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Post by Dead Mechanism on Mar 10, 2017 21:05:59 GMT -5
Because 7 is a smaller number than 13 or 10. And god forbid you lose...
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Post by sochilli (Saltesers) on Mar 10, 2017 21:07:21 GMT -5
Because 7 is a smaller number than 13 or 10. And god forbid you lose... carrying a squad rewards itself in the post-game chat
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Post by Dead Mechanism on Mar 10, 2017 21:34:35 GMT -5
Because 7 is a smaller number than 13 or 10. And god forbid you lose... carrying a squad rewards itself in the post-game chat you must have more articulate members because all I get is a "dang GG." Carrying the squad w a much higher damage rate and more beacons only to get -15 because a clan mate came in dead last is one of the biggest reasons not to squad. Ever.
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Post by mechtout on Mar 11, 2017 16:03:03 GMT -5
ya i just got -8 for placing 2nd place with almost 700K damage and 7 beacons because my one squadmate got disconnected, w...t...f...
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Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on Mar 11, 2017 16:36:36 GMT -5
ya i just got -8 for placing 2nd place with almost 700K damage and 7 beacons because my one squadmate got disconnected, w...t...f... Ya it sucks loosing because your down one and are killing it. Pretty tough making up the 5 extra bots you gotta kill.
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Post by ShutUpAndSmokeMyWeed on Mar 11, 2017 16:48:33 GMT -5
I added a quick tip about equal point distribution in a squad since a surprising number of people don't seem to know about it.
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Post by ironwarrior on Mar 11, 2017 19:44:06 GMT -5
This game probably has one of the WORST league systems I've seen. The most points you can win is 15, but lose 20. Ranking done on damage which does not contribute to whether your team wins. Beacons captured are not taken into account but that is how you win. Disgraceful. I don't bother with the league now. I have lost more league points as I try to win the game by getting beacons than I have won. Since the league started I have dropped over 250 points. Either start ranking on beacons, then damage, then kills or get rid of beacons all together and just make it a kill fest.
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Post by Dead Mechanism on Mar 12, 2017 1:45:01 GMT -5
I added a quick tip about equal point distribution in a squad since a surprising number of people don't seem to know about it. Do we know exactly how the points are distributed across the squad? For example, if you all win, everyone gets 7? What if you have only 3 mates and you score 1, 2 and 5th? This can be asked for any arrangement of squad member numbers and ending positions, for wins or losses.
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Post by ShutUpAndSmokeMyWeed on Mar 12, 2017 6:41:08 GMT -5
I added a quick tip about equal point distribution in a squad since a surprising number of people don't seem to know about it. Do we know exactly how the points are distributed across the squad? For example, if you all win, everyone gets 7? What if you have only 3 mates and you score 1, 2 and 5th? This can be asked for any arrangement of squad member numbers and ending positions, for wins or losses. Check the OP precisely for the answer for this. Lol
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Post by frunobulax on Mar 12, 2017 8:30:23 GMT -5
This game probably has one of the WORST league systems I've seen. The most points you can win is 15, but lose 20. Yes, but it has nothing to do with league cups. The problem is that there is no incentive to go to a higher league, as gold rewards for this are a joke. So many players opt to stay a bit lower than they should be (some a lot lower), and embrace -20 points as a way to stay down. They get much more silver and gold this way. If you continue to fight in a losing effort you'll get +3 or +7 points and be penalized by getting even stronger opponents. As a consequence, losing has value as it allows you to face easier opponents in the future. More value than continuing to fight. I guess designing a new reward system is not easy without changing the balance of the game, but it is the only way to save this matchmaking. We need to make sure that it's not worth cleaning up with level 12 Galahads in a league with Spiral Destriers.
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ionflow
Destrier
Posts: 79
Karma: 47
Platform: Android
League: Silver
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Post by ionflow on Mar 12, 2017 11:45:20 GMT -5
Counting beacon caps in the end of match ranking would be an improvement, but the better solution is to make league points rewards be on a team basis, not individual. There are already Au incentives for max damage, adding league points to that is not creating good play. The truly toxic incentive is rewarding positive points for the top on the losing team. If you really want to keep graded rewards for the winner, at the very least give the whole losing side the same points.
Hangar strength needs to be accounted for. 10/10 hangars have no place in bronze. They don't even have to do anything fishy with league points. Been messing around and find yourself in the private league? No problem, when you switch in your 12/12 ancilot, you will still be in a bottom league, but MM will bump you up to play in diamond+ league games. The bounds can be pretty wide, but there do need to be bounds.
Finally 50% win rates is the state of play in every modern competitive game. Pix could add an unranked game type, but I promise you, it will be a dumpster fire of a game mode and no serious player will spend much time there.
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Post by ou812gr8m8 on Mar 12, 2017 12:15:25 GMT -5
Today's experience:
I played about a dozen matches trying to grab beacons and help the team win, which is how I like to play. We won most matches, but I only got +2 (usually) for my "low damage, high beacons" stats.
I then played *the same hangar* concentrating on damage for a few matches and we lost, but I came top (+7) or second-top (+3).
As much as I try to ignore the leagues, I can't help noticing that I get more points for LOSING than for playing how I prefer and WINNING.
... the definition of insanity...?
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Post by HEATHEN HERETIC on Mar 12, 2017 18:06:41 GMT -5
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Post by Dead Mechanism on Mar 12, 2017 18:07:58 GMT -5
Do we know exactly how the points are distributed across the squad? For example, if you all win, everyone gets 7? What if you have only 3 mates and you score 1, 2 and 5th? This can be asked for any arrangement of squad member numbers and ending positions, for wins or losses. Check the OP precisely for the answer for this. Lol Thank you, and I saw that, but I don't get it (not trying to be thick here, I promise!) Does it break down like this: -15+7=-8, which you'd both split, so it's -4 each? So a full squad in a loss would be (-20)+(-15)+(-10)+3+7+ -35, and -35 Divided by 6= ~-6? (it's really -5.83 or something but I think they round to -6?) So a squad of 3 who come in 1, 2 and 3 would be (-10)+3+7=0, divided by 3, still equaling 0?
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Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on Mar 12, 2017 18:18:14 GMT -5
Loosing and getting more points is an illusion...May seem that way, but as you redline your capabilities against tougher players, 3rd through 6th on the loosing side is more the norm.
And solo is higher risk higher reward vs Squading
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Post by arman1984 on Mar 12, 2017 18:47:49 GMT -5
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Post by arman1984 on Mar 12, 2017 18:49:49 GMT -5
Ben lancelot son yap?lan %10 tamirden sonra direk olarak magnum ve Tarhan dan direk hasar almaya ba?lad? bununla birlikte girifin moda oldu tak orkanlar? z?pla ve lancelot çaresiz kalkan çok zay?flad???
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Post by ShutUpAndSmokeMyWeed on Mar 12, 2017 18:54:56 GMT -5
Check the OP precisely for the answer for this. Lol Thank you, and I saw that, but I don't get it (not trying to be thick here, I promise!) Does it break down like this: -15+7=-8, which you'd both split, so it's -4 each? So a full squad in a loss would be (-20)+(-15)+(-10)+3+7+ -35, and -35 Divided by 6= ~-6? (it's really -5.83 or something but I think they round to -6?) So a squad of 3 who come in 1, 2 and 3 would be (-10)+3+7=0, divided by 3, still equaling 0? Yes. Sorry if it wasn't clear!
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Post by mechtout on Mar 13, 2017 2:32:40 GMT -5
What does the line in the league standings dividing the 10 or so players at the top of the list from the rest of the pack mean? And why are there players included above that line with totals much lower than the players just below that line?
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Post by ou812gr8m8 on Mar 13, 2017 3:04:22 GMT -5
Loosing and getting more points is an illusion...May seem that way, but as you redline your capabilities against tougher players, 3rd through 6th on the loosing side is more the norm. Perhaps you're right and it doesn't happen in higher leagues, but there are quite a few people playing the game at Silver and below for whom it isn't an illusion.
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Post by ou812gr8m8 on Mar 13, 2017 3:05:23 GMT -5
What does the line in the league standings dividing the 10 or so players at the top of the list from the rest of the pack mean? And why are there players included above that line with totals much lower than the players just below that line? I believe those are the people taking part in the "challenge" to either rise to the next level, or stay in the current one.
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Post by AηɗυηєɗнєƖ [ǀƬA] on Mar 13, 2017 6:00:55 GMT -5
Yeah. on the other hand, I'd like to know if the people listed are totally random or if there is a criterion (I assume there are more than 100 people per league and more than 6 or 8 in challenge mode at any given time and those shown are a sample)
G
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spown
Recruit
Posts: 2
Karma: 0
Pilot name: Spown
Platform: Android
Clan: THG
League: Diamond
Server Region: Europe
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Post by spown on Mar 13, 2017 10:34:42 GMT -5
the point distribution is a total garbage. if your team wins you go up even if you are 6th. and you go down when you are just 3rd on th loosing side. so you can literally sleep on the spawn with agood team and advance the ladder or work your butt off and sink with useless teammates. I thought leagues supposed to reflect player's personal level.
I think the first 3 players on the both teams should get points, th 4rd ones get 0 and the 5th and 6th should loose points. Like the 1st one on the winning side still gets his 13p an the 1st one on the loosing side gets 7p, but if the 6th on the loosing side looses 20p the 6th on the winning schould loose 10p also.
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Post by Trogon on Mar 13, 2017 14:59:03 GMT -5
the point distribution is a total garbage. if your team wins you go up even if you are 6th. and you go down when you are just 3rd on th loosing side. so you can literally sleep on the spawn with agood team and advance the ladder or work your butt off and sink with useless teammates. I thought leagues supposed to reflect player's personal level. I think the first 3 players on the both teams should get points, th 4rd ones get 0 and the 5th and 6th should loose points. Like the 1st one on the winning side still gets his 13p an the 1st one on the loosing side gets 7p, but if the 6th on the loosing side looses 20p the 6th on the winning schould loose 10p also. This would make people care even less about winning than they do now. Games would become completely focused on max damage. No one would care about winning if you could lose points for winning.
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bugaha
Recruit
Posts: 2
Karma: 0
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Post by bugaha on Mar 13, 2017 21:25:34 GMT -5
This was a good battle, got 11, solid score, 5 gold, only 3 points. If I wasn't running in taking becans back would of been a loss and -15. Wish becans counted for something.
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spown
Recruit
Posts: 2
Karma: 0
Pilot name: Spown
Platform: Android
Clan: THG
League: Diamond
Server Region: Europe
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Post by spown on Mar 14, 2017 6:35:37 GMT -5
This was a good battle, got 11, solid score, 5 gold, only 3 points. If I wasn't running in taking becans back would of been a loss and -15. Wish becans counted for something. that's what you get for killstealing. but yeah, point distribution should work similarly to gold distribution.
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Post by notyetnotsosoon on Mar 17, 2017 4:47:41 GMT -5
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Post by peterw35 on Mar 17, 2017 4:54:13 GMT -5
Ain't ganna fix tankers unfortunately as there's not enough incentive to go up.
Also I don't understand how they think it's impossible for higher league players to drop down to bronse
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Post by suntron on Mar 17, 2017 4:56:13 GMT -5
I tend to play solo as don't have time. To work on the clan. So this is going to make it very hard to rise based on skill, it will mainly be luck based on the teams and which one has the most drops outs.
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Post by hurtbot on Mar 17, 2017 6:41:02 GMT -5
Ah... Pixonic. Pretty much everything I see from them goes something like this...
Update! We just <did something vaguely resembling a fix> that will <ultimately not do what we say it will>
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