|
Post by darkknight on Nov 29, 2017 11:22:57 GMT -5
|
|
|
Post by zer00eyz on Nov 29, 2017 11:28:11 GMT -5
Again, were replacing choice with chance?
Taking away gold is going to prevent tanking HOW? It is one of THE resource that early players need and late players want (speeding upgrades, getting to MK II).
Replacing choice, and known quantities with chance is only going to promt more bad behavior.
|
|
|
Post by krebby on Nov 29, 2017 11:47:41 GMT -5
Quoted from Pixonic's post:"There’s only one drawback: with Supply Drops ONE daily task with gold bonus is going away. This is the part of a bigger plan: we’re moving all direct gold income towards Battle Rewards and Supply Drops (in the form of Black Market keys). Daily tasks themselves are up for a significant rework later on — there are many parts we wanted to address and we’ll talk about those later." --- This is a bit ambiguous, but I think what Pixonic is saying is that: (1) we will only get 1 daily gold task after 3.5; and (2) we will no longer get any daily gold tasks after 3.6. This their plan to "mov[e] all direct gold income towards Battle Rewards and Supply Drops." I wonder how this will affect newer players. Currently, both new players and vets (not to be confused to actual military combat veterans) obtain the same amount of Au from daily tasks. That parity won't exist post 3.5 since league standing will determine the number of BM keys a player obtains, and higher number of BM keys will probably result in higher amounts of gold. This seems backwards to me.
|
|
inspirace
Trusted Contributor ![*](//storage.proboards.com/forum/images/stars/star_black.png) ![*](//storage.proboards.com/forum/images/stars/star_black.png) ![*](//storage.proboards.com/forum/images/stars/star_black.png) ![*](//storage.proboards.com/forum/images/stars/star_black.png) ![*](//storage.proboards.com/forum/images/stars/star_black.png) ![*](//storage.proboards.com/forum/images/stars/star_black.png) ![*](//storage.proboards.com/forum/images/stars/star_black.png) ![*](//storage.proboards.com/forum/images/stars/star_black.png) ![*](//storage.proboards.com/forum/images/stars/star_black.png) ![*](//storage.proboards.com/forum/images/stars/star_black.png) ![*](//storage.proboards.com/forum/images/stars/star_black.png) ![*](//storage.proboards.com/forum/images/stars/star_black.png) ![*](//storage.proboards.com/forum/images/stars/star_black.png) ![*](//storage.proboards.com/forum/images/stars/star_black.png) ![*](//storage.proboards.com/forum/images/stars/star_black.png) ![*](//storage.proboards.com/forum/images/stars/star_black.png) ![*](//storage.proboards.com/forum/images/stars/star_black.png)
Posts: 2,670
Karma: 2,959
Pilot name: inspirace
Platform: iOS
Clan: NEW
League: Champion
Server Region: North America
Favorite robot: Rog, Griff, Carn, Doc, Rhino, Haechi, Kumiho, Bulgasari, Mender, Inquisitor, Spectre, Strider,
|
Post by inspirace on Nov 29, 2017 12:01:29 GMT -5
I am against removing daily tasks. kill(-steal)ing two reds with a Stalker (only light bot upgraded) has been a fun mini-game.
don’t make War Robots anymore like Farmville, where logging in at an interval and clicking things are most of the gameplay ...
|
|
|
Post by seanh on Nov 29, 2017 12:05:06 GMT -5
A few randon thoughts on this:
- Component type is fixed for a 'month or so' meaning that if you get the item within the month great, if not you could have up to a year to wait until the component drop cycles back around to what you need.
- If battle rewards and supply drops should be considered as a whole, why are we getting one first without the other? Seems a bit silly. You can't judge the system until you see all the elements, I can think of no good reason why we we only see one element of the plan now and not the rest?
- I have no doubt this may discourage tanking (hope it does), but the disparity in whay comes in drops is quite large accross the leauges. Granted those at higher leauges to need more, but the otherside being that the disparity between leagues will grow (the higher leauges will get a lot more stuff) and it will presumably become harder to move up teirs.
- What happens with the battle rewards is key. Au and Ag have always been the constraints, what they do there is critical.
Just a few random thoughts...
|
|
|
Post by krebby on Nov 29, 2017 12:21:29 GMT -5
Here is what I believe is going on:
Pixonic wants to make Au useful for bypassing timers. And so we are getting a bunch of new timers added to the game. Our "supply drop" crates will, of course, be on a timer which can be bypassed by spending Au. Pixonic will also make these "battle reward" chests openable on a timer (which can, of course, be bypassed by paying). And like "supply drops," "battle rewards" can only be accumulated to a set amount. My guess is it will be between 4 and 6.
Once your "battle reward" slots are filled, you will not get any new ones from playing until a slot opens up (either by timer or by paying Au to skip a timer). Thus, you can play as much as you like, but you won't be getting any in-game rewards for those games.
For this system to work, Pixonic needs Au to not be easily available. Sure, getting lucky on a BM spin is fine, of course, but Au needs to be generally only available via real money. That's why Pixonic plans to "mov[e] all direct gold income towards Battle Rewards and Supply Drops."
---
If I'm correct, this system is going to be worse than what we have now. It will mean you'll always be forced into a bottleneck. Need Ag in order to keep upgrading? Well, you can only grind for it if you're paying to speed up timers. It also means you should start saving your Au now, and not spend it on anything.
|
|
|
Post by seanh on Nov 29, 2017 12:28:53 GMT -5
It also means you should start saving your Au now, and not spend it on anything. Was thinking the exact same thing,
|
|
|
Post by vin5240 on Nov 29, 2017 12:40:11 GMT -5
Again, were replacing choice with chance? Taking away gold is going to prevent tanking HOW? It is one of THE resource that early players need and late players want (speeding upgrades, getting to MK II). Replacing choice, and known quantities with chance is only going to promt more bad behavior. I thought they were taking away gold daily tasks because you get them from the supply crates? Seems like we get au, ag, and components in a single crate.
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Nov 29, 2017 12:48:16 GMT -5
Here is what I believe is going on: Pixonic wants to make Au useful for bypassing timers. And so we are getting a bunch of new timers added to the game. Our "supply drop" crates will, of course, be on a timer which can be bypassed by spending Au. Pixonic will also make these "battle reward" chests openable on a timer (which can, of course, be bypassed by paying). And like "supply drops," "battle rewards" can only be accumulated to a set amount. My guess is it will be between 4 and 6. Once your "battle reward" slots are filled, you will not get any new ones from playing until a slot opens up (either by timer or by paying Au to skip a timer). Thus, you can play as much as you like, but you won't be getting any in-game rewards for those games. For this system to work, Pixonic needs Au to not be easily available. Sure, getting lucky on a BM spin is fine, of course, but Au needs to be generally only available via real money. That's why Pixonic plans to "mov[e] all direct gold income towards Battle Rewards and Supply Drops." --- If I'm correct, this system is going to be worse than what we have now. It will mean you'll always be forced into a bottleneck. Need Ag in order to keep upgrading? Well, you can only grind for it if you're paying to speed up timers. It also means you should start saving your Au now, and not spend it on anything. Did you read it? Battle rewards are unlimited. The more you play, the more you earn. "Don’t forget that this is just the first part of economy overhaul — new Battle Rewards will be even beefier with no limit how much you can earn every day."
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Nov 29, 2017 12:53:41 GMT -5
This seems like it's been what I've been saying since the inception of MM, that the rewards need to scale and tankers shouldn't get rewarded. No more tanker stealing your beacon Au and dmg AU.
|
|
|
Post by krebby on Nov 29, 2017 12:54:55 GMT -5
Did you read it? Battle rewards are unlimited. The more you play, the more you earn. "Don’t forget that this is just the first part of economy overhaul — new Battle Rewards will be even beefier with no limit how much you can earn every day." Yes, I did read it. But what I predicted above doesn't have a limit (as long you have an open "battle reward" loot box slot). In fact, the system we have now also doesn't have a limit. Look, I very much could be wrong. But betting that Pixonic is making this change in order to be more generous to players seems like a triumph of hope over experience. But I'll tell you what—please feel free to throw this prediction back in my face if it turns out to be wildly off the mark. I will have earned that treatment.
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Nov 29, 2017 12:57:30 GMT -5
Did you read it? Battle rewards are unlimited. The more you play, the more you earn. "Don’t forget that this is just the first part of economy overhaul — new Battle Rewards will be even beefier with no limit how much you can earn every day." Yes, I did read it. But what I predicted above doesn't have a limit (as long you have an open "battle reward" loot box slot). In fact, the system we have now also doesn't have a limit. Look, I very much could be wrong. But betting that Pixonic is making this change in order to be more generous to players seems like a triumph of hope over experience. But I'll tell you what—please feel free to throw this prediction back in my face if it turns out to be wildly off the mark. I will have earned that treatment. Huh?
|
|
|
Post by krebby on Nov 29, 2017 13:02:32 GMT -5
Yes, I did read it. But what I predicted above doesn't have a limit (as long you have an open "battle reward" loot box slot). In fact, the system we have now also doesn't have a limit. Look, I very much could be wrong. But betting that Pixonic is making this change in order to be more generous to players seems like a triumph of hope over experience. But I'll tell you what—please feel free to throw this prediction back in my face if it turns out to be wildly off the mark. I will have earned that treatment. Huh? I should have been more clear. I predict you will be able to continue earning "battle reward" loot boxes while playing. However, if your "battle reward" slots are full, you will lose any additional "battle reward" loot boxes you earn until a slot is opened (by timer) or by paying.
|
|
|
Post by zer00eyz on Nov 29, 2017 13:13:04 GMT -5
Again, were replacing choice with chance? Taking away gold is going to prevent tanking HOW? It is one of THE resource that early players need and late players want (speeding upgrades, getting to MK II). Replacing choice, and known quantities with chance is only going to promt more bad behavior. I thought they were taking away gold daily tasks because you get them from the supply crates? Seems like we get au, ag, and components in a single crate. They don't highlight a gold reward at all in the article (though the pics hint at one) -- That having been said, the above comment also applies to "components" I can't CHOOSE what I build I can't PICK what I buy --- Fittings win fights and I no longer have a say in what I get apart from spending cash or luck (WSP offers, or what they choose to hand out components for).
|
|
|
Post by ♧SGT FURY 24/7♧ on Nov 29, 2017 13:39:05 GMT -5
I hate to be cynical, but I think this is just another carrot dangling in our eyes to distract from the real goal, which is to get more players to spend rm. Not a bad goal (speaking as a Capitalist), but being able to play "full throttle" only by paying gold and $ will hurt them in the long run.
|
|
|
Post by deputy666 on Nov 29, 2017 14:55:09 GMT -5
This is no big surprise to me. Mail-ru did the exact same thing with Armored Warfare. Don't keep blaming Pixonic. It's not them. It's Mail.ru calling the shots now. In Armored Warfare, they started out giving really good supply crates. Then, when people got to really liking what they were getting, they upped the requirements on getting the higher level crates, and reduced what you get in "normal" crates. Mail.ru is following the EXACT same pattern with War Robots as they did with Armored Warfare. In Armored Warfare they are STILL in beta testing, yet they released Premium tanks for sale, Premium time for sale, and gold for sale. ALL for REAL MONEY ONLY. And they greatly reduced what was available for purchase with gold in the game. They made the top 3 tier tanks in each line so expensive, that people had no choice but to convert gold in order to get them. Gold paid for with REAL money. Mail.ru is the bad guy in all of this, not Pixonic. Armored Warfare was originally being developed by Obsidian Entertainment. They were trying their best to cater to what the players wanted. They sometimes goofed things up, but they were trying. Mail.ru kicked out Obsidian and took over and it has been a complete disaster. There are whole webpages devoted to that mess. I hate to say it, but things are not looking bright for the future of War Robots. Expect monetization of pretty much everything. Mail.ru is a cash-grab expert and they will milk every penny they can get out of War Robots. They are already doing it now.
|
|
|
Post by mallexx222 on Nov 29, 2017 15:18:40 GMT -5
I agree with deputy276 completely it is Mail.ru that is calling the shots. They are a multi billion dollar company that has a business model to purchase developed and successful game apps and then apply their RM making models to them systematically. Pixonic has an estimated 3 year ROI, purchased for $30M by Mail.ru. They are 1 year in and are probably ahead of that schedule due to Dash-bots. Keep in mind that Mail.ru looks at mobile apps as disposable and with a limited shelf life so milking them dry and selling them off for whatever is fine and creates a sort of mobile app game churn for them.
However and the old adage states "Never fight an enemy for too long or they will learn all your tricks." Mail.ru will be a worthy enemy of note.
This is a linear policy creation versus a gaming behavior. Meaning Mail.ru thinks but does not understand the gaming behavior in order to set an effective policy.
My point: Rewarding champions with what they would see as inferior bots will not stop them from tanking. (Really, what Champion is holding out hopes for a Kumiho...really I bet they sold the one they got during the Halloween Event.) Providing top tier players with X in gold and silver will not stop them from tanking. Currently getting to Master and above generally takes owning OP bots and weapons, ESPECIALLY, with the OP dash bots about. So again folks already have these bots.
The objective for tanking is to get low and blow people out of their socks with superior machinery, why...because it is fun. Yes, you get AU for placing top 3 too which I suspect is not going away if it does people will simply stop playing altogether.
Which brings me to my next point. BoT is out mid December so there is actually some place else to go. Mail.ru will see, just estimating I have no real idea, a 30% downturn in participation in their app and a significant down turn in RM spending. The worse they get the faster the burnout rate and so on until War Robots is dead enough to dump.
So the behavioral curve will be short spike, level off, then followed by a sharp decline to a sell off. The game might have, again total estimate, a year left of life, half of that semi-profitable.
|
|
|
Post by hyderier on Nov 29, 2017 15:20:00 GMT -5
Their main goal is to make it useful to spend just a little.
Maybe they are reining in the whale aspect just a bit. They will get whale money by them being required to use money to get 20% Mk2-12 bonus for all their gear, when non-whales start to get some of the OP gear.
Of course, this is only cosmetic for a long while. It's easy to guess how long it takes for someone to acquire, say, 2 high-level Shocktrain Haechis...
|
|
|
Post by danny on Nov 29, 2017 15:21:59 GMT -5
I honestly don't understand. I am just as disgusted with Pixonic as any of you but why is everyone focused on the loss of a gold task when, just for logging in, you stand to get one or more DIESSes every month! Enough of the hate already, people, Pixonic really does love us!!
|
|
|
Post by hi5 on Nov 29, 2017 15:28:07 GMT -5
This is no big surprise to me. Mail-ru did the exact same thing with Armored Warfare. Don't keep blaming Pixonic. It's not them. It's Mail.ru calling the shots now. In Armored Warfare, they started out giving really good supply crates. Then, when people got to really liking what they were getting, they upped the requirements on getting the higher level crates, and reduced what you get in "normal" crates. Mail.ru is following the EXACT same pattern with War Robots as they did with Armored Warfare. In Armored Warfare they are STILL in beta testing, yet they released Premium tanks for sale, Premium time for sale, and gold for sale. ALL for REAL MONEY ONLY. And they greatly reduced what was available for purchase with gold in the game. They made the top 3 tier tanks in each line so expensive, that people had no choice but to convert gold in order to get them. Gold paid for with REAL money. Mail.ru is the bad guy in all of this, not Pixonic. Armored Warfare was originally being developed by Obsidian Entertainment. They were trying their best to cater to what the players wanted. They sometimes goofed things up, but they were trying. Mail.ru kicked out Obsidian and took over and it has been a complete disaster. There are whole webpages devoted to that mess. I hate to say it, but things are not looking bright for the future of War Robots. Expect monetization of pretty much everything. Mail.ru is a cash crab expert and they will milk every penny they can get out of War Robots. They are already doing it now. This is a valid point as we are all used to referring to “Pix” when referencing the game creators/owners. For all purposes they are one and the same, but it’s fair to say comments should be directed at the parent. Will need to get into this habit - “Pix” is just much easier to type and better suited to linguistic zingers.
|
|
|
Post by krebby on Nov 29, 2017 15:41:13 GMT -5
This is no big surprise to me. Mail-ru did the exact same thing with Armored Warfare. Don't keep blaming Pixonic. It's not them. It's Mail.ru calling the shots now. In Armored Warfare, they started out giving really good supply crates. Then, when people got to really liking what they were getting, they upped the requirements on getting the higher level crates, and reduced what you get in "normal" crates. Mail.ru is following the EXACT same pattern with War Robots as they did with Armored Warfare. In Armored Warfare they are STILL in beta testing, yet they released Premium tanks for sale, Premium time for sale, and gold for sale. ALL for REAL MONEY ONLY. And they greatly reduced what was available for purchase with gold in the game. They made the top 3 tier tanks in each line so expensive, that people had no choice but to convert gold in order to get them. Gold paid for with REAL money. Mail.ru is the bad guy in all of this, not Pixonic. Armored Warfare was originally being developed by Obsidian Entertainment. They were trying their best to cater to what the players wanted. They sometimes goofed things up, but they were trying. Mail.ru kicked out Obsidian and took over and it has been a complete disaster. There are whole webpages devoted to that mess. I hate to say it, but things are not looking bright for the future of War Robots. Expect monetization of pretty much everything. Mail.ru is a cash crab expert and they will milk every penny they can get out of War Robots. They are already doing it now. This makes me sad. I wasn't aware of Mail.ru's history with Armored Warfare.
|
|
|
Post by xXrobotrippinXx on Nov 29, 2017 15:50:36 GMT -5
Again, were replacing choice with chance? Taking away gold is going to prevent tanking HOW? It is one of THE resource that early players need and late players want (speeding upgrades, getting to MK II). Replacing choice, and known quantities with chance is only going to promt more bad behavior. This. This is what’s being discussed right now in some of the LINE groups I’m in. We don’t get to decide what these “rewards” go to. Here’s a quote from chat: “All the them deciding what “free” crap u can earn over months isn’t fixing the core issue of the charge for op and current products” I’m not particularly concerned with losing a daily task though, as long as the supply crates give more than the task would.
|
|
|
Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on Nov 29, 2017 15:54:49 GMT -5
Daily tasks only made players act like 「bum-bum chapeau」s anyways...Especially during Tard Events
|
|
|
Post by Crow T. Robot on Nov 29, 2017 16:08:02 GMT -5
I am against removing daily tasks. kill(-steal)ing two reds with a Stalker (only light bot upgraded) has been a fun mini-game. don’t make War Robots anymore like Farmville, where logging in at an interval and clicking things are most of the gameplay ... Ahhhh, so you're the guy taking down my griffin with a stalker.....
|
|
|
Post by _psychø on Nov 29, 2017 16:58:36 GMT -5
The idea of being able to get a components item (like the Kumiho) within a month is great, also having a fixed amount of reward so there won't be chances and gambling, all cool, but I don't like the fact that they're drifting away from the daily tasks, they've always been fun to me and the reason why I play sometimes. It also seems like they're trying to abandon the gold and promote the components and keys.
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Nov 29, 2017 17:34:56 GMT -5
I agree with deputy276 completely it is Mail.ru that is calling the shots. They are a multi billion dollar company that has a business model to purchase developed and successful game apps and then apply their RM making models to them systematically. Pixonic has an estimated 3 year ROI, purchased for $30M by Mail.ru. They are 1 year in and are probably ahead of that schedule due to Dash-bots. Keep in mind that Mail.ru looks at mobile apps as disposable and with a limited shelf life so milking them dry and selling them off for whatever is fine and creates a sort of mobile app game churn for them. However and the old adage states "Never fight an enemy for too long or they will learn all your tricks." Mail.ru will be a worthy enemy of note. This is a linear policy creation versus a gaming behavior. Meaning Mail.ru thinks but does not understand the gaming behavior in order to set an effective policy. My point: Rewarding champions with what they would see as inferior bots will not stop them from tanking. (Really, what Champion is holding out hopes for a Kumiho...really I bet they sold the one they got during the Halloween Event.) Providing top tier players with X in gold and silver will not stop them from tanking. Currently getting to Master and above generally takes owning OP bots and weapons, ESPECIALLY, with the OP dash bots about. So again folks already have these bots. The objective for tanking is to get low and blow people out of their socks with superior machinery, why...because it is fun. Yes, you get AU for placing top 3 too which I suspect is not going away if it does people will simply stop playing altogether. Which brings me to my next point. BoT is out mid December so there is actually some place else to go. Mail.ru will see, just estimating I have no real idea, a 30% downturn in participation in their app and a significant down turn in RM spending. The worse they get the faster the burnout rate and so on until War Robots is dead enough to dump. So the behavioral curve will be short spike, level off, then followed by a sharp decline to a sell off. The game might have, again total estimate, a year left of life, half of that semi-profitable. "Battle rewards" looks to be the solution to tanking. Now rewards will adjust based on tier, so a tanker can still tank and get wins, but if he beats up on Bronze players, hopefully the rewards will be so little. The big one is Au (5 Au + 5 Au = 10Au), so it'll have to be folded into the battle rewards. Silver is another big one, same with keys. I actually made more silver in my smurf account at 7/7 before if I can get a good game than at the upper tiers. Keys are basically the equivalent of Au, but keys just return random stuff. Keys do seem better than Au, so again, the lower tiers will prefer keys. With battle rewards, they can also adjust the difficulty. So a Champion beating on bronze might get less silver and Au due to a handicap. Maybe even get nothing if they so chose since the matchup was so easy. The only way is to smurf it up in the lower leagues, but then they can base it on experience. Remember there is XP in this game? This still won't prevent intra-league tanking, dropping from D1 to D3 to prevent seeing as many Experts. I already feel like many do this to get some sort of perceived benefits. And many can soft tank and go from E3 to D1, with only a small decrease in earnings. If they don't get rid of the Wall, then there is still huge benefit to tank below the Wall. I really don't have an account at the Wall anymore, so I don't know how it is. I see guys with 10/10 or 11/11 hangers that can't break 100K when facing Champions, so the skill gap between Expert and Champion is s
|
|
|
Post by leavemealone on Nov 30, 2017 8:16:52 GMT -5
This is no big surprise to me. Mail-ru did the exact same thing with Armored Warfare. Don't keep blaming Pixonic. It's not them. It's Mail.ru calling the shots now. In Armored Warfare, they started out giving really good supply crates. Then, when people got to really liking what they were getting, they upped the requirements on getting the higher level crates, and reduced what you get in "normal" crates. Mail.ru is following the EXACT same pattern with War Robots as they did with Armored Warfare. In Armored Warfare they are STILL in beta testing, yet they released Premium tanks for sale, Premium time for sale, and gold for sale. ALL for REAL MONEY ONLY. And they greatly reduced what was available for purchase with gold in the game. They made the top 3 tier tanks in each line so expensive, that people had no choice but to convert gold in order to get them. Gold paid for with REAL money. Mail.ru is the bad guy in all of this, not Pixonic. Armored Warfare was originally being developed by Obsidian Entertainment. They were trying their best to cater to what the players wanted. They sometimes goofed things up, but they were trying. Mail.ru kicked out Obsidian and took over and it has been a complete disaster. There are whole webpages devoted to that mess. I hate to say it, but things are not looking bright for the future of War Robots. Expect monetization of pretty much everything. Mail.ru is a cash-grab expert and they will milk every penny they can get out of War Robots. They are already doing it now. and now you're starting to slowly see the big picture here that this game pay robot is a p2w.
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Nov 30, 2017 8:34:01 GMT -5
Quoted from Pixonic's post: This is the part of a bigger plan: weâ??re moving all direct gold income towards Battle Rewards and Supply Drops (in the form of Black Market keys). To me, this reads as both daily tasks will be gone, gold rewards for 1st, 2nd, 3rd, as well as end of season rewards. Now, this could be a good thing, provided the gold is still available in the battle boxes. However, given the lottery games / BM and the randomness / ?poo-poo?ness of them, I'm guessing they'll go with that model. This means gold will be far less plentiful. 0 gold for playing. Just a tiny chance of getting some out of a box or, possibly, the chance to open another box ![B-|](//storage.proboards.com/forum/images/smiley/notamused.png) Also, don't forget how subjective the truth is when it comes to Pix. Has anyone seen a Lucky Spin that looks anything like this? Attachment Deleted
|
|
|
Post by deputy666 on Nov 30, 2017 12:32:20 GMT -5
This is no big surprise to me. Mail-ru did the exact same thing with Armored Warfare. Don't keep blaming Pixonic. It's not them. It's Mail.ru calling the shots now. In Armored Warfare, they started out giving really good supply crates. Then, when people got to really liking what they were getting, they upped the requirements on getting the higher level crates, and reduced what you get in "normal" crates. Mail.ru is following the EXACT same pattern with War Robots as they did with Armored Warfare. In Armored Warfare they are STILL in beta testing, yet they released Premium tanks for sale, Premium time for sale, and gold for sale. ALL for REAL MONEY ONLY. And they greatly reduced what was available for purchase with gold in the game. They made the top 3 tier tanks in each line so expensive, that people had no choice but to convert gold in order to get them. Gold paid for with REAL money. Mail.ru is the bad guy in all of this, not Pixonic. Armored Warfare was originally being developed by Obsidian Entertainment. They were trying their best to cater to what the players wanted. They sometimes goofed things up, but they were trying. Mail.ru kicked out Obsidian and took over and it has been a complete disaster. There are whole webpages devoted to that mess. I hate to say it, but things are not looking bright for the future of War Robots. Expect monetization of pretty much everything. Mail.ru is a cash-grab expert and they will milk every penny they can get out of War Robots. They are already doing it now. and now you're starting to slowly see the big picture here that this game pay robot is a p2w. No, it's NOT "pay-to-win". Because no matter how much you pay, there is NO guarantee, or even much hope, of "winning", and you WON'T "win" every time. It just increases the odds of winning. It's actually "Pay to make a giant profit for Mail.Ru".
|
|
|
Post by hi5 on Nov 30, 2017 14:59:49 GMT -5
Not this argument again, pretty please?
|
|