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Post by Spoopy Scary Haunter on Feb 17, 2017 21:10:49 GMT -5
As an actual farmer (IRL, not in game) I can relate to how this feels
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Post by spawnreaper on Feb 17, 2017 21:29:44 GMT -5
Im confused about all the complaining about tanking? Its part of the game now you just have to learn to adjust. Isnt that what people are telling ex silver tiered players that are now forced to TT? If the all powerful and wise pixonic didnt want tanking as part of the game why include a leave battle button. You accuse people of tanking of wreaking the game?......lmao cant break whats already broken. There isnt one way or reason other than making fast money that the new mm was introduced. All arguments for new mm being better have been disproven. Dont get mad at people that arnt breaking rules. When i see 2 or 3 empty spots first min in i just leave and re que. I dont get mad about it just move on. I remember seeing empty spots in games b4 mm was changed. Now it seems every empty spot gets automatically labelled tanker. This is a game right? If you no longer play for fun, why are you here? I know myself im just waiting for league system, if it doesent look good, ill probley go to another game for a while. The game that is now presented to me bores me fast. Maybe when new players drop off rate climbs, pixonic might clue in.
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Post by ΜØØSE on Feb 17, 2017 21:45:46 GMT -5
I was unhappy because my silver mediums, gep and rog were suddenly facing a solid wall of Leos, Griffins, Au and WSP meds/heavies equipped with equal or better weapons... and that didn't change regardless of the beating I took. I was good enough to hang on to my rating with my fingernails, but wasnt going to see any kind of real success in terms of Au. Basically the game was pushing me to upgrade or tank. I didnt (and still don't) appreciate that kind of heavy-handedness by Pix. The other players upgraded and you didn't. This is what happens. The whole game is built around upgrades. I'm not sure why you are disappointed in that, it was an obvious feature from the start.
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Deleted
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Post by Deleted on Feb 17, 2017 21:48:26 GMT -5
Dont get mad at people that arnt breaking rules. It is hard to articulate exactly why leaving/tanking is annoying. I am reminded of playing blackjack and having a good streak going on a fun table. Drinks are flowing. Dealer is busting. A couple of cuties sitting in the next seats. Then, someone plops down in the one open spot on the table. Pulls the table minimum out of their pocket, makes a bet. Then they stand pat on their 15 against the dealer's 10. Dealer opens a 6 below, and draws a 4 for the win. Next card out of the shoe is a 10 that would have busted dealer. The new guy shrugs, talks about being bored, finding a new table, and stumbles off to the buffet. It's called being a seagull. You fly in, poop on everyone, and fly away. I think tanking hits the same vibe.
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Post by Deleted on Feb 17, 2017 21:53:20 GMT -5
I was unhappy because my silver mediums, gep and rog were suddenly facing a solid wall of Leos, Griffins, Au and WSP meds/heavies equipped with equal or better weapons... and that didn't change regardless of the beating I took. I was good enough to hang on to my rating with my fingernails, but wasnt going to see any kind of real success in terms of Au. Basically the game was pushing me to upgrade or tank. I didnt (and still don't) appreciate that kind of heavy-handedness by Pix. The other players upgraded and you didn't. This is what happens. The whole game is built around upgrades. I'm not sure why you are disappointed in that, it was an obvious feature from the start. Not that simple. Many of us in silver were upgrading the entire time. It takes almost 4 months and a few gold buys to get even to 8/8's.
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Deleted
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Post by Deleted on Feb 17, 2017 21:54:16 GMT -5
Dont get mad at people that arnt breaking rules. It is hard to articulate exactly why leaving/tanking is annoying. I am reminded of playing blackjack and having a good streak going on a fun table. Drinks are flowing. Dealer is busting. A couple of cuties sitting in the next seats. Then, someone plops down in the one open spot on the table. Pulls the table minimum out of their pocket, makes a bet. Then they stand pat on their 15 against the dealer's 10. Dealer opens a 6 below, and draws a 4 for the win. Next card out of the shoe is a 10 that would have busted dealer. The new guy shrugs, talks about being bored, finding a new table, and stumbles off to the buffet. It's called being a seagull. You fly in, poop on everyone, and fly away. I think tanking hits the same vibe. In that senario, the game is fair. Right now, the senario is: Everyone is having a good time at the bar, especially the dealer. He pre-arranged the deck, so that when he shuffled it, all the cards would be in place so that it would be impossible to for a player to get more than a 16 on 2 cards, and a bust on the third. Then, someone plops down in the one open spot on the table. Pulls the table minimum out of their pocket, makes a bet. Then they stand pat on their 15 against the dealer's 10. Dealer opens a 6 below, and draws a 4 for the win. Next card out of the shoe is a 10 that would have busted dealer. The new guy shrugs, talks about the dealer cheating, finding a new table, and stumbles off to the buffet. I don't know if you have at least decent equipment to fight in top, but other players certainly do not and must tank their average damage to fight properly leveled opponents.
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Post by spawnreaper on Feb 17, 2017 21:57:55 GMT -5
Dont get mad at people that arnt breaking rules. It is hard to articulate exactly why leaving/tanking is annoying. I am reminded of playing blackjack and having a good streak going on a fun table. Drinks are flowing. Dealer is busting. A couple of cuties sitting in the next seats. Then, someone plops down in the one open spot on the table. Pulls the table minimum out of their pocket, makes a bet. Then they stand pat on their 15 against the dealer's 10. Dealer opens a 6 below, and draws a 4 for the win. Next card out of the shoe is a 10 that would have busted dealer. The new guy shrugs, talks about being bored, finding a new table, and stumbles off to the buffet. It's called being a seagull. You fly in, poop on everyone, and fly away. I think tanking hits the same vibe. Well i think in one way or another everyone can agree we got all a massive poop monsoon from pix because of new mm
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Deleted
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Post by Deleted on Feb 17, 2017 21:59:56 GMT -5
It is hard to articulate exactly why leaving/tanking is annoying. I am reminded of playing blackjack and having a good streak going on a fun table. Drinks are flowing. Dealer is busting. A couple of cuties sitting in the next seats. Then, someone plops down in the one open spot on the table. Pulls the table minimum out of their pocket, makes a bet. Then they stand pat on their 15 against the dealer's 10. Dealer opens a 6 below, and draws a 4 for the win. Next card out of the shoe is a 10 that would have busted dealer. The new guy shrugs, talks about being bored, finding a new table, and stumbles off to the buffet. It's called being a seagull. You fly in, poop on everyone, and fly away. I think tanking hits the same vibe. In that senario, the game is fair. Right now, the senario is: Everyone is having a good time at the bar, especially the dealer. He pre-arranged the deck, so that when he shuffled it, all the cards would be in place so that it would be impossible to for a player to get more than a 16 on 2 cards, and a bust on the third. Then, someone plops down in the one open spot on the table. Pulls the table minimum out of their pocket, makes a bet. Then they stand pat on their 15 against the dealer's 10. Dealer opens a 6 below, and draws a 4 for the win. Next card out of the shoe is a 10 that would have busted dealer. The new guy shrugs, talks about the dealer cheating, finding a new table, and stumbles off to the buffet. I don't know if you have at least decent equipment to fight in top, but other players certainly do not and must tank their average damage to fight properly leveled opponents. Touche. Although i made the analogy to describe why tanking annoys, even if not against the rules, and not so much as an analogy for MM... I have okay-ish equipment, around level 8 stuff. I fight what's put in front of me, and I have fun doing it. I only see max hangars these days when playing with higher level clanmates. I am sorry that the experience is not the same for you right now.
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Post by spawnreaper on Feb 17, 2017 22:11:21 GMT -5
It is hard to articulate exactly why leaving/tanking is annoying. I am reminded of playing blackjack and having a good streak going on a fun table. Drinks are flowing. Dealer is busting. A couple of cuties sitting in the next seats. Then, someone plops down in the one open spot on the table. Pulls the table minimum out of their pocket, makes a bet. Then they stand pat on their 15 against the dealer's 10. Dealer opens a 6 below, and draws a 4 for the win. Next card out of the shoe is a 10 that would have busted dealer. The new guy shrugs, talks about being bored, finding a new table, and stumbles off to the buffet. It's called being a seagull. You fly in, poop on everyone, and fly away. I think tanking hits the same vibe. In that senario, the game is fair. Right now, the senario is: Everyone is having a good time at the bar, especially the dealer. He pre-arranged the deck, so that when he shuffled it, all the cards would be in place so that it would be impossible to for a player to get more than a 16 on 2 cards, and a bust on the third. Then, someone plops down in the one open spot on the table. Pulls the table minimum out of their pocket, makes a bet. Then they stand pat on their 15 against the dealer's 10. Dealer opens a 6 below, and draws a 4 for the win. Next card out of the shoe is a 10 that would have busted dealer. The new guy shrugs, talks about the dealer cheating, finding a new table, and stumbles off to the buffet. I don't know if you have at least decent equipment to fight in top, but other players certainly do not and must tank their average damage to fight properly leveled opponents. All im getting from this is that we could recycle the new mm system for poker where it would work
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Post by Deleted on Feb 17, 2017 22:22:06 GMT -5
I was unhappy because my silver mediums, gep and rog were suddenly facing a solid wall of Leos, Griffins, Au and WSP meds/heavies equipped with equal or better weapons... and that didn't change regardless of the beating I took. I was good enough to hang on to my rating with my fingernails, but wasnt going to see any kind of real success in terms of Au. Basically the game was pushing me to upgrade or tank. I didnt (and still don't) appreciate that kind of heavy-handedness by Pix. The other players upgraded and you didn't. This is what happens. The whole game is built around upgrades. I'm not sure why you are disappointed in that, it was an obvious feature from the start. By this logic, maxed hangars should be allowed kill anyone they please. Recognize the change away from the use of gear to MM was a very fundamental and abrupt shift. There was no heads up from Pix saying "hey, if you are a veteran pilot who hasn't been upgrading heavies, you might be 「fluffernutter」ed if you don't start working in that direction".
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Post by Fishin_Chip on Feb 17, 2017 22:40:49 GMT -5
Lol you won't see maxed hangars if you play consistently every game and you aren't on that level. I resisted the mm as well but eventually decided to give this game an honest effort. I figured the devs came up with a decent game to begin with so maybe their vision of the future of the game is worth meeting them half ways. I was able to learn a few things about my play style that I'm willing to share in hopes that 1 person unhappy with the current mm will hear: 1) you're not as good as you think you are and your unhappiness with the mm is my proof because if you were you wouldn't be so unhappy about it. 2) don't rush a heavy straight on in a light bot until you understand some fundamental math: x=their firepower y=your firepower x>y 3) there is such thing as tridents. I figure most people unhappy with them are so because they haven't experienced them while clubbing. They're the gold version of what you used to be.. buy some and learn to use them. You'll then learn their strengths and weaknesses and be an overall better player. Again this is what I've learned; things that I wish I had absorbed during those first frustrating weeks of trying to fight the direction the game is heading towards. It is interesting to see the things that people assume based on limited facts. 1) I never claimed to be "good", but I am an average pilot. The fact is that I don't particularly enjoy the current gameplay. That doesn't necessarily mean I can't be competitive in it. This screenshot is from today, so represents my current hangar/avg dmg/win% Cheers! ps. my preference for fast bots might be noticeable, lol
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odin63
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Post by odin63 on Feb 18, 2017 1:21:20 GMT -5
I love to farm... The entire freemium model is all about farming... You can whine argue or come up with any reason you want to be anti-farmer but the bottom line is that is what ALL FREEMIUM GAMES ARE ABOUT. If you don't like it maybe you shoudl not download freemium apps because freemiums apps allow you to buy resources and/or farm them.. So yes there are lots of players out there who are frustrated because they spent money and farmed the game for a long long time.. and whether or not Pixonic intended the game to be played that way or not they signed on tot he freemium model. AND most everyone agreed the MM had to be tweaked but what they have done to it is not a tweak its a complete 180 degree about face... of course lots of p;layers were not going ot be happy. YOU CANNOT JUST DO A COMPLETE 180 ABOUT FACE WITH THE MM SYSTEM THAT IS NOT WHAT THEY SPENT MONEY ON AND THAT NOT WHAT THEY ENJOYED. Common sense alone said that was a recipe for disaster I don't tank anymore because its worthless but I am playing about 50 games less a day now. You know, I don't agree with a lot of what you say, but I do agree that there has to be a way to consistently earn in order to progress in a game that is supposed to be able to support a large Free to Play base. I'm not getting into the whole moral argument of Gep clubbing right now. Nor Silver tier Gep "farming" (level 12 weapons in any Silver tier was still an exploit, not a strategy, but I digress). But the biggest complaint I hear is the rewards. Period. Almost all of the arguments against what is in place now boil down to the lack of Au. Even the diversity argument isn't near as loud, and I've been finding that if I use a hanger that has less damage potential, the game seems to shift me into matches that come close to meeting my requirements for a fair game. BTW, this is not due to using less leveled weapons than I have in my hanger, but due to the fact that the bots being used don't have the hard points to mount high damage load-outs, nor the HP to survive in the highest matches that I could conceivably play, my stats go down even if I play hard... and I end up in very close to even match ups. So, honest question, if the rewards for league placement actually make sense, will that make a difference for you? If you get more Au for winning in the higher leagues... will you strive to get there? Or will that not be enough for you? I'm not saying this in a ?wee-wee? way, but as a freemium player, will you get the same enjoyment as before if you are running your best hanger and capable of winning whatever the most gold possible is for a match... even if you don't always win or finish 1st... will just the better chance of reaching that, make a difference to you? I think it's important to look at the issue from another perspective apart from clubbing, farming, or tanking, and I believe one can. The essential question is, does the new mm group players into fair matches? Regardless of whether or not a player farmed, clubbed, or currently tanks, this is the heart of the matter. The question also needs to consider what constitutes a "fair" match. For me, a fair match is one where I play with and against other players with equivalent bots and weps in a field that offers equal opportunities for beacon possession. (As a point of digression, this would also include maps and spawning points. Ideally, maps and spawning points should also offer equal opportunities for all types of play. For example, a map like Springfield should offer clear lanes for long range weps, but also more areas of protection for the knife fighters so they can close and engage. Both spawns should be able to capture and or defend 2 beacons equally, while having an fair opportunity for the central beacon.) So, in a truly fair match, the more skillful players should win. Period. Thus, in any given game, if your team has more skillful players, it should win. If you are more skillful than your teammates, then you should be in the gold award slots. This is what I consider fair. In this regard, I would argue that the new mm is clearly not working. I find it discouraging and completely "unfair" to consistently face TT bots when I have no way to be competitive with lower level bots and weapons. I don't understand the mm concept of pitting me against superior equipment because of how much I win or the level of damage that I do. I find it equally unfair to be placed in matches against players with inferior equipment because my lower win ratio and damage levels have the mm forcing the match in an attempt to bring me to a 50% win rate. I should have a fair chance of winning in every game, regardless of past matches if I am a skillful player. This would inevitably encourage me to become ever more skillful so that I could win more matches. If this becomes "farming" so what? In a truly fair system, wouldn't a more skillful player naturally earn more rewards? As long as the gold is earned through honest skill rather than a loophole or glitch in the system, this would have to be considered fair. Gold and silver aside, I find enjoyment playing in fair matches of skill. With the current system, I need the gold and silver to eventually level up to where more of my matches are winnable regardless of my skill. And let's face it, with the mm as it now stands, I will win more matches by virtue of simply having superior equipment once I have a TT hangar. And who wouldn't be discouraged playing in one hopeless match after another in order to finally get that even match? Now, your definition of "fair" may differ from mine, and so your opinion of whether or not the new mm is successful will obviously vary from mine as well. However, for the game to continue to draw players who will ultimately support it, the mm needs to offer skillful players the chance to win in every match regardless of hangar strength.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Feb 18, 2017 2:35:47 GMT -5
You know, I don't agree with a lot of what you say, but I do agree that there has to be a way to consistently earn in order to progress in a game that is supposed to be able to support a large Free to Play base. I'm not getting into the whole moral argument of Gep clubbing right now. Nor Silver tier Gep "farming" (level 12 weapons in any Silver tier was still an exploit, not a strategy, but I digress). But the biggest complaint I hear is the rewards. Period. Almost all of the arguments against what is in place now boil down to the lack of Au. Even the diversity argument isn't near as loud, and I've been finding that if I use a hanger that has less damage potential, the game seems to shift me into matches that come close to meeting my requirements for a fair game. BTW, this is not due to using less leveled weapons than I have in my hanger, but due to the fact that the bots being used don't have the hard points to mount high damage load-outs, nor the HP to survive in the highest matches that I could conceivably play, my stats go down even if I play hard... and I end up in very close to even match ups. So, honest question, if the rewards for league placement actually make sense, will that make a difference for you? If you get more Au for winning in the higher leagues... will you strive to get there? Or will that not be enough for you? I'm not saying this in a ?wee-wee? way, but as a freemium player, will you get the same enjoyment as before if you are running your best hanger and capable of winning whatever the most gold possible is for a match... even if you don't always win or finish 1st... will just the better chance of reaching that, make a difference to you? I think it's important to look at the issue from another perspective apart from clubbing, farming, or tanking, and I believe one can.  The essential question is, does the new mm group players into fair matches?  Regardless of whether or not a player farmed, clubbed, or currently tanks, this is the heart of the matter.  The question also needs to consider what constitutes a "fair" match.  For me, a fair match is one where I play with and against other players with equivalent bots and weps in a field that offers equal opportunities for beacon possession.  (As a point of digression, this would also include maps and spawning points. Ideally, maps and spawning points should also offer equal opportunities for all types of play. For example, a map like Springfield should offer clear lanes for long range weps, but also more areas of protection for the knife fighters so they can close and engage. Both spawns should be able to capture and or defend 2 beacons equally, while having an fair opportunity for the central beacon.) So, in a truly fair match, the more skillful players should win. Period.  Thus, in any given game, if your team has more skillful players, it should win.  If you are more skillful than your teammates, then you should be in the gold award slots.  This is what I consider fair.  In this regard, I would argue that the new mm is clearly not working.  I find it discouraging and completely "unfair" to consistently face TT bots when I have no way to be competitive with lower level bots and weapons.  I don't understand the mm concept of pitting me against superior equipment because of how much I win or the level of damage that I do.  I find it equally unfair to be placed in matches against players with inferior equipment because my lower win ratio and damage levels have the mm forcing the match in an attempt to bring me to a 50% win rate.  I should have a fair chance of winning in every game, regardless of past matches if I am a skillful player.  This would inevitably encourage me to become ever more skillful so that I could win more matches.  If this becomes "farming" so what?  In a truly fair system, wouldn't a more skillful player naturally earn more rewards?  As long as the gold is earned through honest skill rather than a loophole or glitch in the system, this would have to be considered fair.  Gold and silver aside, I find enjoyment playing in fair matches of skill.  With the current system, I need the gold and silver to eventually level up to where more of my matches are winnable regardless of my skill.  And let's face it, with the mm as it now stands, I will win more matches by virtue of simply having superior equipment once I have a TT hangar.  And who wouldn't be discouraged playing in one hopeless match after another in order to finally get that even match? Now, your definition of "fair" may differ from mine, and so your opinion of whether or not the new mm is successful will obviously vary from mine as well.  However, for the game to continue to draw players who will ultimately support it, the mm needs to offer skillful players the chance to win in every match regardless of hangar strength. Fair enough... I understand what you are saying. I am sure my experience isn't what everyone else's has been, judging from the threads and posts saying otherwise. I'd like to think there's a reason why other's games are so bad compared to mine, but I just can't see what everyone else does. All I can say about fair in my games is that most have been. Weapon levels vary from 7 to 11... Bots too, but it's worth noting that the 11s are not the majority, by any stretch. . Most are around 400-600k damage for first place with the range from 200k up. The balance of damage dealers can fluctuate from red to blue, but overall they have been close matches. Many very good games. When they become too hard... I switch tactics from damage to beacons and midrange and play super cautious but focus on winning not killing. I do still try to kill/help kill... But I only play flanking and range roles. I know some don't want to change out hangers... But it's not that big of a deal to me. When I've slid back... I put my knifer hanger in. All the weapons and bots are leveled from 7-9 with 1 level 10 Taran. And I don't just run away... I try and bug the 「dookie」 out of them... And get a kill if I can. It's like surfing... I just try and ride the wave... If you fight against it... You get pulled under. If you catch it and ride it in... No real stress. Once on the shore just turn back to sea and swim back out till the big waves are back. The competition is mostly very even too. I hope they can get it settled though... So that others are able to enjoy it before they end up bailing. Yourself included. I would not play if all I saw was 12s. It's just that that's not the case for me. 9/10 is the average... Which is playable at my level bots and weapons. Either way, see y'all on the field!
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ipwng0dz
Destrier
Posts: 81
Karma: 47
Pilot name: Ipwng0ds
Platform: Android
Clan: Yippee Kay Yay
League: Diamond
Server Region: North America
Favorite robot: Gareth
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Post by ipwng0dz on Feb 18, 2017 2:45:43 GMT -5
Lol you won't see maxed hangars if you play consistently every game and you aren't on that level. I resisted the mm as well but eventually decided to give this game an honest effort. I figured the devs came up with a decent game to begin with so maybe their vision of the future of the game is worth meeting them half ways. I was able to learn a few things about my play style that I'm willing to share in hopes that 1 person unhappy with the current mm will hear: 1) you're not as good as you think you are and your unhappiness with the mm is my proof because if you were you wouldn't be so unhappy about it. 2) don't rush a heavy straight on in a light bot until you understand some fundamental math: x=their firepower y=your firepower x>y 3) there is such thing as tridents. I figure most people unhappy with them are so because they haven't experienced them while clubbing. They're the gold version of what you used to be.. buy some and learn to use them. You'll then learn their strengths and weaknesses and be an overall better player. Again this is what I've learned; things that I wish I had absorbed during those first frustrating weeks of trying to fight the direction the game is heading towards. It is interesting to see the things that people assume based on limited facts. 1) I never claimed to be "good", but I am an average pilot. The fact is that I don't particularly enjoy the current gameplay. That doesn't necessarily mean I can't be competitive in it. This screenshot is from today, so represents my current hangar/avg dmg/win% Cheers! ps. my preference for fast bots might be noticeable, lol Nice hangar man, I like fast bots as well. Thank you for your input. Hey we have similar stats and bot levels, it's a possibility we'll match up in a game. If we do I'll do my best to make it a fun match.
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Post by throwawayyyyy on Feb 18, 2017 5:46:40 GMT -5
Alright so I have a story to share with all of you. I woke up this morning and checked my stats; they were a decent 65% win rate with around 450k avg damage. I thought okay lets run one and see what comes up. I played a shenzen with pretty good random team mates, scored a million with another guy scoring 700k; it was a good and satisfying game.
I played a couple more decent games with okayish random friends. Then came up a match in Shenzen. I launched my rhino and flanked from the left grabbing a beacon quickly. A lance came and killed the rhino fairly quickly. I thought okay its a lance and then launched my zeus carnage and then something happened. We started losing beacons faster than we could recover. I left the carnage and rolled more brawlers but I was dying fairly quickly along with the team mates. Me and the random brothers-in-arms tried their best but we lost the game in maybe 4 minutes.
I checked the stats of the reds and 4 of them were 12/12s. At this point I then checked my stats and they were 68% with nearly 480k avg. Played some more and 12/12s everywhere I go. I said ?firetruck? it and then played like a statue for the next 20 games. You must be thinking I am stupid to waste my time but no I switched off the screen and went on to do my stuff while starting games and leaving them as they are.
So do I feel any guilt for abandoning the random folks? No I don't. Do I feel its wrong to do it? I don't really care. Will I feel disgusted by stomping other players when my win rate drops? Again I don't really care. Me and others will find ways to game the system until pixonic fixes the mm and fixes the tridents. If am not having a 12/12 hanger then I will not play against one. If I am not having a trident-fury then I will not play against one.
I read someone posted that people are wasting forum server space by ranting on the new mm. Well the ones who are ranting are actually having fun after tanking which they are supposed to have in a mobile game. The cry-babies and anti-tankers will keep on getting beatings in different ways.
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kingzam
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Karma: 51
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Post by kingzam on Feb 18, 2017 6:04:24 GMT -5
Thanks Throwawayyyy, thats a perfect example of "play well" and get penalized. Tridents are totally ridiculous I agree, in an earlier game, 1 volley from lvl 12 tridents took out my carnage and then my galahad in 1 shot, it's ridiculous.
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Post by ΜØØSE on Feb 18, 2017 10:40:36 GMT -5
The other players upgraded and you didn't. This is what happens. The whole game is built around upgrades. I'm not sure why you are disappointed in that, it was an obvious feature from the start. Not that simple. Many of us in silver were upgrading the entire time. It takes almost 4 months and a few gold buys to get even to 8/8's. He said, "Basically the game was pushing me to upgrade or tank." He made it simple, and that is what I was responding to, not those who were upgrading and still struggling.
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Post by throwawayyyyy on Feb 18, 2017 12:15:37 GMT -5
Thanks Throwawayyyy, thats a perfect example of "play well" and get penalized. Tridents are totally ridiculous I agree, in an earlier game, 1 volley from lvl 12 tridents took out my carnage and then my galahad in 1 shot, it's ridiculous. Not just penalized, its being brutalized. Losing all the bots in 3 minutes makes you mad. Just look at this game which I had today. See the names in the winning team? Thats the kind of players I am facing with my 8|9-10 level bot hanger. Three guys left after 10-20 seconds when they realized that the opposition is 12/12 hangers. Even tanking is not working for me now it seems. I am now thinking to play statue for a week and keep upgrading my tridents to have a shot in the matches.
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kingzam
Destrier
Posts: 56
Karma: 51
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Post by kingzam on Feb 18, 2017 12:33:27 GMT -5
The game is a complete and chaotic mess right now! Too many guys quitting, tridents are crazy overpowering with splash, guys picking and choosing maps and when/if you are successful to get past these hangups, you end up in matches that are way out of balance. The game is ridiculous and can not understand why the developers don't/can't see it. Oh that's right, they are all confined to their own little world with lvl 12 bots and weapons making mince meat out of 9/9's
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odin63
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Karma: 50
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Post by odin63 on Feb 18, 2017 13:43:49 GMT -5
The other players upgraded and you didn't. This is what happens. The whole game is built around upgrades. I'm not sure why you are disappointed in that, it was an obvious feature from the start. Not that simple. Many of us in silver were upgrading the entire time. It takes almost 4 months and a few gold buys to get even to 8/8's. I don't understand why people assume that all silver players made a decision to remain static. With the exception of that first introductory geppard, I didn't buy my bots. I slowly crawled my way to silver, purchasing other bots along the way with the intention of creating a diversified hangar. I loved (and miss,) the fast play of my hangar in silver tier, but I had also worked for a leo, 2 griffs, a galahad, vit, golem, and a rhino, among a few others, and wanted to expand further. Clearly I was building a varied hangar, and this was because I wanted to be able to play at any level and be competitive. I had upgraded my light bots first, and I was just starting to win most of my matches in silver. I had quite literally just finished upgrading my silver hangar when the new mm rolled out. Now it is extremely difficult to earn what I need to upgrade and build a competitive TT hangar, and I consistently face TT players. It's no wonder many players are frustrated with the changes in the game. Many players have put a lot time and effort into War Robots and are justifiably resentful about the new mm. For many, our status as silver tier players was simply a step towards other playing options for when we got bored with the style we currently preferred. I did not plan on staying there, heck, I had just gotten competitive there.
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kingzam
Destrier
Posts: 56
Karma: 51
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Post by kingzam on Feb 18, 2017 14:49:45 GMT -5
Well said and exactly how I took the game too, now pixonic forces us to one style of play (gold), which, I too was not prepared for. Another thing i really hate, they eliminated a lot of the bots I liked using, these bots a bought and weapons too, put a lot of time and money in this stuff to be competitive as I like to win and produce well for myself..
I upgraded my hanger a little and am winning some matches right now, soon I'll reach a threshold and will face high level tt bots and will be placed with droppers, tankers, and lower level bots till I get squashed back to 44% lol
Now I just want to say this, I emailed Pixonic with concerns about the game, this was before I was told about this forum. I got a response back and thought, ok cool, I got a response - I forget all of what it said, but it was stuff like, "equip your best hanger when you play etc etc." Well here it turned out, half my clan got the exact same response back. Lol, that's when I knew I wasn't really acknowledged and they were not listening to what we had to say. I am glad I found this forum as I am seeing many people with the exact same issues that I am experiencing.
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Post by VivaLaResistance on Feb 18, 2017 14:55:11 GMT -5
Initially I was in some really bad matches, winning and losing. Seems like it has smoothed out though now and most of my games have been quite enjoyable. So much that I have actually edited and posted two videos of losses that I just couldn't pass up sharing for the pure fact of how exciting they really were. I had never had matches like that before, or not nearly as common anyways.
NOT TO SPAM FOR MY CHANNEL or anything but take a look at this thumbnail from my last video. As a solo player of over a year now, I have never seen the damage board look so even. We lost this match but it went down to slivers and the final 20 seconds.
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