|
Post by xv104 on May 10, 2020 6:44:20 GMT -5
I have decided how I will split my War Robots and BoT time. First 7 days of the month on BoT, then 23 days on War Robots.
If you play hard on War Robots from the first day of the season, you will rise too fast and your win rate will nosedive, because MM will punish you.
I've waited out the first seven days of this month, and played BoT instead. Now coming back to War Robots i'm at a 70% win rate and ops level 30.
This in my opinion is a much more productive way to play. You could buy 7 day BoT premium on first day of the month, then 10 or 30 day War Robots premium on the 8th day.
I can't see any downsides to this approach. The worst thing is trying to grind War Robots whilst MM is pushing losing matches on you.
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on May 10, 2020 7:04:08 GMT -5
I got the 30 day Premiums for B.o.T, and I've been milking them a bit. War Robots has been a punch-in-and-complete-daily-tasks thing atm. I have no reason to rise in cups atm. I find the lower league battles both easier and more interesting. I can generally hold back a lot and have a lot of fun and still do well. I did well in High Champions League with non-meta and cheap weapons like leadhose (almost nobody used anything but top meta there, and people constantly Phase Shifted when shot) but it was kinda torturous in comparison, and my hectic and often predictable matches left little time to stuff around and have fun.
|
|
|
Post by someoldman on May 10, 2020 10:53:46 GMT -5
Eh. I just reinstalled it after being away from it for about a year. I had forgotten what an utter kluge the whole upgrading process is. As soon as I opened it I was instantly reminded of what drove me to delete it the last time - the general atmosphere of the game just comes across as very unappealing and uninviting. Deleted without playing a game. I’ve come to the sad conclusion that every one of these mech games just suck. For one reason or another, or many, they all suck. I always appreciate your perspective and usually agree with you. BoT has captured my interest though. I don’t know, maybe drop by once in awhile to see how far it developed? Usually what keeps people away is the learning curve for equipping bots and the weapon tiers – there’s so much customization and variation. But it seems you got passed that. It definitely needs a new map and nerfing stings must be #1 on their to-do list.
|
|
|
Post by someoldman on May 10, 2020 11:01:36 GMT -5
Near-full sensitivity with no exponent or inertia seems to be doing the trick for me personally, on my iPhone. I can look around the map rather easily now. Still messing around with good control placement. They can be adjusted to fit the natural positioning of your fingers, even while half asleep... (I've since moved the UP/DOWN flight controls right next to the flight button) Also, if I can get a T2 Tirpitz off the Black Market (instead of upgrading my T1 Tirpitz) it would save me a bit of EC... Have you stuck with maxing out sensitivity while minimizing inertia and exponent? Do you favor it? I’m conservative when it comes to touching those kinds of settings.
|
|
|
Post by Koko Bop on May 10, 2020 11:58:08 GMT -5
Money’s super tight, but I risked 5 on the +75% earning boost, so far it’s been an amazing deal - well worth it - which is NOT something I can say about ANY other game, and I still have 6 days for it to run! I expect to spring another 5 if I can on the “engineering” boost & use that to bring things to T2.
Only two maps...and they’re both HYOOJ...and yet...seems War Robots is destined to be the occasional thing, & BoT the regular enjoyment. War Robots is virtually without amazing moments, and there’s at least one really amazing moment in EVERY round...somewhere between 2 & 4 this morning, my Mite got in a tussle with a Nelly...crawling on the E drop plinth - and on each other - up and down, each trying to figure out how to blast the other without getting blasted. Utterly incredible...and absolutely NOTHING like getting dry-humped by an invulnerable toxic chihuahua from out of nowhere. It was exhilarating!
Which is exactly how I found myself still awake, still engaged, still having great fun, at 4 AM....
So, I’ll still be here, and I’ll still play War Robots, but I FOUND the fun, and I’ll be over there, having it. Like true narcissists, Pix has made involvement with their product far more stressful, resentful, expensive, and angry than I have time for. Fortunately, the two games are almost totally different, so for me as a player, the experiences are distinct - almost no overlap beyond the teams-of-giant-robots-fighting concept. War Robots will have to look after itself most definitely. What kept me in my seat w/ War Robots was the actual game *play*...which is still there, if you can find it under the gimmicks, and the ticking clocks, and the lynch-mob strategies, and lone-gunman tactics...and if you can afford to have it.
|
|
|
Post by Koko Bop on May 10, 2020 12:30:43 GMT -5
Eh. I just reinstalled it after being away from it for about a year. I had forgotten what an utter kluge the whole upgrading process is. As soon as I opened it I was instantly reminded of what drove me to delete it the last time - the general atmosphere of the game just comes across as very unappealing and uninviting. Deleted without playing a game. I’ve come to the sad conclusion that every one of these mech games just suck. For one reason or another, or many, they all suck. I always appreciate your perspective and usually agree with you. BoT has captured my interest though. I don’t know, maybe drop by once in awhile to see how far it developed? Usually what keeps people away is the learning curve for equipping bots and the weapon tiers – there’s so much customization and variation. But it seems you got passed that. It definitely needs a new map and nerfing stings must be #1 on their to-do list. My initial experiences were also off-putting, and for likely similar reasons: there was no orientation to the controls, bot abilities, no clarity about the complex customizing and upgrading - I mostly wandered around trying to find the other players, fumbled a lot, died fast a lot.... What changed it for me was this thread, which told me MORE about the game than I’d been able to find before (thank you, Parfait!), and the videos on YT by Salty Hyena. That guy has a series that provides introductions to bots, weapons, armor, stealth, EMP, upgrades.... he also has vids on different builds for different bots, with specific examples, explanations, and gameplay: those are very worth watching several times, and I’ve been making use of his advice and recommendations. All that led to me developing a real appreciation of what the various bots and weapons could do, and that has had a major impact on my new hangar, and my evolving game play. I now have 2 Mites, 2 Shon, and a Nelly in addition to the stock allotment of Ravager and MAO, and I’ll be starting Tier 2 upgrades once I get more EC. BoT is really starting to open to me now. I really have learned a lot about the game in the last 36 hours...War Robots now seems like a Lego version of the game. If I can help make anything clearer, I’ll be happy to give it a go. One old guy to another...??
|
|
|
Post by Danny Linguini on May 10, 2020 13:15:43 GMT -5
Eh. I just reinstalled it after being away from it for about a year. I had forgotten what an utter kluge the whole upgrading process is. As soon as I opened it I was instantly reminded of what drove me to delete it the last time - the general atmosphere of the game just comes across as very unappealing and uninviting. Deleted without playing a game. I’ve come to the sad conclusion that every one of these mech games just suck. For one reason or another, or many, they all suck. I always appreciate your perspective and usually agree with you. BoT has captured my interest though. I don’t know, maybe drop by once in awhile to see how far it developed? Usually what keeps people away is the learning curve for equipping bots and the weapon tiers – there’s so much customization and variation. But it seems you got passed that. It definitely needs a new map and nerfing stings must be #1 on their to-do list. Most of the time I’m just a miserable old fart, so I understand that many other people will probably like the stuff I’ve lost patience with. Mech Battle is another one that’s doing pretty well but lost me somewhere along the line, and once I’ve given up on a game, it takes a lot to win me back. I did end up reinstalling BoT again yesterday, logged in and reloaded my old hangar, did a few upgrades and played a game and got almost instantly shredded. Reds just ganged up on me, couldn’t find another blue anywhere to try to team up with, it wasn’t pretty. And I just don’t have the desire to put in the time to relearn how to play it well. I really wasn’t trying to steer anyone away from BoT, just griping a bit. I’m glad people are enjoying it. War Robots, for all its increasingly infinite suckage, at least I know where I’m at with it, and with my meager 3-slot hangar have just hit Expert 2, where my win percentage is now quickly going down the toilet. And that’s fine, because I knew this point would come sooner or later. For the time I play, I can’t afford to upgrade my gear any further, so this is how it will be. There’s a LOT to dislike about where Pix has taken this game, but there’s still a little fun to be had amidst all the misery. When it stops being fun altogether, I’ll just move in to something else. Maybe I’ll even give BoT another try some day.
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on May 10, 2020 13:24:48 GMT -5
I had some awesome battles this morning.....including my heavy Tirp dominating reds, lol.....but, none of you guys are ever on when I am....that must stop today! ?
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on May 10, 2020 13:27:31 GMT -5
I always appreciate your perspective and usually agree with you. BoT has captured my interest though. I don’t know, maybe drop by once in awhile to see how far it developed? Usually what keeps people away is the learning curve for equipping bots and the weapon tiers – there’s so much customization and variation. But it seems you got passed that. It definitely needs a new map and nerfing stings must be #1 on their to-do list. Most of the time I’m just a miserable old fart, so I understand that many other people will probably like the stuff I’ve lost patience with. Mech Battle is another one that’s doing pretty well but lost me somewhere along the line, and once I’ve given up on a game, it takes a lot to win me back. I did end up reinstalling BoT again yesterday, logged in and reloaded my old hangar, did a few upgrades and played a game and got almost instantly shredded. Reds just ganged up on me, couldn’t find another blue anywhere to try to team up with, it wasn’t pretty. And I just don’t have the desire to put in the time to relearn how to play it well. I really wasn’t trying to steer anyone away from BoT, just griping a bit. I’m glad people are enjoying it. War Robots, for all its increasingly infinite suckage, at least I know where I’m at with it, and with my meager 3-slot hangar have just hit Expert 2, where my win percentage is now quickly going down the toilet. And that’s fine, because I knew this point would come sooner or later. For the time I play, I can’t afford to upgrade my gear any further, so this is how it will be. There’s a LOT to dislike about where Pix has taken this game, but there’s still a little fun to be had amidst all the misery. When it stops being fun altogether, I’ll just move in to something else. Maybe I’ll even give BoT another try some day. I just saw you took a peek at a couple of my tanks.....if you have never tried World of Tanks Blitz, it is a very balanced and interesting game, where skill is needed to excel! If you get into it, I have a clan I started awhile back, but quit....now, I’ve restarted it! The tag is AMPS.....it is open, so you can join as soon as you have a battle under your belt. o7
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on May 10, 2020 16:08:54 GMT -5
Near-full sensitivity with no exponent or inertia seems to be doing the trick for me personally, on my iPhone. I can look around the map rather easily now. Have you stuck with maxing out sensitivity while minimizing inertia and exponent? Do you favor it? I’m conservative when it comes to touching those kinds of settings. Yes, for me, though as a very inexperienced player I do well with the simple linear setup. I adjusted the sensitivity down somewhat to make scrolling smoother and pinpoint aiming easier. Exponent might be a handy trick for experienced players. 2.4.0 Camera settingsinertia - controls how quickly the camera stops rotation (move by inertia) if you release your finger during a rotation. In the minimum (far left) position of the slider, there is no inertia movement. "exponent" - controls the degree of non-linear (exponential) increase camera rotation speed, relative to the finger movement speed. "New finger take priority" - this setting indicates which finger will rotate the camera if more than one finger is touched to the camera rotation zone. The one who touched first or the last. Turning this option off can be useful for an exotic style of camera control or for example playing on an emulator so that you can simultaneously twist camera and fire. It seems we need a screenshot of the original settings in order to manually reset them.
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on May 10, 2020 16:11:52 GMT -5
Which is exactly how I found myself still awake, still engaged, still having great fun, at 4 AM.... Same.
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on May 10, 2020 16:12:24 GMT -5
I had some awesome battles this morning.....including my heavy Tirp dominating reds, lol.....but, none of you guys are ever on when I am....that must stop today! � My Tirpitz has been kicking *** too!
|
|
|
Post by someoldman on May 10, 2020 19:13:32 GMT -5
Have you stuck with maxing out sensitivity while minimizing inertia and exponent? Do you favor it? I’m conservative when it comes to touching those kinds of settings. Yes, for me, though as a very inexperienced player I do well with the simple linear setup. I adjusted the sensitivity down somewhat to make scrolling smoother and pinpoint aiming easier. Exponent might be a handy trick for experienced players. 2.4.0 Camera settingsinertia - controls how quickly the camera stops rotation (move by inertia) if you release your finger during a rotation. In the minimum (far left) position of the slider, there is no inertia movement. "exponent" - controls the degree of non-linear (exponential) increase camera rotation speed, relative to the finger movement speed. "New finger take priority" - this setting indicates which finger will rotate the camera if more than one finger is touched to the camera rotation zone. The one who touched first or the last. Turning this option off can be useful for an exotic style of camera control or for example playing on an emulator so that you can simultaneously twist camera and fire. It seems we need a screenshot of the original settings in order to manually reset them. [ I believe default is inertia and exponent all the way to the left, and sensitivity right in the middle, for both horizontal and vertical.
|
|
|
Post by rags on May 10, 2020 19:42:15 GMT -5
Have you stuck with maxing out sensitivity while minimizing inertia and exponent? Do you favor it? I’m conservative when it comes to touching those kinds of settings. Yes, for me, though as a very inexperienced player I do well with the simple linear setup. I adjusted the sensitivity down somewhat to make scrolling smoother and pinpoint aiming easier. Exponent might be a handy trick for experienced players. 2.4.0 Camera settingsinertia - controls how quickly the camera stops rotation (move by inertia) if you release your finger during a rotation. In the minimum (far left) position of the slider, there is no inertia movement. "exponent" - controls the degree of non-linear (exponential) increase camera rotation speed, relative to the finger movement speed. "New finger take priority" - this setting indicates which finger will rotate the camera if more than one finger is touched to the camera rotation zone. The one who touched first or the last. Turning this option off can be useful for an exotic style of camera control or for example playing on an emulator so that you can simultaneously twist camera and fire. It seems we need a screenshot of the original settings in order to manually reset them. That’s where I have my sensitivity.
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on May 10, 2020 21:11:37 GMT -5
• Xalthy (The Salty Hyena) seems to have bought and tested a lot of equipment and gear combinations in the game. His videos are good and provide a lot of insight. He thinks the EMP Fulgur (the light backpack that paralyses bots) is the most OP weapon in the game, and prefers using range extenders the most, so I'm aiming for range extenders too. • And yay! Got a T3 Sarisa with T3 Magazine and T3 Automation off the Black Market, along with a T3 Vulcan Magazine (though I prefer Feeding Gears for my Drop Bird Cormorant - as I can get two shots in before takeoff). • I also managed to beat my first solitary Tirpitz with my Mangler Mite (my Sting Mite could just keep shooting them from cover). I managed to keep EMPing and strip it's side weapons with the Manglers as it was mostly unable to hit me back. • An Accelerated Light T1 Tirpitz might not be as good as a Heavy Tirpitz but it still has a lot of firepower and walks around the map pretty fast (33 km/h), which is good for just grinding.
|
|
|
Post by Koko Bop on May 11, 2020 2:21:18 GMT -5
Have you stuck with maxing out sensitivity while minimizing inertia and exponent? Do you favor it? I’m conservative when it comes to touching those kinds of settings. Yes, for me, though as a very inexperienced player I do well with the simple linear setup. I adjusted the sensitivity down somewhat to make scrolling smoother and pinpoint aiming easier. Exponent might be a handy trick for experienced players. 2.4.0 Camera settingsinertia - controls how quickly the camera stops rotation (move by inertia) if you release your finger during a rotation. In the minimum (far left) position of the slider, there is no inertia movement. "exponent" - controls the degree of non-linear (exponential) increase camera rotation speed, relative to the finger movement speed. "New finger take priority" - this setting indicates which finger will rotate the camera if more than one finger is touched to the camera rotation zone. The one who touched first or the last. Turning this option off can be useful for an exotic style of camera control or for example playing on an emulator so that you can simultaneously twist camera and fire. It seems we need a screenshot of the original settings in order to manually reset them. Gaining control of the camera/game view has been my single biggest complaint/annoyance/frustration so far. Like everybody(?) I’ve struggled, but not in vain (I hope).... Generally, for each control, ‘right’ mean *more* effect, ‘left’ means *less* effect. So, if it’s doing too much of something, move the slider left, and if it isn’t doing enough, move it right. The game lets you ‘drag‘ the screen contents/camera view back/forth & up/down, not unlike the way we move the view in War Robots, tho War Robots only uses the right side of the screen for that: BoT, the entire view is ‘live’. Personally, I find it very disorienting, but I get used to it. Top control is Camera Horizontal, has 3 sliders: sensitivity, exponent, and inertia; next set is Camera Vertical, 3 sliders, same labels. The controls do the same things in each case. The best way I can describe the actions are in terms of mouse acceleration & other effects: a mouse accelerator makes your pointer go farther than the distance you move the mouse, so that you can chase all over the screen with short movements: that’s what the “exponent” control does; it determines how MUCH reaction you get for a given gesture; in mouse & pointer terms,, how fast/far the pointer travels when you flick your mouse: set it to the right, at max, and swiping left or right with your fingers will make the center-of-view move much faster - may go too fast: adjust this control leftward until you get a good panning speed for the view - so you can take a quick look behind you and snap back to your target. There’s no pointer to watch, but the screen view centers on the cross hairs, and everything else moves around THAT. The inertia control governs whether the view stops moving at the end of your swipe left or right: how big a “push” you’re giving the view and how long it takes to ‘coast’ to a stop. On the left end, ‘inertia’ wil stop the view scrolling as soon as your fingers stop swiping the view; all the way right, and the view will spin like a top. In the middle, the view will continue to rotate, coasting to a stop. Set it anywhere in there that makes the screen “behave” the way you want. Remember, it does what it does relative to the crosshairs in the center of the screen, and *they* never move. Sensitivity determines how the screen will respond to your fingers - how firm or light a pressure it takes to move the view. With sensitivity set to the right, the view will ‘respond’ to a lighter touch; set to the left, and the view will require a firmer touch. The only difference between the two sets of controls is one governs up/down movements, the other governs left/right movement. What I did was attend to it as soon as my first drop landed, before the action started. I worked on vertical first, as that’s what was screwing me up the most: what you want is for it to be easy to keep track of the ground line, that tells you where the horizon is; you want to be able to move the view up so you can scan for Corms, and down so your crosshairs can be put on your target with minimal screen-dragging. You want to be able to move smoothly and quickly left & right so you can track your targets as they run, and keep your crosshairs on your target - again, without setting your view spinning and you disorienting yourself while you're supposed to be taking out Opponents. Im not great at explaining things, but I hope that helps folks get their bearings with the screen. Game’s a lot more fun when you’re not desperately trying to find someone to shoot at before your bot croaks. If it doesn’t help, maybe we can fix that, sing out. Thank y’all for all the help you’ve given me. UPDATED TO ADD: I rewrote the section on the screen settings...3AM thinking needs proofreading. With any luck, it will be easier to understand...and thank you for your patience!
|
|
|
Post by Joopiter on May 11, 2020 2:33:52 GMT -5
2.6K ??!!?! Good ?fluffernutter?ing grief !
Most of that the tirpitz I take it?
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on May 11, 2020 2:34:03 GMT -5
Yep Koko Bop, and thanks. When I first started playing again I was unable to easily look around with the default settings. I'd get stuck looking at the sky or ground a lot. That simple setup is working well for me on my iPhone XS Max. It scrolls exactly as I expect it to, as well as being sensitive enough to completely turn myself around in any direction. It may be different for each device. Someone talking about using projectors to shock someone on the other side of the mountain has got me really interested in Fulgur range extenders.
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on May 11, 2020 2:41:06 GMT -5
2.6K ??!!?! Good ?fluffernutter?ing grief ! Most of that the tirpitz I take it? Heavy Brawler Cormorant too. It has Manglers and Vulcans but it has to be dropped in close to the red. Both my Cormorant and Tirpitz are super hard hitters. This is my current hangar: I got the T3 Sarisa on the Black Market just now. Mite was really good with Stings and Beacon was a fun addition too but I've temporarily swapped over to Manglers + Fulgor for a new experience, as well as some quick damage, and so I only get Mangler & Fulgor upgrades on the Black Market.
|
|
|
Post by Koko Bop on May 11, 2020 2:57:27 GMT -5
• Xalthy (The Salty Hyena) seems to have bought and tested a lot of equipment and gear combinations in the game. His videos are good and provide a lot of insight. He thinks the EMP Fulgur (the light backpack that paralyses bots) is the most OP weapon in the game, and prefers using range extenders the most, so I'm aiming for range extenders too. • And yay! Got a T3 Sarisa with T3 Magazine and T3 Automation off the Black Market, along with a T3 Vulcan Magazine (though I prefer Feeding Gears for my Drop Bird Cormorant - as I can get two shots in before takeoff). • I also managed to beat my first solitary Tirpitz with my Mangler Mite (my Sting Mite could just keep shooting them from cover). I managed to keep EMPing and strip it's side weapons with the Manglers as it was mostly unable to hit me back. • An Accelerated Light T1 Tirpitz might not be as good as a Heavy Tirpitz but it still has a lot of firepower and walks around the map pretty fast (33 km/h), which is good for just grinding. Congrats on the T3 Sarisas grab! Have not gone to rockets yet: my hangar is extra-heavy in Manglers and Tormentors...not entirely sure how that happened, except Nelly loads 4 Torms as a stock load out....and I didn’t know that & ‘bought’ some (EC). Other than those I have a pair of Stings, and 4 Hammers split between Ravager and MAO. In addition to those big guys, and Nelly, who is a big bot, too, I have 2 Shon and 3 Mites...and man, I love those things: the last five games I had, I started w/ T2 Shon, finished w/ T2 Light Mite, had great games, nice scores, just those two bots. Damn, what fun! I’m going to start capturing these Tirpitz is a monster, and weird-looking, too: I managed to cut one up w/ Sting Shon, helped with another, but I was trying to make the screen behave, and that’s not a good look for combat.
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on May 11, 2020 3:06:06 GMT -5
Congrats on the T3 Sarisas grab! Have not gone to rockets yet: my hangar is extra-heavy in Manglers and Tormentors...not entirely sure how that happened, except Nelly loads 4 Torms as a stock load out....and I didn’t know that & ‘bought’ some (EC). Other than those I have a pair of Stings, and 4 Hammers split between Ravager and MAO. In addition to those big guys, and Nelly, who is a big bot, too, I have 2 Shon and 3 Mites...and man, I love those things: the last five games I had, I started w/ T2 Shon, finished w/ T2 Light Mite, had great games, nice scores, just those two bots. Damn, what fun! I’m going to start capturing these Tirpitz is a monster, and weird-looking, too: I managed to cut one up w/ Sting Shon, helped with another, but I was trying to make the screen behave, and that’s not a good look for combat. Thanks! And hmm, people on the Discord reckon that the nerfed Tormentors are weak. I ran a T2 Sting Nelly, T1 Hammer Mao and T2 Heavy Tormentor/Hammer Cormorant before my current hangar. Nelly and M.A.O. are great bots and solid contributors to any match. Magazine Hammer MAO was so good, and my Sting Nelly was able to 1HKO some reds while remaining near invincible behind cover. Hammers were my staple diet last time I played the game. I'd (try to) hammer everything to death. I'm just trying new things now - like Rockets. Sarisa's 1000m range and auto-reload suits the Tirpitz's 1000m auto-reloading Inquisitor, though they're nowhere near as accurate. I really like the Tirpitz for some reason. Then again I run Behemoths in War Robots too...
|
|
|
Post by xv104 on May 11, 2020 8:33:14 GMT -5
So yeah, I just won a Nodens... I'll be back to BoT start of June
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on May 11, 2020 8:40:15 GMT -5
So yeah, I just won a Nodens... I'll be back to BoT start of June Congrats!
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on May 11, 2020 8:44:23 GMT -5
Traitor!
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on May 11, 2020 10:20:45 GMT -5
I finally made enough to T2 my Tirpitz! You can fit so much Armor on it. Or, if you run a light build I think you can get it moving at up to 43km/h. It might do well at surviving in Steel Convoy. We'll see. (I found, fought for and escorted the bot with my Brawler Cormorant for the first half of this Steel Convoy match, and my Tirpitz recaptured and walked it the rest of the way) It looks kinda cute just wobbling in my hangar...
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on May 11, 2020 11:49:50 GMT -5
Yes Sting Nelly is infuriating. I find i get killed trying to chase them around the mountain. I imagine a sarisa tirpitz might work for knocking them off the top of a mountain though? Yes, it's good at bombing mountains from <1000m but it seems to only have a chance of hitting them when they expose themselves. I've heard ppl are sneaking up on Sting Nelly using Stealthy Mangler Mite, stunning with emp and then blowing its legs off. Just like something out of a nature documentary. Sting Nelly is almost too good. I have been trying to counter them with a Mangler Mite yesterday but alot of things have to go right to pull off the kill. My Stealth Mangler Mite has just killed it's first Sting Nelly. I think a lot of things went more than just right though as I both survived it's attacks and the Nelly died near instantly when I began shooting. Maybe it was already near dead? I bought myself a Cyclops, it's strong but in no way invincible. It does look cool in hangar though:) It seems to be regarded as the best bot in the game, going by what I'm hearing on the Discord... and some Heavy Armors (can mix them with Lights) and 5x EM Circuits (best go all anti-EM) might bring it closer to invincible. Hmm. Something like 5x anti-HEAT Heavy Armors could make it SUPER resistant to Stings, Sarisas, Vulcans, Javelins and Beacons. I can get up to 75% with only 4x T1 Anti-HEAT Heavy Armors on my Tirpitz. You could get over 82% with 5x T1s. I think they're only 15k EC each on the Black Market.
|
|
|
Post by xv104 on May 11, 2020 12:28:13 GMT -5
Yes Sting Nelly is infuriating. I find i get killed trying to chase them around the mountain. I imagine a sarisa tirpitz might work for knocking them off the top of a mountain though? Yes, it's good at bombing mountains from <1000m but it seems to only have a chance of hitting them when they expose themselves. I've heard ppl are sneaking up on Sting Nelly using Stealthy Mangler Mite, stunning with emp and then blowing its legs off. Just like something out of a nature documentary. Sting Nelly is almost too good. I have been trying to counter them with a Mangler Mite yesterday but alot of things have to go right to pull off the kill. My Stealth Mangler Mite has just killed it's first Sting Nelly. I think a lot of things went more than just right though as I both survived it's attacks and the Nelly died near instantly when I began shooting. Maybe it was already near dead? I bought myself a Cyclops, it's strong but in no way invincible. It does look cool in hangar though:) It seems to be regarded as the best bot in the game, going by what I'm hearing on the Discord... and some Heavy Armors (can mix them with Lights) and 5x EM Circuits (best go all anti-EM) might bring it closer to invincible. Hmm. Something like 5x anti-HEAT Heavy Armors could make it SUPER resistant to Stings, Sarisas, Vulcans, Javelins and Beacons. I can get up to 75% with only 4x T1 Anti-HEAT Heavy Armors on my Tirpitz. You could get over 82% with 5x T1s. I think they're only 15k EC each on the Black Market. Oooh, tempted to work on my Cyclops now... that sounds like a cool build... can it drag me away from my new noodle though?
|
|
|
Post by Koko Bop on May 11, 2020 14:00:23 GMT -5
Yep Koko Bop, and thanks. When I first started playing again I was unable to easily look around with the default settings. I'd get stuck looking at the sky or ground a lot. That simple setup is working well for me on my iPhone XS Max. It scrolls exactly as I expect it to, as well as being sensitive enough to completely turn myself around in any direction. It may be different for each device. Someone talking about using projectors to shock someone on the other side of the mountain has got me really interested in Fulgur range extenders. I’m sure each device (class) will have its own peculiarities. I play on a 2016 iPad; phone screens are too small for me to enjoy playing games (or much else) on a phone these days (eye surgeries, glaucoma). Love the big, beautiful game on the big, beautiful screen.... Still trying to remind myself to use the Fulton...and yes, it IS powerful: last round of play, I took out several bots just with the EMP. It was dangerous for me to use until I got the screen worked out, every time I triggered it, I’d be back in overhead mode - and by the time I’d sorted it the bot would recover and kill me, instead of me bringing guns to bear and finishing it off... range extenders rock. Been playing against a bunch o’ Cormorants: I can see the appeal of the bot, it’s fast in the air, powerful, and no Ao Ming...I think one’s sitting in the Market right now, but I already have too many bots for one hangar. I don’t suppose multiple hangars is a thing? I rewrote the stuff about the screen controls, replaced ‘extent’ with ‘exponent’, I think it’s clearer now. As to squadding, I’m more or less available any time between noon and midnight Eastern US
|
|
|
Post by rags on May 11, 2020 15:27:01 GMT -5
Corms are actually pretty weak in meta play rn. Easy to shoot off the thrusters and then they’re sitting ducks.
|
|
|
Post by ⓣⓡⓘⓒⓚⓨ48 on May 11, 2020 15:44:30 GMT -5
So, do y'all think this hangar would do OK for me to get back into the swing or should I focus on replacing anything? I quit right when they made it so that if you removed things they were destroyed... I have other bots, a MAO and a Corm, and other weapons... but these are the ones that were good at the time and I had the most EC put into them. Also... are there actual clans yet? I still have a clan name that I was a part of in my name but I haven't talked to any of them folk for a while and didn't see anywhere in the menus that mentioned clans... Cheers in advance!
|
|