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Post by darkdoodoo on Mar 3, 2017 15:03:16 GMT -5
If you find that after getting more beacons and kills then your team mates but fail in getting into the top two spots on the losing team -- its because they concentrated on damage dealing not playing to win. They get rewarded while you lose standing in league.
GO TO the Email Icon in the game takes less then a minute to email the developers and give them a lashing. Its right there in your hanger waiting to be clicked on. I've already read the discussions about the pros and cons of the new system dont respond here goto the correct thread to yak away. This is a CALL TO ACTION.
Beacon hunters its up to YOU!
BEACONS Should Count For Something
if not then get rid of them and let us idiots battle it out in an empty field so that we can concentrate on the important stuff - with nothjing to cloud our thinking like grabbing a beacon or finding cover.
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Post by blognio on Mar 3, 2017 16:01:08 GMT -5
spam them to deaath!!
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Post by petevb on Mar 3, 2017 16:09:59 GMT -5
I just submitted the following:
"I am a top player, Champions league.
I'd like to voice my displeasure and concern around the new leagues system- I believe it's hurting the game. As implimented the incentives favor going for damage over beacons so much that in many cases it's better to ignore beacons entirely (and lose the game) rather than fight for the win. I see many players making that choice to the point that the game is changing fundementally.
Winning the game should still be the goal, and if you agree I believe the incentive system needs to be modified to better reward actions that help achieve that goal. Currently the reward system rewards selfish play rather than team success. The previous allocation of gold and silver was much more aligned with the goals of the game, which is likely why it worked well for so long.
I would strongly encourage changing the new system as soon as possible. It's making the game much less fun to play."
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Post by darkdoodoo on Mar 3, 2017 16:44:07 GMT -5
Very maturely stated. I wasn't as tactful. DarkDooDoo lived up to his name and left them a big pile in their inbox.
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Post by Old Dude on Mar 3, 2017 18:01:44 GMT -5
I just submitted the following: "I am a top player, Champions league. I'd like to voice my displeasure and concern around the new leagues system- I believe it's hurting the game. As implimented the incentives favor going for damage over beacons so much that in many cases it's better to ignore beacons entirely (and lose the game) rather than fight for the win. I see many players making that choice to the point that the game is changing fundementally. Winning the game should still be the goal, and if you agree I believe the incentive system needs to be modified to better reward actions that help achieve that goal. Currently the reward system rewards selfish play rather than team success. The previous allocation of gold and silver was much more aligned with the goals of the game, which is likely why it worked well for so long. I would strongly encourage changing the new system as soon as possible. It's making the game much less fun to play."
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Post by Old Dude on Mar 3, 2017 18:03:02 GMT -5
I agree. The new league system takes 'strategy to win' out of the equation. Its Blast Blast Blast. Snipers and Speedsters are the new bots of choice. See ya knife fighters.
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Deleted
Deleted Member
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Post by Deleted on Mar 3, 2017 19:24:18 GMT -5
Exactly. I see my self sitting in my Trident Zeus Trident Fury just to rack up damage points. I like to win, but don't bother to since I am guaranteed at least a +3.
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Post by Prowler on Mar 3, 2017 19:47:07 GMT -5
and 1 gold for : first kill, 5 kills (ace) , 5 beacon caps (runner), Revenge kill (killing the bot that last killed you) and Most kills. so that kills count for something too
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Post by darkdoodoo on Mar 3, 2017 21:23:18 GMT -5
The forum is full of new posts ranting of the unfairness of the new league system and the way it has changed a strategy game to a blast fest.
We need to be proactive and email the developer our angst and anger. You may post here what you sent them but rail away in the rants posts.
Maybe we should hit the app reviews hard with our feelings maybe that will get their attention. | |
Look at me turning into a rabble rouser. I was comfortable letting the world go to hell in a hand basket but this is interfering with my play time.
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Kid Nikon
Destrier
We are the champions, my friends
Posts: 56
Karma: 20
Pilot name: Kid Nikon
Platform: iOS
Favorite robot: Boa
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Post by Kid Nikon on Mar 4, 2017 11:07:36 GMT -5
I agree and sent a response as well
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buford
Destrier
Posts: 78
Karma: 62
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Post by buford on Mar 4, 2017 11:54:37 GMT -5
Definitely. I regularly see players standing just a few meters from an uncapped beacon without a care in the world. Just lobbing their trident shells mindlessly across the field. It's really really bad. Everyone is afraid of getting low damage and losing a bunch of points.
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kevon
Recruit
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Karma: 1
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Post by kevon on Mar 5, 2017 13:18:55 GMT -5
So sick of the campers hitting big numbers in damage, and sitting on their 「bum-bum」 letting the entire team loose. I wish players average beacon number showed in their profile, at least... And the rankings or at least points removed from records take into account the beacon count.
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Post by zer00eyz on Mar 6, 2017 0:26:03 GMT -5
I don't want this change, and you shouldn't either.
What is going to net you more gold, capping at your current league level or capping two levels down.
Keep focusing on caps rather than damage, keep coming in last when you loose and last when you win, at some point your going to start coming in first, figure out what level that is and do what you must to stay there.
If you don't like tanking change your hanger to keep your self there. Play down and stay down.
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Post by petevb on Mar 6, 2017 12:19:01 GMT -5
I got a response:
"Thank you for contacting War Robots technical support.
At the moment we are aware of the problems with beacons within the leagues system. I can assure you that the problem is currently being addressed. Soon we will introduce a solution which will improve situation. Unfortunately, I can not provide you with any details about when exactly the issue will be solved, but please, be sure that the problem will be dealt with."
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Post by SlowReflexes on Mar 6, 2017 12:30:11 GMT -5
I don't want this change, and you shouldn't either. What is going to net you more gold, capping at your current league level or capping two levels down. Keep focusing on caps rather than damage, keep coming in last when you loose and last when you win, at some point your going to start coming in first, figure out what level that is and do what you must to stay there. If you don't like tanking change your hanger to keep your self there. Play down and stay down. At least until I get about 8k more gold plus buy a new, much faster tablet. Personally I like being in battles where I can make a noticeable contribution - and *doing* so - much more than desperately clawing for every league point so I look like a stronger player.
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Post by ou812gr8m8 on Mar 6, 2017 12:53:02 GMT -5
I got a response: "Thank you for contacting War Robots technical support. At the moment we are aware of the problems with beacons within the leagues system. I can assure you that the problem is currently being addressed. Soon we will introduce a solution which will improve situation. Unfortunately, I can not provide you with any details about when exactly the issue will be solved, but please, be sure that the problem will be dealt with." ... which begs the question, why did they launch it like this...?
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Post by SlowReflexes on Mar 6, 2017 13:04:40 GMT -5
I got a response: "Thank you for contacting War Robots technical support. At the moment we are aware of the problems with beacons within the leagues system. I can assure you that the problem is currently being addressed. Soon we will introduce a solution which will improve situation. Unfortunately, I can not provide you with any details about when exactly the issue will be solved, but please, be sure that the problem will be dealt with." ... which begs the question, why did they launch it like this...? It's not that they don't plan ahead, because you can definitely see that everything they do has a plan behind it. But everything they do always seems to produce unexpected results, then there's the complaints and the scramble..... They have their own very firm expectations of the results their changes will bring, that they never question. And the batting average on their expectations panning out is very low.
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Post by whatttupG on Mar 6, 2017 18:44:02 GMT -5
1. New leagues crashed on launch day 2. New points per win/loss forces you to win 10/1 just to tread water 3. New MM is.. one that will fix itself if you play more (eyeroll)
Is someone here going to say this is evidence that anything was tested, any feedback clearly shows or anything resembling a thought out approach is clear?
I think much of this would surface in a thing called beta testing.. or any testing really.
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Post by dms12008 on Mar 8, 2017 20:48:40 GMT -5
New points per win/loss forces you to win 10/1 just to tread water This is not true!! I'm getting frustrated that people don't get this :X IF U KEEP LOSING U WILL GET PUSHED DOWN TO GAMES W LOWER PLAYERS... THEN U WILL START WINNING AGAIN... and in the meantime u will have upgraded more, procured more gold and wsp for stronger bots and weapons, etc. There's no magical evil fairy preventing EVERYONE from winning all the sudden lollllllll
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Post by whatttupG on Mar 8, 2017 22:46:29 GMT -5
New points per win/loss forces you to win 10/1 just to tread water This is not true!! I'm getting frustrated that people don't get this :X IF U KEEP LOSING U WILL GET PUSHED DOWN TO GAMES W LOWER PLAYERS... THEN U WILL START WINNING AGAIN... and in the meantime u will have upgraded more, procured more gold and wsp for stronger bots and weapons, etc. There's no magical evil fairy preventing EVERYONE from winning all the sudden lollllllll go to 6th place in the league points chart... if your team wins your award is +2 if your team loses your reward is -20 2 x 10 = 20 ten of one equals one of the other... in ratio... as proportion... like fraction...10/1 thus life in sixth place is exactly as I posted, no wonder you're frustrated since I have invited the storm, I will self incriminate, yes of course I chose the worst case scenario... this is the internet right?!?! in fifth the ratio is 5/1 in fourth its about 3/1 in third its about 2/1 only in second or first do you always yield positive points... thus... a third of the places gain, two thirds lose... one group steps forward, the other groups step back... one step forward, two steps back (come on, that is seriously on topic and correct) no matter how you slice it, your best league strategy is to not support your team, abandon all beacon play and simply play to accumulate the highest possible damage for yourself... and that blows
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Post by dms12008 on Mar 8, 2017 22:53:53 GMT -5
a third of the places gain, two thirds lose... one group steps forward, the other groups step back... one step forward, two steps back I don't need to use this space to argue whether the system is 'good' or 'bad' but one of us is missing something... In your explanation, every single player slowly works themselves down to 0 league points. I don't think you're seeing the whole picture lol. Just take some time and draw it out. For instance... Did u realize it's possible to lose and actually still GAIN league points? Or do u never come in top two?
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Post by dms12008 on Mar 8, 2017 22:57:08 GMT -5
Even in your detailed explanation u seem to leave out the fact that out of 12 players in a match, 8 of them come out w positive points... What r u talking about again?!
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Post by whatttupG on Mar 8, 2017 23:05:52 GMT -5
if I'm not back in 5 minutes... just wait longer!!
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Post by BLYTHE on Mar 8, 2017 23:16:09 GMT -5
I got a response: "Thank you for contacting War Robots technical support. At the moment we are aware of the problems with beacons within the leagues system. I can assure you that the problem is currently being addressed. Soon we will introduce a solution which will improve situation. Unfortunately, I can not provide you with any details about when exactly the issue will be solved, but please, be sure that the problem will be dealt with." I was expecting a reply like: "Yeah, no one knows this problem as much as we do. Don't you worry your pretty little head about it: The new MM will be fabulous; it'll be classy; and it'll be HUGE. After we fix it you'll win so much you'll be tired of winning. You'll say, 'Oh Pixonic, we're so tired of winning.'" LOL.
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Post by wildboar on Mar 9, 2017 11:22:34 GMT -5
since I have invited the storm, I will self incriminate, yes of course I chose the worst case scenario... this is the internet right?!?! in fifth the ratio is 5/1 in fourth its about 3/1 in third its about 2/1 only in second or first do you always yield positive points...
Just wanted to pick up on this just because it happened to me ... I was squadding with a friend who was rubbish in one game and got disconnected in another .... I came first in one / second in the other - both times I got negative points ... it's not a criticism of your post just more info ... squadding with someone who is probably a lower standard is quite risky as it is more likely to hurt your league standings
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Post by wildboar on Mar 9, 2017 11:23:57 GMT -5
im in, ill send that email, my boys here are so sad they dont have anybody their size to play with, and all the bigger boys keep picking on them Er ..your boys look quite capable of looking after themselves
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Post by Demosthenes on Mar 9, 2017 11:30:06 GMT -5
1. New leagues crashed on launch day 2. New points per win/loss forces you to win 10/1 just to tread water 3. New MM is.. one that will fix itself if you play more (eyeroll) Is someone here going to say this is evidence that anything was tested, any feedback clearly shows or anything resembling a thought out approach is clear? I think much of this would surface in a thing called beta testing.. or any testing really. This is the beta testing.
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Post by amidf on Mar 9, 2017 12:27:42 GMT -5
since I have invited the storm, I will self incriminate, yes of course I chose the worst case scenario... this is the internet right?!?! in fifth the ratio is 5/1 in fourth its about 3/1 in third its about 2/1 only in second or first do you always yield positive points...
Just wanted to pick up on this just because it happened to me ... I was squadding with a friend who was rubbish in one game and got disconnected in another .... I came first in one / second in the other - both times I got negative points ... it's not a criticism of your post just more info ... squadding with someone who is probably a lower standard is quite risky as it is more likely to hurt your league standings Squadding is an interesting case that could be used to illustrate the balance. If you had a 6-player squad, how many league points would each player lose if the match was lost? How many would each gain if it were won? These are rhetorical questions. -Adam
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Post by miatahead on Mar 9, 2017 13:14:01 GMT -5
I got a response: "Thank you for contacting War Robots technical support. At the moment we are aware of the problems with beacons within the leagues system. I can assure you that the problem is currently being addressed. Soon we will introduce a solution which will improve situation. Unfortunately, I can not provide you with any details about when exactly the issue will be solved, but please, be sure that the problem will be dealt with." ... which begs the question, why did they launch it like this...? My guess is because they think any change or upheaval in the meta will increase revenue. They need to cause churn - players, robots, weapons.
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