whitecrow666
GI. Patton
Posts: 144
Karma: 36
Pilot name: whitecrow666
Platform: Android
Clan: 2017 war Gods
League: Gold
Favorite robot: Gareth
|
Post by whitecrow666 on Jan 28, 2017 16:56:57 GMT -5
Reminds me game i played over 10 years ago Dark Age of Camlot. They used have ice wizards with Ice area effect spell what slowed enmys did stupid amount damage for high risk death. But people ended up makeing wizzard trains with clerics and just ganking everyone. It made all Melee clases die before the could hit anything. It would work better this game due no melee class and no need to get near enemy bots. PVE ice wizz Maybe instant aoe stun is next? After seeing some video on this recent weapon, it looks really over powered. Tone it down a little and it may be a good weapon option for the game. I've always thought a bot with an aoe EMP effect would be neat. When triggered it would make an enemy bot's weapons reset causing them to have to reload. Lot games i played like DAOC had crowed control stun sleep. Same as wow But that does not work with robots Not inless you have EMP wepon.? You can see some control in DAOC this vid in pvp.
|
|
|
Post by Tyrannosaurus on Jan 28, 2017 21:51:22 GMT -5
DBs would fry those bots in seconds, before they even get off their second pulse , Stalker works with this best Well, I don't know about that... I've had some really good kills with Jesse and Gareth with this on the Test Server. I think they'd still be useful on other light/mediums, but I do agree that Stalker seems like the best candidate overall. On the test server and live server are different, people wouldn't be using DBs there, putting a Jess or Gareth at a 100m range makes it so a DB is inescapable even with their speed and they WILL die, unless they utilise cover really well and DB pilot is an idiot
|
|
|
Post by Deadalready on Jan 28, 2017 22:04:28 GMT -5
Yeah, I saw them in the email. 100m, I'm kind of shocked at seeing something with that low of a range. I'm... Intrigued... One of my lances nicknamed "Hammer" might have use for it. We really need the ability to rename our bots
|
|
|
Post by BlackGrouse on Jan 29, 2017 1:12:28 GMT -5
I could see the pulse prototype as a utility weapon but it's easily outclassed by ranged weapons even by bullet weapons like GAU. Exatly this. You are most likely to be destroyed before enemy is in range to fire pulses. This weapon has a potential to be good, but... I would like to see it like grenade style weapon. Fire grenade and when it hits to something it explodes and makes damage as same way as now. Exept that pulse should be light based to prevent it go through covers. Fire range 350m and effectiness radius as now when it explodes.
|
|
|
Post by Curry Pot on Jan 29, 2017 1:37:26 GMT -5
The weapon looks good as it is. It would be devastating on maps like PP, SZ and DC where fights regularly take place below 100m, but the tradeoff, especially for the ability to go through cover, is its extremely short range. I would personally like to see a damage increase coupled with damage dropoff so that the field does far less damage at 100m than at point blank. That would encourage more aggressive play while discouraging corner camping that is bound to happen with this weapon and would make the weapon slightly more believable.
|
|
|
Post by osang on Jan 29, 2017 2:35:58 GMT -5
An omnidircetional super close range weapon would make light bots important again ---- THAT would be very good for the game and make a lot of pilots happy. Destrier and Cossack here we go!
|
|
|
Post by nexushub on Jan 29, 2017 19:11:22 GMT -5
Wow thats one of the worst ideas and fastest way to murder gameplay i have seen. Good by medium and heavy bots, hellO to lights and shield bots chasing echother around crashing into one another.
Soon balance won't be a issue, it will be all about speed,who can outrun a light bot and who can catch one, and a 5 second reload time is rediculious for a weapon this powerfull. Stalkers will be untouchable.
Silly devs, let's try somthing with common sense like a heavy rocket pod or some heavy cannons that people will actually use that don't take half the game to reload or a heavy rifle or heavy punisher, it's not that hard guys, go play ANY mech warrior and presto!! Inspiration
|
|
|
Post by Mechronis on Jan 29, 2017 21:46:30 GMT -5
Wow thats one of the worst ideas and fastest way to murder gameplay i have seen. Good by medium and heavy bots, hellO to lights and shield bots chasing echother around crashing into one another. Soon balance won't be a issue, it will be all about speed,who can outrun a light bot and who can catch one, and a 5 second reload time is rediculious for a weapon this powerfull. Stalkers will be untouchable. Silly devs, let's try somthing with common sense like a heavy rocket pod or some heavy cannons that people will actually use that don't take half the game to reload or a heavy rifle or heavy punisher, it's not that hard guys, go play ANY mech warrior and presto!! Inspiration You must not be on the test server. Using any light besides Jesse is suicide. Zues, Trident, heavy bota with the same weapon....using this is suicide even for a stalker. In stealth, you can still take damage.
|
|
|
Post by nexushub on Jan 30, 2017 0:16:58 GMT -5
Wow thats one of the worst ideas and fastest way to murder gameplay i have seen. Good by medium and heavy bots, hellO to lights and shield bots chasing echother around crashing into one another. Soon balance won't be a issue, it will be all about speed,who can outrun a light bot and who can catch one, and a 5 second reload time is rediculious for a weapon this powerfull. Stalkers will be untouchable. Silly devs, let's try somthing with common sense like a heavy rocket pod or some heavy cannons that people will actually use that don't take half the game to reload or a heavy rifle or heavy punisher, it's not that hard guys, go play ANY mech warrior and presto!! Inspiration You must not be on the test server. Using any light besides Jesse is suicide. Zues, Trident, heavy bota with the same weapon....using this is suicide even for a stalker. In stealth, you can still take damage. What I was attempting to say is if all players had access to this weapon it would eventually turn into a suicide game, where closing the distance and detonation would be the gole, but my point did not get across. If you give up a weapons slot to equip a very powerful weapon would you make it a point to use it or save it as a last resort? Let's not be naive.
|
|
|
Post by osang on Jan 30, 2017 0:20:55 GMT -5
Wow thats one of the worst ideas and fastest way to murder gameplay i have seen. Good by medium and heavy bots, hellO to lights and shield bots chasing echother around crashing into one another. Soon balance won't be a issue, it will be all about speed,who can outrun a light bot and who can catch one, and a 5 second reload time is rediculious for a weapon this powerfull. Stalkers will be untouchable. Silly devs, let's try somthing with common sense like a heavy rocket pod or some heavy cannons that people will actually use that don't take half the game to reload or a heavy rifle or heavy punisher, it's not that hard guys, go play ANY mech warrior and presto!! Inspiration I've been playing many games on a test server using 5 light bots (stalker, schutze, cossack, gepard, jesse)... it is hard to get near the heavy bots without damage. The only bot possible is the stalker. A range within 100m is truly suicidal. I prefer heavy bots with this kind of weapon but we lost anyway with tridents, zeus, pinatas, aphids, orkans against red team. In real battle on a live server I'm not going to use this unless buff the range within 250-300m.
|
|
|
Post by BlackGrouse on Jan 30, 2017 0:58:42 GMT -5
Wow thats one of the worst ideas and fastest way to murder gameplay i have seen. Good by medium and heavy bots, hellO to lights and shield bots chasing echother around crashing into one another. Soon balance won't be a issue, it will be all about speed,who can outrun a light bot and who can catch one Agree. Like I wrote on previous page, this weapon does not need any tactics or lock on target function - just run pointless and flash those strobe lights around the map. Even covers are meaningless. Now we can change game name to "(Walking) Crash Robots"
|
|
|
Post by Loop_Stratos on Jan 30, 2017 3:28:12 GMT -5
I see it as a heavily situational weapon. Awesome in PP. Great in DC. Bad in Yama and Springfield. Only for center beacon in canyon. Works in A and C rows on Shenzhen.
|
|
|
Post by moody on Jan 30, 2017 4:32:10 GMT -5
I would probably only allow a medium or heavy hard point to keep stalkers away.
|
|
|
Post by RightOn on Jan 30, 2017 10:30:13 GMT -5
I think they should give it 300M until it pentrates cover
|
|
hulkz1
GI. Patton
Posts: 136
Karma: 46
|
Post by hulkz1 on Jan 30, 2017 12:02:05 GMT -5
Takes far less skill than missiles. Pix could then have a "special olympics" event.
|
|
|
Post by noobcake on Jan 30, 2017 12:54:06 GMT -5
The prototype was interesting but needs massive tweaking. As mentioned earlier, the disparity in power between small maps and bigs maps is unbelievable. Also, prototype vs. prototype battles are skill-less and boring. It definitely favors using more or heavier hard points. I think having a frontal come to 200m would be great instead so that missing is a real possibility. Also, breaking the damage into two components, one of which does not pass through walls, would make it more balanced with the extra range. I really hope they try to refine this one as it could add some interesting elements to the game play.
|
|
|
Post by SATmaster728 on Feb 1, 2017 13:50:55 GMT -5
Wouldn't the Galahad be a poor platform to carry such a weapon? That puts you in range of all the rocket weapons that the Galahad can normally outrun with the shield stowed.
These weapons seem perfect for the Griffin, Rhino and Lancelot. And that guy with the 5 maxed Furies who has a triple Thunder Fury.
Come to think of it, the heavy pulse (laser?) weapon does not seem to have much going for it over a maxed Thunder. If the heavy pulse takes 1 second to fire and 5 to reload, it can fire 10 times per minute, giving a DPM of 200,000. ECC Thunder already has 50% more DPM.
Perfect anti-Thunder Carnage weapon tho.
the weapon can go through anything, so a gepard can stay hidden from the thunder bot and stay close enough to kill it on a map like dead city.
|
|
|
Post by ivx on Feb 1, 2017 14:55:16 GMT -5
Wouldn't the Galahad be a poor platform to carry such a weapon? That puts you in range of all the rocket weapons that the Galahad can normally outrun with the shield stowed.
These weapons seem perfect for the Griffin, Rhino and Lancelot. And that guy with the 5 maxed Furies who has a triple Thunder Fury.
Come to think of it, the heavy pulse (laser?) weapon does not seem to have much going for it over a maxed Thunder. If the heavy pulse takes 1 second to fire and 5 to reload, it can fire 10 times per minute, giving a DPM of 200,000. ECC Thunder already has 50% more DPM.
Perfect anti-Thunder Carnage weapon tho.
the weapon can go through anything, so a gepard can stay hidden from the thunder bot and stay close enough to kill it on a map like dead city. IMO, these would be perfect for small bots like Stalkers, Gepards and Garys. Putting them on mediums or even worse heavies (with the exception of Carnage) in many cases negates those bots' main strengths. For Galahad - taking on heavier opposition, dodging, and blasting from afar nonetheless. Griffin is too slow to make proper use of it, one wrong move and you're dead in the water. Lance would be completely useless with this, way too slow and way too vulnerable to rocket fire while he slowly slugs it up to the enemy. I've found Gary to be incredibly good at this because a) he can definitely hide and outrun whoever tries to get him in line of sight and b) even if you do make a mistake his shield holds up for the 2-3 seconds it takes you to hide again while blasting them with pulse. Same thing goes for Stalker. Gepard will also be somewhat useful but very, very squishy (just like Jesse). These are high risk, high reward weapons and the only two - three actually - bots I can think of which have ways of mitigating this risk effectively are Stalker, Gary and Carnage. The rest of them - to me (maybe I'm doing it wrong) - only heighten the risk of being spotted too early or caught in an less advantageous position.
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Feb 1, 2017 15:41:37 GMT -5
Question for the test server pilots - if you are airborne in a jump, and fire, does it hit everything below you? And if you are standing on ground, will it hit a jumping bot above you?
|
|
|
Post by Mechronis on Feb 1, 2017 16:13:18 GMT -5
You must not be on the test server. Using any light besides Jesse is suicide. Zues, Trident, heavy bota with the same weapon....using this is suicide even for a stalker. In stealth, you can still take damage. What I was attempting to say is if all players had access to this weapon it would eventually turn into a suicide game, where closing the distance and detonation would be the gole, but my point did not get across. If you give up a weapons slot to equip a very powerful weapon would you make it a point to use it or save it as a last resort? Let's not be naive. But it's smarter just to use regular weapons in 99.99% cases.
|
|
|
Post by Spoopy Scary Haunter on Feb 1, 2017 20:47:57 GMT -5
everyone is complaining about this on stalkers. has anyone noticed this is the BEST counter to stalkers?
|
|
|
Post by Loop_Stratos on Feb 2, 2017 4:49:05 GMT -5
everyone is complaining about this on stalkers. has anyone noticed this is the BEST counter to stalkers? If you can get within 100m of the fastest bot in the game without being toast, sure...
|
|
|
Post by SATmaster728 on Feb 2, 2017 7:36:14 GMT -5
everyone is complaining about this on stalkers. has anyone noticed this is the BEST counter to stalkers? If you can get within 100m of the fastest bot in the game without being toast, sure... and what weapon on a stalker can kill, say, a galahad, in the time it takes to get to 100m?
|
|
Iron Captain America
GI. Patton
WiKhan of Wiklings [2wik]
Posts: 146
Karma: 42
Pilot name: Iron CaptAmerica
Platform: iOS
Clan: Wiki
League: Diamond
Server Region: North America
|
Post by Iron Captain America on Feb 2, 2017 15:24:15 GMT -5
Question for the test server pilots - if you are airborne in a jump, and fire, does it hit everything below you? And if you are standing on ground, will it hit a jumping bot above you? Yes it hits anything no matter if they are above or below you.
|
|
|
Post by Spoopy Scary Haunter on Feb 2, 2017 15:53:22 GMT -5
everyone is complaining about this on stalkers. has anyone noticed this is the BEST counter to stalkers? If you can get within 100m of the fastest bot in the game without being toast, sure... im guessing youv'e never piloted a stalker. since the best method to deal damage to other bots in a stalker is circle 「grape」, it comes within 100m of you, no efort needed
|
|
|
Post by Mechronis on Feb 2, 2017 15:56:54 GMT -5
everyone is complaining about this on stalkers. has anyone noticed this is the BEST counter to stalkers? If you can get within 100m of the fastest bot in the game without being toast, sure... The stakler would be in range if you are in range. If you have the same weapon, you can kill it before it does too much damage.
|
|
|
Post by Spoopy Scary Haunter on Feb 2, 2017 16:11:42 GMT -5
If you can get within 100m of the fastest bot in the game without being toast, sure... The stakler would be in range if you are in range. If you have the same weapon, you can kill it before it does too much damage. This
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Feb 2, 2017 17:53:09 GMT -5
I dont like the idea. The game already suffers massively from 600m "death lanes" as soon as you play in former gold tier.
Trying to balance that with a 100m radius "smart bomb that ignores cover and both shields"?
Like trying to neutralize a chemical by pouring random chemicals you dont know over it.
Dumping mechanics for the sake of it or reinventing new ones while the old ones hardly work seems like a really dumb idea to me.
Nerf splash a bit. Bring Autocannons back to life. Make Arty at least an option. Then frackin prog 3-5 new maps and min 2 new game modes. That would be a "core" to balance around.
Right now its poking in the dark plus useless events...
|
|
|
Post by SATmaster728 on Feb 3, 2017 7:36:39 GMT -5
I dont like the idea. The game already suffers massively from 600m "death lanes" as soon as you play in former gold tier. Trying to balance that with a 100m radius "smart bomb that ignores cover and both shields"? Like trying to neutralize a chemical by pouring random chemicals you dont know over it. Dumping mechanics for the sake of it or reinventing new ones while the old ones hardly work seems like a really dumb idea to me. Nerf splash a bit. Bring Autocannons back to life. Make Arty at least an option. Then frackin prog 3-5 new maps and min 2 new game modes. That would be a "core" to balance around. Right now its poking in the dark plus useless events... the issue with the bullet weapons is they are not for high play. they are replaced by magnums and tarans for going through ancil shields, and splash for physical shield
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Feb 3, 2017 8:26:25 GMT -5
I dont like the idea. The game already suffers massively from 600m "death lanes" as soon as you play in former gold tier. Trying to balance that with a 100m radius "smart bomb that ignores cover and both shields"? Like trying to neutralize a chemical by pouring random chemicals you dont know over it. Dumping mechanics for the sake of it or reinventing new ones while the old ones hardly work seems like a really dumb idea to me. Nerf splash a bit. Bring Autocannons back to life. Make Arty at least an option. Then frackin prog 3-5 new maps and min 2 new game modes. That would be a "core" to balance around. Right now its poking in the dark plus useless events... the issue with the bullet weapons is they are not for high play. they are replaced by magnums and tarans for going through ancil shields, and splash for physical shield Thats a pretty lame excuse. Both molots and punishers have unique characteristics compared to plasma and splash. Both could be viable (and it was stated often enough that Pix plans something for them - instead they got nerfed to reduce server load) - molots as suppressing guns (bit of dmg increase would do it) and puns as spray n pray weapons (increase firing rate, maybe add a slight crit chance/ chance to pen shields - and thats just 2 ideas). They are just underpowered/ not balanced. Anyways, my main claim was/ is still that its not very smart to introduce new mechanics without even knowing what should be achieved/ having a solid corr to balance around. To me it looks suspiciously like they are pressured to introduce new shiny stuff that people would pay $$$ for. Edit: maybe I just miss Mechwarrior Autocannons - nothing like turning a corner in a Chainsaw Ilya and start wrecking havoc to the melody of "thuddthuddthudd"
|
|