Post by Deadalready on Jan 25, 2017 20:17:27 GMT -5
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-more in link!
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So Pix finally shared some details about Match Making and their plans for the future. Certainly they should have said much more and told us much earlier as both IOs and Android communities are in a bit of a rage spiral. While I can understand the obfuscated goals were to confuse those who were aiming to manipulate the system, the side effect was to completely alienate those who weren't paying attention to the medias.
My thoughts overall on their new Goals (as quoted) they are still bumbling their way through the game, in particular they are still failing on their goal to be more transparent.
Something they need (which would make a big difference to outreach) is to add messages to the startup screen "we are now using our new match making system" with a link to a detailed post.
Their aim to get better balance is what we've been wanting for a long time and I'm still all for it and honestly it makes sense, better players should be grouped with better players.
Finally I'm looking forward to better rewards, it's interesting that the daily task list is a hold over from a better system, higher tier players need better incentives for achieving higher tiers and fighting much harder battles. Personally I think it would go a long way increase the gold/silver rewards for reaching higher tiers, that way players don't feel "punished" for getting better and all the difficult fights connected.
Thoughts?
New matchmaking: 3 main goals
While building the said system, we were chasing three main goals. First of all, transparency. Previously we didn’t properly convey why the game has suddenly put you against Lancelots, Rhinos and Furys just after you started to feel your increasing superiority among Boas and Natashas. We couldn’t visualize the tier system explicitly, because we knew how easy it would be to exploit it. Now it’s different?—?Leagues will give you a better idea on how the game picks the teammates and opponents for you.
Second goal?—?better balancing. War Robots is a tricky game to balance by itself, but having the separation between arbitrary tiers where same robots may have very different performance complicates the process even more. Getting rid of it we will have a much better picture. You probably shouldn’t expect that your plain old Destrier will be able to take the Rhino head-on (come on, he wasn’t meant for that), but we shall catch annoying balance outliers much more reliably now.
Last, but not least: we want to give you better rewards for improving. It was the initial intent of the “missions” system, but as it turned out only a small handful of people could have access to “Best pilot of the day/week/month” rewards. And those who went to the extremes and managed to do so weren’t even acknowledged as deserved. With the introduction of Leagues system, which is deeply intertwined with new matchmaking, everything is going to change.
While building the said system, we were chasing three main goals. First of all, transparency. Previously we didn’t properly convey why the game has suddenly put you against Lancelots, Rhinos and Furys just after you started to feel your increasing superiority among Boas and Natashas. We couldn’t visualize the tier system explicitly, because we knew how easy it would be to exploit it. Now it’s different?—?Leagues will give you a better idea on how the game picks the teammates and opponents for you.
Second goal?—?better balancing. War Robots is a tricky game to balance by itself, but having the separation between arbitrary tiers where same robots may have very different performance complicates the process even more. Getting rid of it we will have a much better picture. You probably shouldn’t expect that your plain old Destrier will be able to take the Rhino head-on (come on, he wasn’t meant for that), but we shall catch annoying balance outliers much more reliably now.
Last, but not least: we want to give you better rewards for improving. It was the initial intent of the “missions” system, but as it turned out only a small handful of people could have access to “Best pilot of the day/week/month” rewards. And those who went to the extremes and managed to do so weren’t even acknowledged as deserved. With the introduction of Leagues system, which is deeply intertwined with new matchmaking, everything is going to change.
warrobots/new-matchmaking-what-it-is-all-about-and-whats-next-69698fcc7929#.funj8drb7" rel="nofollow" target="_blank">medium.com/warrobots/new-matchmaking-what-it-is-all-about-and-whats-next-69698fcc7929#.funj8drb7
So Pix finally shared some details about Match Making and their plans for the future. Certainly they should have said much more and told us much earlier as both IOs and Android communities are in a bit of a rage spiral. While I can understand the obfuscated goals were to confuse those who were aiming to manipulate the system, the side effect was to completely alienate those who weren't paying attention to the medias.
My thoughts overall on their new Goals (as quoted) they are still bumbling their way through the game, in particular they are still failing on their goal to be more transparent.
Something they need (which would make a big difference to outreach) is to add messages to the startup screen "we are now using our new match making system" with a link to a detailed post.
Their aim to get better balance is what we've been wanting for a long time and I'm still all for it and honestly it makes sense, better players should be grouped with better players.
Finally I'm looking forward to better rewards, it's interesting that the daily task list is a hold over from a better system, higher tier players need better incentives for achieving higher tiers and fighting much harder battles. Personally I think it would go a long way increase the gold/silver rewards for reaching higher tiers, that way players don't feel "punished" for getting better and all the difficult fights connected.
Thoughts?