sam1
Recruit
Posts: 4
Karma: 0
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Post by sam1 on Jun 21, 2020 12:46:58 GMT -5
Do you have a legendary pilot and deft survivor skill? Yes and no. I play silver bots with silver weapons. My pilot skills are focus on speeding up the bots, making the bots more durable, repair and specialising in the weapons with either shot grouping or damage boosts. The only ability I have is Jump Drive and that is just used to positioning, dodge and to escape into cover. I answered, see the previous post:)
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Mig-Am
Destrier
Posts: 107
Karma: 116
Platform: Amazon
Clan: Les Zebres (ZBR)
League: Champion
Server Region: North America
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Post by Mig-Am on Jun 21, 2020 12:47:26 GMT -5
I'm also curious to hear everyone's thoughts on high DPS vs DPM weapons to counter Ravana. There are two schools of thought here. High DPM but low DPS, sustained fire weapons so you can always have damage in on the Ravana between ability activations. You don't have to worry about wasting your burst DPS by firing when a Ravana in is trans because you don't rely on your DPS. On some weapons like Punishers and Avenger the 10 second reload can be a killer though. High DPS burst weapons to get high damage in between ability activations of the Ravana. Expert timing is required or you are screwed. Both work for me. I have high DPM weapons like Embers and Avengers which counter Ravs adequately enough for me to kill them without much trouble (provided they aren't maxed with all the bells and whistles). But I've also had success beating them up with high DPS weapons like Glory, Exodus and even Thunder. Ravanas try to get in close to smash you with high DPS weapons, so I just return the favour by carrying high DPS weapons as well to smash them back. You just need to time their Phase Shift since there's a slight lag in the visuals which give them an extra half second where it says they're in Gold Mode but actually aren't. I had success with DPM weapons mostly, using high HP bots (Bulwark x 2, Fenrir). But that I bask the type of bots I have been running all the time since playing War Robots, from Leos to plasma Brit bots to Bulwarks. Calamity Bulwark and Plasma Fenrir works best for me now, need to keep counting to 3 then shoot. Vipers work well (Bulwark #2) but you need to keep your distances and plan for the long reload. Shredder-Igniter Phantom does poorly but I use it has a beacon getter suicide bot. I also have a late game Tyr with Pulsar-Shreeders but I play full support with it. My 2nd account with 4 level 7 silver bots is having a hard time in expert 2.
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Post by vonpaulus on Jun 21, 2020 22:42:14 GMT -5
To counter the Ravana there are several ways of doing it.. I will assume equal-ish levels and numbers. Having higher levels than your oppinent and higher numbers is always an advantage, no matter the situation so there’s no point bringing it up in relation to the Ravana.
People have already discussed high HP tank bots that can wait out the ability.. Also the taser weapon group has been discussed as a counter to Ravanas because of the lock on and increasing damage at short rajnges where Ravanass often find themselves.
One thing I have noticed is that you can get Ravana pilots to trigger their ability earlier and more often by using weapons that have ongoing lockdown effects. LD ammo, pulsars/shredders halo/corona etc. Bots that have a built in nerf gun, the Rayker and Cerberus, also cause Ravanas to disco early and often. I’ve had a more than fair amount of success against similarly leveled Ravanas with a Rayker with Nucleon/shredder outfit. I have more nerf shots than they have disco balls, which triggers the disco ball early and then i keep dancing waiting for the disco ball to run out then I can outlast them in the knife fight because theIr guns have been nerfed. Now if the Ravana’s team can get numbers on you the balance shifts rapidly because the Rayker and Cerebus aren’t built for tanking damage from multiple sources. Also it isn’t a quick win so if the Ravana turns the beacon red you are going to be behind on the clock especially in Bacon Rush. If you have a Bully with the legendary pilot and LD ammo and nucleons you should be able to do 5e same, especially if you get the pilot ability that allows your active abilities to last longer.
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~The Boa King~
GI. Patton
Posts: 131
Karma: 67
Pilot name: ~The Boa King~
Platform: iOS
Clan: Sociedad Anonima
Server Region: North America
Favorite robot: Boa
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Post by ~The Boa King~ on Jun 21, 2020 22:46:02 GMT -5
To counter the Ravana there are several ways of doing it.. I will assume equal-ish levels and numbers. Having higher levels than your oppinent and higher numbers is always an advantage, no matter the situation so there’s no point bringing it up in relation to the Ravana. People have already discussed high HP tank bots that can wait out the ability.. Also the taser weapon group has been discussed as a counter to Ravanas because of the lock on and increasing damage at short rajnges where Ravanass often find themselves. One thing I have noticed is that you can get Ravana pilots to trigger their ability earlier and more often by using weapons that have ongoing lockdown effects. LD ammo, pulsars/shredders halo/corona etc. Bots that have a built in nerf gun, the Rayker and Cerberus, also cause Ravanas to disco early and often. I’ve had a more than fair amount of success against similarly leveled Ravanas with a Rayker with Nucleon/shredder outfit. I have more nerf shots than they have disco balls, which triggers the disco ball early and then i keep dancing waiting for the disco ball to run out then I can outlast them in the knife fight because theIr guns have been nerfed. Now if the Ravana’s team can get numbers on you the balance shifts rapidly because the Rayker and Cerebus aren’t built for tanking damage from multiple sources. Also it isn’t a quick win so if the Ravana turns the beacon red you are going to be behind on the clock especially in Bacon Rush. If you have a Bully with the legendary pilot and LD ammo and nucleons you should be able to do 5e same, especially if you get the pilot ability that allows your active abilities to last longer. Great observation, great tips! Although some newbie players think ravana is a problem, it’s not it’s just because people are unintelligent, just use ANY weapon if you have good aim, and wait to shoot in between their gold panties.
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Post by TheDecepticonIdeal on Jun 21, 2020 23:43:06 GMT -5
To counter the Ravana there are several ways of doing it.. I will assume equal-ish levels and numbers. Having higher levels than your oppinent and higher numbers is always an advantage, no matter the situation so there’s no point bringing it up in relation to the Ravana. People have already discussed high HP tank bots that can wait out the ability.. Also the taser weapon group has been discussed as a counter to Ravanas because of the lock on and increasing damage at short rajnges where Ravanass often find themselves. One thing I have noticed is that you can get Ravana pilots to trigger their ability earlier and more often by using weapons that have ongoing lockdown effects. LD ammo, pulsars/shredders halo/corona etc. Bots that have a built in nerf gun, the Rayker and Cerberus, also cause Ravanas to disco early and often. I’ve had a more than fair amount of success against similarly leveled Ravanas with a Rayker with Nucleon/shredder outfit. I have more nerf shots than they have disco balls, which triggers the disco ball early and then i keep dancing waiting for the disco ball to run out then I can outlast them in the knife fight because theIr guns have been nerfed. Now if the Ravana’s team can get numbers on you the balance shifts rapidly because the Rayker and Cerebus aren’t built for tanking damage from multiple sources. Also it isn’t a quick win so if the Ravana turns the beacon red you are going to be behind on the clock especially in Bacon Rush. If you have a Bully with the legendary pilot and LD ammo and nucleons you should be able to do 5e same, especially if you get the pilot ability that allows your active abilities to last longer. Great observation, great tips! Although some newbie players think ravana is a problem, it’s not it’s just because people are unintelligent, just use ANY weapon if you have good aim, and wait to shoot in between their gold panties. I find Ravanas far more easier to deal with than the Leech and Ao Jun and Ares during their prime. Something about being able to hit someone when they're unable to hit you back is stupidly OP. At least the Ravana doesn't bring that problem.
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mammoth
Destrier
Posts: 93
Karma: 56
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Post by mammoth on Jun 22, 2020 4:50:10 GMT -5
Wait till you meet Mk2l12 storm and 3 overdrive units. There's no counter to this except max T-falcon and fenrir. Suppress is not the answer as ravana ability cancel it out.
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Post by vonpaulus on Jun 22, 2020 6:13:45 GMT -5
Great observation, great tips! Although some newbie players think ravana is a problem, it’s not it’s just because people are unintelligent, just use ANY weapon if you have good aim, and wait to shoot in between their gold panties. I find Ravanas far more easier to deal with than the Leech and Ao Jun and Ares during their prime. Something about being able to hit someone when they're unable to hit you back is stupidly OP. At least the Ravana doesn't bring that problem. One thing I forgot to mention is that you need to alternate your effects for the best outcome. For example I will hit a Ravana with Glance first, which triggers a disco ball as the Ravanna pilot tries to minimize the effect. But if I hit him with glance again when the disco ball comes off I don’t get a new effect because the old effect hasn’t fully worn off. So I hit him with my shredders causing a different lockdown effect which triggers a second disco ball. Rinse and repeat until he’s run out of disco balls and phase shifts.
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Post by TheDecepticonIdeal on Jun 22, 2020 6:59:27 GMT -5
I find Ravanas far more easier to deal with than the Leech and Ao Jun and Ares during their prime. Something about being able to hit someone when they're unable to hit you back is stupidly OP. At least the Ravana doesn't bring that problem. One thing I forgot to mention is that you need to alternate your effects for the best outcome. For example I will hit a Ravana with Glance first, which triggers a disco ball as the Ravanna pilot tries to minimize the effect. But if I hit him with glance again when the disco ball comes off I don’t get a new effect because the old effect hasn’t fully worn off. So I hit him with my shredders causing a different lockdown effect which triggers a second disco ball. Rinse and repeat until he’s run out of disco balls and phase shifts. Yeah, my plan is a lot simpler. Hit them when you can and don't get hit yourself.
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Post by vonpaulus on Jun 22, 2020 7:46:40 GMT -5
My method just is swapping between the red firing button and the ability button. Only half a step more complicated, and it only really works on 2 bots (Rayker and Cerebus unless there’s another bot I’ve forgotten). If you want to add toggling LD ammo into the mix that would make it a step more complicated. What my method does is, n top of what you suggest, try to force the Ravana to go disco dancing when you want them to, not let them choose their optimum time to do so.
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Post by foxypotato on Jul 5, 2020 1:08:14 GMT -5
I've been taking out Storm Ravana with my Thunder Natasha to the point that I drop it as soon as I know I can face one. It doesn't always work out well though. I had a few games today against them with less than stellar results.
The good:
I murdered a few with Thunder that had burnt their stacked ability charges. They see a Natasha and think easy money but then they have no idea what to do when I take chunks out of them with Thunder. They want to both stay away and get close. They look so confused and just do the only thing the no how to do. Activate their ability and run in a circle. That's fine. Go ahead. Don't belly dance me or anything.
The bad:
I was wrecking a Storm Ravana on Valley center beacon in DOM With Thunders and Punisher but it had last scam and I burnt my Phase Shift to ignore his initial Storm burst when I baited him in. By the time I got him to the last scam he was able to burst me with Storm again at point blank and take my Natasha from 90% HP to 20% all the while being immune to my attacks. Thanks ?meow? module. I got him but I went from walking away with hardly a scratch to being crippled. He came at me with some revenge murder bot and finished me off. He appeared very butthurt so that is a win I guess,
The other one I royally ?fluffernutter?ed up and confidently dropped off the bridge in yam into point blank range of a Storm Ravana. This is normally fine but I missed my timing and shot when he was in trans and failed to Phase Shift to ignore the Storm burst. I literally fell from the sky, watched him go trans, shot at nothing and then died. He didn't even move.
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Post by foxypotato on Jul 10, 2020 22:44:44 GMT -5
I've been running a lower level legacy bot hangar with non legacy weapons as a legacy bot meta counter experiment. I can confirm that the Taser Lance is still strong against Storm Ravana. You'er ?fluffernutter?ed if they have Cryos or even Orkan but that is how it should be IMO. Live by the physical shield and die by rockets. Physical shield expert pilot skill and Fortifier modules help to keep the shield in tact against non rockets but 3 Mk2 Storm still do a number on it in short order at point blank. It is still very viable against Storm Ravana. They do try an break taser lock but they aren't fast enough to do that against a ghost Lance as long as you see it coming and back peddle. Just keep the golden turd in front of you at all times. Also use lock target on the golden turd when you are having a duel. It is fine to not use target lock and let the tasers jump targets to deal damage to reds but once you are in a duel with a Storm Ravana the last thing you want is for targeting to jump to something 601m away. Lock the turd and be serious about ending it. Golden turds will get point blank and your targeting will jump to reds behind them if you do not use lock.
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Post by foxypotato on Sept 5, 2020 12:01:50 GMT -5
Trying out a few Ravana counters for the fun of it. They're is no shortage of the things out there to have a swing at. Rhino: sometimes it does ok. In a 3 on 3 brawl in center you can stand there with your shield up and be immune to storm Ravana while peppering it with Rime then drop it to fire Cryo and then repeat. On a one on one being singled out you loose to the Ravana simply running around you and then are done in a few shots. Worked great against Ares and is OK against Scourge Leech but not the Ravana Thunder Bulwark. It has been very effective so far. It would loose if the Ravana belly dances you but for some reason they take a few Thunder hits and decide to keep their distance which plays to the Thunder's advantage. They do better at outside of point blank than Storm. Best case scenario you get them to waste some of the Storm burst firing at the Ageis and then being up the physical as the Ageis depletes. Keep them out of the bubble if possible. Don't just stand there or mash forward. Move about and get the Ravana to run past you when tries to move in and get point blank. Taser Fenrir: mine was built as a burst build and not a tank so I don't have toughguy as a skill. It doesn't do nearly as well as I thought it would do when played as a tank. Mine is not built that way. It was a Storm and Exodus peek a boo bot.
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Post by wargear on Sept 5, 2020 13:41:43 GMT -5
A T-falcon, Fenrir, or Weyland can outlast a Ravana but that isn't really a counter.
A Storm Ravana can be outlasted by any bot with physical shields.
A Rocket Ravana can only be outlasted by the 3 bots I first mentioned.
But a maxed Ravana has more hp's than a Raijin so only Mk2 bots with pilot skills can outlast it.
It has no counter, there is no bot that is gonna be run anytime soon that will hurt the Ravana in gameplay and shrink its presence on the battlefield.
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Post by foxypotato on Sept 5, 2020 14:54:29 GMT -5
There are plenty of bots that can counter a Ravana but aren't going to be adopted because they are a liability on the battlefield outside of their one function. A Thunder Bulwark is pretty good against a Storm Ravana but not much else. It's more effective to get a Storm Ravana yourself and be part of the problem. You can sort of counter other Storm Ravanas while decimating everything that isn't one. This is the way it has been since the Lancelot.
The purpose of the thread is to find the working counters that are not another Ravana. Builds players can use to mitigate their Ravana problem and survive this era until it comes to an end.
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Post by wargear on Sept 5, 2020 16:09:12 GMT -5
There are plenty of bots that can counter a Ravana but aren't going to be adopted because they are a liability on the battlefield outside of their one function. A Thunder Bulwark is pretty good against a Storm Ravana but not much else. It's more effective to get a Storm Ravana yourself and be part of the problem. You can sort of counter other Storm Ravanas while decimating everything that isn't one. This is the way it has been since the Lancelot. The purpose of the thread is to find the working counters that are not another Ravana. Builds players can use to mitigate their Ravana problem and survive this era until it comes to an end. It is the highest HP bot and its power is invulnerability with multiple charges, due to this, it does not have a counter. You can outlast it on some bots but not counter it, every other bot is forced to react to a Ravana, there is no ability that counters theirs or forces them to make a play. A skilled pilot can press and kite based on the terrain and win, but there is no counter to them. There is no magic weakness they have that running x bot will change them from swarming like locusts.
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Post by _FakeNews_ on Sept 5, 2020 16:20:28 GMT -5
I think I've said this before but its Rayker. Multiple suppression charges keep the Ravana unable to combat you effectively.
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Post by l》THE MACHINE《l on Sept 5, 2020 17:18:01 GMT -5
There are plenty of bots that can counter a Ravana but aren't going to be adopted because they are a liability on the battlefield outside of their one function. A Thunder Bulwark is pretty good against a Storm Ravana but not much else. It's more effective to get a Storm Ravana yourself and be part of the problem. You can sort of counter other Storm Ravanas while decimating everything that isn't one. This is the way it has been since the Lancelot. The purpose of the thread is to find the working counters that are not another Ravana. Builds players can use to mitigate their Ravana problem and survive this era until it comes to an end. It is the highest HP bot and its power is invulnerability with multiple charges, due to this, it does not have a counter. You can outlast it on some bots but not counter it, every other bot is forced to react to a Ravana, there is no ability that counters theirs or forces them to make a play. A skilled pilot can press and kite based on the terrain and win, but there is no counter to them. There is no magic weakness they have that running x bot will change them from swarming like locusts. BS. A counter doesn't have to beat them in a few seconds. A counter is something that can beat them with relative ease. For instance a tank. A ravana's strength is in its ability to wait the enemies protection out, but with a tank they can't do that (since your protection never runs out). A fenrir or bully may not be able to kill them right away but the ravana won't be able to do much of anything to the tank. With any decently close levels you can walk away from a ravana engagement with half or more of your health.
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Post by Method Games[YT] on Sept 5, 2020 17:27:10 GMT -5
Thunder Bulwark. It has been very effective so far. It would loose if the Ravana belly dances you but for some reason they take a few Thunder hits and decide to keep their distance which plays to the Thunder's advantage. They do better at outside of point blank than Storm. Best case scenario you get them to waste some of the Storm burst firing at the Ageis and then being up the physical as the Ageis depletes. Keep them out of the bubble if possible. Don't just stand there or mash forward. Move about and get the Ravana to run past you when tries to move in and get point blank. Nucleon Bulwark with jump unit and fortifiers is a boss against them. But as we all know by now, there are just too many of them ready to take the place of the one just dispatched or another Ao Jun to roast you up. Yeah I know it sucks but I have succumbed to just running my own Ravana (Scourge), not as a counter but more of a defensive build and I am building another (Taran) just so I can get around the battlefield in some relative peace.
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Post by foxypotato on Sept 5, 2020 22:01:54 GMT -5
There are plenty of bots that can counter a Ravana but aren't going to be adopted because they are a liability on the battlefield outside of their one function. A Thunder Bulwark is pretty good against a Storm Ravana but not much else. It's more effective to get a Storm Ravana yourself and be part of the problem. You can sort of counter other Storm Ravanas while decimating everything that isn't one. This is the way it has been since the Lancelot. The purpose of the thread is to find the working counters that are not another Ravana. Builds players can use to mitigate their Ravana problem and survive this era until it comes to an end. It is the highest HP bot and its power is invulnerability with multiple charges, due to this, it does not have a counter. You can outlast it on some bots but not counter it, every other bot is forced to react to a Ravana, there is no ability that counters theirs or forces them to make a play. A skilled pilot can press and kite based on the terrain and win, but there is no counter to them. There is no magic weakness they have that running x bot will change them from swarming like locusts. The Ravana's ability is to simply do no damage and take no damage. Effective if you are attempting to ignore a god mode bot ability but ineffective if you are up against a bot who's ability is "have a lot of HP", "have DR" or "have a physical shield". The ability is only useful in forcing close combat with Storm and at that point the answer is to run shotguns yourself or tasers and fight fire with fire. The Storm Ravana is relatively easy to counter but the question is how viable are the Ravana counters against non Storm Ravana. A Thunder Bulwark is pretty good against Ravana but a liability to everything else.
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Post by vonpaulus on Sept 5, 2020 22:45:21 GMT -5
I’m waiting for the great ennerferating that will come in the next update.
Having the disco ball come down to 2 seconds duration and not being able to hold/take beacons whilst in immortal mode will really bring the Ravana down.
For me the biggest problem with the Ravana is that the ability allows it to get anywhere on the battlefield quickly. If I fly my Nightingale onto an undefended red beacon any Ravanas in the vicinity just light up and come running back to contest the beacon. Basically it was a get out of jail free card where you could avoid being punished for bad positioning. It isn’t just their immortality that’s being nerfed it’s their battlefield reach.
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Post by vonpaulus on Sept 5, 2020 22:47:59 GMT -5
It is the highest HP bot and its power is invulnerability with multiple charges, due to this, it does not have a counter. You can outlast it on some bots but not counter it, every other bot is forced to react to a Ravana, there is no ability that counters theirs or forces them to make a play. A skilled pilot can press and kite based on the terrain and win, but there is no counter to them. There is no magic weakness they have that running x bot will change them from swarming like locusts. BS. A counter doesn't have to beat them in a few seconds. A counter is something that can beat them with relative ease. For instance a tank. A ravana's strength is in its ability to wait the enemies protection out, but with a tank they can't do that (since your protection never runs out). A fenrir or bully may not be able to kill them right away but the ravana won't be able to do much of anything to the tank. With any decently close levels you can walk away from a ravana engagement with half or more of your health. Disagree A counter doesn’t have to beat them, just render them ineffective. For example a Loki counters a maxed french Ming (as long as it doesn’t have QSR).
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Post by l》THE MACHINE《l on Sept 6, 2020 1:57:49 GMT -5
BS. A counter doesn't have to beat them in a few seconds. A counter is something that can beat them with relative ease. For instance a tank. A ravana's strength is in its ability to wait the enemies protection out, but with a tank they can't do that (since your protection never runs out). A fenrir or bully may not be able to kill them right away but the ravana won't be able to do much of anything to the tank. With any decently close levels you can walk away from a ravana engagement with half or more of your health. Disagree A counter doesn’t have to beat them, just render them ineffective. For example a Loki counters a maxed french Ming (as long as it doesn’t have QSR). yeah... beat them. Like beat them at the game, beat them in a fight or beat them by stopping what they are doing. Beat them doesn't just mean in a fight as I am saying it, in this case it means to be able to best them through fighting, game control or rendering their ability useless.
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Post by vonpaulus on Sept 6, 2020 8:27:43 GMT -5
Disagree A counter doesn’t have to beat them, just render them ineffective. For example a Loki counters a maxed french Ming (as long as it doesn’t have QSR). yeah... beat them. Like beat them at the game, beat them in a fight or beat them by stopping what they are doing. Beat them doesn't just mean in a fight as I am saying it, in this case it means to be able to best them through fighting, game control or rendering their ability useless. I’m talking more about preventing them from winning, not defeating them. Sometimes I can do it to a Ravana.in a Nightingale on a big enough map. I walk onto their beacon, bait a Ravana into burning his disco balls coming after me then when he finally gets into close range I up and fly to a different red beacon. On a good day I can keep this up for 3 or 4 flights before either I get hunted down or I fly back into the blue zone of operations. I am not beating the Ravana but by keeping it occupied by running backwards and forwards after me I am stopping it from doing something useful for team red.
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Post by wargear on Sept 6, 2020 9:05:45 GMT -5
Disagree A counter doesn’t have to beat them, just render them ineffective. For example a Loki counters a maxed french Ming (as long as it doesn’t have QSR). yeah... beat them. Like beat them at the game, beat them in a fight or beat them by stopping what they are doing. Beat them doesn't just mean in a fight as I am saying it, in this case it means to be able to best them through fighting, game control or rendering their ability useless. You cant stop them from doing anything because their ability is invulnerability with superspeed. You can bait them or force them to run their charges but a Ravana can leave a fight whenever they want. Their is no tactical advantage another bot has over a Ravana, yea you can outplay them but anybody can do that with a ton of bots. If you are getting one on one kills by outlasting them, then the Ravana pilot literally chose to stay there and die when they could have just disengaged and withdrew at superspeed while invul.
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Post by foxypotato on Sept 6, 2020 11:42:42 GMT -5
yeah... beat them. Like beat them at the game, beat them in a fight or beat them by stopping what they are doing. Beat them doesn't just mean in a fight as I am saying it, in this case it means to be able to best them through fighting, game control or rendering their ability useless. You cant stop them from doing anything because their ability is invulnerability with superspeed. You can bait them or force them to run their charges but a Ravana can leave a fight whenever they want. Their is no tactical advantage another bot has over a Ravana, yea you can outplay them but anybody can do that with a ton of bots. If you are getting one on one kills by outlasting them, then the Ravana pilot literally chose to stay there and die when they could have just disengaged and withdrew at superspeed while invul. War Robots is a game of owning and controlling territory (beacons). If you can send an Ravana running off a beacon to go pick and easier target to fight then your Ranana counter has done its job.
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Post by wargear on Sept 6, 2020 13:19:16 GMT -5
You cant stop them from doing anything because their ability is invulnerability with superspeed. You can bait them or force them to run their charges but a Ravana can leave a fight whenever they want. Their is no tactical advantage another bot has over a Ravana, yea you can outplay them but anybody can do that with a ton of bots. If you are getting one on one kills by outlasting them, then the Ravana pilot literally chose to stay there and die when they could have just disengaged and withdrew at superspeed while invul. War Robots is a game of owning and controlling territory (beacons). If you can send an Ravana running off a beacon to go pick and easier target to fight then your Ranana counter has done its job. The Ravana is an invulnerable tank with superspeed, so you could plant a dr tank or heavily shielded bot to take one beacon and they can just jet to another. Just like a loki(only the Ravana is much faster) the only way to stop them from fast capping is to kill them, because you aren't using a tank to outcap them.
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Post by l》THE MACHINE《l on Sept 6, 2020 13:22:02 GMT -5
yeah... beat them. Like beat them at the game, beat them in a fight or beat them by stopping what they are doing. Beat them doesn't just mean in a fight as I am saying it, in this case it means to be able to best them through fighting, game control or rendering their ability useless. I’m talking more about preventing them from winning, not defeating them. Sometimes I can do it to a Ravana.in a Nightingale on a big enough map. I walk onto their beacon, bait a Ravana into burning his disco balls coming after me then when he finally gets into close range I up and fly to a different red beacon. On a good day I can keep this up for 3 or 4 flights before either I get hunted down or I fly back into the blue zone of operations. I am not beating the Ravana but by keeping it occupied by running backwards and forwards after me I am stopping it from doing something useful for team red. which is beating them at game control. Like I just said it can mean beating them at anything (whether that be fighting or at bacon control), either way it is still beating them.
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Post by l》THE MACHINE《l on Sept 6, 2020 13:28:11 GMT -5
War Robots is a game of owning and controlling territory (beacons). If you can send an Ravana running off a beacon to go pick and easier target to fight then your Ranana counter has done its job. The Ravana is an invulnerable tank with superspeed, so you could plant a dr tank or heavily shielded bot to take one beacon and they can just jet to another. Just like a loki(only the Ravana is much faster) the only way to stop them from fast capping is to kill them, because you aren't using a tank to outcap them. yes but if you are smart about your placement then you can keep them from 2 bacons or more, and then your teammates should be able to hold at least 1 more bacon with 5 of them. Hell, you could have a team where 3 peoe drop tanks to hold 1 bacon each and suddenly the ravana can't win the game. War robots is a TEAM GAME. If you can do your part (prevent a ravana from capping 1-2 bacons then you have countered the ravana. If your teammates can't hold off the ravana thats on them, that doesn't mean you didn't counter it. Oh and 1 more thing, remember that the ravana is actually slow as all 「fluffernutter」. Sure it has the ability but that doesn't make them fast enough. If my mercury was able to out run one then I am pretty sure you could do it with a fenrir (roadhog and possibly adamant roadhog) and easily with a falcon.
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