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Post by Domino on Nov 30, 2017 16:45:35 GMT -5
Daily tasks only made players act like 「bum-bum chapeau」s anyways...Especially during Tard Events I actually agree with you. Give the Au to the players that actually contribute to winning, running around in Cossack(s) or only focusing on kill-stealing isn't a team attitude.. Problem with that is the vicious cycle we are in now, to be top player, you need top gear, top gear needs money to have an advantage and most likely get top place. So people will tank to lower leagues to face under powered opponents to farm Au. People with Embers, Shocktrains, Dashs and have some skill can easily take first place when playing against non DEISS players. You need a solid foundation to start to fix problems. Solid foundation is a balanced game, from there a lot of problems with the game can be fixed.
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Post by hyderier on Nov 30, 2017 17:06:14 GMT -5
and now you're starting to slowly see the big picture here that this game pay robot is a p2w. No, it's NOT "pay-to-win". Because no matter how much you pay, there is NO guarantee, or even much hope, of "winning", and you WON'T "win" every time. It just increases the odds of winning. It's actually "Pay to make a giant profit for Mail.Ru". You've been repeatedly told that this is not what "pay to win" means. War Robots is Pay to Win by the definition everybody else except you uses.
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Post by leavemealone on Nov 30, 2017 18:44:58 GMT -5
and now you're starting to slowly see the big picture here that this game pay robot is a p2w. No, it's NOT "pay-to-win". Because no matter how much you pay, there is NO guarantee, or even much hope, of "winning", and you WON'T "win" every time. It just increases the odds of winning. It's actually "Pay to make a giant profit for Mail.Ru". "Star Wars Battlefront 2 is pay to win. There will be some who argue against that, and who say that skilled players will always triumph over those who have paid for swifter access to certain abilities, but the fact remains that if you're buying your way to better abilities faster than your competitors, then that's a notable advantage. What baffles me is that along with sullying an otherwise perfectly good game with these loot boxes, EA / DICE have also opted to make the items included in them painfully dull. With so much fan service available in the Star Wars universe, it's baffling that Battlefront 2's loot boxes instead contain thrilling items such as thermal detonators or ion torpedoes. Read more at www.gamerevolution.com/features/356241-star-wars-battlefront-2-still-pay-win#BrWdpgMcu3rAT3Po.99" does war robot not have similar description to this? now shudap. i rest my case
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Post by Gdu4ever on Nov 30, 2017 21:44:50 GMT -5
The change is reasonable enough becoz it is in line with Pix' (or Mail.ru, whatever) interest. Maintain a fierce competition in PVP is a common strategy for attracting players to pay. Not gonna blame the company (just) on this.
But as War Robots can ONLY do PVP...this can become ugly. Guard your wallets carefully lol.
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Post by Domino on Nov 30, 2017 21:51:59 GMT -5
No, it's NOT "pay-to-win". Because no matter how much you pay, there is NO guarantee, or even much hope, of "winning", and you WON'T "win" every time. It just increases the odds of winning. It's actually "Pay to make a giant profit for Mail.Ru". "Star Wars Battlefront 2 is pay to win. There will be some who argue against that, and who say that skilled players will always triumph over those who have paid for swifter access to certain abilities, but the fact remains that if you're buying your way to better abilities faster than your competitors, then that's a notable advantage. What baffles me is that along with sullying an otherwise perfectly good game with these loot boxes, EA / DICE have also opted to make the items included in them painfully dull. With so much fan service available in the Star Wars universe, it's baffling that Battlefront 2's loot boxes instead contain thrilling items such as thermal detonators or ion torpedoes. Read more at www.gamerevolution.com/features/356241-star-wars-battlefront-2-still-pay-win#BrWdpgMcu3rAT3Po.99" does war robot not have similar description to this? now shudap. i rest my case I see nothing wrong with paying to get quicker access to weapons and bots.. Game needs money to operate. What kills it is when those bots or weapons have a big advantage over the players who don't have it. The 2nd and it's a far 2nd is when only p2w can only get said bots and weapons (waiting 1 year to earn them doesn't count)
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Post by deputy666 on Dec 1, 2017 10:41:53 GMT -5
No, it's NOT "pay-to-win". Because no matter how much you pay, there is NO guarantee, or even much hope, of "winning", and you WON'T "win" every time. It just increases the odds of winning. It's actually "Pay to make a giant profit for Mail.Ru". You've been repeatedly told that this is not what "pay to win" means. War Robots is Pay to Win by the definition everybody else except you uses. Hey, if everyone else chooses to call black white, do you follow the sheep? No way I will. No matter how much you pay, a win isn't going to be guaranteed. Hence, no "Pay-to-win". So simple even a caveman can see it.
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Post by deputy666 on Dec 1, 2017 10:44:37 GMT -5
No, it's NOT "pay-to-win". Because no matter how much you pay, there is NO guarantee, or even much hope, of "winning", and you WON'T "win" every time. It just increases the odds of winning. It's actually "Pay to make a giant profit for Mail.Ru". "Star Wars Battlefront 2 is pay to win. There will be some who argue against that, and who say that skilled players will always triumph over those who have paid for swifter access to certain abilities, but the fact remains that if you're buying your way to better abilities faster than your competitors, then that's a notable advantage. What baffles me is that along with sullying an otherwise perfectly good game with these loot boxes, EA / DICE have also opted to make the items included in them painfully dull. With so much fan service available in the Star Wars universe, it's baffling that Battlefront 2's loot boxes instead contain thrilling items such as thermal detonators or ion torpedoes. Read more at www.gamerevolution.com/features/356241-star-wars-battlefront-2-still-pay-win#BrWdpgMcu3rAT3Po.99" does war robot not have similar description to this? now shudap. i rest my case If you are buying your way to better abilities and equipment, that is pay-to-be-better or pay-to-increase-your-winning CHANCE. But a win is NEVER guaranteed. SOMEBODY has to lose. Otherwise, the game would have ALL winners. And that can't happen.
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Post by danny on Dec 1, 2017 10:53:21 GMT -5
You've been repeatedly told that this is not what "pay to win" means. War Robots is Pay to Win by the definition everybody else except you uses. Hey, if everyone else chooses to call black white, do you follow the sheep? No way I will. No matter how much you pay, a win isn't going to be guaranteed. Hence, no "Pay-to-win". So simple even a caveman can see it. You're redefining P2W and telling everyone War Robots is not P2W by your definition. This is a terminological argument and all terminological arguments are pointless and silly. To preserve the spirit of silliness, let me just say that your definition is not Pay to Win but Pay to be Guaranteed a Win.
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Post by Poopface on Dec 1, 2017 12:03:25 GMT -5
Daily tasks only made players act like 「bum-bum chapeau」s anyways...Especially during Tard Events I actually agree with you. Me, too. @rockwelder is right: Pixonic really does set up Tard Events.
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Post by leavemealone on Dec 1, 2017 19:01:30 GMT -5
Hey, if everyone else chooses to call black white, do you follow the sheep? No way I will. No matter how much you pay, a win isn't going to be guaranteed. Hence, no "Pay-to-win". So simple even a caveman can see it. You're redefining P2W and telling everyone War Robots is not P2W by your definition. This is a terminological argument and all terminological arguments are pointless and silly. To preserve the spirit of silliness, let me just say that your definition is not Pay to Win but Pay to be Guaranteed a Win. hes fixated on his idea that he's holding to this view so that his view can fit into this world. His idea and view pretty much crumbles because what hes saying is the same thing but is interpret differently. He cant accept hes wrong, so he want to win an argument.
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golem1903
Destrier
That moment when you go zeus raijin and get moon map beacon rush then change to thunders, opposite.
Posts: 47
Karma: 33
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Post by golem1903 on Dec 1, 2017 19:46:00 GMT -5
I think what the thing is that the difference between tf2 and battlefront. In tf2, there are many different weapons with different abilities, but they also have downsides to compensate. So you can pay for more weapons, but one weapon is almost always never better than the other. While in battlefront the abilities are a direct upgrade to whatever you are using, no downsides. That is the problem, compare war robots. The new robots and weapons have no downsides, and have extremely high upsides. The dash bots are fast, but also durable, thanks to built in shields. And for the kuminho she is just sanic. The only way I can see this balanced is to remove the two dash charges to one, then downgrade the HP of haechi to that of a carnage, and downgrade the HP of the bulgasari to that of a galahad, but slightly more because the shield isn't front facing. You know why lancelots and galahad s aren't op, they have 「dookie」 hp compared to boa and Leo's, but they have a shield to compensate, better yet, front facing. It doesn't matter if there is a paywall, it just has not be balanced with everything else, then people would be fine with locked content.
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Post by leavemealone on Dec 2, 2017 7:12:36 GMT -5
"Star Wars Battlefront 2 is pay to win. There will be some who argue against that, and who say that skilled players will always triumph over those who have paid for swifter access to certain abilities, but the fact remains that if you're buying your way to better abilities faster than your competitors, then that's a notable advantage. What baffles me is that along with sullying an otherwise perfectly good game with these loot boxes, EA / DICE have also opted to make the items included in them painfully dull. With so much fan service available in the Star Wars universe, it's baffling that Battlefront 2's loot boxes instead contain thrilling items such as thermal detonators or ion torpedoes. Read more at www.gamerevolution.com/features/356241-star-wars-battlefront-2-still-pay-win#BrWdpgMcu3rAT3Po.99" does war robot not have similar description to this? now shudap. i rest my case If you are buying your way to better abilities and equipment, that is pay-to-be-better or pay-to-increase-your-winning CHANCE. But a win is NEVER guaranteed. SOMEBODY has to lose. Otherwise, the game would have ALL winners. And that can't happen. You're still wrong. i don't think you're old geezer can comprehend this diagram. Activision was granted a patent this month for a system it uses to convince people in multiplayer games to purchase items for a game through microtransactions. "This was an exploratory patent filed in 2015 by an R&D team working independently from our game studios," an Activision spokesperson tells Glixel. "It has not been implemented in-game." Bungie also confirmed to Glixel that the technology isn't being used in Destiny 2. The "System and method for driving microtransactions in multiplayer video games" was filed in 2015, but granted on October 17th, according to the U.S. Patent and Trademark Office. The patent details how multiplayer matches are configured, specifically how players are selected to play with one another. That process used by Activision involves a computer looking at a wide variety of factors including skill level, Internet latency, availability of friends and other things. It then goes through a system to first soft-reserve a slot in a game for a player and then assign the players to the same match. This patent, though, specifically discusses how that system for pairing up players can also be used to entice a player to purchase in-game items. "For example, in one implementation, the system may include a microtransaction engine that arranges matches to influence game-related purchases," according to the patent. "For instance, the microtransaction engine may match a more expert/marquee player with a junior player to encourage the junior player to make game-related purchases of items possessed/used by the marquee player. A junior player may wish to emulate the marquee player by obtaining weapons or other items used by the marquee player." The patent goes on to note that the same information could be used to identify which sorts of in-game purchasable items should be promoted. The system can also be much more specific in its analysis of potential customers in a game: "In a particular example, the junior player may wish to become an expert sniper in a game (e.g., as determined from the player profile)," according to the patent. "The microtransaction engine may match the junior player with a player that is a highly skilled sniper in the game. In this manner, the junior player may be encouraged to make game-related purchases such as a rifle or other item used by the marquee player. " The system can also drop players into matches that will make use of an in-game-related purchase, according to the patent. "Doing so may enhance a level of enjoyment by the player for the game-related purchase, which may encourage future purchases," according to the patent. "For example, if the player purchased a particular weapon, the microtransaction engine may match the player in a gameplay session in which the particular weapon is highly effective, giving the player an impression that the particular weapon was a good purchase. This may encourage the player to make future purchases to achieve similar gameplay results." The patent also makes it clear that while the examples used in the patent are all for a first-person-shooter game, the system could be used across a wide variety of titles. Activision recently courted a bit of controversy with in-game purchases and Destiny 2. The Bungie-developed, Activision-published game stirred some player anger after its release with the way the game's Shaders work. In the original game, a player could find or purchase for real money, a shader that could be used an unlimited amount of times on weapons and armor. In Destiny 2, the Shaders can still be purchased or found, but players feel they're too hard to find and now, once used on a single item they vanish. In 2016, Activision Blizzard said it earned $3.6 billion from in-game sales, up from 2015's $1.6 billion. Update: This story has been updated to reflect the comments provided to Glixel by Bungie and Activision after the story was first published. Source: www.rollingstone.com/glixel/news/how-activision-uses-matchmaking-tricks-to-sell-in-game-items-w509288I would also add that this inst necessarily going up against dash bot only. If you use silver and gold bots you're likely will always be placed in a cold predetermined game that has 50/50 chance you winning you'll either be on a strong team ones , the weak ones, the bad composition hangar ones or the stupid ones . the only way to break out of that is to buy the best items. this system is design to encouraged you to spend real money for the latest over power hangar setup. This design is a scam to setup for people to spend money. basically, this game is not a game but a sell service to take advantage over others ( no skill required to be good at this game). mail.ru know there is a psychological addiction in microtransaction that play in some part of people and they're using it to take advantage. on the side note: the war robot royale is scripted AF (you and I know this) you don't think MM system couldn't possibility be scripted?. if they can do that for royale why not MM too?. It doesn't take a rocket scientist to figured that out. Once you hit the higher league you will see the winning and losing pattern.
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Post by hyderier on Dec 2, 2017 8:06:58 GMT -5
You've been repeatedly told that this is not what "pay to win" means. War Robots is Pay to Win by the definition everybody else except you uses. Hey, if everyone else chooses to call black white, do you follow the sheep? No way I will. No matter how much you pay, a win isn't going to be guaranteed. Hence, no "Pay-to-win". So simple even a caveman can see it. Duh. Words mean what we choose them to mean. I mean... what else could it be? That's the basis of communication, that people use same words or phrases to mean same things. If everybody else chooses to call black white, then indeed white will mean the color we currently call black (cue for pointless sidetrack about how "black is not a color" which it indeed isn't by some definitions of black and color, but is by other definitions).
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