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Post by Jeb on Oct 15, 2020 8:07:10 GMT -5
Even after the second nerf, I'm still seeing way too many Ao Juns in every game, proving that they are still viable. This nerf is good IMO, especially with the inherent lag when Ao Jun is propped up against buildings and obstacles. Or it proves that most of the players aren't reading the update notes. I've come to believe that those of us here and in the subreddit (e.g. who pay attention to this stuff) are a very small subset of the overall player base. I'm glad I moved my Ao Jun out of my front line before this, though. I saw one player running one today and I'd swear it didn't stay airborne any longer than a Raven's double jump.
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Post by foxypotato on Oct 15, 2020 8:11:38 GMT -5
Man, what are they doing to the Ao Jun. Stop it already. The rest of the nerfs are great imo Ao Jun is still crazy strong even after multiple nerfs. If was one of the most insane ideas pix ever had and maybe it will finally be somewhat balanced after this nerf. No bot should have the ability to stealth fly over to a tank at great speed and insta kill it in a less than 2 seconds then go hide and do it again in 20 seconds. If it is going to have 8 to 10 seconds of stealth then it should have much less built in flame damage. If it is going to insane flame damage then thr stealth duration should be short and especially if the flamer gets a 25% buff. It can't have both. That's not balanced and it having both is why it is such a popular bot and is almost mandatory to have in your hanagr to combat those that also have them.
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Post by The VVatcher on Oct 15, 2020 8:34:13 GMT -5
Man, what are they doing to the Ao Jun. Stop it already. The rest of the nerfs are great imo Ao Jun is still crazy strong even after multiple nerfs. If was one of the most insane ideas pix ever had and maybe it will finally be somewhat balanced after this nerf. No bot should have the ability to stealth fly over to a tank at great speed and insta kill it in a less than 2 seconds then go hide and do it again in 20 seconds. If it is going to have 8 to 10 seconds of stealth then it should have much less built in flame damage. If it is going to insane flame damage then thr stealth duration should be short and especially if the flamer gets a 25% buff. It can't have both. That's not balanced and it having both is why it is such a popular bot and is almost mandatory to have in your hanagr to combat those that also have them. It’s 22 sec cooldown. Anything north of 20 in the game takes forever. And flight is pretty short. I took it in carrier in custom and it took the length of the upper deck in a straight line to the other side. Mind you this is without roadhog and speed booster. Plus this kind of nerf isn’t going to change much for you if you aren’t already using quantum radar imo
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Post by DL on Oct 15, 2020 8:55:29 GMT -5
After this nerf Clive is barely a Legendary Pilot now.
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Post by oncethedevil3 on Oct 15, 2020 9:02:01 GMT -5
I’m struggling to understand their hopeless English translation - is it wreaked at low levels, or improved? Did you intentionally misspell "wrecked" while criticizing their use of the English language? If so, I thought that was pretty funny.
If not, wreck and wreak mean two different things. Lighten up, Francis.
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Post by 乃ㄥ卂乙 on Oct 15, 2020 9:22:33 GMT -5
Ao Jun is still crazy strong even after multiple nerfs. If was one of the most insane ideas pix ever had and maybe it will finally be somewhat balanced after this nerf. No bot should have the ability to stealth fly over to a tank at great speed and insta kill it in a less than 2 seconds then go hide and do it again in 20 seconds. If it is going to have 8 to 10 seconds of stealth then it should have much less built in flame damage. If it is going to insane flame damage then thr stealth duration should be short and especially if the flamer gets a 25% buff. It can't have both. That's not balanced and it having both is why it is such a popular bot and is almost mandatory to have in your hanagr to combat those that also have them. It’s 22 sec cooldown. Anything north of 20 in the game takes forever. And flight is pretty short. I took it in carrier in custom and it took the length of the upper deck in a straight line to the other side. Mind you this is without roadhog and speed booster. Plus this kind of nerf isn’t going to change much for you if you aren’t already using quantum radar imo I already killed one when it was trying to take off, so it changes much: me dead --> he dead
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Post by Joopiter on Oct 15, 2020 9:31:43 GMT -5
The Titan Def pts change makes no sense. They're pulling defense from lower leveled titans that need help against higher level titans.
I suggest sending a support message to pixonic. They will be more susceptible to feedback now with numbers in a decline.
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Post by spartan44 on Oct 15, 2020 10:16:03 GMT -5
They could stop the decline and bring the game back to greatness with more long term profitability with 5 hours of work. Namely, bringing back hanger power matchmaking. Boom! 90% of the game problems solved. Players would start pouring back into the game....wallets re-opening. Fun would return. The game would be saved.
Oh, and get rid of drones.
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Post by Poopface on Oct 15, 2020 10:28:00 GMT -5
Did you intentionally misspell "wrecked" while criticizing their use of the English language? If so, I thought that was pretty funny.
If not, wreck and wreak mean two different things. Lighten up, Francis. I'm wearing my helium-filled pantaloons. I don't think I could get any lighter, bub.
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Happy Fun Ball
Destrier
Posts: 112
Karma: 227
Pilot name: Happy Fun Ball
Platform: iOS
League: Champion
Server Region: North America
MA Division: 1
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Post by Happy Fun Ball on Oct 15, 2020 10:28:05 GMT -5
The Titan Def pts change makes no sense. They're pulling defense from lower leveled titans that need help against higher level titans. I suggest sending a support message to pixonic. They will be more susceptible to feedback now with numbers in a decline. Not sure that this works no matter what. Get what you say but this will also let high level normal bots take on low level Titans easier which is a good thing in my mind. Titans should never have been released.
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Post by linearblade on Oct 15, 2020 11:11:56 GMT -5
The Titan Def pts change makes no sense. They're pulling defense from lower leveled titans that need help against higher level titans. I suggest sending a support message to pixonic. They will be more susceptible to feedback now with numbers in a decline. Not sure that this works no matter what. Get what you say but this will also let high level normal bots take on low level Titans easier which is a good thing in my mind. Titans should never have been released. I think titans are a great idea implemented in typical pixonic fashion; ie badly
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Post by linearblade on Oct 15, 2020 11:13:24 GMT -5
These nerfs are good. Didnât go far enough with the 「high sensory zone」z.
If we continue seeing massive numbers of them itâs pretty clear it wasnât enough. Ao jun are still monstrously overpowered even wifh this nerf.
Iâd bet it will make zero effect in their numbers. They take off and Land pretty fast
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Post by no pain 80 on Oct 15, 2020 11:14:43 GMT -5
Titan problem can be mitigated by increasing the threshold to deploy them. Titans showing at around 8 min mark (2 min into game) and lasting the rest of game are taking all the fun away.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 15, 2020 11:23:59 GMT -5
Titan problem can be mitigated by increasing the threshold to deploy them. Titans showing at around 8 min mark (2 min into game) and lasting the rest of game are taking all the fun away. Should have always been on a timer... not a meter that fills up... IMO. Or, provide a game mode that allows them with no restrictions... but what they have now just isn't good with the disparity in power that MM likes to dish out.
IMO, YMMV
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Post by foxypotato on Oct 15, 2020 11:27:53 GMT -5
Ao Jun is still crazy strong even after multiple nerfs. If was one of the most insane ideas pix ever had and maybe it will finally be somewhat balanced after this nerf. No bot should have the ability to stealth fly over to a tank at great speed and insta kill it in a less than 2 seconds then go hide and do it again in 20 seconds. If it is going to have 8 to 10 seconds of stealth then it should have much less built in flame damage. If it is going to insane flame damage then thr stealth duration should be short and especially if the flamer gets a 25% buff. It can't have both. That's not balanced and it having both is why it is such a popular bot and is almost mandatory to have in your hanagr to combat those that also have them. It’s 22 sec cooldown. Anything north of 20 in the game takes forever. And flight is pretty short. I took it in carrier in custom and it took the length of the upper deck in a straight line to the other side. Mind you this is without roadhog and speed booster. Plus this kind of nerf isn’t going to change much for you if you aren’t already using quantum radar imo None of that sounds sensible or balanced. Still way more powerful than all other stealth bots by massive amounts. Even ignoring stealth completely it is one of the most powerful heavy bots in the game just as a dual heavy weapon flying bot with a built in super Ember.
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Post by #1 worst pilot on Oct 15, 2020 11:40:08 GMT -5
Man, what are they doing to the Ao Jun. Stop it already. The rest of the nerfs are great imo Went from.. To..
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Post by Garbage game on Oct 15, 2020 11:43:07 GMT -5
Buffs to Nodens?
「whiskey tango foxtrot」? It can hit 100% mitigation and they were hard enough to kill before.
Everyone ready for Nodens unkillable circlejerk coming to whale clans near you soon?
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Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 15, 2020 11:43:09 GMT -5
Man, what are they doing to the Ao Jun. Stop it already. The rest of the nerfs are great imo Went from.. To.. Did you draw that duck?!?! That's a mean looking quacker right there...
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Post by RightOn on Oct 15, 2020 12:13:09 GMT -5
Let me reword that for you:
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Post by RightOn on Oct 15, 2020 12:17:54 GMT -5
the arthur defense points nerf is a ãwee-weeã move imo the whole move was a 「wee-wee」 move I was gaming that 「dookie」 and Pix knew about it. Ming had 100 defense points at hull 18. Now it has 57.
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Post by RightOn on Oct 15, 2020 12:19:59 GMT -5
I’m struggling to understand their hopeless English translation - is it wreaked at low levels, or improved? Their graph and commentary don’t match. Their explanation is just typical Russian propaganda. The new reality is that low level Arthur's lose a lot of defense points. Max pts is the same, it's just that the new curve is more exponential, whereas the previous one goes up quickly and then plateaus. If you put on your pixo greedy shoes, it makes sense. Hawk is the new meta, so arthur is the best titan, so nerf low level Arthur to force ppl to invest Pt into levelling them. The dead giveaway is that only the Arthur got nerfed like this, the defense point progression for all the other titans remains the same. All Titans were effected Kid has 27 instead of 49 at hull 8
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Post by punishingcossack on Oct 15, 2020 12:24:47 GMT -5
yea so lower level Titans as a whole were nerfed, I stand corrected. Why? It makes the Hawk more OP of course, and it forces ppl to spend Platinum
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Post by RightOn on Oct 15, 2020 12:25:37 GMT -5
Even after the second nerf, I'm still seeing way too many Ao Juns in every game, proving that they are still viable. This nerf is good IMO, especially with the inherent lag when Ao Jun is propped up against buildings and obstacles. All other nerfs are welcomed in my book. Finally a move on Clive Blitz. This will make it far more challenging for players to trigger their deft survivor as well. As mentioned earlier, 60 ish % would have been a bit more reasonable. Ao Jun was still pretty OP before this nerf. This one makes it almost balanced. Surprising they went so drastic on Clive. The 90 to 80 was not enough, the 80 to 50 is too much. Clive had it coming. It was an OP leech with more speed, suppression and nearly the same firepower. Rimes are like 80% of Cryo. With 50% DR and 50% suppression, you'd have to be an idiot to have problems.
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Post by punishingcossack on Oct 15, 2020 12:26:31 GMT -5
It’s 22 sec cooldown. Anything north of 20 in the game takes forever. And flight is pretty short. I took it in carrier in custom and it took the length of the upper deck in a straight line to the other side. Mind you this is without roadhog and speed booster. Plus this kind of nerf isn’t going to change much for you if you aren’t already using quantum radar imo None of that sounds sensible or balanced. Still way more powerful than all other stealth bots by massive amounts. Even ignoring stealth completely it is one of the most powerful heavy bots in the game just as a dual heavy weapon flying bot with a built in super Ember. I get the feeling that the Ao Jun flame breath not firing was intentionally done to nerf it. I bet you it'll never be fixed.
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Post by RightOn on Oct 15, 2020 12:26:34 GMT -5
yea so lower level Titans as a whole were nerfed, I stand corrected. Why? It makes the Hawk more OP of course, and it forces ppl to spend Platinum Well yes, to sell more PT, exactly. I mean I specifically leveled my Titans only to a certain point to take advantage of that. I am not a Pix customer, I am not stupid. Hawk isn't even the problem, the problem is the leech mechanic that inspired it. If I can't shoot my enemy, what is the point of being armed? A bot like Stalker could shoot you stealth on... but it had 2L and less than 100k HP. Now bots don't even go that route, they want you to shoot them, just to power them up? The 「fluffernutter」. Oh, and let's give it 2H and 2L, so it has more firepower than 90% of the opposition.
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Post by Rollo Tomasi on Oct 15, 2020 12:38:37 GMT -5
None of that sounds sensible or balanced. Still way more powerful than all other stealth bots by massive amounts. Even ignoring stealth completely it is one of the most powerful heavy bots in the game just as a dual heavy weapon flying bot with a built in super Ember. I get the feeling that the Ao Jun flame breath not firing was intentionally done to nerf it. I bet you it'll never be fixed. It fires, they just took away the auto-target easy mode. Now you have to lead your target, which is clumsy and near impossible with fast moving bots. Also makes it incompatible with pretty much anything except Ember, Glacier and Calamity. Imo, this was the biggest nerf out of all the previous efforts.
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Post by linearblade on Oct 15, 2020 13:32:48 GMT -5
I get the feeling that the Ao Jun flame breath not firing was intentionally done to nerf it. I bet you it'll never be fixed. It fires, they just took away the auto-target easy mode. Now you have to lead your target, which is clumsy and near impossible with fast moving bots. Also makes it incompatible with pretty much anything except Ember, Glacier and Calamity. Imo, this was the biggest nerf out of all the previous efforts. This nerf is a joke non nerf. You need a projectile fast enough to hit it on the up and down. So basically it only works for fire already incoming. It has absolutely no effect outside of 100 meter range . Mark my words, they will be forced fo nerf it again , because there is nothing without 60+ kph or magical faerie mode that can survive it, stealth or not. They could take away its stealth completely and youâd still see them in massive numbers. And I bet thatâs exactly what will happen Becsuse eventually they will enable free look in this 「slow」 game
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Post by Blurred Vision on Oct 15, 2020 15:02:23 GMT -5
With all this, I don't feel bad about spending $10
on Call of Duty Mobile.
Pixo has seen it's last penny from me.
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Post by Method Games[YT] on Oct 15, 2020 15:56:55 GMT -5
It fires, they just took away the auto-target easy mode. Now you have to lead your target, which is clumsy and near impossible with fast moving bots. Also makes it incompatible with pretty much anything except Ember, Glacier and Calamity. Imo, this was the biggest nerf out of all the previous efforts. This nerf is a joke non nerf. You need a projectile fast enough to hit it on the up and down. So basically it only works for fire already incoming. It has absolutely no effect outside of 100 meter range . Yeah can forget about hitting it with rockets or machine guns but at least my low level Arthur can spray and pray and force them to rethink their plan of attack. Laser weapons should be able to track them reasonably I thought?
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Post by Replicant on Oct 15, 2020 16:45:00 GMT -5
Their explanation is just typical Russian propaganda. The new reality is that low level Arthur's lose a lot of defense points. Max pts is the same, it's just that the new curve is more exponential, whereas the previous one goes up quickly and then plateaus. The word you want here is "logarithmic"
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