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Post by FlashAhAhh on Jan 19, 2018 17:23:40 GMT -5
these are not "loot crates" as you do not buy them and the rewards are not random I beg to differ, you pay for keys to spin, and you receive a random prize. Exactly what you said it wasn’t. To answer the original question, yes these kind of crates are under legal scrutiny. This thread is about supply drops, not black market.
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Post by TooSchoolForCool on Jan 24, 2018 7:19:10 GMT -5
Your percentage is off. Griff to grif 12 to mk2 12 is a 80% damage increase (4x20%) and a 20% health increase. Not insignificant. You may want to rethink this. Its still 20%, regardless of the # of weapons. I rethought this since it’s been announced. You tell me how long that is. Let me break it down so my math is easier for you to understand or correct: mk1->mk2 griffin = +20% durability; mk1->mk2 orkan(s) = +20% x 2 = +40%; mk1->mk2 pinata(s) +20% x 2 = +40%. Therefore you have a 100% increase in usefulness of said griffin when you have a original mk1 facing a mk2, of which a 80% gain is in damage and 20% in health. Obviously a heycheese will only gain 80%, a staker will only gain 60% and a shutze will only see a 40% gain in overall usefulness. So how is it still it only 20%? I would also go further and say that a griffin sees a larger percentage gain over a haechi when going mk2 in Weapons damage but heycheese gains more shield.
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Post by TooSchoolForCool on Jan 24, 2018 7:23:19 GMT -5
I beg to differ, you pay for keys to spin, and you receive a random prize. Exactly what you said it wasn’t. To answer the original question, yes these kind of crates are under legal scrutiny. This thread is about supply drops, not black market. Precision of language. Loot crates does not infer supply drops.
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Post by FlashAhAhh on Jan 24, 2018 7:31:30 GMT -5
This thread is about supply drops, not black market. Precision of language. Loot crates does not infer supply drops. Precision of comprehension, we are talking about supply drops. Not difficult. If you are still struggling to understand read the thread title.
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Post by Deleted on Jan 24, 2018 13:29:29 GMT -5
You may want to rethink this. Its still 20%, regardless of the # of weapons. I rethought this since it’s been announced. You tell me how long that is. Let me break it down so my math is easier for you to understand or correct: mk1->mk2 griffin = +20% durability; mk1->mk2 orkan(s) = +20% x 2 = +40%; mk1->mk2 pinata(s) +20% x 2 = +40%. Therefore you have a 100% increase in usefulness of said griffin when you have a original mk1 facing a mk2, of which a 80% gain is in damage and 20% in health. Obviously a heycheese will only gain 80%, a staker will only gain 60% and a shutze will only see a 40% gain in overall usefulness. So how is it still it only 20%? I would also go further and say that a griffin sees a larger percentage gain over a haechi when going mk2 in Weapons damage but heycheese gains more shield. Oh man, just no. It's 20% increase in damage and 20% increase in health. It's basic math, you can't add percentages.
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Post by Deleted on Jan 24, 2018 14:39:45 GMT -5
You may want to rethink this. Its still 20%, regardless of the # of weapons. I rethought this since it’s been announced. You tell me how long that is. Let me break it down so my math is easier for you to understand or correct: mk1->mk2 griffin = +20% durability; mk1->mk2 orkan(s) = +20% x 2 = +40%; mk1->mk2 pinata(s) +20% x 2 = +40%. Therefore you have a 100% increase in usefulness of said griffin when you have a original mk1 facing a mk2, of which a 80% gain is in damage and 20% in health. Obviously a heycheese will only gain 80%, a staker will only gain 60% and a shutze will only see a 40% gain in overall usefulness. So how is it still it only 20%? I would also go further and say that a griffin sees a larger percentage gain over a haechi when going mk2 in Weapons damage but heycheese gains more shield. I say this respectfully, because we all can get confused sometimes. The mistake you are making is confusing total damage with percentage. An Mk2 bot with 4 weapons will have a higher total output than a bot with 3 weapons, but it wont have a higher percentage damage. It will always be 20% better at Mk2 whether it has 1 weapon or 10 weapons. The formula is Mk1 Griff total DB damage output in one salvo = 170,600 (Orkan = 60,480, Pinata = 24,820 per the wiki) Mk2 Griff total DB damage output in one salvo = 204,720 (Orkan = 72,576, Pinata = 29,784) Difference between the two bots in total damage = 34,120 more total damage per DB salvo for the MK2 Then take total damage difference and divide by Mk1 damage to get the difference. 34,120/170,600 = 20%
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Post by Radar love on Jan 24, 2018 16:51:34 GMT -5
All this math and making sense!
If you add the % of increase per weapon, you have to add the 100% of the mk1 levels so effectively your griffin that adds 100% at mk2 would have to be looked at as 500% bot to begin with. (1 bot 100% plus 4 weapons at 100% each)
If I was a lesser intelligent man I would know I was confused instead I have just completed some jibberish to say Panda is right.
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Post by arakos on Jan 25, 2018 4:11:34 GMT -5
This is getting old. Respectfully: no matter how many weapons a bot has, the increase from lvl12 mk1 to lvl12 mk2 is 20% total. Taking into account bot and weapons. Number of weapons is irrelevant, 2 or 200 would still mean a +20%
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Post by wildboar on Jan 25, 2018 4:27:23 GMT -5
Let me see if I can help with the damage % Lets say we have a bot with 4 weapons each producing a damage output of 100 (simple numbers) so we have wep1 : 100 wep2 : 100 wep3 : 100 wep4 : 100 Total damage : 400 If we increase wep1 output by 20% that wep is now outputting 120 so now we have wep1 : 120 wep2 : 100 wep3 : 100 wep4 : 100 Total Damage : 420 The damage of wep1 has increased by 20% but the overall damage output has gone from 400 to 420 - an increase of 5% You increase all weps by 20% so we have wep1 : 120 wep2 : 120 wep3 : 120 wep4 : 120 Total : 480 400 to 480 is an increase of 20% Clear ?
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Post by FlashAhAhh on Jan 25, 2018 5:04:35 GMT -5
amidf just making sure you see this thread. It has mafs. ?
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Post by seanh on Jan 25, 2018 7:41:39 GMT -5
I rethought this since it’s been announced. You tell me how long that is. Let me break it down so my math is easier for you to understand or correct: mk1->mk2 griffin = +20% durability; mk1->mk2 orkan(s) = +20% x 2 = +40%; mk1->mk2 pinata(s) +20% x 2 = +40%. Therefore you have a 100% increase in usefulness of said griffin when you have a original mk1 facing a mk2, of which a 80% gain is in damage and 20% in health. Obviously a heycheese will only gain 80%, a staker will only gain 60% and a shutze will only see a 40% gain in overall usefulness. So how is it still it only 20%? I would also go further and say that a griffin sees a larger percentage gain over a haechi when going mk2 in Weapons damage but heycheese gains more shield. I say this respectfully, because we all can get confused sometimes. The mistake you are making is confusing total damage with percentage. An Mk2 bot with 4 weapons will have a higher total output than a bot with 3 weapons, but it wont have a higher percentage damage. It will always be 20% better at Mk2 whether it has 1 weapon or 10 weapons. The formula is Mk1 Griff total DB damage output in one salvo = 170,600 (Orkan = 60,480, Pinata = 24,820 per the wiki) Mk2 Griff total DB damage output in one salvo = 204,720 (Orkan = 72,576, Pinata = 29,784) Difference between the two bots in total damage = 34,120 more total damage per DB salvo for the MK2 Then take total damage difference and divide by Mk1 damage to get the difference. 34,120/170,600 = 20% Noooooo!!!!! Pick the other door, the other dooooor!!!!!!
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Post by amidf on Jan 25, 2018 9:45:27 GMT -5
amidf just making sure you see this thread. It has mafs. ? Thanks. I probably wouldn't have paid attention to this thread the fourth time without the tag. Good stuff! Let's direc TooSchoolForCool to the Monty Hall thread and watch his head explode. Although given his forum name, he could be doing it ironically.
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Post by TooSchoolForCool on Jan 29, 2018 5:31:26 GMT -5
I rethought this since it’s been announced. You tell me how long that is. Let me break it down so my math is easier for you to understand or correct: mk1->mk2 griffin = +20% durability; mk1->mk2 orkan(s) = +20% x 2 = +40%; mk1->mk2 pinata(s) +20% x 2 = +40%. Therefore you have a 100% increase in usefulness of said griffin when you have a original mk1 facing a mk2, of which a 80% gain is in damage and 20% in health. Obviously a heycheese will only gain 80%, a staker will only gain 60% and a shutze will only see a 40% gain in overall usefulness. So how is it still it only 20%? I would also go further and say that a griffin sees a larger percentage gain over a haechi when going mk2 in Weapons damage but heycheese gains more shield. Oh man, just no. It's 20% increase in damage and 20% increase in health. It's basic math, you can't add percentages. I ran through the math using burst dps when I wasn’t drinking (rare), your right. 20% for Weapons not 80% because of 20% for each. Bulgasari at 10s: 307,188/255,590=1.2. And I did check a few of the Weapons to make sure they are indeed all 120% gain. however, it is still a 140% gain (bot + weapon as indepent variables), correct?
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