|
Post by punishingcossack on Oct 15, 2020 16:47:43 GMT -5
Their explanation is just typical Russian propaganda. The new reality is that low level Arthur's lose a lot of defense points. Max pts is the same, it's just that the new curve is more exponential, whereas the previous one goes up quickly and then plateaus. The word you want here is "logarithmic" haha yea I was typing just before going to bed and the word did not come to me
|
|
|
Post by kamikazejohnson on Oct 15, 2020 16:48:38 GMT -5
Hawk is essentially a jacked-up Ao Jun. So if Ao Jun needs to lose its ability on ascent/descent, why doesn't Hawk?
Hawk should AT MOST match Ao Jun's duration and cool down if it is to be considered even remotely "balanced"
|
|
|
Post by Rollo Tomasi on Oct 15, 2020 16:58:26 GMT -5
Hawk is essentially a jacked-up Ao Jun. So if Ao Jun needs to lose its ability on ascent/descent, why doesn't Hawk? Hawk should AT MOST match Ao Jun's duration and cool down if it is to be considered even remotely "balanced" That might reduce sales. We can’t have that now, can we?
|
|
Happy Fun Ball
Destrier
Posts: 112
Karma: 227
Pilot name: Happy Fun Ball
Platform: iOS
League: Champion
Server Region: North America
MA Division: 1
|
Post by Happy Fun Ball on Oct 15, 2020 16:59:06 GMT -5
I'm wearing my helium-filled pantaloons. I don't think I could get any lighter, bub. Try hydrogen. Molecular weight of 2 vs. 4. We shall call you the Hindenpoop. You are all gassy.
|
|
|
Post by Rollo Tomasi on Oct 15, 2020 17:00:36 GMT -5
Did you intentionally misspell "wrecked" while criticizing their use of the English language? If so, I thought that was pretty funny.
If not, wreck and wreak mean two different things. Lighten up, Francis. Great film
|
|
|
Post by T34 on Oct 15, 2020 17:03:01 GMT -5
Nothing to do with balance. its just another round of nerfings and buffs to drive revenue. They create the problem so that people adopt and then they nerf and buff for people to transition so people spend more. Next month.....ah flamers are too strong. 20% nerf.
|
|
|
Post by Rollo Tomasi on Oct 15, 2020 17:04:05 GMT -5
Their explanation is just typical Russian propaganda. The new reality is that low level Arthur's lose a lot of defense points. Max pts is the same, it's just that the new curve is more exponential, whereas the previous one goes up quickly and then plateaus. The word you want here is "logarithmic" Is that what that word means? I thought it had something to do with crapping to music.
|
|
|
Post by Poopface on Oct 15, 2020 17:08:38 GMT -5
I'm wearing my helium-filled pantaloons. I don't think I could get any lighter, bub. Try hydrogen. Molecular weight of 2 vs. 4. We shall call you the Hindenpoop. You are all gassy. I’d rather not explode if I lit a fart, though.
|
|
|
Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 15, 2020 17:16:00 GMT -5
Try hydrogen. Molecular weight of 2 vs. 4. We shall call you the Hindenpoop. You are all gassy. I’d rather not explode if I lit a fart, though. Why? Not feeling very Arthur-like? If I've learned anything here at War Robots, it's that deathfarts are great for Self Defense.
|
|
|
Post by mhphakeem on Oct 15, 2020 17:28:32 GMT -5
More nerfs, some warranted, some not, but all aimed at trying to make you spend more money! They haven’t learned a damn thing. Oh, and yet more evidence that DRONES SUCK! Now you get tier 3 instead of tier 2 chips in the event, even though they STILL SUCK! Ahoy my friend! Pixonic keeps trying to balance things, while at the same time leaving a little breathing room at the top so they can introduce new content & entice the whales. like you, I wish they would just leave everything the same. * muses* i miss the days when specter/shocktrain was dominant and most matches ended with both teams hiding and doing nothing. Why did Pix have to “fix” that? Those were the days! - MHPhakeem
|
|
|
Post by mhphakeem on Oct 15, 2020 17:31:49 GMT -5
Hawk is essentially a jacked-up Ao Jun. So if Ao Jun needs to lose its ability on ascent/descent, why doesn't Hawk? Hawk should AT MOST match Ao Jun's duration and cool down if it is to be considered even remotely "balanced" Hi ho my friend! the Hawk is new. it’ll be nerfed in a few months (and then there will be new round of moaning about how UNJUST it is to nerf the Hawk). - MHPhakeem
|
|
|
Post by #1 worst pilot on Oct 15, 2020 19:18:16 GMT -5
Went from.. To.. Did you draw that duck?!?! That's a mean looking quacker right there... I wish I had time at work to sketch that out. Google for the assist.
|
|
|
Post by #1 worst pilot on Oct 15, 2020 19:20:48 GMT -5
Ao Jun was still pretty OP before this nerf. This one makes it almost balanced. Surprising they went so drastic on Clive. The 90 to 80 was not enough, the 80 to 50 is too much. Clive had it coming. It was an OP leech with more speed, suppression and nearly the same firepower. Rimes are like 80% of Cryo. With 50% DR and 50% suppression, you'd have to be an idiot to have problems. As a blitz user...Clive was a 「illegitimate child」. But ....it did help me fly under the radar because I didn't have him, so I was granted more wiggle room until I used the ability.
|
|
|
Post by Sebenza 21 on Oct 15, 2020 20:54:00 GMT -5
Meh.
It's about time they nerfed that plasma ming. Of course it'll only be replaced by some other game breaking bull「dookie」. Has anything really changed?
|
|
|
Post by linearblade on Oct 15, 2020 23:04:49 GMT -5
This nerf is a joke non nerf. You need a projectile fast enough to hit it on the up and down. So basically it only works for fire already incoming. It has absolutely no effect outside of 100 meter range . Yeah can forget about hitting it with rockets or machine guns but at least my low level Arthur can spray and pray and force them to rethink their plan of attack. Laser weapons should be able to track them reasonably I thought? Nope. They miss
|
|
|
Post by Garbage game on Oct 16, 2020 0:27:53 GMT -5
Page is down. Maybe someone DDoS'd it lmao
|
|
|
Post by kamikazejohnson on Oct 16, 2020 0:37:31 GMT -5
It fires, they just took away the auto-target easy mode. Now you have to lead your target, which is clumsy and near impossible with fast moving bots. Also makes it incompatible with pretty much anything except Ember, Glacier and Calamity. Imo, this was the biggest nerf out of all the previous efforts. This nerf is a joke non nerf. You need a projectile fast enough to hit it on the up and down. So basically it only works for fire already incoming. It has absolutely no effect outside of 100 meter range . Mark my words, they will be forced fo nerf it again , because there is nothing without 60+ kph or magical faerie mode that can survive it, stealth or not. They could take away its stealth completely and youâd still see them in massive numbers. And I bet thatâs exactly what will happen Becsuse eventually they will enable free look in this 「slow」 game It makes a slight difference on ascent as Splash weapons incoming when ability is activated can still detonate at the right range and do some damage. On descent it's even more of a difference as you get to select it as a target before it hits the ground, allowing you to shoot at it much faster when it lands. That's not even considering Lock-On weapons.
|
|
|
Post by linearblade on Oct 16, 2020 5:13:16 GMT -5
This nerf is a joke non nerf. You need a projectile fast enough to hit it on the up and down. So basically it only works for fire already incoming. It has absolutely no effect outside of 100 meter range . Mark my words, they will be forced fo nerf it again , because there is nothing without 60+ kph or magical faerie mode that can survive it, stealth or not. They could take away its stealth completely and youâd still see them in massive numbers. And I bet thatâs exactly what will happen Becsuse eventually they will enable free look in this 「slow」 game It makes a slight difference on ascent as Splash weapons incoming when ability is activated can still detonate at the right range and do some damage. On descent it's even more of a difference as you get to select it as a target before it hits the ground, allowing you to shoot at it much faster when it lands. That's not even considering Lock-On weapons. Yes. It’s a minor nerf for ajready inbound projectiles, and that’s it. This has little effect beyond Arthur’s firing their tsar cannon or using tasers. Admittedly it’s string for taser weapons but not much else.
|
|
|
Post by foxypotato on Oct 16, 2020 8:23:25 GMT -5
Hawk is essentially a jacked-up Ao Jun. So if Ao Jun needs to lose its ability on ascent/descent, why doesn't Hawk? Hawk should AT MOST match Ao Jun's duration and cool down if it is to be considered even remotely "balanced" Doesn't it though? Ao Jun don't go out of stealth until they hit the ground. Actually the Ao Jun should borrow the stowing of the weapons from the Hawk. If it had that then it wouldn't need all these nerfs to the ability duration and flame damage. Brawl with two heavies or be a flying flame thrower in stealth. Instead of both at the same time then cowering behind a wall until you can fight with the super ability again the bot would be forced to fight and play the game outside of ability activaton. That would be nice. Maybe buff the DR mitigation of the flamer then to make it a tank buster for DR based tanks.
|
|
|
Post by kamikazejohnson on Oct 16, 2020 10:05:06 GMT -5
Hawk is essentially a jacked-up Ao Jun. So if Ao Jun needs to lose its ability on ascent/descent, why doesn't Hawk? Hawk should AT MOST match Ao Jun's duration and cool down if it is to be considered even remotely "balanced" Doesn't it though? Ao Jun don't go out of stealth until they hit the ground. Actually the Ao Jun should borrow the stowing of the weapons from the Hawk. If it had that then it wouldn't need all these nerfs to the ability duration and flame damage. Brawl with two heavies or be a flying flame thrower in stealth. Instead of both at the same time then cowering behind a wall until you can fight with the super ability again the bot would be forced to fight and play the game outside of ability activaton. That would be nice. Maybe buff the DR mitigation of the flamer then to make it a tank buster for DR based tanks. Maybe when it was first released...Ao Jun certainly doesn't need the nerf now. It's been weakened considerably, and most players know how to counter them. Now they're just nerfing it to make Hawk stand out as the ultimate in Air Power (even though that title rightfully belongs to Hover...)
|
|
|
Post by foxypotato on Oct 16, 2020 11:17:29 GMT -5
Doesn't it though? Ao Jun don't go out of stealth until they hit the ground. Actually the Ao Jun should borrow the stowing of the weapons from the Hawk. If it had that then it wouldn't need all these nerfs to the ability duration and flame damage. Brawl with two heavies or be a flying flame thrower in stealth. Instead of both at the same time then cowering behind a wall until you can fight with the super ability again the bot would be forced to fight and play the game outside of ability activaton. That would be nice. Maybe buff the DR mitigation of the flamer then to make it a tank buster for DR based tanks. Maybe when it was first released...Ao Jun certainly doesn't need the nerf now. It's been weakened considerably, and most players know how to counter them. Now they're just nerfing it to make Hawk stand out as the ultimate in Air Power (even though that title rightfully belongs to Hover...) Most people know how to deal with Hawk. That does not mean it is not over powered.
|
|
|
Post by RightOn on Oct 16, 2020 14:11:23 GMT -5
Maybe when it was first released...Ao Jun certainly doesn't need the nerf now. It's been weakened considerably, and most players know how to counter them. Now they're just nerfing it to make Hawk stand out as the ultimate in Air Power (even though that title rightfully belongs to Hover...) Most people know how to deal with Hawk. That does not mean it is not over powered. what, wait for it to hide? lol I still don't get it man. Why would I even want to pilot a bot that's essentially invincible, hides, repeats. It is by far the dumbest concept, just made so bulletproof at this point I don't even care. I put the player on ignore and shoot the other 5 reds. I just don't care. And I want him to know that - that I'm not even trying, because he'll get it eventually.
|
|
|
Post by NexusBlade on Oct 16, 2020 14:59:39 GMT -5
My view on the changes. Ao Jun reduced stealth. Even with the reduced flight time from the last balance patch AJs were still very strong. Good. Flamers buffed: More correctly accidental nerf has been fixed. Good. Ao Ming - health + healing. Good. AMs aren’t meant to be tanks. Good Nodens buff. Don’t think it makes a big difference. Push Kid buff. See Nodens. Push. Change in Titan DR. (NB all Titans, not just Arthur which was used as an example). Gives regular bots more of a chance against lower leveled Titans. Encourages players to keep leveling up their defenses rather than just pump 8 levels into getting 100 defense points then spending Pt on other things. Makes High level Titans relatively more dangerous as they become much harder to kill than low level titans. Unsure. Need to see how it plays out. Overall optimistic, but doubts remain. Cuirassier/Gendarm nerf. About time. Maxed French Mings are too dangerous, also led to static gameplay and builds. Good. Cyclone Buff. Didn’t see any problems with it, but I didn’t run one myself. Can’t see it being a game changer though. Push. Hawk Rogers nerf. Original version was way too strong. Good. Clive Vicious nerf: 50% damage reduction in exchange for an aegis shield. I’d rather have the Aegis shield considering AS protects you against lock down and suppression. A reduction to 66% would be acceptable, but 50% is too much. Bad. Hard disagree on the clive nerf, if anything they could've gone further but I think 50% is ok, honestly the rest of the patch notes are irrelevant to me as clive steals the show here, ABOUT DAMN TIME that pos got axed, you can have deft or high resistance, not both. Still better than regular blitz in many ways, and you get T4 skills, Also lets be real here... Small hitbox, spastic and fast bot, good firepower and built in shotgun, the blitz would be usable with zero dr, 50% is perfectly viable.
|
|
|
Post by vonpaulus on Oct 16, 2020 15:36:55 GMT -5
My view on the changes. Ao Jun reduced stealth. Even with the reduced flight time from the last balance patch AJs were still very strong. Good. Flamers buffed: More correctly accidental nerf has been fixed. Good. Ao Ming - health + healing. Good. AMs aren’t meant to be tanks. Good Nodens buff. Don’t think it makes a big difference. Push Kid buff. See Nodens. Push. Change in Titan DR. (NB all Titans, not just Arthur which was used as an example). Gives regular bots more of a chance against lower leveled Titans. Encourages players to keep leveling up their defenses rather than just pump 8 levels into getting 100 defense points then spending Pt on other things. Makes High level Titans relatively more dangerous as they become much harder to kill than low level titans. Unsure. Need to see how it plays out. Overall optimistic, but doubts remain. Cuirassier/Gendarm nerf. About time. Maxed French Mings are too dangerous, also led to static gameplay and builds. Good. Cyclone Buff. Didn’t see any problems with it, but I didn’t run one myself. Can’t see it being a game changer though. Push. Hawk Rogers nerf. Original version was way too strong. Good. Clive Vicious nerf: 50% damage reduction in exchange for an aegis shield. I’d rather have the Aegis shield considering AS protects you against lock down and suppression. A reduction to 66% would be acceptable, but 50% is too much. Bad. Hard disagree on the clive nerf, if anything they could've gone further but I think 50% is ok, honestly the rest of the patch notes are irrelevant to me as clive steals the show here, ABOUT DAMN TIME that pos got axed, you can have deft or high resistance, not both. Still better than regular blitz in many ways, and you get T4 skills, Also lets be real here... Small hitbox, spastic and fast bot, good firepower and built in shotgun, the blitz would be usable with zero dr, 50% is perfectly viable. The difference is that Clive isn’t getting the DR for free. Yang Lee gets Quantum Radar for free. The Blitz is a strong bot without Clive, which I think most people would agree on. I ran a Blitz for a long time before Clive appeared on the scene, so I do know from experience the difference between a Clive Bkitz and a non Clive Blitz. Clive loses an Aegis Shield to get his DR. I’d happily give up 50% DR in order to get the Segis shield back. Clive’s biggest weakness is his vulnerability to Lockdown after he activates his ability, and with the Aegis Shield you avoid that problem until the entire shield is gone. if Clive was getting DR for free I’d agree with you. But he isn’t so you need to compare DR -v- Aegis Shield, not treat it as getting free DR.
|
|
|
Post by kamikazejohnson on Oct 16, 2020 15:37:23 GMT -5
My view on the changes. Ao Jun reduced stealth. Even with the reduced flight time from the last balance patch AJs were still very strong. Good. Flamers buffed: More correctly accidental nerf has been fixed. Good. Ao Ming - health + healing. Good. AMs aren’t meant to be tanks. Good Nodens buff. Don’t think it makes a big difference. Push Kid buff. See Nodens. Push. Change in Titan DR. (NB all Titans, not just Arthur which was used as an example). Gives regular bots more of a chance against lower leveled Titans. Encourages players to keep leveling up their defenses rather than just pump 8 levels into getting 100 defense points then spending Pt on other things. Makes High level Titans relatively more dangerous as they become much harder to kill than low level titans. Unsure. Need to see how it plays out. Overall optimistic, but doubts remain. Cuirassier/Gendarm nerf. About time. Maxed French Mings are too dangerous, also led to static gameplay and builds. Good. Cyclone Buff. Didn’t see any problems with it, but I didn’t run one myself. Can’t see it being a game changer though. Push. Hawk Rogers nerf. Original version was way too strong. Good. Clive Vicious nerf: 50% damage reduction in exchange for an aegis shield. I’d rather have the Aegis shield considering AS protects you against lock down and suppression. A reduction to 66% would be acceptable, but 50% is too much. Bad. Hard disagree on the clive nerf, if anything they could've gone further but I think 50% is ok, honestly the rest of the patch notes are irrelevant to me as clive steals the show here, ABOUT DAMN TIME that pos got axed, you can have deft or high resistance, not both. Still better than regular blitz in many ways, and you get T4 skills, Also lets be real here... Small hitbox, spastic and fast bot, good firepower and built in shotgun, the blitz would be usable with zero dr, 50% is perfectly viable. Blitz still has higher DR than Phantom when active. Just because it's not invincible doesn't mean it's useless.
|
|
|
Post by Munki on Oct 16, 2020 15:42:10 GMT -5
Hawk is essentially a jacked-up Ao Jun. So if Ao Jun needs to lose its ability on ascent/descent, why doesn't Hawk? Hawk should AT MOST match Ao Jun's duration and cool down if it is to be considered even remotely "balanced" Because it is never about balance. What these changes are about is removing the effectiveness of equipment once most have that equipment leveled up. Pix must look at the overall deployment of each bot and weapon and their average level. They can then tell how much money they can still make on them. Once it gets to a certain point, they kill the effectiveness of the bot or weapon. In this case, the Hawk is the Ao Jun replacement. Once the Hawk is in enough hangers and is leveled up for those players, Pix will only then realize that the Hawk needs to be nerfed (like cutting its flight time in half, reducing its flight speed by a third, and removing the shield effect when ascending and decending.
|
|
|
Post by RightOn on Oct 16, 2020 15:44:39 GMT -5
Hard disagree on the clive nerf, if anything they could've gone further but I think 50% is ok, honestly the rest of the patch notes are irrelevant to me as clive steals the show here, ABOUT DAMN TIME that pos got axed, you can have deft or high resistance, not both. Still better than regular blitz in many ways, and you get T4 skills, Also lets be real here... Small hitbox, spastic and fast bot, good firepower and built in shotgun, the blitz would be usable with zero dr, 50% is perfectly viable. Blitz still has higher DR than Phantom when active. Just because it's not invincible doesn't mean it's useless. and the suppression compounds that, I mean, you probably wouldn't even notice a difference if you were always careful to 1v1
|
|
|
Post by kamikazejohnson on Oct 16, 2020 15:44:46 GMT -5
Hawk is essentially a jacked-up Ao Jun. So if Ao Jun needs to lose its ability on ascent/descent, why doesn't Hawk? Hawk should AT MOST match Ao Jun's duration and cool down if it is to be considered even remotely "balanced" Because it is never about balance. What these changes are about is removing the effectiveness of equipment once most have that equipment leveled up. Pix must look at the overall deployment of each bot and weapon and their average level. They can then tell how much money they can still make on them. Once it gets to a certain point, they kill the effectiveness of the bot or weapon. In this case, the Hawk is the Ao Jun replacement. Once the Hawk is in enough hangers and is leveled up for those players, Pix will only then realize that the Hawk needs to be nerfed (like cutting its flight time in half, reducing its flight speed by a third, and removing the shield effect when ascending and decending. 100% agree. I was simply pointing out the absurdity of Pix's decision to continue nerfing Ao Jun with Hawk on the loose. IMHO, Hawk's Beam weapon should be useable ONLY against Titans...force it to fight regular Bots on the ground and vulnerable.
|
|
|
Post by Taboga73 on Oct 16, 2020 22:24:40 GMT -5
The Hawk is way out of control. More leveled up Hawks are in the wild and any attempt to take them down is met with another waiting to fry you. Just faced a Clan that had 9 Hawks and they led with 3 of them and vaporized everyone in sight. They barely used the attached weapons and mainly relied on the beam. Hawk should not be able to use its special ability on non Titans nor should it be able to be used until a Titan appears.
|
|
|
Post by Rollo Tomasi on Oct 16, 2020 22:31:33 GMT -5
The Hawk is way out of control. More leveled up Hawks are in the wild and any attempt to take them down is met with another waiting to fry you. Just faced a Clan that had 9 Hawks and they led with 3 of them and vaporized everyone in sight. They barely used the attached weapons and mainly relied on the beam. Hawk should not be able to use its special ability on non Titans nor should it be able to be used until a Titan appears. An as soon as I get one (half way there w free chests), I’m running it. If you can’t be part of the solution, become part of the problem. And since there is no solution to the Pix madness, let’s all just throw as much gas on this dumpster fire that we can.
|
|