ralphwaldo
Destrier
Posts: 75
Karma: 135
Platform: iOS
League: Master
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Post by ralphwaldo on Apr 25, 2019 22:04:25 GMT -5
Hey Y'all,
After ditching War Robots a while back, I decided try a few of the games mentioned on this forum as possible alternatives to get my giant robot fix. I tried Mech Wars and thought it was just okay. I think I heard mentioned here on this forum that Mech Battle was created by some of the original Walking War Robots developers (not sure if that's true, but it sure feels like it) I downloaded it and gave it go.
First- The game isn't as polished as War Robots. Given that it's relatively new, I can look past that and hope it gets better.
Pros-
•If you miss "Walking War Robots" like I do, then this game will make you both nostalgic and excited. Light robots move fast and have low health, medium bots are medium, and the heavies bring the firepower and sometimes move slower than a Lance.
•Very hard to get a one salvo kill or be killed by one salvo. I can be done, especially against the AI bots that they use as filler until the game gets more players. So yes, you'll get shot but it's very unlikely you'll be wiped off the map or even lose half your health.
•Easy to obtain good and effective gear. Gear isn't terribly hard to get or upgrade to match your level. In a week of casual play- an hour maybe two a day, I've been able to get to Level 15 which gives you access to nearly everything.
•Compared to War Robots, this game is downright generous with resources both the gold and silver equivalent. If you are a hoarder like I was in War Robots, then you'll unlock all 5 hangar spots in a few days.
•I haven't played a single game yet with anything even coming close to resembling a whale. Yes, I played against stronger players, but with luck and skill, it's become 50/50 on whether they beat me. (Yes- enemy player, please do only drop heavy bots, my stalker equivalent will run circles around your Lancelot equivalent)
•Very small learning curve for veteran Walking War Robots/War Robots players. Interface, upgrades, movement, firing, are pretty much the same. If you've made it to masters league you'll probably be a dominant player.
•No Overpowered super duper flying invulnerable magic Bots yet. This might change as they try to figure out how to monetize this but I hope not.
•Very responsive developers so far. Before I downloaded this I read some reviews in app store. The developers are responding and seemingly addressing criticism.
Cons (so far)
•No target lock or target selection. The aiming tends to draw to which ever bot is closest to you, which can be strategically both advantageous and annoying- for example, facing a particularly strong opponent? Follow one of your AI teammates as they approach. The enemy players targeting will automatically select the closest bot leaving you free to open up on them. The disadvantage? Choosing your targets. Obviously real players are the greatest threat to you in game so want to eliminate them first. This can be hard to do when an AI bot wanders into your crosshair just as your about to finish a real player off.
•Only two game modes so far and no choice in which you want to play. Last Man Standing and Domination. If the game gains popularity they'll probably develop more. Look how long many of us just played Domination... over, and over, and over, again for years before everyone's favorite game mode KoTH came to make us all groan (ok, not all of us, but those who liked it are just plain weird)
•Goofy spawn system. I purely guessing that the spawn system rotates around the map as players get killed and respawn. This can lead you to be caught in a crossfire with a fresh bot climbing up your butt. Tip- Learn the spawn locations on each map and do not stay there. There a plenty of spots that I've found on each map that will prevent you being in a crossfire.
•Change player perspective option is RIGHT next to the fire button. Who cares right? If it were only 3rd person and 1st person this wouldn't be such an annoyance, but there's a aerial view that if you're in the interior of the building conveniently shows you the roof. It's annoying and should be placed elsewhere on the screen. Tip- That said, there are interior and exterior location on some of these maps. Campers love to hide above the doors outside and wait for you to come into their fire. If you're down to just a few players, use the aerial view when you're inside to locate exactly where that cheap doo-doo is waiting outside and dispatch them accordingly.
•Lastly, TWO FREAKING kinds of HOMING MISSILES! Why? Why do players seem to love these? Don't they want to actually participate in the game? Luckily, at my level at least- which is already to half max power, they're not going to kill me in a fresh bot and I make a point of dispatching such players immediately. But with a pretty damaged bot they'll most likely kill you before you get to them, especially on the exterior only maps. Tip, if you're pretty sure you're in the lead with beacons or kills on a map with an interior- stay inside. Force them to come to you. Most likely they've been camping all game and have very few kills or beacons. The homing missile mechanic in this game will launch 90% of those missiles into the ceiling of any interior, which lets your damaged bot destroy said camper. That said the animation on the weapon is awesome especially on a bot with 3 or more.
In conclusion:
I like this game and definitely scratches my giant robot itch. Is it as exciting as when I started playing Walking War Robots? No, this game is pretty much a Walking War Robots clone which for me is a good thing and a been there done that, but with Walking War Robots long dead, this is my game of choice and I'll be putting my money where my mouth is. They're so generous with resource I haven't needed to but, I always try to support a game that I like, I used to do that with War Robots.
I recommend this to any War Robots players, who like me has had enough with the games antics
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Post by Dejnov on Apr 26, 2019 0:04:50 GMT -5
Couple of points:
The spawn system can be changed from Random to Safe. Safe will put you at the furthest spawn point that is empty. You can try that to replicate the feeling of a battle line, but it also means you'll have to walk back into the action.
The homing missiles tend to go down in usage as you climb ranks. No one of high level uses them as they're way to situational and they're just not damaging enough.
If you want to hunt heavies, think of the Zephyr with quad Q200s. It's similar to a Pinata Patton, but is also the fastest bot in the game. You can actually hunt down those heavies with reliability. (The Q200 has a pretty big burst radius; it's almost like having 4 mini Tridents on the bot).
Dejnov.
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ralphwaldo
Destrier
Posts: 75
Karma: 135
Platform: iOS
League: Master
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Post by ralphwaldo on Apr 26, 2019 18:37:57 GMT -5
Couple of points: The spawn system can be changed from Random to Safe. Safe will put you at the furthest spawn point that is empty. You can try that to replicate the feeling of a battle line, but it also means you'll have to walk back into the action. The homing missiles tend to go down in usage as you climb ranks. No one of high level uses them as they're way to situational and they're just not damaging enough. If you want to hunt heavies, think of the Zephyr with quad Q200s. It's similar to a Pinata Patton, but is also the fastest bot in the game. You can actually hunt down those heavies with reliability. (The Q200 has a pretty big burst radius; it's almost like having 4 mini Tridents on the bot). Dejnov. thanks for those tips! Any advise on weapons? My current preferences are the Miniguns and Q rocket series. I like the rockets but a Zephyr dodges them pretty easily (including mine- it is what I use to hunt heavies). I've played around with energy weapons and aside of the Plasma Gun, I've found it's difficult to impossible to get all the weapons to connect when shooting from a heavy platform. I've played with the blaster series and found the performance to so-so compared to other weapons. I haven't tried the MG's or Cannons. That may War Robots bias left over since I never liked the cannons or molots.
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Post by Dejnov on Apr 27, 2019 11:08:16 GMT -5
I've tried most of the weapons and the ones that are my favorites so far are the mini guns lines and the rockets line. I do use blasters, usually the light ones as they don't cost gold, with any robot that runs mini guns. The blaster cycle time is low (4 seconds on, 4 seconds off), which means I'm not sitting there without firepower for like 7 to 8 seconds while the mini guns reload.
Right now MechBattle leans more to a FFA Setting even when it's not FFA; the spawns are random and the maps are small. This lends to making most robots CQC type load outs.
The Zephyr with Q200s is an Atlas hunter. You use them when you start getting into the higher leagues and people run just heavies with a lot of guns. Those are sitting ducks to a Zephyr.
I tried the cannons and also the energy shield; not a fan as they don't feel useful enough. The cannons require 10m range which is just to close to really be viable and the energy shield is too little.
Dejnov.
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ralphwaldo
Destrier
Posts: 75
Karma: 135
Platform: iOS
League: Master
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Post by ralphwaldo on Apr 28, 2019 15:41:45 GMT -5
Update to this review:
When I reached level 16, I noticed a pretty big difference in gameplay by players and AI bots. While I wasn't getting wiped off the map it was a lot more difficult to secure a win. After playing for awhile and getting used to this new rhythm of the game I noted several key points-
•The real players and A.I. bits seem to be constrained to levels 16-20. Seal clubbing is not an issue in the game or, as far as I can tell- even possible. Hope it stays this way.
•Heavy Bots now spawn onto the battlefield. While it's relatively rare in AI bots, real players roll them out one after another. There are several counters for lighter bots, but no matter what, your in a firepower deficit. That said, at level 16 you have access to an assortment of Heavy Bots including what seems to be the current META- the Atlas (it ain't cheap in this games premium currency, but it's literally the price equivalent of the Lancelot in the old economy- so not that hard to get). I'm sure as I level up the frequency of Heavies on the battlefield will only go up.
•Less real players just rushing into your weapon fire. The skill of pilots at this level is significantly better. All most all of my current matches have come down to any real players left and the player who is either more skilled or more powerful wins. I've beat players with more powerful bots with skill and strategy (All of it learned while playing War Robots).
•You'll encounter what goes for a "whale" or "wallet warrior" at this stage. Real players with meta bots but little skill or strategy. Since the meta bots in this game aren't OP or have magic superpowers, these guys are surprisingly easy to dispatch.
•Upgrade prices are requiring more grinding, but not that much more. With the ability to upgrade bots and weapons at the same this means prioritizing some bots over others. This is fine, because you'll need heavy bots to really compete at this level, so start ditching your less favored mediums and lights. In this game it pretty easy to get any weapon to level 6 and any bot to level 5. So if you want to try a weapon or bot at a competitive level for this stage it's pretty easy to do. The max weapon and bot level is 10. I don't think I've encountered any players maxed out but if I did, they didn't utterly destroy 6/5 bot I was trying out.
• Real player participation is still usually 1v1, but multi real player matches are becoming more common. I had a match with 5 real players and that was an exciting slugfest. Definitely shows the potential for this game as the player base increases.
•I bought the premium membership for a month. I like this game, so I have no problem supporting the Devs. This will also help with the increasing upgrade costs. A surprise for me when I bought it was that it allowed me to go back and claim all of the premium awards for all of 16 levels which in turn allowed me to buy the meta bot. Should have I bought the membership sooner? I don't think so. Early on, everything is pretty easy to get with minimal grinding so it wouldn't have helped much until now. Also with any F2P game I play on my iPad, I want to see if I'll actually commit to it before opening the wallet.
•Real players with homing missiles still exist but less so. I've had more than a few games where a player is camping outside and I'm in interior with my next to last bot after a slugfest. I wait for that player to engage- so far only one or two players have ditched that bot for another to try to finish me off. All the others have waited out the match earning minimal kills. It was their first bot...
Obviously, I'm enjoying this game and hope it grows!
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Deleted
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Post by Deleted on Apr 28, 2019 17:06:47 GMT -5
Not sure this thread belongs in GD, but I was curious so played for awhile....Not impressed, light years behind War Robots, but I guess was a bit better than BoT
Maybe this thread needs moved?
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Post by foxypotato on Apr 28, 2019 18:40:13 GMT -5
Call me a mecha snob but I can't tolerate garbage mechanical designs. Those bots are Robot Warfare ugly. War Robots has some pretty ugly bots like the dash bots but most of legacy bots look great. BoT has the best mechanical design and movement currently.
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Post by Danny Linguini on Apr 28, 2019 19:02:01 GMT -5
Update to this review: .... Nice write-ups. I just hit level 16 as well and noticed the same things you did. Where I was thoroughly dominating every game up to 15, now there's at least one or two real players in every game making it much more of a challenge. And yes, they all have at least one Atlas in their hangar. I've got one Berserker, and the rest are mediums and lights, meaning I've got my work cut out for me to finish on top. I blew all my platinum on the 5th slot, so now I m basically starting over grinding for the 5k for an Atlas. I'll fork over a few $$$ for premium, but I'm not dumping big bucks to buy gear -- I'll grind it out and slog through with the gear I've got. I'm pretty much splitting my time between this and Mech Wars -- both have their pros and cons, but both have it all over War Robots. I've pretty much given up on BoT as well. But hey, two mech shooters to take up my gaming time is plenty.
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Post by erik1 on Apr 29, 2019 0:05:00 GMT -5
My response and thoughts (I'm at level 28)
* First, I love this game too, especially the Facebook BROWSER version (not the Gameroom version)
* The developers promised a "Capture the Flag" mode. Along with another map. This game is definitely getting better and better
* Yes, missiles are pretty much pointless at this stage.
* If I'm correct, an all-Atlas hanger is slowly disappearing from the meta. The developers have been working their tails off to balance the game and encourage a diverse hanger. I'd recommend adding either a Chronos or a Zephyr to your hanger. I prefer the Chronos
* Again, the developers are trying to balance the game. Atlases and lasers were overpowered at first, now they're strong but beatable. Some people, at first, thought "They want us to spend all our money on an Ares only to nerf it when everyone has one." But I disagree. The newest weapons, laser cannons, were not sold as over-powered weapons. On the contrary they were quite under-powered and needed to be buffed.
* Like Dejnov said, you can choose "safe" spawn
* MG weapons are not quite like molots, I think they are better than Molots. Molots lose accuracy the farther you are away. MG weapons do 230% more damage when you are 40 meters or more away. They are less useful at a close distance.
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Post by erik1 on Apr 29, 2019 9:52:35 GMT -5
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Post by Dejnov on Apr 29, 2019 12:38:47 GMT -5
My response and thoughts (I'm at level 28) * The developers promised a "Capture the Flag" mode. Along with another map. This game is definitely getting better and better * Yes, missiles are pretty much pointless at this stage. * If I'm correct, an all-Atlas hanger is slowly disappearing from the meta. The developers have been working their tails off to balance the game and encourage a diverse hanger. I'd recommend adding either a Chronos or a Zephyr to your hanger. I prefer the Chronos * Again, the developers are trying to balance the game. Atlases and lasers were overpowered at first, now they're strong but beatable. Some people, at first, thought "They want us to spend all our money on an Ares only to nerf it when everyone has one." But I disagree. The newest weapons, laser cannons, were not sold as over-powered weapons. On the contrary they were quite under-powered and needed to be buffed. * MG weapons are not quite like molots, I think they are better than Molots. Molots lose accuracy the farther you are away. MG weapons do 230% more damage when you are 40 meters or more away. They are less useful at a close distance.
I believe when they took jump away from an Atlas they left it with a clear vulnerability. The Sentinel still has jump (much weaker heavy bot) and that can be the all the difference. Had to chase a light which was dancing around an object and would not have been able to catch and kill him if I couldn't jump onto the center of the object and hit him with my heavy mini guns. The Zephyr with Q200s is an Atlas hunter. You can dodge in and out of fire and keep destroying them from relative safety.
I believe that Atlas pilots WILL have to give up some of their slots to homing missiles. It just doesn't have the speed to catch bots that can whittle them from range. This means that their CQC combat firepower goes down also. That allows mediums (with speed) to actually bring the same level of firepower to the battle.
The bigger outer maps, capture the flag, and set domination spawn points (which isn't there yet) will make this game fairly tactical and even quite quickly. The update to homing missiles and Tomaks will help build diversity (which is always a good thing). That's probably within the next 3-6 months.
At that point it will be a contender/similar to War Robots 1.0. That should really make this game fun quite quickly. It'll be tactically deep, have plenty of maps, build options, and multiple game modes. All on a slim/light server chassis that runs excellent on tons of devices. Then all we need to do is to get adriannnnnn to run the game on his youtube channel and the popularity should spike tremendously.
Dejnov.
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ralphwaldo
Destrier
Posts: 75
Karma: 135
Platform: iOS
League: Master
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Post by ralphwaldo on Apr 29, 2019 17:30:39 GMT -5
The Zephyr with Q200s is an Atlas hunter. You can dodge in and out of fire and keep destroying them from relative safety.
I actually prefer the Plasma Gun to Q200s because it's more effective at taking out the light bot they spawn in response to the Zephyr. It definitely takes longer and you have to be strategic. It's definitely like whittling a log into a toothpick.
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ralphwaldo
Destrier
Posts: 75
Karma: 135
Platform: iOS
League: Master
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Post by ralphwaldo on Apr 29, 2019 17:35:02 GMT -5
Not sure this thread belongs in GD, but I was curious so played for awhile....Not impressed, light years behind War Robots, but I guess was a bit better than BoT Maybe this thread needs moved? It is behind War Robots, but it's also relatively new. War Robots has been years in the making, When I started playing it was no way a pretty and lopsided as it is now. Maybe visit again six months down the line. I don't no which forum to put a thread on a possible War Robots replacement for disgruntled player other than GD.
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Post by Danny Linguini on Apr 29, 2019 18:33:45 GMT -5
Ok, this game is getting to be as frustrating as War Robots. You get one player out there who's gear is just ONE level higher, or has one more Atlas (which in my case is just one), and no amount of skill makes a difference. Especially leveled up homing rockets at this level. They don't do something about this balance issue, this game won't be long for my iPad.
Oh yeah, and the random spawn points have GOT to go.
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Post by Dejnov on Apr 29, 2019 22:18:42 GMT -5
Ok, this game is getting to be as frustrating as War Robots. You get one player out there who's gear is just ONE level higher, or has one more Atlas (which in my case is just one), and no amount of skill makes a difference. Especially leveled up homing rockets at this level. They don't do something about this balance issue, this game won't be long for my iPad. Oh yeah, and the random spawn points have GOT to go.
Change your spawn point to safe... it'll help tremendously.
Dejnov.
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Post by Danny Linguini on Apr 29, 2019 22:43:34 GMT -5
Ok, this game is getting to be as frustrating as War Robots. You get one player out there who's gear is just ONE level higher, or has one more Atlas (which in my case is just one), and no amount of skill makes a difference. Especially leveled up homing rockets at this level. They don't do something about this balance issue, this game won't be long for my iPad. Oh yeah, and the random spawn points have GOT to go. Change your spawn point to safe... it'll help tremendously. Dejnov. I don't seem to have that option in my game settings. This is all I get.
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Post by Dejnov on Apr 29, 2019 22:50:06 GMT -5
Change your spawn point to safe... it'll help tremendously. Dejnov. I don't seem to have that option in my game settings. This is all I get.
You have to hit the gear in an actual match (I believe it's in the top left corner of the game screen). It's not in the hangar interface.
Dejnov.
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Post by erik1 on Apr 29, 2019 23:02:02 GMT -5
I don't seem to have that option in my game settings. This is all I get.
You have to hit the gear in an actual match (I believe it's in the top left corner of the game screen). It's not in the hangar interface.
Dejnov.
Yes, that's correct, you need to hit the gear in an actual match. If you take advantage of switching between "safe" and "random," that gives you more control over where you spawn. It makes me happy 75% of the time. Yes, only 75%. Sometimes I still spawn in an awful place. I feel for you Maybe "capture the flag" will be a mode that forces players to spawn on opposite sides of the field. I understand. That was frustrating for me, too, until I practiced enough. But it looks like the developers are really trying to make a difference. I won't blame you if you decide you don't like the game anymore, just remember that there are only 3 people making the game. It takes time. Hopefully the new maps and game mode will further fix the Atlas problem.
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Post by Danny Linguini on Apr 29, 2019 23:14:01 GMT -5
You have to hit the gear in an actual match (I believe it's in the top left corner of the game screen). It's not in the hangar interface.
Dejnov.
Yes, that's correct, you need to hit the gear in an actual match. If you take advantage of switching between "safe" and "random," that gives you more control over where you spawn. It makes me happy 75% of the time. Yes, only 75%. Sometimes I still spawn in an awful place. I feel for you Maybe "capture the flag" will be a mode that forces players to spawn on opposite sides of the field. I understand. That was frustrating for me, too until I practiced enough. But it looks like the developers are really trying to make a difference. I won't blame you if you decide you don't like the game anymore, just remember that there are only 3 people making the game. It takes time. Thanks, I found the spawn setting. The thing that's really annoying the piss out of me now is EVERY other hangar is stacked with Berserkers and Atlases. I have one Berserker, and I'm getting killed by every human player. Guaranteed, when I'm one of the last mechs in the game, after all the crappy AI's are gone, the other player has a hangar full of 5-mounts. Reminds me way too much of how another game turned out after teasing me with dominating play early on.
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Post by erik1 on Apr 30, 2019 2:56:47 GMT -5
Danny Linguini I see your point. I can say the same thing, especially before level 20. At levels 20-28 I've been seeing more mixed hangers, and I've enjoyed my mixed hanger more because of it. At level 28 I'm winning more games with just one Atlas and one Berserker. But I understand your frustration. Unfortunately that's why before level 20 I put money into getting two Atlases instead of waiting to win them with energy cells as prizes.
I love this game and truly think the developers are solving these problems slowly and surely, but I understand you. This is something I'll bring to the developers' attention
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Post by erik1 on Apr 30, 2019 5:02:07 GMT -5
Danny Linguini Before I write the developers, remind me please, what level are you at? I believe there are many players who are buying Atlases before reaching Level 16. Or there are many players who are farming energy cells by playing 2-3 hours a day, and they are receiving Atlases as prizes before reaching level 16 The problem is the small player base.
What would you like me to tell the developers? (Please, it's not a jab, it's an honest question to see if I can help) Would you rather play against all AIs until you have a strong enough hanger, or would you rather wait for 1-2 minutes to play against someone you have a fighting chance against, or what would you like? Again, please don't take this wrong. I understand you. Been there, done that. Maybe there's something the developers can do while the player base is small. And if you decide that you want to farm energy cells, opening about 50 ultimate chests should win you 2 Atlases with a bit of luck.
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Post by Danny Linguini on Apr 30, 2019 8:01:11 GMT -5
Danny Linguini Before I write the developers, remind me please, what level are you at? I believe there are many players who are buying Atlases before reaching Level 16. Or there are many players who are farming energy cells by playing 2-3 hours a day, and they are receiving Atlases as prizes before reaching level 16 The problem is the small player base.
What would you like me to tell the developers? (Please, it's not a jab, it's an honest question to see if I can help) Would you rather play against all AIs until you have a strong enough hanger, or would you rather wait for 1-2 minutes to play against someone you have a fighting chance against, or what would you like? Again, please don't take this wrong. I understand you. Been there, done that. Maybe there's something the developers can do while the player base is small. And if you decide that you want to farm energy cells, opening about 50 ultimate chests should win you 2 Atlases with a bit of luck. I'm at level 16 -- just got there a few days ago, and it was like instantly hitting a brick wall. I went from facing similar hangars to my own to instantly facing full Atlas/Berserker hangars. It's not like it's just once in awhile, either -- it's every game. I don't mind the mix of humans and AI to keep games starting quickly. Atlas is the biggest problem -- it's just way too OP for that level, and it's everywhere -- except in my hangar. Suggestions for the devs? #1, Atlas shouldn't be available until level 20, both by purchase and by give-away. I'd be tempted to say nerf it's health a bit, but just making it available later might be enough. Of course that does nothing about the thousands of them out there already. They just need to do something to avoid the 2-mech meta direction they seem to be heading in. If everybody ends up with all Atlases and Berserkers because nothing else is viable, it's gonna be a really boring game. I don't know what else to tell them. I just don't understand how I instantly got to this point where I'm no longer competitive after pretty much tearing through the field before now.
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Post by erik1 on Apr 30, 2019 8:43:35 GMT -5
Danny Linguini Thanks, let's see what they'll say If everybody ends up with all Atlases and Berserkers because nothing else is viable, it's gonna be a really boring game. Again, wait until you get to above level 20. I have a Valkyrie, Berserker, Trident, Chronos and Atlas, Still win most of my games. Granted, I'm using Facebook and have the aid of a mouse, but the point is, I'm winning with a mixed hanger and facing lots of other players with mixed hangers. Again, the 2-mech meta seems to be dying from level 20 onward, though that doesn't fix the level 16-20 problem. And again, the new maps that are coming out might help the all Atlas / Berserker hangers. Certainly above level 20, maybe even in the 16-20 range
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Post by erik1 on Apr 30, 2019 14:28:42 GMT -5
Danny Linguini As promised I messaged your frustration and what's happening. I hope you'll find some of these answers encouraging. Oh, and by the way, I'm not a "sponsored gamer" trying to pull you away from Mech Wars If I knew you decided to stick with Mech Wars, or if I didn't see amazing results and responses from the developers with my own eyes, I wouldn't have gone to all this trouble (Especially since I hate being proven wrong) I don't know about Mech Wars, but here -- Mech Battle -- I see effort. I see developers with passion trying to make a game everyone will love and not thinking about filling their pockets with money. Basically, everyone is saying "hang on. Don't give up. It won't be this way forever." So let's get to it. (Some messages have been trimmed or edited to make them easier to understand) First, a message from one of the developers. Remember, this is a new game with only 3 people on the team. As explained multiple times already there is so much more stuff coming which will cause huge problems for you if you run just an Atlas hangar. For example, the large maps and capture the flag. The Atlas is still powerful there, but mostly for defending. They are useless to get flags. Additionally we might experiment with reducing aim/turnspeed again to make the Atlas mostly a Mech for defending. We always have to be careful not to nerf the Atlas too much or make it "useless" or suddenly take away its status as the "most powerful mech"...
Generally, you can trust us that we think/talk about balancing day by day and always try to find the best solutions for every possible upcoming situation From someone who understands your pain (and the pain I had as well) I hear your friend's pain but I'm not sure this is a single patch fix just yet. That said, I've been reading the company's announcements carefully over the last few weeks and one thing seems clear... They don't want all Atlas domination any more than we do.
I've got several friends in this game who never succumbed to the all Atlas mentality. It sucked for them for a long while but lately, things have changed and all Atlas hangars are getting their 「multiple dookie delivery chute」 handed to them in domination. (Last Mech Standing is another story). This has made it so that most upper level players I know are forced to run at least a couple fast bots to compete in domination.
The next update looks to add 2 oversized maps plus the new capture the flag mode, which will only add to the number of modes where fast bots will be required to win. All this means that players will be forced to diversify their hangars if they don't want to lose 2 out of 3 games (Domination and Capture the Flag vs Last Mech Standing)
Tell your friend to force the Atlas hangars to try and keep up with him on beacons in dom... he will beat them if he doesn't try to go head to head against them... And hang on a little longer. The game is about to change in his favor. An example hanger that a level 21 player uses to beat 5 Atlases. I'm not saying you should use this one, but it's proof that you can beat 5 Atlases / Berserkers without having 5 Atlases I hope you'll take this next comment from someone as encouraging advice and not as a jab Your friend needs to be patient and bear in mind this is still a newish game with lots more ideas yet to be brought into the game,but the developers are doing a great job in steering it in the right direction. And finally some more advice For now let other players or AIs wear your atlas enemy before engaging. I guess I just want to say is have patience, in getting the atlas and /or in beating it.
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Post by Danny Linguini on Apr 30, 2019 16:18:12 GMT -5
erik1, thanks much -- I appreciate the effort to reach out to the devs and other players. I'll just try some different tactics and see if I can find one that renders better results. As for the very last bit of advice, I'm usually one of the last two or three mechs left standing, especially in Last Mech Standing, so I don't have much choice but to either go head-to-head with whoever is left (which seems to almost always be an Atlas), or run and hide until time runs out, which is just not my style of play. I'll also see if I can get some team games going with the clan I just joined -- I've had one so far, and just one team mate who knows what they're doing makes a world of difference. Anyway ... as frustrating as things have gotten in the last couple of days, it's still more fun than War Robots. For me there's no comparison -- War Robots has turned into a complete turn-off from the moment I start it up. I'll just endure as best as I can until level 20.
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Post by Danny Linguini on Apr 30, 2019 18:30:31 GMT -5
So maybe there's hope for me in this game yet. I just beat this Atlas jockey in Last Mech Standing ... ...with my humble non-meta hangar: I was down to my last sliver of health on my Berserker, game was rubber-banding like crazy. Last two mechs, and this is what I'm frequently facing. Not always this extreme, but close.
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Post by erik1 on Apr 30, 2019 23:27:11 GMT -5
Danny LinguiniOne more thought. "Mech Battle: First Community" on Facebook has become the new forum. You might ask for advice there about your hanger. I'm not saying you've got a bad hanger -- for example, your Valkyrie, Berserker and Rocket Zephyr are great choices -- but I don't know anyone who uses a Sentinel or a Blaster Zephyr. And, if you aren't doing this already, I might recommend saving your energy cells to try to win Atlases from Ultimate Chests. Having 2 Atlases in my hanger was the only way that I kept my sanity during this rough period of time. Although, again, others have "hung on" without Atlases
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Post by Danny Linguini on May 1, 2019 10:08:10 GMT -5
Danny LinguiniOne more thought. "Mech Battle: First Community" on Facebook has become the new forum. You might ask for advice there about your hanger. I'm not saying you've got a bad hanger -- for example, your Valkyrie, Berserker and Rocket Zephyr are great choices -- but I don't know anyone who uses a Sentinel or a Blaster Zephyr. And, if you aren't doing this already, I might recommend saving your energy cells to try to win Atlases from Ultimate Chests. Having 2 Atlases in my hanger was the only way that I kept my sanity during this rough period of time. Although, again, others have "hung on" without Atlases I've kept the Sentinel for its combination of speed and guns -- though it is admittedly the weakest mech in there. I'll have to look around the parts bin and see if I have a better replacement sitting around that's at least equally mobile. But my Blaster Zephyr is here to stay! That one has taken out a lot of bigger bots, or at least worn them down significantly. It's a very fun build. I haven't done anything with energy cells -- to be honest, I haven't looked around to even see what I can do or buy with them.
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Post by erik1 on May 1, 2019 10:26:05 GMT -5
I can't argue with that I myself use a missile Trident. Another one I don't see often. But it also works against bigger bots, and it's also a fun build If it were me, I'd replace it with either a Chronos -- which is definitely in the current meta -- or a Prometheus (more mobile than a Sentinel, more HP than a Sentinel, and probably the same amount of firepower. 1 Heavy + 2 Light is approximately as powerful as 2 Medium and 1 Light. However, I don't come across Prometheuses very much either) Again, if you have any doubts, the "Mech Battle First Community" page is as responsive, friendly and helpful as this War Robots forum is There's no reason not to spend them. In my humble opinion the chest system in this game is much more rewarding than in War Robots. You'll get platinum for sure from an Ultimate Chest, and a 5% change of getting a free Atlas
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Post by Danny Linguini on May 1, 2019 16:33:26 GMT -5
Y'all should register in the Mech Battle forum -- there's more activity here for this game than there is there, and that just ain't right.
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