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Post by Pilot sand735 on Dec 16, 2017 12:32:58 GMT -5
kill it man before the release not fair it will 「fluffernutter」 the War Robots
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Post by chriskowski on Dec 16, 2017 13:33:09 GMT -5
A Strider with 5 dash charges andthe Redeemer and Magnum or Gust or ?fluffy bunny?ing Aphids is OP as ?fluffy bunny?.. Christ Exorcist.. with 4 Shocktrains is an abomination. Of the two bots, i think this will need less adjustment to make it to the live server. That said, it should be a monster with an aphid/vortex combo. With the right terrain and piloting, opponents shouldnt get a clear line of engagement to it. I currently run a Maxed MK2 aphid jesse. Often just him for the whole game, I can consistantly place 2nd-3rd win or lose in gold 2. It s great for putting pressure on the reds to make them shift strategies as I rarely get hit and the speed minimizes any damage I take so 135k hp lasts me quite a bit. The Strider looks to be an upgrade from that. It'd be a bane for slow heavy bots. Exactly! I'm more worried about the Strider..5 dash charges is no joke couple that with a fully levelled Aphid and this abomination racks up damage and kills like no other..its the 5 dash charges I have an issue with. It's unprecedented
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Post by ѻﻭɼﻉ on Dec 16, 2017 15:14:41 GMT -5
While I do agree 4 medium slots is overkill, after piloting the Exorcist a bunch in test server, I feel people are needlessly freaking out. The Exorcist is a really cool design and movement is excellent. The 4 weapon slots is ridiculous, but allow me to encourage you. Are you aware of how extremely easy it is to murder an Inquisitor? Killing the Exorcist is the same. Watch out for them, hunt them, pop a couple shots to get them to Descend, wait for stealth to end, but knowing the countdown for stealth to cease, start firing just before they come out of it so you hit right when they are exposed.
i haven’t seen any Strider robot yet.
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Post by GuitarGuy on Dec 16, 2017 15:34:30 GMT -5
The thing I noticed just now playing the new 4 med bot on the test server is when everyone runs it. the games are really short. 80k health doesnt last long when your getting hit with 4 medium weapons.
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Post by ezekielcrow on Dec 16, 2017 15:47:55 GMT -5
While I do agree 4 medium slots is overkill, after piloting the Exorcist a bunch in test server, I feel people are needlessly freaking out. The Exorcist is a really cool design and movement is excellent. The 4 weapon slots is ridiculous, but allow me to encourage you. Are you aware of how extremely easy it is to murder an Inquisitor? Killing the Exorcist is the same. Watch out for them, hunt them, pop a couple shots to get them to Descend, wait for stealth to end, but knowing the countdown for stealth to cease, start firing just before they come out of it so you hit right when they are exposed. i havenât seen any Strider robot yet. Bud, thats exactly the same argument as the haechi. 1 or 2 haechi in a game is manageable but all hangars running all exorcists is a total cluster 「fluffernutter」 within a cluster 「fluffernutter」 within a cluster 「fluffernutter」. No skills, no strategies. Its now a matter of who happens to be facing who while firing. As I mentioned long ago with the haechi. We might as well just have two teams face each other and flick each other in the nuts with a hairbrush to see who goes down first. It may be a game, but nothing people with even a few neurons would care to play. With the current exorcist stats. Nothing fast enough to engage it has enough hp. And nothing with almost enough hp, is fast enough to engage it. Unless one enjoys firing from far far away. I logged out mid game on the test server out of disgust.
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Post by bronzeknee on Dec 16, 2017 15:49:47 GMT -5
While I do agree 4 medium slots is overkill, after piloting the Exorcist a bunch in test server, I feel people are needlessly freaking out. The Exorcist is a really cool design and movement is excellent. The 4 weapon slots is ridiculous, but allow me to encourage you. Are you aware of how extremely easy it is to murder an Inquisitor? Killing the Exorcist is the same. Watch out for them, hunt them, pop a couple shots to get them to Descend, wait for stealth to end, but knowing the countdown for stealth to cease, start firing just before they come out of it so you hit right when they are exposed. i haven’t seen any Strider robot yet. Yeah, if they slow the thing down to Griffin speed, I feel it is balanced. I think the move speed is too high right now, so there is a lack of counterplay.
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Post by ezekielcrow on Dec 16, 2017 15:54:43 GMT -5
While I do agree 4 medium slots is overkill, after piloting the Exorcist a bunch in test server, I feel people are needlessly freaking out. The Exorcist is a really cool design and movement is excellent. The 4 weapon slots is ridiculous, but allow me to encourage you. Are you aware of how extremely easy it is to murder an Inquisitor? Killing the Exorcist is the same. Watch out for them, hunt them, pop a couple shots to get them to Descend, wait for stealth to end, but knowing the countdown for stealth to cease, start firing just before they come out of it so you hit right when they are exposed. i haven’t seen any Strider robot yet. Yeah, if they slow the thing down to Griffin speed, I feel it is balanced. I think the move speed is too high right now, so there is a lack of counterplay. Agreed. And thats still BEFORE shocktrains enter the picture.... Edit: methinks they should remove jump and stealth. They can keep the speed but Getting high ground with a load out like that does not allow for much counterplay.
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Post by GuitarGuy on Dec 16, 2017 15:56:48 GMT -5
Personally, I think the biggest problem is that most all of the weapons have been buffed in the past year, range stuff especially and this is making the game challenging for seasoned players to survive even a simple melee while leaving newer players getting killed right off the bat in the first skirmish and making them very shy about brawling with higher level players which I totally understand.
Back just a year ago, getting a million damage wasnt that common and geting 2m damage in one game was impossible. now the former is common place and the latter happens all be it infrequently.
I think lowering output damage over all would help pilots learn CQC better and help the over all quality of the game.
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Post by bronzeknee on Dec 16, 2017 16:05:36 GMT -5
Personally, I think the biggest problem is that most all of the weapons have been buffed in the past year, range stuff especially and this is making the game challenging for seasoned players to survive even a simple melee while leaving newer players getting killed right off the bat in the first skirmish and making them very shy about brawling with higher level players which I totally understand. Back just a year ago, getting a million damage wasnt that common and geting 2m damage in one game was impossible. now the former is common place and the latter happens all be it infrequently. I think lowering output damage over all would help pilots learn CQC better and help the over all quality of the game. Yep. I wrote about this in depth back in July... "A good pilot wants the battle to last as long as possible, because the longer he is in the fight, the more decisions he can make that positively affect the outcome of the battle and the more time he has to allow his skill to show." war-robots-forum.freeforums.net/thread/11362/buffing-damage-contracts-time-hurtsThey could also massively buff armor values in the game. I think it might be a better way, because they could not buff the Dash robots, Inquisitor and these new bots that are overpowered, and this could help balance them. Remember when they said the Dash Robots were going to pay for their mobility with durability? They should make that a reality. Luckily the guys who are making Battle Titans appear keenly aware of this problem.
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Post by GuitarGuy on Dec 16, 2017 16:14:53 GMT -5
The problem with buffing bots is it doesnt really fix the problem. Take a Rog for instance. It got a massive buff when it had its overhaul a few months back, but orks and tarans are stronger then ever and even with 150k health it still cant compete effectively in upper levels. Further, as long as PIx leaves the tanking loophole, those OP weapons are seeing low level bots that dont stand a chance. People complained about level 12 Ep magnums on level 4 geps down on low silver when you would see level 6 heavies with level 5 weps. The way things are nowadays makes the old way the people complained about seem tame by comparison.
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Post by bronzeknee on Dec 16, 2017 16:20:52 GMT -5
The problem with buffing bots is it doesnt really fix the problem. Take a Rog for instance. It got a massive buff when it had its overhaul a few months back, but orks and tarans are stronger then ever and even with 150k health it still cant compete effectively in upper levels. Further, as long as PIx leaves the tanking loophole, those OP weapons are seeing low level bots that dont stand a chance. People complained about level 12 Ep magnums on level 4 geps down on low silver when you would see level 6 heavies with level 5 weps. The way things are nowadays makes the old way the people complained about seem tame by comparison. The buff to the Rog was a joke. When I say massive buff, I mean give the Leo has 330k armor at MK1 level 12 at least. The Griffin 215k, the Lancelot 255k, ect at least. And then you are leaving the Haechi at 150k and Bulgasari at 190k. The problem is, right now everything is a glass cannon save the Ancilot, so it doesn't matter how thick the glass is, you just want the biggest cannon. Massive armor buffs changes that because the biggest cannons pay for their size with less armor. Firepower and mobility are what matters in War Robots. Let's make armor matter again.
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Post by ѻﻭɼﻉ on Dec 16, 2017 16:25:40 GMT -5
Bronzeknee and guitarguy, I agree. My feedback is going to be to slow it, and to change it from for medium to two medium and two light.
Ezekielcrow, all of the red team was Exorcists. I destroyed several with Plasma Griff in CQC, and yes, further range with Punisher Exorcist. I think this whole point and shoot or who shoots first thing, as well as there no longer being strategy - these views are bs. If you are not using strategy to stay alive and hunt solo and with teamwork, we must be playing different versions of War Robots. I’m not saying the four weapon slots aren’t OP, it is a fact that 4 Orkans is more powerful than less of them. My point is though that with strategy these things can definitely be destroyed.
But, like the Inquisitor which initially had 3 heavy slots, perhaps we can get the slots on Exorcist changes as well.
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Post by GuitarGuy on Dec 16, 2017 16:37:43 GMT -5
The problem with buffing bots is it doesnt really fix the problem. Take a Rog for instance. It got a massive buff when it had its overhaul a few months back, but orks and tarans are stronger then ever and even with 150k health it still cant compete effectively in upper levels. Further, as long as PIx leaves the tanking loophole, those OP weapons are seeing low level bots that dont stand a chance. People complained about level 12 Ep magnums on level 4 geps down on low silver when you would see level 6 heavies with level 5 weps. The way things are nowadays makes the old way the people complained about seem tame by comparison. The buff to the Rog was a joke. When I say massive buff, I mean give the Leo has 330k armor at MK1 level 12 at least. The Griffin 215k, the Lancelot 255k, ect at least. And then you are leaving the Haechi at 150k and Bulgasari at 190k. The problem is, right now everything is a glass cannon save the Ancilot, so it doesn't matter how thick the glass is, you just want the biggest cannon. Massive armor buffs changes that because the biggest cannons pay for their size with less armor. Buffing heavy bots to that degree would make them OP. I disagree that everything is glass right now. I can still run a DB griffin with much success even against dash bots. Giving heavies that much HP and leaving The Dash bots alone would just push things in the other direction. I know you want dashes nerfed Bronze knee, but if you do that then they lose all there value. If they were silver bots I would agree but not at component pricing. FWIW, I have always felt the Leo was way over healthy and its gives noobs a false sense of skill when they cant be killed doing dumb stuff that would nuke any other bot save the lance. You have some very thoughtful ideas and they would make sense IF the game ran on the principle that all bots are created equal and ONLY skill was the determining factor but that isnt how War Robots or the rest of the world runs. Pixonic has decided on a path they choose to take and all we can do is make the best of it or move on to another game. Oh, and as far as the Rog Buff, it was no joke. I ran them alot back before the buff and it was a major improvement. However, its still not enough to make them last in the upper leagues but they are more viable now then they ever were. Its just that every bot has its place, it just may not be though all levels of the game.
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Post by GuitarGuy on Dec 16, 2017 16:43:40 GMT -5
Bronzeknee and guitarguy, I agree. My feedback is going to be to slow it, and to change it from for medium to two medium and two light. Ezekielcrow, all of the red team was Exorcists. I destroyed several with Plasma Griff in CQC, and yes, further range with Punisher Exorcist. I think this whole point and shoot or who shoots first thing, as well as there no longer being strategy - these views are bs. If you are not using strategy to stay alive and hunt solo and with teamwork, we must be playing different versions of War Robots. I’m not saying the four weapon slots aren’t OP, it is a fact that 4 Orkans is more powerful than less of them. My point is though that with strategy these things can definitely be destroyed. But, like the Inquisitor which initially had 3 heavy slots, perhaps we can get the slots on Exorcist changes as well. I agree, making it more like a Griffin or Rhino load out would make it much more balanced while the "special feature" would still make it more powerful then the before mentioned bots but not by the wide margin that it is now.
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Post by ezekielcrow on Dec 16, 2017 16:53:22 GMT -5
Bronzeknee and guitarguy, I agree. My feedback is going to be to slow it, and to change it from for medium to two medium and two light. Ezekielcrow, all of the red team was Exorcists. I destroyed several with Plasma Griff in CQC, and yes, further range with Punisher Exorcist. I think this whole point and shoot or who shoots first thing, as well as there no longer being strategy - these views are bs. If you are not using strategy to stay alive and hunt solo and with teamwork, we must be playing different versions of War Robots. I’m not saying the four weapon slots aren’t OP, it is a fact that 4 Orkans is more powerful than less of them. My point is though that with strategy these things can definitely be destroyed. But, like the Inquisitor which initially had 3 heavy slots, perhaps we can get the slots on Exorcist changes as well. All due respect to your skills, but wouldnt that be more the exception than the rule? As these bots move down the ladder it should affect things much like the haechi currently does. Already you can see how short the games on the test server have become. I agree and attest that these things can be hunted and killed by experienced pilots. New pilots, not so much. With the current stats one has to play tight and clean. You cant afford many mistakes against bots with that kind of firepower/speed/ability.
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Post by Nexsan on Dec 16, 2017 16:57:37 GMT -5
While I do agree 4 medium slots is overkill, after piloting the Exorcist a bunch in test server, I feel people are needlessly freaking out. The Exorcist is a really cool design and movement is excellent. The 4 weapon slots is ridiculous, but allow me to encourage you. Are you aware of how extremely easy it is to murder an Inquisitor? Killing the Exorcist is the same. Watch out for them, hunt them, pop a couple shots to get them to Descend, wait for stealth to end, but knowing the countdown for stealth to cease, start firing just before they come out of it so you hit right when they are exposed. i haven’t seen any Strider robot yet. I think it's more a matter of principle. Conceptually, being able to hold and fire four medium weapons at once is just disconcerting, even if the bot in question has a smaller health pool. I think it is way too fast at 58 km, and doesn't need the Descend ability. I'm fine with it jumping but the stealth is just, no. Longer ability cooldown, etc. It outperforms most other set-ups. All Griffin set-ups, Doc set-ups... I'm fine w/ the meta changing, but frankly there is no place for Au or Ag bots anymore if this bot comes out as-is, and I think we're all aware of Pixonic's track record of buffing new content as soon as they hit live. It will probably have more health, which seems to be its only limitation right now.
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Post by Deleted on Dec 16, 2017 17:22:11 GMT -5
Bronzeknee and guitarguy, I agree. My feedback is going to be to slow it, and to change it from for medium to two medium and two light. Ezekielcrow, all of the red team was Exorcists. I destroyed several with Plasma Griff in CQC, and yes, further range with Punisher Exorcist. I think this whole point and shoot or who shoots first thing, as well as there no longer being strategy - these views are bs. If you are not using strategy to stay alive and hunt solo and with teamwork, we must be playing different versions of War Robots. I’m not saying the four weapon slots aren’t OP, it is a fact that 4 Orkans is more powerful than less of them. My point is though that with strategy these things can definitely be destroyed. But, like the Inquisitor which initially had 3 heavy slots, perhaps we can get the slots on Exorcist changes as well. The Inquisitor never had 3 heavy slots. I think you remember this because at the time we were testing the Inquisitor there was also a medium weapon prototype (an early version of the Shocktrain) which had the same 3D model of the Zeus. NOTHING of the new stuff has been nerfed before the release, at least in the last months. The same will happen with this bot, because Pixonic needs something even more desiderable than Dash bots to keep milking the so-called whales. Dash bots are OP, MK2 are too strong, so if you want make even more money you have to release something even more game breaking...even Adrian and Manni seem to be very concerned about this bot!
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Post by FlashAhAhh on Dec 16, 2017 18:12:06 GMT -5
About to finish. Feeling fine. about to have an all Dash Hangar without spending a cent. I'll do the same with any new content. I don't care how hard it gets, I'll keep up with the whales without ever paying. Sorry to break your illusion, but you ARE paying. With your time. Exactly what Pixo wants. Entertainment for their whales. There it is the most ridiculous comment I'll read today!
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Post by bronzeknee on Dec 16, 2017 18:53:45 GMT -5
The buff to the Rog was a joke. When I say massive buff, I mean give the Leo has 330k armor at MK1 level 12 at least. The Griffin 215k, the Lancelot 255k, ect at least. And then you are leaving the Haechi at 150k and Bulgasari at 190k. The problem is, right now everything is a glass cannon save the Ancilot, so it doesn't matter how thick the glass is, you just want the biggest cannon. Massive armor buffs changes that because the biggest cannons pay for their size with less armor. Buffing heavy bots to that degree would make them OP. I disagree that everything is glass right now. I can still run a DB griffin with much success even against dash bots. Giving heavies that much HP and leaving The Dash bots alone would just push things in the other direction. I know you want dashes nerfed Bronze knee, but if you do that then they lose all there value. If they were silver bots I would agree but not at component pricing. FWIW, I have always felt the Leo was way over healthy and its gives noobs a false sense of skill when they cant be killed doing dumb stuff that would nuke any other bot save the lance. You have some very thoughtful ideas and they would make sense IF the game ran on the principle that all bots are created equal and ONLY skill was the determining factor but that isnt how War Robots or the rest of the world runs. Pixonic has decided on a path they choose to take and all we can do is make the best of it or move on to another game. Oh, and as far as the Rog Buff, it was no joke. I ran them alot back before the buff and it was a major improvement. However, its still not enough to make them last in the upper leagues but they are more viable now then they ever were. Its just that every bot has its place, it just may not be though all levels of the game. Even though I now own a Haechi, yes I strongly believe either it should be nerfed or the other robots buffed. Buffing robots would have the side effect of helping the problem of weapons doing too much damage. The Dashes would definitely not lose all their value in such a scenario, speed is armor and beacon control in this game; they'd still be the robots to have. It just means an Orkan Haechi now have to consider time, so it can't Dash - Unload Orkans - Dash back to cover after killing a Leo. It would have to do that cycle at least twice. That is a meaningful change that greatly increases the amount of skill and counterplay that can be shown in the game. And while this isn't how War Robots works, it is definitely how the rest of the world works, at least in quality triple A games, the ones that become E-Sports. There are 134 unique champions in League of Legends right now. They are all viable, and the one the guy who is playing for the first time today is exactly the same as the one the best player in the world is using. The idea that how you acquire a robot should affect balance literally makes zero sense from a game design perspective, it is just a defense of pay to win games. And in the past, you've openly defended the idea of pay to win for some reason. I don't understand why someone would want to win because they paid money. That doesn't make any sense. But even if Pixonic also massively buffed the armor of the Dashes too, I'd prefer to the situation now. I also disagree that we can't affect how Pixonic is deciding to balance their game. A lot of the changes they made seem related to the player survey.
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Post by bronzeknee on Dec 16, 2017 18:55:26 GMT -5
The thing I noticed just now playing the new 4 med bot on the test server is when everyone runs it. the games are really short. 80k health doesnt last long when your getting hit with 4 medium weapons. Going back to this comment, the test server feels like playing a first person shooter. It reminds me of Tribes 3. Exorcist battles don't feel like a Mech game at all. And War Robots is going to get slaughtered if it leaves the Mech realm.
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Post by T34 on Dec 16, 2017 19:37:07 GMT -5
Yeah just like I said on previous threads. Pixonic is willing to milk the Wallet Warriors as much as possible by releasing OP ?poo-poo? knowing that some players will spend big to stay relevant or competitive. At this point this game is something else. Either you have the classic old robots Hangar "War Robots" or you have Haechi, Bulgasari, Shocktrain, Ember, Inquisitor "Super War Robots". This is just something else. I'm not against adding new content but Overpowered/Super expensive weapons and bots yes that's too much. RIP DOC AND GRIFFIN. RIP a decent game.
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Post by Deleted on Dec 16, 2017 22:35:04 GMT -5
Bronzeknee and guitarguy, I agree. My feedback is going to be to slow it, and to change it from for medium to two medium and two light. Ezekielcrow, all of the red team was Exorcists. I destroyed several with Plasma Griff in CQC, and yes, further range with Punisher Exorcist. I think this whole point and shoot or who shoots first thing, as well as there no longer being strategy - these views are bs. If you are not using strategy to stay alive and hunt solo and with teamwork, we must be playing different versions of War Robots. I’m not saying the four weapon slots aren’t OP, it is a fact that 4 Orkans is more powerful than less of them. My point is though that with strategy these things can definitely be destroyed. But, like the Inquisitor which initially had 3 heavy slots, perhaps we can get the slots on Exorcist changes as well. All due respect to your skills, but wouldnt that be more the exception than the rule? As these bots move down the ladder it should affect things much like the haechi currently does. Already you can see how short the games on the test server have become. I agree and attest that these things can be hunted and killed by experienced pilots. New pilots, not so much. With the current stats one has to play tight and clean. You cant afford many mistakes against bots with that kind of firepower/speed/ability. I know this is a good thing. Without the release of the Kbots, I wouldn't have noticed my mistakes as much, and it forced me to play a much tighter game. So that means more skill. I didn't like the Kbots either the first week it came out, but it takes a while to adjust and I think many haven't or don't want to.
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Post by Deleted on Dec 16, 2017 22:48:51 GMT -5
The buff to the Rog was a joke. When I say massive buff, I mean give the Leo has 330k armor at MK1 level 12 at least. The Griffin 215k, the Lancelot 255k, ect at least. And then you are leaving the Haechi at 150k and Bulgasari at 190k. The problem is, right now everything is a glass cannon save the Ancilot, so it doesn't matter how thick the glass is, you just want the biggest cannon. Massive armor buffs changes that because the biggest cannons pay for their size with less armor. Buffing heavy bots to that degree would make them OP. I disagree that everything is glass right now. I can still run a DB griffin with much success even against dash bots. Giving heavies that much HP and leaving The Dash bots alone would just push things in the other direction. I know you want dashes nerfed Bronze knee, but if you do that then they lose all there value. If they were silver bots I would agree but not at component pricing. FWIW, I have always felt the Leo was way over healthy and its gives noobs a false sense of skill when they cant be killed doing dumb stuff that would nuke any other bot save the lance. You have some very thoughtful ideas and they would make sense IF the game ran on the principle that all bots are created equal and ONLY skill was the determining factor but that isnt how War Robots or the rest of the world runs. Pixonic has decided on a path they choose to take and all we can do is make the best of it or move on to another game. Oh, and as far as the Rog Buff, it was no joke. I ran them alot back before the buff and it was a major improvement. However, its still not enough to make them last in the upper leagues but they are more viable now then they ever were. Its just that every bot has its place, it just may not be though all levels of the game. I haven't had as much success with the DB Griffin, but I've seen some youtubers with legacy hanger and mad skillz do it. So I'm mainly a plasma and anti-Kbot hanger that I'm running. Even though I'm not as good with the DB Griffin, I'm not gonna deny that there's skill and it's possible. I'm probably one of the few that use the Galahad as my #1 bot to take down Kbots, so everyone has their own strengths and weaknesses. In fact, I usually have 5 different load outs in my hanger, as I get bored with using the same bots. Some of them are more capable than others in taking down Kbots, but for me, the DB Griffin has become my worst bot if I want to take one down. I'd take it out of my line up, but there are some Thunder Lancelots who are getting quite bold nowadays. Plus, the DB is my money maker when clubbing Experts. Leo is a fun bot to use. The plasma never stops firing so Kbots don't know when to attack. Plus, it survives the longest when coming in hot against a red Orkan Haechi about to capture a beacon. I run a Thunder, but the Redeemer should change things up.
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Post by aceboy44 on Dec 16, 2017 23:02:34 GMT -5
I'm curious to know the HP of the bot when fully Maxed MK2
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Post by AηɗυηєɗнєƖ [ǀƬA] on Dec 17, 2017 8:57:55 GMT -5
Yes, four slots seems the maximum War Robots can handle right now. And Pixonic is too busy devising OP stuff to change this. So why not maximize what they have? Let's not forget that more weapons on the bot means more firepower but also more stuff to level up. And levelling stuff up is expensive. So more weapons are more expensive. Mission accomplished No, not really. At the level these abominations will be used, it's a matter of swapping, not buying and level. The Exorcist will get the 3 shocktrains that were mounted on the Haeci it will replace and only one more will be needed.
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Post by hon_shu on Dec 17, 2017 12:47:28 GMT -5
... one more will be needed. That was sort of my point, right? That's an extra 30M or so Ag and 4000 or so Au for insta-level. Twice as much for Mk2.
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Post by Domino on Dec 17, 2017 13:18:43 GMT -5
Here are my thoughts however we need some basis for laying them down.
Is this bot (Exorcist) going to be part of the Inquisitor family?
If so, then 3-4xlight points NO Medium, increase cooldown from 20->25 secs for descend. Speed from 58 -> 45 LVL 8. Give it a very slight buff to HP, maybe +3000
If it's not an inquisitor family bot, remove descend and give it 18-20 second cool down jump and 4 light spots.
I don't like the fact of any robot completely out competing another bot. I.e Rhino doesn't out compete a Griffin, it offers another skill as a trade off.
Unfortunately 4xlight points is over the top. Maybe 3 light points would be better (leaving the Patton space alone)
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Post by hon_shu on Dec 17, 2017 16:13:40 GMT -5
Here are my thoughts however we need some basis for laying them down. Is this bot (Exorcist) going to be part of the Inquisitor family? If so, then 3-4xlight points NO Medium, increase cooldown from 20->25 secs for descend. Speed from 58 -> 45 LVL 8. Give it a very slight buff to HP, maybe +3000 If it's not an inquisitor family bot, remove descend and give it 18-20 second cool down jump and 4 light spots. I don't like the fact of any robot completely out competing another bot. I.e Rhino doesn't out compete a Griffin, it offers another skill as a trade off. Unfortunately 4xlight points is over the top. Maybe 3 light points would be better (leaving the Patton space alone) And that's where you (and most other posters in this thread) are mistaken and what's actually going wrong with the development of this game: A) The bot's hard points and abilities are not up for discussion, neither here nor anywhere else, nor are they being tested on the test server. This robot will hit the live server in exactly this layout (and based on past experience within the next five weeks). B) There is zero incentive or willingness for Pixonic to balance the new bots against the old ones (like Patton). The new ones will be just better, like Haechi was just better than Carnage or Fujin (or any other bot for that matter).
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Post by ezekielcrow on Dec 18, 2017 3:46:05 GMT -5
I hope Pixo reconsiders that. They really shouldnt give this bot jump. Because here's how I would play it: Choose target, get into position, jump (stealthed) from cover to cover, fire at peak of jump, Recharge and do it again. Did you notice the weak point in the cycle? This set up can attack at almost no risk to itself. Its an advantage that can be exploited against almost all mechs.
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Post by hon_shu on Dec 18, 2017 3:57:05 GMT -5
I hope Pixo reconsiders that. They really shouldnt give this bot jump. Because here's how I would play it: Choose target, get into position, jump (stealthed) from cover to cover, fire at peak of jump, Recharge and do it again. Did you notice the weak point in the cycle? This set up can attack at almost no risk to itself. Its an advantage that can be exploited against almost all mechs. Well, it's not invincible. Inquisitor isn't, unless it's played very very conservatively. It's a super DB, true. HP seems not enough to be a good Plasma build. Scourge was pretty good on the TS. What really worries me is 4x 「dookie」train (which wasn't on TS..). But that's more a problem of the weapon and not the bot. That having said, I really don't think the 4 slots will go away, Pixonic's is clearly keen on releasing such a bot. So unless speed is dialed down significantly (38kmh) it's ridiculously OP. It's the most heavily armed Medium bot so it should be by far the slowest.
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