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Post by notyetnotsosoon on Mar 18, 2017 11:35:56 GMT -5
Good point. The new point distribution is good and all, but I think Pixonic is completely missing the fact that I have no reason whatsoever to give a flying ?firetruck? about what league I'm in. The incentive is miniscule. And because of that, I don't give a ?poo-poo? about cups or points. I want silver to upgrade my weapons. So I am still going to not give a ?poo-poo? about beacons and just blow up robots. Even with the 50% win bonus, it's more productive to destroy reds than chase beacons. You do know the #1 objective in the match is to own the beacons, right? And that it's because your team doesn't own them, at least long enough, that your teams lose? F*** but I hate playing with 「bum-bum」hats who ignore beacons while I'm doing all I can to aquire them. Pixonic should do away with the endurance feature and purify the beacon owning so that owning the most wins instead of for how long. Bugs the cr*p out of me to have my team own more beacons but lose because the other team held them longer. I'd bet real money all the 「bum-bum」hats wouldn't ignore those beacons then and there would be more incentive to work tactically instead of just brute forcing it. @ anyone complaining about the new point distribution system IRL losers don't win anything but participation trophies that mean absolutely nothing. IRL in war losers can die and/or have their stuff taken away from them. Now if you lose in the game you lose points. Awesome. Welcome to reality, snowflakes. Get used to it. Except I can tank (which I still don't) and get more Au/Ag out of it than being a Winner? Seems the Losers' life is pretty good in-game.
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Post by stygianumbra on Mar 18, 2017 11:38:03 GMT -5
I just want to thank Pixonic greatly for allowing my maxed hanger to be dropped into lesser MM situations faster then ever before. Thanks Pix!
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Grimsunder
Destrier
Posts: 120
Karma: 46
Pilot name: ĢŘÎM
Platform: Android
Clan: Steel Wolf
League: Diamond
Favorite robot: Griffin
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Post by Grimsunder on Mar 18, 2017 11:45:17 GMT -5
I'm not sure I follow what you're trying to say? You're the frog that keeps saying "I'll adapt" to whatever circumstances that you're placed into – i.e. Dev's game direction. Eventually you'll die as the water you think you're adapting to cooks you whole – i.e. Dev's nerfing your precious bots; introducing power-creeping bots; ruining gameplay experiences to force purchases etc. The initiative (rather the lack of) to do anything about your current situation lies squarely on your shoulders – i.e. Getting out of the hot water I don't blame general players like you tho. Just look at Stew Pendous' YT account, whining about leavers/ditchers recently, when just a week ago his podcast with other YT War Robots ambassadors were saying people shouldn't complain about anything since the game is free. Lol at these fools. So I'll assume by your response that you're one of those "clowns" I spoke of camped out in your precious fury while your team loses. Have a nice day your trollyness.
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Post by notyetnotsosoon on Mar 18, 2017 11:49:44 GMT -5
Grimsunder- Nope, too poor for a Fury - Nope, still brawl (see other posts where I stand firm in playing right) - Nope, can't troll with logic behind me Try again.
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Deleted
Deleted Member
Posts: 0
Karma:
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Post by Deleted on Mar 18, 2017 18:22:05 GMT -5
Because Pix is removing incentive to stay in the match. Sure 'low-lifes' are going to exist in any community. But with the removal of positive rewards for top players on the losing team, now there's no incentive for even non-'low-lifes' to remain in a match that looks like a loss. Not exactly. Dropping out early will will make it so the person loses even more cups, because they do even less damage. But cups are worthless anyway, so you're not wrong. There still is no real incentive. Mmmm... yes and no. I have the feeling that Pix did NOT really think this one through. Let's see some numbers: - The difference btw. best and worst loser is 6 points. By leaving mid-game from a game you are "sure" you would lose, the worst taht can happen to you is that you lose 6 points more than you could have. Possibly less.The difference between the best loser and the worst winner is 24 points, but the difference between the average loser and the average winner is 30. - Let's say you play 100 games in a given amount of time, and lose half (50). If you DON'T leave mid game you will lose an average of 15 points per game, 750 in total. If you ditch and systematically end last (which might not be the case), you lose 900 points, 150 more than in the non-ditching case. - But, if you ditch mid-game and play another one, you recover half a game per ditch, playing a total of 25 extra games. 12.5 of these you will win, earning at least 12.5*24=300 points more in that same amount of time, but more realistically 12.5*27=337.5. Of course you lose 12.5 of them, losing 187.5 points more. - So: if you ditch and use the time to play more, you lose IN AVERAGE 337.5 points more. And you gain 337.5 points more, AT LEAST. Of course, there is a number of assumptions. You stop ditching in the 25 extra matches (otherwise one should iterate), your estimation of the matches that you will lose is assumed perfect... one can model this better, but my estimate at this point is that ditching mid game on losing games is AT WORST a zero-sum game, but LIKELY a marginally convenient strategy in terms of league points, probably a convenient one as far as silver is concerned, and definitely a convenient one regarding gold (more victories in the same time). So unless my math is off (it might well be), Pix has just created another variety of tankers with this new points distribution, one that is, by the way, harder to recognize and place in a "special queue". Oh, and in the process makes people frustrated, for all these times when you end up 1st of the losers, and wonder why you get 24 points less than the guy on the other team who did not cap any beacon, did one kill, and totaled 450k less damage than you.
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Post by farshmachine13 on Mar 18, 2017 19:20:29 GMT -5
The new system is simply stupid. I was on the first place by damage and killed most enemy robots but lost 12 points simply because one of our team member didn't play at all and the game was 5vs6. You should review it guys, it simply sucks.
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Post by HEATHEN HERETIC on Mar 18, 2017 20:26:54 GMT -5
I think Pixonic is actually encouraging people to squad more and to create clans where people do so to find a group of people around your level and garage upgrades to play together and help each other out. True team efforts are going to rock. I've seen evidence of this already when matched against mostly asian clans and squads. I'm not the only one to notice this trend either. Their gameplay is too organized to be just random effectiveness. They have to be using comms or coordinating beforehand in chat. Either that or their players just simply understand that taking the friggin' beacons matters because they're certainly not fooling around about aquiring them.
So if you want to climb that league ladder you might want to consider your teammates, or lack thereof. Soloing will always put you in with random players of questionable quality while squading with players whose abilities you know may help you in the long run. If you're not interested in joining a clan friend some people on FaceBook and just squad with them. And use a comms. You people who aren't using it don't understand how frustrating it is to those of us who do. You can warn your teammates of flankers, ask someone to get a beacon, call for a push towards an objective, let others know you need help or are about to bot out. You might be surprised how much it can help and how much nicer it can be just to shoot the sh*t with others.
If your garage isn't up to upper tier snuff you're going to have to suck it up and play hard until your upgrades catch up. Either spend the real cash to speed them up or just earn it the hard way like I'm doing. I'm finding it a quite a bit harder to get while soloing and only marginally better while squading because 99.99% of the people I try to squad with don't or won't aquire the friggin' beacons. Sorry, Pixonic. You already got $50 out of me in the last 3 months. Maybe later. I'll just keep slogging it out for now.
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Deleted
Deleted Member
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Post by Deleted on Mar 18, 2017 20:57:48 GMT -5
I think Pixonic is actually encouraging people to squad more and to create clans where people do so to find a group of people around your level and garage upgrades to play together and help each other out. True team efforts are going to rock. It might be, but it is not what they are saying: they say that it was to get people to stay to the end, and reward beacon cappers. Which is a funny concept because to reward the occasional "pure" beacon capper they humiliate the top losers (who are some of the guys who tried the hardest). And since there is always a losing team, and the 2 top losers are almost always above the last 2 of the winners, they change one occasional pissed off beacon capper for 2 guaranteed pissed off top losers. Plus, in my league (Diamond 2) I am NOT seeing people getting little damage but capping 8 beacons, not even now: normally the top capper is one of the first 2-3 in damage. So? If they wanted to push people towards squads/clans, they could have 1) told so, it is not something unspeakable, and 2) added INCENTIVES to do so. There is the added bonus for the first 3 squad victories, and it has been there for a long time. Making it hard to play solo (true) so that people will tend to squad, but not telling anybody and inventing some cover-up story on why they are doing it? Also considering that I'm pretty sure that the vast majority of player are casual ones who do not squad, so making them miserable makes no sense, especially since people in clans do not gain anything at all. This said, I DO see matches being even more fought to the bitter end than with the previous league point distribution. I dropped one league, then went up again, because I had to readjust my tactics to avoid being roasted to a crisp. It will not last long I'm afraid: as soon as people realize the math, they will begin to ditch mid-match, the complaining chorus will start again, Pix will tinker again, and we will be back to square one. I think that if they want to reward beacon capping, they should just... reward beacon capping. Getting nastier with the losing team does not accomplish that. I do NOT know how to design or balance a capping reward, mind you. But it looks like they don't know either.
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Post by moses on Mar 19, 2017 0:02:33 GMT -5
I think Pixonic is actually encouraging people to squad more and to create clans where people do so to find a group of people around your level and garage upgrades to play together and help each other out. True team efforts are going to rock. It might be, but it is not what they are saying: they say that it was to get people to stay to the end, and reward beacon cappers. Which is a funny concept because to reward the occasional "pure" beacon capper they humiliate the top losers (who are some of the guys who tried the hardest). And since there is always a losing team, and the 2 top losers are almost always above the last 2 of the winners, they change one occasional pissed off beacon capper for 2 guaranteed pissed off top losers. Plus, in my league (Diamond 2) I am NOT seeing people getting little damage but capping 8 beacons, not even now: normally the top capper is one of the first 2-3 in damage. So? You hit the point already in the previous post - the maths doesn't add up with the new system, neither to encourage capping, nor to incentivise people staying to the end. They took away the real carrot to stay that came in the form of +ve points for top players on losing team and mathematically, win or lose it is still better to go all out for damage than to chase beacons. Here is the logic: - assume MM system is designed to trend you towards 50% win rate and it works (big assumption and this is where the problem really lies) - it follows then that no single player can with certainty control the result of an individual game through their actions - assume people care about what league they are in and in general want to advance up - assume the player can on average influence their damage score in an individual game (bot selection, weapon choice, choice to chase beacons or go all out attack, etc) So in the long run you should expect 1 lost match for every 1 win, but you have some element of control over where you rank in your team. The expected net points from each win:lose pair depending on average place within team: 1st: +6 2nd: +2 3rd: 0 4th: 0 5th: -2 6th: -6 So in order to advance up the leagues the optimal solution is still to focus on damage and try never to finish below 4th on average. So it doesn't logically encourage capping beacons, it just slows down the ability of good players that originally mismatched into lower leagues to move up and makes the progress up leagues a volatile, slow, frustrating random walk instead of a steady, consistent process that would nauturally fade once players reached their natural optimal league. This change is just too early as we didn't get to equilibrium yet. On the other point it doesn't really encourage squad play either since if we all played in squads of 6 all games we would all average zero in the long run (assuming 50:50 win lose ratio) - this is the same as the previous points system. Because of inefficiencies in the MM system squad play allows a set of good players to improve their win rate above 50% Winning is already incentivised with gold, beacon capping is incentivised with gold and, as a bonus, squad play is incentivised with, you guessed it, gold! You need more incentives? Here's an idea, increase the gold reward for beacons to 10, add a gold award for second place beacons collected. Want a better idea? Think gold is not enough? Change the name of damage points to "contribution points' and give these points for beacons capped also, 1 beacon =100k damage. Capture 5 beacons, get 500k contribution points and all of a sudden running a squad of stalkers to capture beacons can earn as much silver as a trident Fury. The reason some players are doing stupid stuff is not because of league incentives, it's because they are stupid. They were doing it before the league system and they will be doing it forever more. I like the idea of matching players with similar skill levels and with some tweaks, the league system should be a way of categorising us. The biggest problem I see though is that that is not happening: I am in Master 1, if the MM system consistently gave me a squad of players from Master league / lower champion / upper expert it would be fine, but when I get saddled with half a team of gold / diamond guys firing zenits at nothing and running around in circles and getting torn to pieces by a red team squad of champions league guys on discord it is not very motivating to get stuck with -12 points.
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Post by skewerxx on Mar 19, 2017 4:59:33 GMT -5
Now game look like u round in a circle , u lose ur rate of days in a few hours
For me i'm just done , deleted it
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katts
Destrier
Posts: 15
Karma: 4
Pilot name: Katts
Platform: Android
Clan: RIP
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Post by katts on Mar 19, 2017 5:36:01 GMT -5
I think Pixonic is actually encouraging people to squad more and to create clans where people do so to find a group of people around your level and garage upgrades to play together and help each other out. True team efforts are going to rock. I've seen evidence of this already when matched against mostly asian clans and squads. I'm not the only one to notice this trend either. Their gameplay is too organized to be just random effectiveness. They have to be using comms or coordinating beforehand in chat. Either that or their players just simply understand that taking the friggin' beacons matters because they're certainly not fooling around about aquiring them. So if you want to climb that league ladder you might want to consider your teammates, or lack thereof. Soloing will always put you in with random players of questionable quality while squading with players whose abilities you know may help you in the long run. If you're not interested in joining a clan friend some people on FaceBook and just squad with them. And use a comms. You people who aren't using it don't understand how frustrating it is to those of us who do. You can warn your teammates of flankers, ask someone to get a beacon, call for a push towards an objective, let others know you need help or are about to bot out. You might be surprised how much it can help and how much nicer it can be just to shoot the sh*t with others. If your garage isn't up to upper tier snuff you're going to have to suck it up and play hard until your upgrades catch up. Either spend the real cash to speed them up or just earn it the hard way like I'm doing. I'm finding it a quite a bit harder to get while soloing and only marginally better while squading because 99.99% of the people I try to squad with don't or won't aquire the friggin' beacons. Sorry, Pixonic. You already got $50 out of me in the last 3 months. Maybe later. I'll just keep slogging it out for now. I figure you are speaking as someone with a maxed out hangar..... For me the new league system has had a major negative impact on the clan. It does not encourage c lan squading but rather now DISCOURAGES it. Why, since clan members play different amounts of time, they are in different leagues, mostly because of their play time not due to their bot levels. Before, we spent a lot of time tuning our hangars to all be at the same level, when we squad we put on the squading hangar, when no one around to squad with, we put on another hangar. Now that is finished. Now when we squad we all play according to the highest level regardless of the bots you play. So everybody is fustrated. The diamond player feels he has no support and the silver player feels totally out-gunned........................ So we squad very little now. I do not see a solution. I (many of us) cannot play 4 hours a day to put my level at the diamond player's, and will not tell the diamond player to stop playing! It is not a hangar issue anymore, for me it is a playing time issue. If anyone has a solution I am very eager to hear it cause now the new league system has killed clan squading as far as I am concerened.
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Post by BingiDredd on Mar 19, 2017 7:06:15 GMT -5
Since the latest update on the league system my win %'s has dropped from around 74% to 58% in just over 24 hours. No rewards for top two on losing side. And hardly a 6 vs 6 match up with my team seemingly always short a man or two. Me is thinking of dropping out of these games where 1 or 2 on my team just seems to have a glitch and not move.
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Post by HEATHEN HERETIC on Mar 19, 2017 9:57:38 GMT -5
kattsAfraid my hanger is actually quite average, best bots being two 7 Nats and one 7 Griffin. The ten other bots are 6 or less. Best weapons are two Trebs at 8, two Tarans at 8, 3 Magnums at 7. The rest of my equipment is 6 or less and quite lean. Sub-par compared to many of the whiners and criers.
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Post by farshmachine13 on Mar 19, 2017 11:50:14 GMT -5
With this new system, I'm deleting this game. F**k it. When a top player of the loser team, with 700k damage, gets -12 points because he had a leaver in his team... That's simply stupid. The previous league system was much better and balanced. You could just give some +5 points to the best beacon-runner.
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Post by cartuchoxp on Mar 20, 2017 0:03:25 GMT -5
Hello. I register in the forum just to say how bad is my experience with the new league points and matching system. I used to play a lot this game, and love it, but the recent changes have no sense. My winning ratio a couple of weeks ago was about 80%... Now I´m always 45-55% =( . I see a lot of teammates that leave the games or don´t capture the beacons, so I can´t win the match (and loose points, even if I´m the top player of the loser team). Please return the previous score system. I´m tired of go up and down and up again in the leagues. I´t appears that the matching and point scheme is made for intentionally keep you in a 50/50 ratio and in the same league. Or implement some penalty to people leaving matches, of something... because It´s not fun anymore. I understand this is a team game, but the current system is unfair. You can be the best player in the game but if you have bad luck with your team you are going done... Is more like a casino than a skill game. Thanks.
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Post by osang on Mar 20, 2017 2:18:27 GMT -5
Now game look like u round in a circle , u lose ur rate of days in a few hours For me i'm just done , deleted it
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Panther
Destrier
Posts: 10
Karma: 2
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Post by Panther on Mar 20, 2017 5:43:48 GMT -5
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Still Learning
Destrier
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Posts: 21
Karma: 14
Pilot name: Still Learning
Platform: iOS
Clan: 44 Mag
League: Gold
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Post by Still Learning on Mar 20, 2017 10:05:03 GMT -5
Historically, most of my War Robots play has been a game or two here, game or two there... soloing mostly. All this latest change does is make me *not* solo. If I stop soloing, I play less. If I play less, I sure as heck don't need premium. Not only that, but I start re-considering having a life again. I get a life again, and I start finding other things to do with my time. None of these things is directly bad for Pixonic, but are certainly not good, and are no way to keep your customers long-term. So for me personally, I'm in a win-win situation. If Pixonic changes it back so that people who fight well in comparison to their teammates get rewarded, I win. If they don't, I get more done with my life... win as well. For 2 years I've wondered if I could break my War Robots addiction. I had no idea Pixonic would help me with that.
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Post by yueliang1 on Mar 20, 2017 12:03:19 GMT -5
Well, I think that they should keep the points that gave the first and second place in the games when their team was defeated, because honestly many times the team is not good and only some strive to do damage and capture beacons while the Others have no strategy or do not know how to play, I have even seen several who are engaged in annoying their partners and neither attack nor capture beacons only shoot their own teammates to attract attention or annoy and that is like having a member Less or, in the case of the disconnections, because that no longer depends on anyone and when it happens, there is already disadvantage from the beginning and although the whole team is trying because the possibilities are greatly reduced, so I insist should give points to the first and Second place even if they lose the game ...
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psychoticwolf13
GI. Patton
When you hear my howl, you know there's no escape
Posts: 139
Karma: 26
Pilot name: Psychotic_Wolf13
Platform: iOS
Clan: The Wolf Clan
League: Expert
Server Region: North America
Favorite robot: Bulwark, Lancelot, Mercury
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Post by psychoticwolf13 on Mar 21, 2017 9:22:55 GMT -5
I'm looking forward to the league system on ios! But one beauty mistake i can see: A lot of players actually are only focussed on damage. But with damage alone you can not win a game. Since the new mm i have a lot of games where my team has much more damage, but we lost because too less bacon grabber. I think a lot of effort to win the game is to take the beacons. And it is much more risky!! I had so many games where the beacon near the spot was taken by the reds but team mates beside kill the enemy but will not take the beacon back. When i see the reds have more than 3 beacons, i get stressed and take more risk to get the beacons back. So at the end the blues will win, but when you have not the most beacons you get nothing although your performance on the win was higher than of the mate with the max damage. Anyone who has sen me play knows that i try todo as much damage as i can... untill we lose supremacy. Then, i go berserker and rush the beacon. usally, ill cap it but die right after, but then my teammates clean up the mess and keep the beacon caped
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Post by oprissult on Mar 21, 2017 15:59:20 GMT -5
Achei q a última atualização inutilizou o ancile e principalmente o escudo do Carnage
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Post by etspam1 on Mar 21, 2017 16:33:30 GMT -5
Since the latest update on the league system my win %'s has dropped from around 74% to 58% in just over 24 hours. No rewards for top two on losing side. And hardly a 6 vs 6 match up with my team seemingly always short a man or two. Me is thinking of dropping out of these games where 1 or 2 on my team just seems to have a glitch and not move. I'd say at least 1/3 of the games after the update are no longer even strength teams. I was once on the losing side of a 3v6 game, and once on the winning side of a 6v1 game (poor guy died quickly on entry from crossfire from 5 of us). Half the time now I don't enter when the timer is still counting down, but get dumped in 5-10 seconds after the game has already started. Not sure why this is the case or what algorithm changed. The MM needs to be fixed, and either some method of enforcing even strength teams, maybe with a longer timer, or automatically DQ'ing games that are 4v6 or worse.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Mar 21, 2017 17:49:12 GMT -5
Since the latest update on the league system my win %'s has dropped from around 74% to 58% in just over 24 hours. No rewards for top two on losing side. And hardly a 6 vs 6 match up with my team seemingly always short a man or two. Me is thinking of dropping out of these games where 1 or 2 on my team just seems to have a glitch and not move. I'd say at least 1/3 of the games after the update are no longer even strength teams. I was once on the losing side of a 3v6 game, and once on the winning side of a 6v1 game (poor guy died quickly on entry from crossfire from 5 of us). Half the time now I don't enter when the timer is still counting down, but get dumped in 5-10 seconds after the game has already started. Not sure why this is the case or what algorithm changed. The MM needs to be fixed, and either some method of enforcing even strength teams, maybe with a longer timer, or automatically DQ'ing games that are 4v6 or worse. I had a recent game where it only placed 2 players in blue vs 5 in red. That wasn't a good use of time. I also won a game where it looked like full sides, but there was very little activity and when the scores came up more than half the players in the game had zero damage & beacons... so it was basically a 3 on 2.
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Post by farshmachine13 on Mar 22, 2017 9:59:53 GMT -5
Stupid 「multiple bum-bums」 are those who made this new system. I'm deleting the game.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Mar 22, 2017 14:50:05 GMT -5
I'd say at least 1/3 of the games after the update are no longer even strength teams. I was once on the losing side of a 3v6 game, and once on the winning side of a 6v1 game (poor guy died quickly on entry from crossfire from 5 of us). Half the time now I don't enter when the timer is still counting down, but get dumped in 5-10 seconds after the game has already started. Not sure why this is the case or what algorithm changed. The MM needs to be fixed, and either some method of enforcing even strength teams, maybe with a longer timer, or automatically DQ'ing games that are 4v6 or worse. I had a recent game where it only placed 2 players in blue vs 5 in red. That wasn't a good use of time. I also won a game where it looked like full sides, but there was very little activity and when the scores came up more than half the players in the game had zero damage & beacons... so it was basically a 3 on 2. Was this on either Springfield or Yamantau? I've had lots of battles, especially on SF, where most players don't bother dropping in.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Mar 22, 2017 15:03:17 GMT -5
I had a recent game where it only placed 2 players in blue vs 5 in red. That wasn't a good use of time. I also won a game where it looked like full sides, but there was very little activity and when the scores came up more than half the players in the game had zero damage & beacons... so it was basically a 3 on 2. Was this on either Springfield or Yamantau? I've had lots of battles, especially on SF, where most players don't bother dropping in. 2 on 5 was Yama 3 on 2 was Power Plant
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Post by duckkdodgers on Mar 23, 2017 13:02:58 GMT -5
I like the current MM, I think the battles are more even, many times was sure we would lose and at the last second we pull out a win, but the League point system blows. I fight hard and take beacons, I consider myself a well balanced fighter. I clawed my way up to Master League, but then they changed the point system and I no longer want to play with my clan mates for fear of losing because they are not at my lvl. I get matched with inferior players or ppl who bail costing us the match, I am now penalized for taking the top spot sometimes for both damage and beacons, but losing. This is in no way a reflection on my playing abilities, but it feels like it is. Is there a reason they can't keep the matchmaker the way it is but lose the league points? It's getting to the point where I don't want to play because I might get put with ppl who don't give a 「dookie」 or just have no concept of what it takes to win or are so far below the hanger needed they are quickly vanquished, and I am dropped in league points as a result.
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Post by zeframmann on Mar 24, 2017 0:59:05 GMT -5
The new system is simply stupid. I was on the first place by damage and killed most enemy robots but lost 12 points simply because one of our team member didn't play at all and the game was 5vs6. You should review it guys, it simply sucks. Seconded. Just had a game where I scored not only the highest damage of my team, but beat the lead scorer on the winning team by almost 300k. Also tied for most caps between both teams. But guess what? NO reward. Nothing for playing one of the best games I've ever played since installing because most of the rest of my team (something I have no control over) couldn't even find their fire buttons. I actually went down 12 points because of that. The only thing this new system is going to create is a lot of frustration.
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Post by HEATHEN HERETIC on Mar 24, 2017 5:28:36 GMT -5
The new system is simply stupid. I was on the first place by damage and killed most enemy robots but lost 12 points simply because one of our team member didn't play at all and the game was 5vs6. You should review it guys, it simply sucks. Seconded. Just had a game where I scored not only the highest damage of my team, but beat the lead scorer on the winning team by almost 300k. Also tied for most caps between both teams. But guess what? NO reward. Nothing for playing one of the best games I've ever played since installing because most of the rest of my team (something I have no control over) couldn't even find their fire buttons. I actually went down 12 points because of that. The only thing this new system is going to create is a lot of frustration. You forgot your cup...
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psychoticwolf13
GI. Patton
When you hear my howl, you know there's no escape
Posts: 139
Karma: 26
Pilot name: Psychotic_Wolf13
Platform: iOS
Clan: The Wolf Clan
League: Expert
Server Region: North America
Favorite robot: Bulwark, Lancelot, Mercury
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Post by psychoticwolf13 on Mar 24, 2017 9:17:11 GMT -5
I actually the system has smoothed out. the only thing that i would change is that the better you do, the more league points you get. In addition, you should get points in a symilar fassion to the trophies. (1 for every 100,000 damage, one for every beacon cap and liberation)
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