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Post by Mechronis on Jan 27, 2017 13:00:17 GMT -5
100M pulse weapons. Yee-haarfh.
What’s new: — Light weapon prototype Pulse_Light_V1 (damage 10k, reload 5s, range 100m) — Medium weapon prototype Pulse_Medium_V1 (damage 15k, reload 5s, range 100m) — Heavy weapon prototype Pulse_Heavy_V1 (damage 20k, reload 5s, range 100m)
Looks like my ambush tactics will pay off.....muwhahaha...
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☆ CORVUSNEX ☆
Destrier
Posts: 106
Karma: 76
Pilot name: ☆ CORVUSNEX ☆
Platform: Android
Clan: iΔC
League: Champion
Server Region: North America
Favorite robot: Galahad
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Post by ☆ CORVUSNEX ☆ on Jan 27, 2017 13:39:05 GMT -5
Maybe the echoes of the whines from the knife-fighters have reached the gilded halls of Pixo HQ and they have responded thusly.
I'll give them a try this weekend. Sounds neat!
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Post by zman on Jan 27, 2017 13:42:32 GMT -5
Yeah, I saw them in the email. 100m, I'm kind of shocked at seeing something with that low of a range. I'm... Intrigued... One of my lances nicknamed "Hammer" might have use for it.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Jan 27, 2017 13:44:23 GMT -5
I figured this was coming... when they first did a treb type weapon, then a spiral type weapon, I figured that they would have another set of weapons to try that were based on something shorter ranged... Very pleased that they did!
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Post by shivaswrath on Jan 27, 2017 14:02:54 GMT -5
I guess all Galahad!
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☆ CORVUSNEX ☆
Destrier
Posts: 106
Karma: 76
Pilot name: ☆ CORVUSNEX ☆
Platform: Android
Clan: iΔC
League: Champion
Server Region: North America
Favorite robot: Galahad
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Post by ☆ CORVUSNEX ☆ on Jan 27, 2017 14:12:23 GMT -5
Wouldn't the Galahad be a poor platform to carry such a weapon? That puts you in range of all the rocket weapons that the Galahad can normally outrun with the shield stowed.
These weapons seem perfect for the Griffin, Rhino and Lancelot. And that guy with the 5 maxed Furies who has a triple Thunder Fury.
Come to think of it, the heavy pulse (laser?) weapon does not seem to have much going for it over a maxed Thunder. If the heavy pulse takes 1 second to fire and 5 to reload, it can fire 10 times per minute, giving a DPM of 200,000. ECC Thunder already has 50% more DPM.
Perfect anti-Thunder Carnage weapon tho.
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mr7q
Destrier
Posts: 71
Karma: 48
Pilot name: mr7q
Platform: Android
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Post by mr7q on Jan 27, 2017 16:48:30 GMT -5
On paper, I'm entirely behind a Plasma Thunder, and am eager to see it during testing.
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Deleted
Deleted Member
Posts: 0
Karma:
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Post by Deleted on Jan 27, 2017 18:31:58 GMT -5
A stalker is the best carrier for this weapon as no other bot can get safely to an opponent in 100m
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Post by Mechronis on Jan 27, 2017 19:04:23 GMT -5
A stalker is the best carrier for this weapon as no other bot can get safely to an opponent in 100m I can do it with a carnage. Or a Galahad. Or possibly a lancelot. Or the usual Rhino. Or a dexent griffin jump onto a natasha. Or. Well. You get the point by now, right? It isn't inconceivable but I hope they have a bit more......damage for this range.
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Deleted
Deleted Member
Posts: 0
Karma:
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Post by Deleted on Jan 28, 2017 0:10:38 GMT -5
This is what I was thinking of, when I mentioned in a post, about adding a fixed small point to certain bots. You could have the gun or not, but it would be the only weapon that could occupy that slot.
Im thinkin, tri-pulse assassin Gep!
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Post by Strayed on Jan 28, 2017 0:19:21 GMT -5
Rhino pulse time... Lol
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Post by tigeralpha1 on Jan 28, 2017 1:01:42 GMT -5
So the verdict is this is best suited as a light or medium weapon?
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Post by Team Alpha Strike on Jan 28, 2017 2:04:58 GMT -5
I dunno, but even the heavy pulse is very under powered compared to a Thunder.
At <100m the Thunder is delivering near max damage and even if you say only 12,000 damage is dealt lvl 12 (i.e. about 35% miss), we are still taking about 110K damage in 10 seconds. So even if I am generous with the heavy Pulse weapon and say in similar time it fires 3 times we are only talking 60K damage.
This damage for a 100m weapon is WAY too low and the only way that number makes sense is if the 100m "Pulse" is omnidirectional. If this is so and ALL enemy bots incur Pulse (I assume it is an electro magnetic pulse) damage in a 100m RADIUS of you then this would be a very interesting weapon that the Carnage could use to Rush into groups of reds and literally try to blow them up at least 2 times for 80K damage in 6 seconds ---- THAT WOULD BE AWESOME!
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Post by CΛΜΡΞΓ™ on Jan 28, 2017 2:14:59 GMT -5
I dunno, but even the heavy pulse is very under powered compared to a Thunder. At <100m the Thunder is delivering near max damage and even if you say only 12,000 damage is dealt lvl 12 (i.e. about 35% miss), we are still taking about 110K damage in 10 seconds. So even if I am generous with the heavy Pulse weapon and say in similar time it fires 3 times we are only talking 60K damage. This damage for a 100m weapon is WAY too low and the only way that number makes sense is if the 100m "Pulse" is omnidirectional. If this is so and ALL enemy bots incur Pulse (I assume it is an electro magnetic pulse) damage in a 100m RADIUS of you then this would be a very interesting weapon that the Carnage could use to Rush into groups of reds and literally try to blow them up at least 2 times for 80K damage in 6 seconds ---- THAT WOULD BE AWESOME! scrap that, make a weapon that takes up all slots and deals damage equivalent to the bots total hp within the 100m radius, at the cost of destroying the bot XD. still a better idea than anything else they have come up with lately...
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Post by Team Alpha Strike on Jan 28, 2017 2:25:46 GMT -5
I dunno, but even the heavy pulse is very under powered compared to a Thunder. At <100m the Thunder is delivering near max damage and even if you say only 12,000 damage is dealt lvl 12 (i.e. about 35% miss), we are still taking about 110K damage in 10 seconds. So even if I am generous with the heavy Pulse weapon and say in similar time it fires 3 times we are only talking 60K damage. This damage for a 100m weapon is WAY too low and the only way that number makes sense is if the 100m "Pulse" is omnidirectional. If this is so and ALL enemy bots incur Pulse (I assume it is an electro magnetic pulse) damage in a 100m RADIUS of you then this would be a very interesting weapon that the Carnage could use to Rush into groups of reds and literally try to blow them up at least 2 times for 80K damage in 6 seconds ---- THAT WOULD BE AWESOME! scrap that, make a weapon that takes up all slots and deals damage equivalent to the bots total hp within the 100m radius, at the cost of destroying the bot XD. still a better idea than anything else they have come up with lately.. You might be right in that the Pulse weapon is sort of a suicide mission attack. Think about this scenario - you sneak inside 100m of 2-3 reds clustered near the 2 main firing positions on Shetzen with your Carnage and hit the first Pulse - hit your Rush and dive into them - hit the Pulse half way through Rush and then hit it again a second after your Rush ends. That's 120K damage in about 12 seconds --- about the same as the full HP of the Carnage. We'll find out in a few hours, but I'm thinking the Pulse is omnidirectional. An omnidircetional super close range weapon would make light bots important again ---- THAT would be very good for the game and make a lot of pilots happy.
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yhondeh
Destrier
Posts: 122
Karma: 94
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Post by yhondeh on Jan 28, 2017 6:17:55 GMT -5
New weapon ignores obstacles which makes it very powerful on crowded maps like Powerplant/Dead City/Canyon. You can check out how this weapon really shines in the below video. I also managed to ninja kill a few snipers using Pulse/Gareth. Run fast, get close and boom!
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Post by ivx on Jan 28, 2017 7:32:07 GMT -5
For once they have something really interesting on the Test Server.
These weapons solve the "useless light and medium bots" problem completely.
Jesse, Gareth, Stalker and Gepard in lights, Doc particularly in medium, are DEADLY with this. You can hide behind a wall and fry any amount of heavies in no time at all. Fast reload, good damage for something that doesn't even require line of sight... I disliked the Trebs, disliked the Spirals, but these I really like.
With enough practice, these could be put to a wide range of uses. Disruption, sniper hunts, tank busting, all kinds and sorts of stuff. You can clear the centre beacon on Yamantau by just getting beneath the platform and frying everything above in a few bursts.
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karljackson
Destrier
Posts: 120
Karma: 28
Platform: Android
League: Champion
Server Region: North America
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Post by karljackson on Jan 28, 2017 7:45:59 GMT -5
This looks like the detonation weapon I suggested a bit ago. It's different from thunder because it penetrates all shields and lays down damage in all directions.
I would suggest tweaking it so that it only fires when a target is in range. Or just make the game compatible for use with a gamepad so you can actually fire hard points individually with some sort of consistency.
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Post by Loop_Stratos on Jan 28, 2017 7:46:56 GMT -5
These weapons are stupid. These weapons are awesome.
Therefore, these weapons are stupidly awesome.
I like it.
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Post by Team Alpha Strike on Jan 28, 2017 8:46:47 GMT -5
Wow - I have no idea how to evaluate this weapon.
Physical/Ecu and Ancile shields don't protect you from the Pulse.
This makes the light bots (specifically Stalkers) frightening if a clan uses 3-4 light bots all with Pulse weapons and whose mission is just to wolf pack around the map to kill high value targets (i.e. TT Fury, quad Aphid, Ancilot).
This will elevate coordinated clans with comms to new levels. This weapon needs a lot of testing.
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whitecrow666
GI. Patton
Posts: 144
Karma: 36
Pilot name: whitecrow666
Platform: Android
Clan: 2017 war Gods
League: Gold
Favorite robot: Gareth
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Post by whitecrow666 on Jan 28, 2017 9:08:06 GMT -5
Reminds me game i played over 10 years ago Dark Age of Camlot.
They used have ice wizards with Ice area effect spell what slowed enmys did stupid amount damage for high risk death.
But people ended up makeing wizzard trains with clerics and just ganking everyone.
It made all Melee clases die before the could hit anything.
It would work better this game due no melee class and no need to get near enemy bots.
PVE ice wizz
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Post by EatStinkyTofu on Jan 28, 2017 9:56:12 GMT -5
This looks like the detonation weapon I suggested a bit ago. It's different from thunder because it penetrates all shields and lays down damage in all directions. I would suggest tweaking it so that it only fires when a target is in range. Or just make the game compatible for use with a gamepad so you can actually fire hard points individually with some sort of consistency. I like this concept as well. A deadly "panic" weapon (a sort of, OMG I'm gonna die!, gotta hit the big red button!). Close to an EMP weapon I would have liked to see. The 100% hit rate (hat ignores obstacles and all shields) , by itself, is crazy powerful, but work-able. Things I would change: 1) light hardpoint only 2) shorten area of effect to 50-75m 3) lengthen reload time 4) have ALL bots effected (friendlies too) within the blast radius
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Post by Tyrannosaurus on Jan 28, 2017 10:17:23 GMT -5
I dunno, but even the heavy pulse is very under powered compared to a Thunder. At <100m the Thunder is delivering near max damage and even if you say only 12,000 damage is dealt lvl 12 (i.e. about 35% miss), we are still taking about 110K damage in 10 seconds. So even if I am generous with the heavy Pulse weapon and say in similar time it fires 3 times we are only talking 60K damage. This damage for a 100m weapon is WAY too low and the only way that number makes sense is if the 100m "Pulse" is omnidirectional. If this is so and ALL enemy bots incur Pulse (I assume it is an electro magnetic pulse) damage in a 100m RADIUS of you then this would be a very interesting weapon that the Carnage could use to Rush into groups of reds and literally try to blow them up at least 2 times for 80K damage in 6 seconds ---- THAT WOULD BE AWESOME! scrap that, make a weapon that takes up all slots and deals damage equivalent to the bots total hp within the 100m radius, at the cost of destroying the bot XD. still a better idea than anything else they have come up with lately... Raijin be killing everyone!
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Post by Tyrannosaurus on Jan 28, 2017 10:21:29 GMT -5
For once they have something really interesting on the Test Server. These weapons solve the "useless light and medium bots" problem completely. Jesse, Gareth, Stalker and Gepard in lights, Doc particularly in medium, are DEADLY with this. You can hide behind a wall and fry any amount of heavies in no time at all. Fast reload, good damage for something that doesn't even require line of sight... I disliked the Trebs, disliked the Spirals, but these I really like. With enough practice, these could be put to a wide range of uses. Disruption, sniper hunts, tank busting, all kinds and sorts of stuff. You can clear the centre beacon on Yamantau by just getting beneath the platform and frying everything above in a few bursts. DBs would fry those bots in seconds, before they even get off their second pulse , Stalker works with this best
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Post by DirtyLikaRat® on Jan 28, 2017 10:42:42 GMT -5
A stalker is the best carrier for this weapon as no other bot can get safely to an opponent in 100m The Gareth is a fast little 「illegitimate child」.. Thas my goto Speedy Gonzalez beacon capper
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Post by miscanthus on Jan 28, 2017 11:32:15 GMT -5
Reminds me game i played over 10 years ago Dark Age of Camlot. They used have ice wizards with Ice area effect spell what slowed enmys did stupid amount damage for high risk death. But people ended up makeing wizzard trains with clerics and just ganking everyone. It made all Melee clases die before the could hit anything. It would work better this game due no melee class and no need to get near enemy bots. PVE ice wizz Maybe instant aoe stun is next? After seeing some video on this recent weapon, it looks really over powered. Tone it down a little and it may be a good weapon option for the game. I've always thought a bot with an aoe EMP effect would be neat. When triggered it would make an enemy bot's weapons reset causing them to have to reload.
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Post by ivx on Jan 28, 2017 14:25:27 GMT -5
DBs would fry those bots in seconds, before they even get off their second pulse , Stalker works with this best Well, I don't know about that... I've had some really good kills with Jesse and Gareth with this on the Test Server. I think they'd still be useful on other light/mediums, but I do agree that Stalker seems like the best candidate overall.
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Post by BlackGrouse on Jan 28, 2017 14:42:02 GMT -5
My thoughts about pulse weapons:
- no more tactics needed, just run into enemy and fire - no more "Lock on Target" needed, just run into enemy and fire - no more cover needed, just run next to cover and fire
... just pointless strobe lights flashing all over the map, robots running point A to point B.
I'll stick to ordinary weapons. Thanks.
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LOLDONGS
Destrier
Posts: 31
Karma: 17
Pilot name: LOLDONGS
Platform: iOS
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Post by LOLDONGS on Jan 28, 2017 15:15:54 GMT -5
My thoughts about pulse weapons: - no more tactics needed, just run into enemy and fire - no more "Lock on Target" needed, just run into enemy and fire - no more cover needed, just run next to cover and fire ... just pointless strobo lights flashing all over the map, robots running point A to point B. I'll stick to ordinary weapons. Thanks. Couldn't be any further from the truth.
It's a pretty pointless weapon. It's a suicide weapon at best, a paperweight at worst.
I tried testing it with light robots like the stalker. There is no denying it could go well with a stalker but, why go pulse when you have an aphid that takes care of something like that with less headache and less deaths. I feel its range could use some tweaking, maybe give it some type of utility?
I could see the pulse prototype as a utility weapon but it's easily outclassed by ranged weapons even by bullet weapons like GAU.
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Post by EatStinkyTofu on Jan 28, 2017 15:59:37 GMT -5
My thoughts about pulse weapons: - no more tactics needed, just run into enemy and fire - no more "Lock on Target" needed, just run into enemy and fire - no more cover needed, just run next to cover and fire ... just pointless strobo lights flashing all over the map, robots running point A to point B. I'll stick to ordinary weapons. Thanks. I like the strobe lights. Add gekkos and a pumping bass beat. Maybe foam too
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