What War Robots lost, because of the Matchmaking
Feb 16, 2017 20:32:25 GMT -5
Duodec, sweetpickle, and 10 more like this
Post by Deleted on Feb 16, 2017 20:32:25 GMT -5
Answer is simple: skill, competitiveness, variety and fun.
If you are a top tier player, you really don't have to read this thread or rant because you a probably having an easy time eating up level 8 and level 7 bots with your Trident and Trebuchet Furies. I am pretty sure this thread applies to the guys who don't have the equipment to fight top tier, or the guys who have only been playing for a few months and do not have
I'd like to post the copy and past message that pixonic has been sending everyone who emailed them, EVEN when I sent them a short email saying 'hi'.
"
Now, that we have wide experience, with the benefit of hindsight, we understand our matchmaking system had to be reconsidered. To say the least, It had certain drawbacks which lead to unfair team balance some players felt comfortable with while other players —put at a disadvantage. This and making the system more rewarding were our starting points.
The system that is currently functioning in War Robots had been diligently worked on and has been finally almost carried through. Currently, you may still observe mismatches and it is recommended that you use your main hangar roster. It is supposed to be leveled out when everyone is put into appropriate tiers. Being a foundation of the long awaited League system, tiers will primarily be skill based, making it more challenging for players to improve and climb up the competitive ladder.
Please have a look at the post with the complete explanation: www.facebook.com/walking.war.robots/videos/807932139348090/
"
I'd like to emphasize on what Pix said about of 'diligently worked on'. If average damage is the case (which many reported it to be true), then it shoudn't take more than 1 person who is knowledgeable enough about code to write a program that lists players out from highest to lowest, group them off by 12, split the 12 as evenly as possible and stick them into a server, which was already created.
This System is based on Elo, who made matchmaking in chess, to be based on skill. Apparently, 'skill', in War Robots, is now irrelevant in the fact of how many total victories you get, how many beacons you get or even your win rate.
I can confirm that this system is going to give you a stagnant win rate. You are guaranteed a 50%, 60%, 70% or maybe a 90%+ like the guy who hit a 100% win rate. And if you are unlucky like me, you are stuck with a 40% flat out. You have little to no impact on how the battle is chosen, you either get run over by top tier players, or your teammates, the trident Furies carry your team to victory. There is really no skill that will help you, besides hiding and doing hit-and-run when the entire enemy team has weapons and bots vastly superior to yours. If you pop your head to do your team a favor and cap a beacon left unattended, you can say goodbye to half your health since a Russian Griffin or a Trident fury is sure to hit you.
Not like the current matchmaking when you get your (I believe the proper term is "bum - bum") handed over to the enemy team, the previous hangar based matchmaking, not including low silver and below, was entirely based on skill and focused less on equipment. You have the proper situational awareness, decent aim, knew what a beacon was, you were pretty much set for nice rewards. If you didn't know how to fight, or you had 'made in china' swiss army knife builds, tough luck to you, you don't have the skill. And there were not many people like that. And even in the lower tiers, where Magnum Gepards rule; if you had a Boa, a Thunder, a Taran, you were mostly able to kill every single Gepard build. If you were better, you could bait them with beacons and force or push them to come to point blank against you, you could maximize your damage output, while minimizing your damage input. Players were evenly matched and at least, I had an extremely fun time playing War Robots. I able to enjoy and experiment with all different types of builds, you could use most of the effectively, by jumping tiers. Good luck now.
Joining the Rogetha, the extinction list in War Robots now expands. Golem, Vityaz, Cossack, Destrier, Schlutze, Gepard, Gareth and Natasha are certain builds we will probably never be used commonly anymore. Maybe even the Leo, Boa and Patton will be joining the list soon. I find the lack of variety in top tier sad; Griffin, Fury >;-(, Lancelot are seen 90% of the time. Sometimes Galahad and Carnage.
I have no interest in piloting Griffins and Galahads in my entire hangar, with an occasional Zeus Carnage or Trident Natasha to swap out my RDB, but I am forced to because that is all I have. I hope Pixonic realizes that many players do not have the resources to spend and can't afford to pay for a top tier hangar. I am also not interested in partaking in Aphid Orkan and Trident lobbing battles that top tier has to offer.
As for me right now, really don't care about this bull anymore. I will tank my damage by using beacon grabbers with shields and only shoot when necessary and aim for capping beacons every match. Until I can find fair and similarly leveled opponents, then I will use my main hangar and have a fun match. I will have a fun time with my Orkan Cossacks to harass enemy Lancelots and experiment with different builds that I have never used before in live server.
Here below is a picture of what War Robots is of right now, in a chess game where Elo was meant to be. Try winning with 'skill'.
If you are a top tier player, you really don't have to read this thread or rant because you a probably having an easy time eating up level 8 and level 7 bots with your Trident and Trebuchet Furies. I am pretty sure this thread applies to the guys who don't have the equipment to fight top tier, or the guys who have only been playing for a few months and do not have
I'd like to post the copy and past message that pixonic has been sending everyone who emailed them, EVEN when I sent them a short email saying 'hi'.
"
Now, that we have wide experience, with the benefit of hindsight, we understand our matchmaking system had to be reconsidered. To say the least, It had certain drawbacks which lead to unfair team balance some players felt comfortable with while other players —put at a disadvantage. This and making the system more rewarding were our starting points.
The system that is currently functioning in War Robots had been diligently worked on and has been finally almost carried through. Currently, you may still observe mismatches and it is recommended that you use your main hangar roster. It is supposed to be leveled out when everyone is put into appropriate tiers. Being a foundation of the long awaited League system, tiers will primarily be skill based, making it more challenging for players to improve and climb up the competitive ladder.
Please have a look at the post with the complete explanation: www.facebook.com/walking.war.robots/videos/807932139348090/
"
I'd like to emphasize on what Pix said about of 'diligently worked on'. If average damage is the case (which many reported it to be true), then it shoudn't take more than 1 person who is knowledgeable enough about code to write a program that lists players out from highest to lowest, group them off by 12, split the 12 as evenly as possible and stick them into a server, which was already created.
This System is based on Elo, who made matchmaking in chess, to be based on skill. Apparently, 'skill', in War Robots, is now irrelevant in the fact of how many total victories you get, how many beacons you get or even your win rate.
I can confirm that this system is going to give you a stagnant win rate. You are guaranteed a 50%, 60%, 70% or maybe a 90%+ like the guy who hit a 100% win rate. And if you are unlucky like me, you are stuck with a 40% flat out. You have little to no impact on how the battle is chosen, you either get run over by top tier players, or your teammates, the trident Furies carry your team to victory. There is really no skill that will help you, besides hiding and doing hit-and-run when the entire enemy team has weapons and bots vastly superior to yours. If you pop your head to do your team a favor and cap a beacon left unattended, you can say goodbye to half your health since a Russian Griffin or a Trident fury is sure to hit you.
Not like the current matchmaking when you get your (I believe the proper term is "bum - bum") handed over to the enemy team, the previous hangar based matchmaking, not including low silver and below, was entirely based on skill and focused less on equipment. You have the proper situational awareness, decent aim, knew what a beacon was, you were pretty much set for nice rewards. If you didn't know how to fight, or you had 'made in china' swiss army knife builds, tough luck to you, you don't have the skill. And there were not many people like that. And even in the lower tiers, where Magnum Gepards rule; if you had a Boa, a Thunder, a Taran, you were mostly able to kill every single Gepard build. If you were better, you could bait them with beacons and force or push them to come to point blank against you, you could maximize your damage output, while minimizing your damage input. Players were evenly matched and at least, I had an extremely fun time playing War Robots. I able to enjoy and experiment with all different types of builds, you could use most of the effectively, by jumping tiers. Good luck now.
Joining the Rogetha, the extinction list in War Robots now expands. Golem, Vityaz, Cossack, Destrier, Schlutze, Gepard, Gareth and Natasha are certain builds we will probably never be used commonly anymore. Maybe even the Leo, Boa and Patton will be joining the list soon. I find the lack of variety in top tier sad; Griffin, Fury >;-(, Lancelot are seen 90% of the time. Sometimes Galahad and Carnage.
I have no interest in piloting Griffins and Galahads in my entire hangar, with an occasional Zeus Carnage or Trident Natasha to swap out my RDB, but I am forced to because that is all I have. I hope Pixonic realizes that many players do not have the resources to spend and can't afford to pay for a top tier hangar. I am also not interested in partaking in Aphid Orkan and Trident lobbing battles that top tier has to offer.
As for me right now, really don't care about this bull anymore. I will tank my damage by using beacon grabbers with shields and only shoot when necessary and aim for capping beacons every match. Until I can find fair and similarly leveled opponents, then I will use my main hangar and have a fun match. I will have a fun time with my Orkan Cossacks to harass enemy Lancelots and experiment with different builds that I have never used before in live server.
Here below is a picture of what War Robots is of right now, in a chess game where Elo was meant to be. Try winning with 'skill'.