Happy Fun Ball
Destrier
Posts: 112
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Pilot name: Happy Fun Ball
Platform: iOS
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Post by Happy Fun Ball on Sept 16, 2020 8:29:47 GMT -5
Since I don't upgrade pilots anymore after Pix changed the cost structure for doing so, I've been building my stash of Au. I decided to spend some of my stash trying the chip Powerball. I essentially won the Powerball and got hold of a tier 4 suppressor chip, a tier 3 lockdown chip, and a tier 3 freeze chip for around 12.5k gold. I will not be playing the game (Powerball) anymore and I'd advise anyone contemplating trying to do what I did to be very careful as you could easily spend >25k Au and still not get what I did. WIth that said, I thought I'd create a thread talking about how the power of these chips varies by tier. Here are the stats on each of the chips: As you can see, the tier 4 chip has a 2.0% cumulative effect per shot, the tier 3 chips each have a 1.3% effect, and a tier 2 chip has a 0.7% effect. So based upon this, the relative speed at which a chip does its thing should be 2.85 : 1.85 : 1.00 for tiers 4, 3, and 2. In other words a tier 4 suppression chip should suppress a target about 2.85 times as fast as a tier 2 chip. To try this out, I tested each of the above chips in customs matches against my son's account. I would drop a Ravana on his account, and then I would drop either a Blitz or a Leech in mine equipped with one or more Scourges or Sparks, and I'd shoot th Ravana at different distances and timed how long it took for an effect to happen from one of the chips. I chose the Scourge/Spark combo because even though we don't see "particles" when we shoot, Pix must count damage that way, and all the particles should hit regardless of distance. Here is the raw data from the experiment: You'll note that I ran different level weapons in the test. I confirmed that weapon level is irrelevant by shooting different level Scourges at the Ravana and seeing no difference in the time required to suppress the target: So looking back at the data, a few things stand out: a) For the taser family (including Calamity which I didn't show), the time for lockdown, suppression, and freezing has nothing to do with distance; a target can be 595 m away or 50 m away and it will still take the chip the same time to do its thing. b) Based upon the tier 3 freeze and lockdown chips, it appears the time to achieve the desired effect is the same irrespective of what that effect is; it took the same time to lockdown the Ravana as it did to freeze it. c) For a given chip, the Spark, Scourge, and Calamity (data not shown for latter) all take the same amount of time to achieve the effect d) The level of a weapon doesn't matter in the time it takes to achieve the effect, only the tier of the chip matters (exception to this would be using freeze missiles in combination with a freeze chip where the level of the missiles does affect time until target is frozen) e) The power ratio really is about 2.62 : 1.72 : 1.00 between tiers 4, 3, and 2. Some of the discrepancy is probably due to the chip descriptions only showing one decimal place. This means a tier 4 chip will freeze/suppress/lockdown a bot 2.62 times faster than a tier 2 chip while a tier 3 chip will do the same 1.72 times as fast as a tier 2 chip. f) A result of e) above is that stacking two tier 2 chips on a drone will not be as effective as a single tier 4 chip but the stacked chips will be better than a tier 3 chip. However, two tier 2 chips are vastly cheaper than making a tier 4 chip. I'll have separate posts covering how other weapons perform with the chips.
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Happy Fun Ball
Destrier
Posts: 112
Karma: 227
Pilot name: Happy Fun Ball
Platform: iOS
League: Champion
Server Region: North America
MA Division: 1
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Post by Happy Fun Ball on Sept 16, 2020 8:30:16 GMT -5
In this post I show the results of how long it takes for a chip to do its thing vs. distance for several light weapons. It doesn't include all weapons, only those that I thought would generate enough "particles" to trigger the effect. As an example, I didn't think a Rime would shoot fast enough to suppress anything so I didn't test it... might have missed some weapons so let me know below if you see something I didn't. There are also some caveats with these graphs. a) If you have maxed weapons, you may kill off your target before the effect is activated. b) Sharpshooter and rapid fire skills were NOT used for the machine guns; those skills would put more particles on the target so the effect would trigger sooner. c) The hit boxes of bots differ so something like a titan would see an effect sooner than my target Ravana would whereas a Phantom would probably take longer. d) My target was stationary so a real target isn't going to get hit as quickly. e) For some of the times listed, it takes longer to achieve the effect than it does to empty out the clip. In those cases I used multiples of the weapon to get the effect before the clips ran out f) Included in the listed times are the flight times of the projectiles; I didn't try and start timing when the first shot hit the target but rather started the time when I first fired.
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Happy Fun Ball
Destrier
Posts: 112
Karma: 227
Pilot name: Happy Fun Ball
Platform: iOS
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Server Region: North America
MA Division: 1
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Post by Happy Fun Ball on Sept 16, 2020 8:31:04 GMT -5
This is the same thing for medium weapons.
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Happy Fun Ball
Destrier
Posts: 112
Karma: 227
Pilot name: Happy Fun Ball
Platform: iOS
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Post by Happy Fun Ball on Sept 16, 2020 8:31:17 GMT -5
Same thing for heavies
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Happy Fun Ball
Destrier
Posts: 112
Karma: 227
Pilot name: Happy Fun Ball
Platform: iOS
League: Champion
Server Region: North America
MA Division: 1
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Post by Happy Fun Ball on Sept 16, 2020 8:31:28 GMT -5
Reserved for weapons calculator
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Post by Oliver Kloesov on Sept 16, 2020 8:35:36 GMT -5
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Post by hi5 on Sept 16, 2020 8:53:22 GMT -5
Fantastic data and analysis as always, much appreciated. One of my biggest gripes with War Robots is the absolute lack of detail like this that they provide for releases and functionality.
I do not intend to go down the drone rabbit hole and if/once we see heavy adoption I’ll probably be moving on too.
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Happy Fun Ball
Destrier
Posts: 112
Karma: 227
Pilot name: Happy Fun Ball
Platform: iOS
League: Champion
Server Region: North America
MA Division: 1
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Post by Happy Fun Ball on Sept 16, 2020 11:05:18 GMT -5
I rejoined mainly for Mech Arena. I don't play War Robots much other than to clear tasks although the drones/chips make for fun trolling so there is that. Love to simultaneously freeze/lockdown players from 500+ yards using my Scourge Leech. If Pix is reading this board, I would definitely pay $100 for a drone that has 3 circle slots with 20+ energy. Nothing says broken game like being able to freeze, lockdown, AND suppress with weapons that should never be able to do that.
If anyone is contemplating building trolling setups I would recommend using tasers on either a Leech or on a Blitz. The Blitz has the added benefit of being able to suppress on its own. Tasers are the fastest/most reliable ones to get the effect (flame family is faster but you've got to hit a moving target in real life with the flames).
Edit: LOL! I see Pix DOES have a drone with the circle slots for $100 in today's offers... now I actually have to decide.
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Post by teraflx on Sept 16, 2020 11:25:21 GMT -5
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Post by Munki on Sept 16, 2020 13:16:15 GMT -5
Happy Fun Ball , Glad to see you back in the Forums and appreciate the info! Question about the effects though, if a weapon had to reload, did the accumulated effect bar start going back down over time like we see with regular weapons?
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Post by Loganspawn on Sept 16, 2020 13:30:09 GMT -5
I rejoined mainly for Mech Arena. I don't play War Robots much other than to clear tasks although the drones/chips make for fun trolling so there is that. Love to simultaneously freeze/lockdown players from 500+ yards using my Scourge Leech. If Pix is reading this board, I would definitely pay $100 for a drone that has 3 circle slots with 20+ energy. Nothing says broken game like being able to freeze, lockdown, AND suppress with weapons that should never be able to do that. If anyone is contemplating building trolling setups I would recommend using tasers on either a Leech or on a Blitz. The Blitz has the added benefit of being able to suppress on its own. Tasers are the fastest/most reliable ones to get the effect (flame family is faster but you've got to hit a moving target in real life with the flames). Edit: LOL! I see Pix DOES have a drone with the circle slots for $100 in today's offers... now I actually have to decide. I have a discus for 5 million silver that has three attack (cirlcle) spots and 18 power points. it works well...
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Post by Garbage game on Sept 16, 2020 13:37:09 GMT -5
I rejoined mainly for Mech Arena. I don't play War Robots much other than to clear tasks although the drones/chips make for fun trolling so there is that. Love to simultaneously freeze/lockdown players from 500+ yards using my Scourge Leech. If Pix is reading this board, I would definitely pay $100 for a drone that has 3 circle slots with 20+ energy. Nothing says broken game like being able to freeze, lockdown, AND suppress with weapons that should never be able to do that. If anyone is contemplating building trolling setups I would recommend using tasers on either a Leech or on a Blitz. The Blitz has the added benefit of being able to suppress on its own. Tasers are the fastest/most reliable ones to get the effect (flame family is faster but you've got to hit a moving target in real life with the flames). Edit: LOL! I see Pix DOES have a drone with the circle slots for $100 in today's offers... now I actually have to decide. I have a discus for 5 million silver that has three attack (cirlcle) spots and 18 power points. it works well... Discus costs 2400 Gold. Silver drones have max 12 energy
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Post by Loganspawn on Sept 16, 2020 13:50:29 GMT -5
I have a discus for 5 million silver that has three attack (cirlcle) spots and 18 power points. it works well... Discus costs 2400 Gold. Silver drones have max 12 energy Yep i forget that was a gold drone..... Thanks for the correction.
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Happy Fun Ball
Destrier
Posts: 112
Karma: 227
Pilot name: Happy Fun Ball
Platform: iOS
League: Champion
Server Region: North America
MA Division: 1
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Post by Happy Fun Ball on Sept 16, 2020 13:52:10 GMT -5
Happy Fun Ball , Glad to see you back in the Forums and appreciate the info! Question about the effects though, if a weapon had to reload, did the accumulated effect bar start going back down over time like we see with regular weapons? Yes it does go back. I always made sure I had enough weapons on my bot to avoid any sort of reload during the tests. Since your are competing between getting an effect (freeze, etc.) and having the accumulation leading to the effect going away at time, there are small errors built up in the graphs I put together. If something took 8 seconds to lock down and another took 3 seconds, the 8 second one really scored more points towards lock down it just had more of them erase over the longer 8 seconds than the shorter 3 seconds. Hope that makes sense.
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Happy Fun Ball
Destrier
Posts: 112
Karma: 227
Pilot name: Happy Fun Ball
Platform: iOS
League: Champion
Server Region: North America
MA Division: 1
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Post by Happy Fun Ball on Sept 16, 2020 13:53:50 GMT -5
I've got a fly with 2 circles and 12 energy and I decided to go full troll with the glider at least for a bit. 1.3 seconds until suppression and another 0.7 seconds until lockdown and freeze.
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Post by Munki on Sept 16, 2020 14:11:36 GMT -5
Happy Fun Ball, appreciate the mention of Mech Arena. Downloaded it and after completing the training, I had a strange sensation that I have not experienced with War Robots in a very long time. I WAS HAVING FUN!
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Happy Fun Ball
Destrier
Posts: 112
Karma: 227
Pilot name: Happy Fun Ball
Platform: iOS
League: Champion
Server Region: North America
MA Division: 1
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Post by Happy Fun Ball on Sept 16, 2020 14:16:22 GMT -5
Happy Fun Ball , appreciate the mention of Mech Arena. Downloaded it and after completing the training, I had a strange sensation that I have not experienced with War Robots in a very long time. I WAS HAVING FUN! Yup. Its kind of like War Robots in late 2017/early 2018 but without the dash bots. You have specialized bots once again with analogues to Mender, Stalker, etc. plus some new ones like Killshot (speedy beacon grabber with ability to do damage by running into things) and Panther (creates a electronic wall that reds can't shoot thru and slows their ability to move). It is in Beta but looking good. Biggest issue is there is a lot of AI right now but hopefully as more people join, that will become less of an issue. Lots of iOS folks over there.
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Post by teraflx on Sept 16, 2020 14:47:23 GMT -5
Happy Fun Ball , appreciate the mention of Mech Arena. Downloaded it and after completing the training, I had a strange sensation that I have not experienced with War Robots in a very long time. I WAS HAVING FUN! Yup. Its kind of like War Robots in late 2017/early 2018 but without the dash bots. You have specialized bots once again with analogues to Mender, Stalker, etc. plus some new ones like Killshot (speedy beacon grabber with ability to do damage by running into things) and Panther (creates a electronic wall that reds can't shoot thru and slows their ability to move). It is in Beta but looking good. Biggest issue is there is a lot of AI right now but hopefully as more people join, that will become less of an issue. Lots of iOS folks over there. I was playing for awhile when it first came out but it was way too much AI, I felt like all but maybe 2 players each round was AI. Any better than that now?
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Happy Fun Ball
Destrier
Posts: 112
Karma: 227
Pilot name: Happy Fun Ball
Platform: iOS
League: Champion
Server Region: North America
MA Division: 1
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Post by Happy Fun Ball on Sept 16, 2020 14:58:13 GMT -5
Yup. Its kind of like War Robots in late 2017/early 2018 but without the dash bots. You have specialized bots once again with analogues to Mender, Stalker, etc. plus some new ones like Killshot (speedy beacon grabber with ability to do damage by running into things) and Panther (creates a electronic wall that reds can't shoot thru and slows their ability to move). It is in Beta but looking good. Biggest issue is there is a lot of AI right now but hopefully as more people join, that will become less of an issue. Lots of iOS folks over there. I was playing for awhile when it first came out but it was way too much AI, I felt like all but maybe 2 players each round was AI. Any better than that now? Might actually be higher than that. I'd just give it time. THe mechanics for a good game are there.
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Post by wrampager1 on Sept 16, 2020 15:03:02 GMT -5
HFB, You are the man! Thank you very much for putting together this detailed analysis. It is of great help in selecting chips and weapons combos. Really appreciate it. PS accept my dam squad invites if we run into each other
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Post by Rollo Tomasi on Sept 16, 2020 15:08:15 GMT -5
Happy Fun Ball returns with top drawer analytics to the benefit of all... even though...
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Post by punishingcossack on Sept 16, 2020 16:20:45 GMT -5
Happy Fun Ball how did you get access to T4 and T3 chips? did you combine a bunch of chips and got lucky and got useful t3 and t4 chips?
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Happy Fun Ball
Destrier
Posts: 112
Karma: 227
Pilot name: Happy Fun Ball
Platform: iOS
League: Champion
Server Region: North America
MA Division: 1
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Post by Happy Fun Ball on Sept 16, 2020 17:13:38 GMT -5
Happy Fun Ball how did you get access to T4 and T3 chips? did you combine a bunch of chips and got lucky and got useful t3 and t4 chips? Combining, yes. Its basically the Powerball. I got the tier 3 chips fairly easily (costs 1750 gold to make each one). I made a total of 7 and included in those were the freeze and the lockdown chips. The 5 remaining chips got combined into the tier 4 suppressor. I really got lucky on the suppressor because there really wasn't anything else I wanted at that point. I guess if I had gotten a tier 4 freeze or tier 4 lockdown I would have gone ahead and get making tier 3 chips until I got a tier 3 suppressor. Overall this whole random thing is BS. If I put chips in that are X% A and Y% B, my chances of getting a higher tier A chip should be X% and my chances of getting a higher tier B chip should be Y%. If Pix was nice they would let you pick what you want but that ain't going to happen. If you want to speed up making tier 3 chips (I would advise everyone to be happy with tier 2 or tier 3 chips), be sure to watch ads to refresh the store rather than use Au. I used Au once for 50, and then to refresh again it would have been 100 Au. Have no idea what would come after that. More BS from Pix. I'm on iOS so once I refreshed the store once with an ad I had to uninstall/reinstall the game to be able to watch another ad.
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Post by The VVatcher on Sept 16, 2020 17:25:29 GMT -5
The full potential of Drone shenanigans is laid bear. Excellent post. Thanks Happy Fun Ball. Or should we thank Mech Arena for bringing you back here?
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Post by shivaswrath on Sept 16, 2020 21:37:00 GMT -5
Woah this is amazing helpful.
I did only 3 purple chips and got crap each time.
I'll be bringing my Scourges back out now.
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Post by erik1 on Sept 16, 2020 21:41:55 GMT -5
Interesting that a T4 chip is 3x as good for only 2x the deployment cost of a T2 chip. Definitely a Pixonic "we've got to have more money" scheme.
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Post by slugpug on Sept 16, 2020 22:27:50 GMT -5
There must be something about the particle count with energy shotguns because at point blank they apply the full effect in just a couple shots. My energy shotgun scorpion with a single freeze and suppresser tier 2 chip applies all 3 effects in just a couple shots. It’s pretty nuts
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Post by Grrrega on Sept 16, 2020 23:29:08 GMT -5
Thank you Happy fun Ball!
Do effects stack? Does 2 T4 chips mean 4% accumulation? So a Leech with 4 Scourges and 2 T4 freezers (or lockdowners/suppressors) would do it in 0.7s?
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Post by punishingcossack on Sept 17, 2020 0:00:11 GMT -5
Thank you Happy fun Ball! Do effects stack? Does 2 T4 chips mean 4% accumulation? So a Leech with 4 Scourges and 2 T4 freezers (or lockdowners/suppressors) would do it in 0.7s? yes they stack
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Happy Fun Ball
Destrier
Posts: 112
Karma: 227
Pilot name: Happy Fun Ball
Platform: iOS
League: Champion
Server Region: North America
MA Division: 1
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Post by Happy Fun Ball on Sept 17, 2020 0:34:44 GMT -5
Thank you Happy fun Ball! Do effects stack? Does 2 T4 chips mean 4% accumulation? So a Leech with 4 Scourges and 2 T4 freezers (or lockdowners/suppressors) would do it in 0.7s? I just ran a test with my tier 2 and tier 4 suppressor chips stacked using a Scourge at varying distances (50, 100, 200, 400, 550, 595m) from the Ravana. The average time to suppression was 4.48 seconds. The tier 4 alone takes an average of 5.78 seconds. The tier 2 alone takes an average of 15.17 seconds. So they do stack. The one caveat is that if they stacked completely the time of the combined chips should have been about 4.20 seconds rather than the 4.48 seconds observed. Unsure if they don't stack linearly or if I've changed the way I am simultaneously starting the clock and the firing or if I've changed how I stop the test. Could be a bit of all. If it is a real effect then the time is 6% higher than what it should be if they truly stack (1- 4.20/4.48) or the tier 2 chip is only being valued by Pix at 75% of what it would be worth alone. For some reason I could see Pix doing that. Thanks for asking; its always good to question underlying beliefs/assumptions. As for actually stacking chips on a Scourge Leech, I probably wouldn't do so unless I were stacking tier 2 chips. I normally can find a window where my target is distracted to start the burn on him/her; they can't fire back before they are suppressed. Adding a second effect to the suppression probably has more benefits. If the target is frozen, any additional damage is +20%. Locking them down prevents them from getting into cover.
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