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Post by SATmaster728 on Mar 9, 2017 13:25:51 GMT -5
... which begs the question, why did they launch it like this...? It's not that they don't plan ahead, because you can definitely see that everything they do has a plan behind it. But everything they do always seems to produce unexpected results, then there's the complaints and the scramble..... They have their own very firm expectations of the results their changes will bring, that they never question. And the batting average on their expectations panning out is very low. Then why do they do the most test servers of any game I know?
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Post by whatttupG on Mar 9, 2017 18:37:33 GMT -5
1. New leagues crashed on launch day 2. New points per win/loss forces you to win 10/1 just to tread water 3. New MM is.. one that will fix itself if you play more (eyeroll) Is someone here going to say this is evidence that anything was tested, any feedback clearly shows or anything resembling a thought out approach is clear? I think much of this would surface in a thing called beta testing.. or any testing really. This is the beta testing. LOL.. release = beta.. I feel so stupids!!
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Post by SATmaster728 on Mar 10, 2017 9:10:28 GMT -5
This is the beta testing. LOL.. release = beta.. I feel so stupids!! Also, they do test servers on nearly everything.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Mar 10, 2017 10:38:19 GMT -5
And, also, there is absolutely NO WAY to test the strain on servers and systems in a test environment that the Live environment provides. They can do it to a point, but Live is dealing with so many unknown devices, and uncontrollable circumstances, that to recreate it would be a feat, indeed.
Am I saying they are doing the most, or the best even, that they can? No, I have no idea... but I do agree that they get pretty deep with testing mechanics of things, their test servers are definitely not a normal thing with game companies that I have seen... now-a-days.
That said, I still am not satisfied with many aspects of the changes that have happened, but I do like the results when the MM works as intended and no tankers are involved... some of the best games I've played have been since the ELO rating have been introduced... barring the insane mismatches and the tankers. 6v3 sucks. But I refuse to quit! Kill me if you must, but I'll be falling forward when I fall!
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Post by SATmaster728 on Mar 10, 2017 12:38:03 GMT -5
And, also, there is absolutely NO WAY to test the strain on servers and systems in a test environment that the Live environment provides. They can do it to a point, but Live is dealing with so many unknown devices, and uncontrollable circumstances, that to recreate it would be a feat, indeed. Am I saying they are doing the most, or the best even, that they can? No, I have no idea... but I do agree that they get pretty deep with testing mechanics of things, their test servers are definitely not a normal thing with game companies that I have seen... now-a-days. That said, I still am not satisfied with many aspects of the changes that have happened, but I do like the results when the MM works as intended and no tankers are involved... some of the best games I've played have been since the ELO rating have been introduced... barring the insane mismatches and the tankers. 6v3 sucks. But I refuse to quit! Kill me if you must, but I'll be falling forward when I fall! This is why I do not leave any matches, unless my internet spontaneously combusts, which it does sometimes.
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Post by Cdr. Crimmins on Mar 10, 2017 23:48:59 GMT -5
I got a response: "Thank you for contacting War Robots technical support. At the moment we are aware of the problems with beacons within the leagues system. I can assure you that the problem is currently being addressed. Soon we will introduce a solution which will improve situation. Unfortunately, I can not provide you with any details about when exactly the issue will be solved, but please, be sure that the problem will be dealt with." My God, the problem isn't with beacons! It's that the top 2 losers gain league points! They could fix the problem with damage fixation in a heartbeat by simply removing any league point reward for the losing team. Anyone care are to bet that the impending solution to the 'beacon problem' ignores that?
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Post by zer00eyz on Mar 11, 2017 0:44:02 GMT -5
1. New leagues crashed on launch day 2. New points per win/loss forces you to win 10/1 just to tread water 3. New MM is.. one that will fix itself if you play more (eyeroll) Is someone here going to say this is evidence that anything was tested, any feedback clearly shows or anything resembling a thought out approach is clear? I think much of this would surface in a thing called beta testing.. or any testing really. The crashing thing is and isn't avoidable. Every now and again engineers screw things up, sometimes worse than others. As an engineer I have often been on PIX's side of the situation and turning it off is sometimes the best solution. Doubly so if your not "losing money" and you want a team that is rested and not exhausted. This wasn't a security bug, it didn't make the game unplayable but it was unfortunate and correct decision for the PEOPLE on the other side. As for the concept of at "beta" it doesn't really work like that. Your never going to get the same factors in play that you do in a live environment. I have been doing technical work for years and betas help root out a certain class of bugs but not all major holes in your system. What Pix is doing has a unique set of constraints, simply because they are beholden to two distinct app stores and the arbitrary limits those create. Yes you could "fragment" your community to create a beta, but that has all sorts of implications to data, game play and your community as a whole.
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Post by whatttupG on Mar 11, 2017 21:22:23 GMT -5
1. New leagues crashed on launch day 2. New points per win/loss forces you to win 10/1 just to tread water 3. New MM is.. one that will fix itself if you play more (eyeroll) Is someone here going to say this is evidence that anything was tested, any feedback clearly shows or anything resembling a thought out approach is clear? I think much of this would surface in a thing called beta testing.. or any testing really. The crashing thing is and isn't avoidable. Every now and again engineers screw things up, sometimes worse than others. As an engineer I have often been on PIX's side of the situation and turning it off is sometimes the best solution. Doubly so if your not "losing money" and you want a team that is rested and not exhausted. This wasn't a security bug, it didn't make the game unplayable but it was unfortunate and correct decision for the PEOPLE on the other side. As for the concept of at "beta" it doesn't really work like that. Your never going to get the same factors in play that you do in a live environment. I have been doing technical work for years and betas help root out a certain class of bugs but not all major holes in your system. What Pix is doing has a unique set of constraints, simply because they are beholden to two distinct app stores and the arbitrary limits those create. Yes you could "fragment" your community to create a beta, but that has all sorts of implications to data, game play and your community as a whole. Well I'll just drop a +1 and love on engineering, how bout that.. Agree you can't forsee everything, anyone with a clue should hi 5 this... and add that half of any plan, should be plan B when plan A "screws the pooch"... that is a plan, what I see is maybe half a plan. On Beta, I don't cut code and my world isn't software, but I can preach all day on release schemes. Most big players don't release until Gamma, it what you do. Your first cut is alpha, that revision leads to Beta, from those two you make your best shot at a third release because you will need to survive validation with it. I think that's Delta, but I honestly never put this in writing and I'm kinda deer + headlights because this seems to set 4 in a row as A B D and G... umm... Anyways the fourth version is Gamma, it's the fourth cut internally but it's the first one externally. In other words, when you see something like the new YZ at the shop or a car or , even at its extreme it's never less than version 4. Well, that's how the heavyweights roll anyways so when I harp on a failure at Beta, I'm pointing out how it was blown at 2 yet still released at 4. Hope all that makes sense, thumb phone typing is not always effective. I'm off to blow up fake bots, thx for the reply.. cheers!!
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Post by blastronaut on Mar 11, 2017 22:25:47 GMT -5
I've adjusted to the new MM. I thinks it's fine as-is. I hope no changes are made to the MM or the League system.
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