zeps with LA8s. I've considered it myself too, except that the LAs lose a lot of punch in the 30m and under range where the EMP hits. I guess I'll just have to learn the RG when I get it. I'm sure I can hit at least a stationary target from 30m and under without target assist! Pretty sure I'll miss some shots too though! hahaha
|
|
|
Post by Danny Linguini on Jan 12, 2021 12:50:43 GMT -5
I'd say situationally worth it... but by all accounts, that is a weapon that takes practice to get in the groove with, even with the EMP. Like LAs on steroids. I even saw one player suggest running LAs on your Zep to practice the type of play involved... basically waiting for things to cross your aim, timing your shot well (arguably the hardest part), rather than aiming at them and firing. Strafing can be used, but aiming with the right joystick is pretty tough on a moving target.
Deadeye can confirm or deny though whether or not that sounds right... I don't have one to be able to say so, unequivocally. Yeah, I've seen and been killed by Zeps with LA8s. I've considered it myself too, except that the LAs lose a lot of punch in the 30m and under range where the EMP hits. I guess I'll just have to learn the RG when I get it. I'm sure I can hit at least a stationary target from 30m and under without target assist! Pretty sure I'll miss some shots too though! hahaha Funny how they don’t seem to lose any punch when they’re shooting (and uncannily hitting every shot) at me at close range.
|
|
|
Post by punishingcossack on Jan 12, 2021 14:40:21 GMT -5
Yeah, I've seen and been killed by Zeps with LA8s. I've considered it myself too, except that the LAs lose a lot of punch in the 30m and under range where the EMP hits. I guess I'll just have to learn the RG when I get it. I'm sure I can hit at least a stationary target from 30m and under without target assist! Pretty sure I'll miss some shots too though! hahaha Funny how they don’t seem to lose any punch when they’re shooting (and uncannily hitting every shot) at me at close range. it's b/c the AI's cheat in basically every facet of the game, including damage
|
|
|
Post by mechtout on Jan 12, 2021 14:43:11 GMT -5
Funny how they donât seem to lose any punch when theyâre shooting (and uncannily hitting every shot) at me at close range. it's b/c the AI's cheat in basically every facet of the game, including damage those ai 「illegitimate child」s are tracking me behind cover even when visibility isn't activated, as well as tracking who my target is tracking, have you noticed ai dancing in and out of cover when you are behind cover with visibilty off, damn cheaters
|
|
|
Post by Danny Linguini on Jan 12, 2021 15:04:55 GMT -5
it's b/c the AI's cheat in basically every facet of the game, including damage those ai 「illegitimate child」s are tracking me behind cover even when visibility isn't activated, as well as tracking who my target is tracking, have you noticed ai dancing in and out of cover when you are behind cover with visibilty off, damn cheaters I do notice that they always have their stasis beams trained on me as soon as I pop out of cover, even when there are 4 other blue mechs between me and them running around and into each other like the Keystone Cops. It creates many new choruses of cussing from my couch.
|
|
|
Post by phobos262 on Jan 12, 2021 15:21:02 GMT -5
I don’t know what’s worse, having every red focus on me and ignore the AI blues, or having my genius AI teammates block half my shots, push me out of cover, and generally be less than useless.
|
|
|
Post by punishingcossack on Jan 12, 2021 18:19:39 GMT -5
I don’t know what’s worse, having every red focus on me and ignore the AI blues, or having my genius AI teammates block half my shots, push me out of cover, and generally be less than useless. I've actually been shot while in cover before...on some of the industrial tourney maps, there are nooks and crannies that you can use as hiding spots and they have tiny little gaps between the structure. I've been sniped by AI's through those tiny little cracks that no human player would be able to exploit so easily
|
|
|
Post by phobos262 on Jan 13, 2021 1:18:53 GMT -5
I don’t know what’s worse, having every red focus on me and ignore the AI blues, or having my genius AI teammates block half my shots, push me out of cover, and generally be less than useless. I've actually been shot while in cover before...on some of the industrial tourney maps, there are nooks and crannies that you can use as hiding spots and they have tiny little gaps between the structure. I've been sniped by AI's through those tiny little cracks that no human player would be able to exploit so easily I know exactly what you mean. I usually like to hide in those spots in a zephyr and distribute EMPs when the sharpshooting reds aren’t around.
|
|
|
Post by ⓣⓡⓘⓒⓚⓨ48 on Jan 13, 2021 11:05:07 GMT -5
I'm still testing out my Zep.
I know that MRs are the preferred, but after trying them on it, I have decided that I will keep them on Killy for now. So... what are the best other options? I put my Carb 8s on there, last night, but haven't really had time to play much lately, so I haven't had enough games to grade that build.
What builds, other than MR 8, do y'all like on the Zep?
|
|
|
Post by punishingcossack on Jan 13, 2021 14:40:19 GMT -5
I'm still testing out my Zep. I know that MRs are the preferred, but after trying them on it, I have decided that I will keep them on Killy for now. So... what are the best other options? I put my Carb 8s on there, last night, but haven't really had time to play much lately, so I haven't had enough games to grade that build. What builds, other than MR 8, do y'all like on the Zep? carb 10 8 tbh is the only other top tier zephyr build i know the AI's run SB's, but that's just more of a nuisance/support build tbh, but it could be decent if you're committed to the support role
|
|