[NovR]101Rangers
Destrier
Why am I a recruit all over again?
Posts: 97
Karma: 44
Platform: Android
Clan: Nova Rising
League: Master
Server Region: Asia
Favorite robot: Griffin
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Post by [NovR]101Rangers on Mar 4, 2017 1:09:40 GMT -5
Im playing this game for fun like before, i dont care about some fkn league credits. Only what i need is gold and silver, for create better bots or weapons, they giv me more new experiences and more fun. When new league system arrived, all lights robots gona to hell, no dmg, no fkn points. P.s. im noob lvl 30, silver fkn league hehe Now there are 3 currencies in the game: Ag, Au & points. They are kind of related in how you achieve them but not quite entirely, which is the problem
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haumiblau
Destrier
Posts: 33
Karma: 15
Platform: iOS
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Post by haumiblau on Mar 5, 2017 8:16:03 GMT -5
the actual reward system is not fair anymore. In the past where you have no leage points it was ok - the mate with the most beacons got 5 au. But with the league points it is not fair anymore. So often i mixed with teammates that are only focussed on damage, but with damage alone you can not win the game. So i tried very hard on fighting the reds and grabbing beacons, at the end it was not enough and i get penalized with negative league points. But i do the most for the win! (See the screenshot) so the campers was the real winners - they maximally go to one beacon and then stay and do damage. So a new algorithm for rewarding the team has to be installed. For example with each beacon you get some % of the sum of damage of your team. As result the ranking at the end of the game is more fair and the pilots which try hard will get their fair reward for the result of the game!
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Post by petevb on Mar 6, 2017 15:53:01 GMT -5
I will say that one good thing about the league system is that fewer tools make it into the upper tiers. Certainly nice to have less morons to deal with...
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Post by ŞĆĦŇIŦŽ€Ł on Mar 6, 2017 18:12:42 GMT -5
?!?!?! Why don't you just go find another game to play and stop destroying the game for others instead? It's bad enough that some players get dropped for bad connections but what the h^ll?? People like you are the reason I wish there were a friendly fire option. The fact that you proudly announce your @$$hattery is frankly astounding. Wow healing cataracts relax there little buddy. All I was saying was that if I'm on a team that is sorely Miss Matched there's no reason I'm going to stick around for the whole game then we're going to lose anyways the reason why the game developers have to quit battle option is that so you can quit the battle instead of sticking around and watching your guys get pounded on the entire duration of the battle. So why don't you ?firetruck?ing get out of your mom's basement go look for a job and don't worry about what we're doing. Keep it civil everyone Also NIBIRU , I saw that your pfp contained an offensive gesture, I've changed it to something more suitable, you're welcome
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Post by lockslywr on Mar 6, 2017 18:54:58 GMT -5
They go from one poorly designed gimmick to the next.
Matchmaking does not work. All the stories about that it will blend out in time are hogwash. I don't care who or what I play against. I will win some and lose some. I do however care that I have somewhat equal players on my team as well. It took people less that a day to squirrel out a way to drop their levels in the mm.
League play is confusing to say the least. In one breath Pixonic tells you that control of the map, through beacon capture , is the point of the game. In their next, less than intelligent, move they set up a league system that literally penalizes people for grabbing beacons. They state in big letters that you will be playing against and with similar players. In my experience it is only true once you have been settled into a league after many many games. I was in diamond 3 to start. Lost a lot of games due to unequal matches, poor play on my part and that of my team. Beacon losses. Etc. Eventually ended up in gold 1. Same as above. Settled into gold 2. Games were better. More evenly matched. Less tankers and ditchers. Still lots of campers but it was better. I end up floating back up to diamond 3. Same crap. Usually start game as 4 on 6. Usually up against expert league players. Campers everywhere. Why grab beacons when I can sit up here and get +7 cups on the losing side.
It just seems that the group from Pixonic's has no idea. When queried about mm they say anomalies still exist. These aren't anomalies. These are systemic. The league system quite frankly is a joke. "They will level out as people play". I doubt that very much. Players are tanking in order to manipulate the league and mm algorithm.
The problem I see is that Pixonic is trying to force people to play a certain way...instead they should be writing a system that allows people to play the way they want.
Sadly this was a fun and engaging pastime. Now it is just a source of frustration.
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Post by kingjah on Mar 6, 2017 21:17:43 GMT -5
the actual reward system is not fair anymore. In the past where you have no leage points it was ok - the mate with the most beacons got 5 au. But with the league points it is not fair anymore. So often i mixed with teammates that are only focussed on damage, but with damage alone you can not win the game. So i tried very hard on fighting the reds and grabbing beacons, at the end it was not enough and i get penalized with negative league points. But i do the most for the win! (See the screenshot) so the campers was the real winners - they maximally go to one beacon and then stay and do damage. So a new algorithm for rewarding the team has to be installed. For example with each beacon you get some % of the sum of damage of your team. As result the ranking at the end of the game is more fair and the pilots which try hard will get their fair reward for the result of the game! This. It is infuriating to see playerd standing a few steps from a beacon and not take them because they might miss damage. It is sad to see players get -15 points with ay many beacons as the complete team while some 0 beacon camper gets a reward. And its stupid that because the diversity dropped massively. Playing stalker now is just bad (in terms of league points). Its quite simple to fix too (numbers might need adjustment). Lower all points gained by 2 and add 6/4/2 points for 1st/2nd/3rd most beacons and just for fun 2 points for most killed bots. Adjust this fast please because this is quite annoying. Also the matchmaking is kinda meh sometimes. Im Gold 1 and ive played Bronze 1 and Diamond in the same team sometimes and other times Expert/Masters. Once even fought three teamed(!) Legenderies. Wasnt fun.. Otherwise this 「dookie」 is rocking. Never played as much as the last week want Diamond rank!
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Post by kingjah on Mar 6, 2017 21:20:14 GMT -5
the actual reward system is not fair anymore. In the past where you have no leage points it was ok - the mate with the most beacons got 5 au. But with the league points it is not fair anymore. So often i mixed with teammates that are only focussed on damage, but with damage alone you can not win the game. So i tried very hard on fighting the reds and grabbing beacons, at the end it was not enough and i get penalized with negative league points. But i do the most for the win! (See the screenshot) so the campers was the real winners - they maximally go to one beacon and then stay and do damage. So a new algorithm for rewarding the team has to be installed. For example with each beacon you get some % of the sum of damage of your team. As result the ranking at the end of the game is more fair and the pilots which try hard will get their fair reward for the result of the game! This. It is infuriating to see playerd standing a few steps from a beacon and not take them because they might miss damage. It is sad to see players get -15 points with ay many beacons as the complete team while some 0 beacon camper gets a reward. And its stupid that because the diversity dropped massively. Playing stalker now is just bad (in terms of league points). Its quite simple to fix too (numbers might need adjustment). Lower all points gained by 2 and add 6/4/2 points for 1st/2nd/3rd most beacons and just for fun 2 points for most killed bots. Adjust this fast please because this is quite annoying. Also the matchmaking is kinda meh sometimes. Im Gold 1 and ive played Bronze 1 and Diamond in the same team sometimes and other times Expert/Masters. Once even fought three teamed(!) Legenderies. Wasnt fun.. Otherwise this ?poo-poo? is rocking. Never played as much as the last week want Diamond rank! Oh and a new map would rock, midrange preferably. No longrange/sniper there are 3 of those already..
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Post by redpoint5 on Mar 7, 2017 1:39:10 GMT -5
Can we consolidate League info in the first post? I can't find the league ranks anywhere, including a Google image search. I know I've seen it in this forum, but buried in pages of ranting and raving.
Also, how many people are in each sub-level? I've seen roughly 100 people in each sub-level so far, but there has to be more people in other levels considering the number of players.
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Post by petevb on Mar 7, 2017 10:55:25 GMT -5
if I see a bunch of the noobs on my team I'll just wait 2 minutes and then drop out don't even care about the point so I'm looking is getting as much goes I can Seems a good response on Pixo's part. See? They do listen:
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Post by redpoint5 on Mar 7, 2017 11:10:13 GMT -5
if I see a bunch of the noobs on my team I'll just wait 2 minutes and then drop out don't even care about the point so I'm looking is getting as much goes I can Seems a good response on Pixo's part. See? They do listen: That is awesome. I've always said something needs to be done about quitters. Almost every game has someone quitting at about the 2 minute mark, and at this level of play, it's nearly impossible to win after that happens. I hope Pixonic also stops launching a battle before having enough players to fill both teams. Nearly every game I play starts out with 2 missing players that are either added a minute later, or are never added. Half the time I'm the one that is added a minute later, which is extremely frustrating to loose 10% or more of the time needed to craft a winning strategy.
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Deleted
Deleted Member
Posts: 0
Karma:
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Post by Deleted on Mar 7, 2017 14:53:46 GMT -5
It's a move in the right direction. Also Redpoint, I agree - I'd much rather wait 3 minutes for a fair match than wait 30 sec for a 6-vs-4.
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Post by gonzo2fly on Mar 7, 2017 20:49:55 GMT -5
Was this what the developers were trying achieve? that is one hell of a recruit!
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abracadabra
Destrier
Posts: 73
Karma: 36
Pilot name: Richard Nixon
Platform: Facebook
Clan: Aurora Nova
League: Champion
Server Region: Asia
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Post by abracadabra on Mar 7, 2017 22:18:30 GMT -5
I know what this user did - when the system asked for 5 battles, to find out what is MM and league level, he did "tanking" or "dropping"
As user petevb said, it's already fixed by developer
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Post by HEATHEN HERETIC on Mar 8, 2017 3:16:48 GMT -5
? [VTSC] ? That's awesome. Thanks for the laugh!
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hazmatt
Destrier
Posts: 32
Karma: 22
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Post by hazmatt on Mar 8, 2017 7:24:03 GMT -5
They go from one poorly designed gimmick to the next. Matchmaking does not work. All the stories about that it will blend out in time are hogwash. I don't care who or what I play against. I will win some and lose some. I do however care that I have somewhat equal players on my team as well. It took people less that a day to squirrel out a way to drop their levels in the mm. League play is confusing to say the least. In one breath Pixonic tells you that control of the map, through beacon capture , is the point of the game. In their next, less than intelligent, move they set up a league system that literally penalizes people for grabbing beacons. They state in big letters that you will be playing against and with similar players. In my experience it is only true once you have been settled into a league after many many games. I was in diamond 3 to start. Lost a lot of games due to unequal matches, poor play on my part and that of my team. Beacon losses. Etc. Eventually ended up in gold 1. Same as above. Settled into gold 2. Games were better. More evenly matched. Less tankers and ditchers. Still lots of campers but it was better. I end up floating back up to diamond 3. Same crap. Usually start game as 4 on 6. Usually up against expert league players. Campers everywhere. Why grab beacons when I can sit up here and get +7 cups on the losing side. It just seems that the group from Pixonic's has no idea. When queried about mm they say anomalies still exist. These aren't anomalies. These are systemic. The league system quite frankly is a joke. "They will level out as people play". I doubt that very much. Players are tanking in order to manipulate the league and mm algorithm. The problem I see is that Pixonic is trying to force people to play a certain way...instead they should be writing a system that allows people to play the way they want. Sadly this was a fun and engaging pastime. Now it is just a source of frustration. Agreed wholeheartedly. Especially that last statement. I liked it so much, I gave it the BUI treatment.
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hazmatt
Destrier
Posts: 32
Karma: 22
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Post by hazmatt on Mar 8, 2017 7:35:04 GMT -5
And if this broken league is going to continue, I also agree that beacons should play a roll in determining league points. But, not just captures, beacon liberations should also be factored in.
Anyone that is a capper has had a it happen, you liberate a beacon with low health only to be killed before the cap. Even though you did not cap the beacon, the lib was enough to help secure the win.
Liberations should count just as much as captures. Why they are not tracked in our profiles is beyond my comprehension.
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The Punisher™
Recruit
Posts: 4
Karma: 2
Pilot name: Which account
Platform: iOS
League: Diamond
Favorite robot: Galahad
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Post by The Punisher™ on Mar 8, 2017 8:14:54 GMT -5
LMFAO about the reply posted here from War Robots via FB regarding players intentionally dropping and they will be grouped together.
Excuse me for not believing that for a second. You can't be trusted to get regular matches matched well or fairly, so good luck on this next attempt of dribble regarding karma grouping them. Unless you have a publisher, I won't be buying that story.
April Fools early for the simpletons replying to that one ?
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Post by HEATHEN HERETIC on Mar 8, 2017 9:54:26 GMT -5
And if this broken league is going to continue, I also agree that beacons should play a roll in determining league points. But, not just captures, beacon liberations should also be factored in. Anyone that is a capper has had a it happen, you liberate a beacon with low health only to be killed before the cap. Even though you did not cap the beacon, the lib was enough to help secure the win. Liberations should count just as much as captures. Why they are not tracked in our profiles is beyond my comprehension. I thought they did that already? I know I've been getting credit for taking beacons even though they haven't changed to blue yet because I count them as I take them. Isn't everyone?
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Post by AηɗυηєɗнєƖ [ǀƬA] on Mar 8, 2017 10:43:50 GMT -5
LMFAO about the reply posted here from War Robots via FB regarding players intentionally dropping and they will be grouped together. Excuse me for not believing that for a second. You can't be trusted to get regular matches matched well or fairly, so good luck on this next attempt of dribble regarding karma grouping them. Unless you have a publisher, I won't be buying that story. April Fools early for the simpletons replying to that one ? i find your lack of faith disturbing... Seriously, it's actually pretty easy to see if there is an input towards the server from a given player up until the end of a game. Drop that input more than a % of games and you get moved to a different matachmaker for X games played until the end (for karma, 10x the games the % of games you dropped over the previous 100 games would be nice) Nothing too particularly hard to put in place, truly.
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hazmatt
Destrier
Posts: 32
Karma: 22
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Post by hazmatt on Mar 8, 2017 13:59:45 GMT -5
And if this broken league is going to continue, I also agree that beacons should play a roll in determining league points. But, not just captures, beacon liberations should also be factored in. Anyone that is a capper has had a it happen, you liberate a beacon with low health only to be killed before the cap. Even though you did not cap the beacon, the lib was enough to help secure the win. Liberations should count just as much as captures. Why they are not tracked in our profiles is beyond my comprehension. I thought they did that already? I know I've been getting credit for taking beacons even though they haven't changed to blue yet because I count them as I take them. Isn't everyone? Not that I have noticed on Android. I'm only getting beacons if I'm involved in the cap.
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The Punisher™
Recruit
Posts: 4
Karma: 2
Pilot name: Which account
Platform: iOS
League: Diamond
Favorite robot: Galahad
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Post by The Punisher™ on Mar 8, 2017 21:10:25 GMT -5
LMFAO about the reply posted here from War Robots via FB regarding players intentionally dropping and they will be grouped together. Excuse me for not believing that for a second. You can't be trusted to get regular matches matched well or fairly, so good luck on this next attempt of dribble regarding karma grouping them. Unless you have a publisher, I won't be buying that story. April Fools early for the simpletons replying to that one ? i find your lack of faith disturbing... Seriously, it's actually pretty easy to see if there is an input towards the server from a given player up until the end of a game. Drop that input more than a % of games and you get moved to a different matachmaker for X games played until the end (for karma, 10x the games the % of games you dropped over the previous 100 games would be nice) Nothing too particularly hard to put in place, truly.
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The Punisher™
Recruit
Posts: 4
Karma: 2
Pilot name: Which account
Platform: iOS
League: Diamond
Favorite robot: Galahad
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Post by The Punisher™ on Mar 8, 2017 21:11:34 GMT -5
I find your confidence and optimism equally disturbing.
Now what?
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Pateras
Destrier
Posts: 122
Karma: 34
Pilot name: Pateras
Platform: Android
League: Diamond
Server Region: Europe
Favorite robot: Ancilot
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Post by Pateras on Mar 9, 2017 15:11:03 GMT -5
Maybe the best thing would be that you can get extra Leauge Points for best capper so people just dont focus on damage. I have been in a lot of matches where if my team win the red team got several hundreds of thousands of damage more but stil lose because of that they dont cap beacons.
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Post by HEATHEN HERETIC on Mar 9, 2017 16:47:53 GMT -5
Maybe the best thing would be that you can get extra League Points for best capper so people just don't focus on damage. I have been in a lot of matches where if my team win the red team got several hundreds of thousands of damage more but still lose because of that they don't cap beacons. That'd be awesome but instead of league points make it game money or workshop points. I think the League play is fine as is as far as placing players where they rank. As someone already pointed out, it'll settle itself out eventually. People just need to give it a little more time. There could be monthly rewards for top players in each league as well in different winning categories. Say as you stated, for... Most beacons taken. Most hostile beacons liberated. Most beacons taken in a certain sized bot. Most beacons liberated in a certain sized bot. Most damage done in a certain sized bot. Most kills in a certain sized bot. Most damage overall. Most kills overall. They already ask us to do some of this stuff in the daily tasks. Just take it one step further. Players would have incentives to play better and stop messing around.
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Post by Dead Mechanism on Mar 10, 2017 17:16:04 GMT -5
LMFAO about the reply posted here from War Robots via FB regarding players intentionally dropping and they will be grouped together. Excuse me for not believing that for a second. You can't be trusted to get regular matches matched well or fairly, so good luck on this next attempt of dribble regarding karma grouping them. Unless you have a publisher, I won't be buying that story. April Fools early for the simpletons replying to that one ? On some test servers, they would launch with however many players were available at launch time. That means I was involved in a lot of 2 on 2 but mostly only 3 on 3 matches. I presume that MM "you'll fight as many people as we can cobble together, tough luck if it's not 6 on 6" system was a test run for the drop-out MM.
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Post by Dead Mechanism on Mar 10, 2017 17:27:14 GMT -5
Regarding losing points for dropping a map before the timer AND RE: games starting without a full roster:
I think they are related.
I have a clan mate who is always complaining about his wifi coverage due to an "upgrade" to fiber optics that has his internet all buggy. He's being dropped into a ton of games that are at 9:45 or so on the game timer.
I think MM is struggling to find enough people in a given range, which results in someone being a little out of their league (literally). I think they get thrown in as a last-ditch effort to complete a roster, which happens very late.
After some complaining to Pixo, their response, and further consideration on my part, I think that's why I have lost 20 points on maps I dropped before *MY* timer had expired, because I was dropped into a game that had technically already started, making it too late to find another player.
As someone said before, you never see a match that has a blank sixth spot, only a 000 guy, which was me, because I dropped a map the second I saw it but the game had started (which I had no way of knowing since I never dropped a bot). Further support of this is the fact I was randomly dropped into my clan leader's game, which is actually the only reason I am aware it happened. He is in Diamond 1 and I was in Silver III, which is a wide disparity, but it appears his Diamond League match was struggling to find a 6th and MM threw me in as a last-attempt. That both explains why I lost points for dropping the map (the game had obviously started) and why I was in so far over my head. Had he not asked what happened, I might not have caught the negative 20. I keep a better eye on my league points now just to be sure.
Hopefully this is something that will get evened out, because I find it difficult to believe that with millions of players they can't find 6 to cobble together for a proper match.
Oh, and I *think* you're safe to drop out of a map before the timer expires without falling into that "drop-out match maker" so long as you don't have very many of these 0 0 0 games. After all, if you're not getting 0s, you didn't tank, you just left before the match started.
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Post by Dead Mechanism on Mar 10, 2017 17:32:51 GMT -5
I'm playing more since the league system works than I was after the new MM dropped, and games are often hair-thin wins or losses, which is more fun than I was having, but the game is not the same anymore. It really is a lot more frustrating, which means I can only play a few games before I need a break.
It also sucks that almost all games take the whole 10 minutes now. BECAUSE NO ONE GETS BEACONS.
One of the biggest drawbacks I have found is the complete lack of motivation to squad. I am considering abandoning the clan I have been with through thick and thin because I have no reason to squad. 3 up or 6 up, the second I see one of you caused me a -3 or god forbid a -15, I drop the squad.
Even if you win, you might score top and only get +8.
Leagues really killed the squad.
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Deleted
Deleted Member
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Post by Deleted on Mar 10, 2017 18:33:03 GMT -5
Leagues really killed the squad. Not my experience at all. I play in the highest tier with very capable clanmates (I am one of the weaker players there) and about 50% of games are 5-6 man squads on both sides. Those games are often extremely close.
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Post by Dead Mechanism on Mar 10, 2017 19:08:41 GMT -5
Leagues really killed the squad. Not my experience at all. I play in the highest tier with very capable clanmates (I am one of the weaker players there) and about 50% of games are 5-6 man squads on both sides. Those games are often extremely close.
I'm not speaking to how close or competitive the games are. I'm saying you will *always* get less points in s quad than when you play solo.
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Deleted
Deleted Member
Posts: 0
Karma:
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Post by Deleted on Mar 10, 2017 20:18:13 GMT -5
Not my experience at all. I play in the highest tier with very capable clanmates (I am one of the weaker players there) and about 50% of games are 5-6 man squads on both sides. Those games are often extremely close.
I'm not speaking to how close or competitive the games are. I'm saying you will *always* get less points in s quad than when you play solo. How do you figure that? Full squad win is +7 for each. That's 42 points. 6 randoms winning will get 39 points total.
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