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Post by Thunderkiss on Jan 25, 2017 15:14:35 GMT -5
Yes I did win alot when competing against things like Golems and Kossaks but I believe that to 100% fair. I wasn't given 5 Gepards, I earned the Gold by learning how to play effectively. Again, my end goal was to be able to compete in "Silver" & "Gold" tier matches but being thrown in with them now when my hanger isn't capable of competing with them is beyond frustrating. You and all the others like are the reason you/we are where we are now. You know that frustration you're feeling? How does it taste? Because thats the taste you left in every single one of your opponents mouth when the match was over. Ruminate on that for a while.
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rommel
Recruit
Posts: 6
Karma: 1
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Post by rommel on Jan 25, 2017 15:40:20 GMT -5
ive been playing the game for about a week. really enjoyed it at first. but i gotta say running 3-6 pattons with only silver gear against dudes with 10-12 heavies with gold weapons is getting 「fluffernutter」ing stupid. id go back to magnum geps anyday, at least my pinatas would hurt them.
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Post by AηɗυηєɗнєƖ [ǀƬA] on Jan 25, 2017 15:48:28 GMT -5
You have been playing for about a week and you have GepS to get back to?
Eh...
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Thump
Destrier
Posts: 74
Karma: 41
Pilot name: Thump
Platform: Android
League: Silver
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Post by Thump on Jan 25, 2017 16:18:19 GMT -5
Yes I did win alot when competing against things like Golems and Kossaks but I believe that to 100% fair. I wasn't given 5 Gepards, I earned the Gold by learning how to play effectively. Again, my end goal was to be able to compete in "Silver" & "Gold" tier matches but being thrown in with them now when my hanger isn't capable of competing with them is beyond frustrating. You and all the others like are the reason you/we are where we are now. You know that frustration you're feeling? How does it taste? Because thats the taste you left in every single one of your opponents mouth when the match was over. Ruminate on that for a while. We are where we are now because the developers designed the game as they did. Did players work it to their advantage? Of course. Players will always push limits. This is not a surprise to anyone. Those in control must set rules and consequences for breaking them. Pixonics set no rules or consequences for using over-powered bots and weapons on low level players. If players cheat with mods to their phones (truly break the rules/laws), kick em out of the game. But what changed in the last week? Not the players. The update changed. The game rules determine play dynamics. Pixonics determines the game rules. This should all have been figured out in test servers like other big business software development updates. You don't "go live" with updates until tested for results. I have done software implementations where there were 4 test servers at the same time used by different users before going live. One formal final step in the process is called User Acceptance Testing = UAT. Software does not get implemented until it passes UAT. Matchmaking should have had more testing. I can't believe Pixonics expected the results they are seeing now. They did not know the earlier window was there with Magnum Gepards at that update, and when they closed that window last week they did not know they were breaking something else or at least going to frustrate so many users. I am sure it is not easy to predict this stuff, and Pixonics learns from mistakes and improves. It surely has more complications across different continents and that we don't know. I hope they keep going and make a lot of money. They are allowed to stumble. This is a good game and it would not be good if they were not good developers But here is some earth shattering news (not). If the next update has a window of opportunity for players to take advantage and earn more gold using a particular weapon, bot ,or some combination thereof, guess what is going to happen? Players will take advantage. (ex Trident Furies, just not so dramatic) Whose responsibility is it to make sure that does not happen, or balance it out? Pixonics. Don't blame the players who find out how the game really works to earn gold, after Pixonic goes live with the code. They created the situation and they will make it better I am sure.
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Post by lilryry on Jan 25, 2017 16:20:49 GMT -5
sadly you don't get it at all...I just don't want the roller coaster of winning a few then getting dominated for a few then rinse repeat. I love how when a lower mid level player says they don't like having to fight lvl 10+ some on here the elitist take that as "I want to club noobs" That roller coaster is exactly what it should be. Let me give you some insight into top tier play. In general, top tier players who run solo matches have their win rate tank to the 50%-60% range. Why? It's not because we suck, it's because everyone's EVENLY matched in TT. You have just as much chance of winning against other randoms as they do. So no, top tier players don't empathize with you at all. You know why? Because that's our gaming experience EVERY day. And why aren't we throwing up our hands, having a pitty party, and threatening to leave? Because we know that's exactly how this game SHOULD be. This is why guys who started playing this game since the beginning are still here, because it's challenging. Honestly, I hope the unreformed clubbers quit. They apparently never felt the need to advance beyond their little safe zone where they could exploit the newb levels. As such, many of them lack the necessary equipment and/or skills to pilot a hangar competitively in top tier. I've seen many of these gimped players since the new MM dropped on Android. The "run/jump straight at you mashing the red button" strategy only works when you're clubbing... Not so much in higher end play. Admittedly the mm has improved some over the last week, even I can admit that but I always get up around 60% wins and then I get stacked against bots like this, I'm sure it's partly my fault for having lvl 8 mags but c'mon,
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[NovR]CrayCrayy
Destrier
Posts: 59
Karma: 37
Pilot name: CrayCrayy
Platform: Android
Clan: Nova Rising
Favorite robot: EVERY robot is my favourite robot; except the Vitayz, I think the Devs put that in to troll n00bs
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Post by [NovR]CrayCrayy on Jan 25, 2017 17:03:12 GMT -5
...furies are indeed dominant at top tier, but let me tell you, they are a) boring (which for someone grinding for months in a gepard is probably not much of a problem) and b) the actual games are boring, ending up in slugging fests between trident furies/zeus furies (not unlike the rhinos mating fests of a while back). Anyone is so better off out of there that I'm looking with interest to the light bots and medium bots only tournaments that I've seen being organized these days. This ^ is why I maintain multiple bot and weapon levels, switching up between 3/6, 6/5, 6/9 and 9/10-11 hangar setups, with the lower bots and weapons consisting primarily of "silver" or "WSP" currency equipment. Match pace, style, and tactics are very different at each "level", and I enjoy fielding my "low level" hangars as much as, sometimes even more so than, my "top level" hangars. Especially trouncing "higher level" bots with my "lower level" hangars.
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Post by AηɗυηєɗнєƖ [ǀƬA] on Jan 25, 2017 17:16:06 GMT -5
yea, I also had multiple hangars.. not sure that works anymore tho.
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Post by Thunderkiss on Jan 25, 2017 18:47:31 GMT -5
You and all the others like are the reason you/we are where we are now. You know that frustration you're feeling? How does it taste? Because thats the taste you left in every single one of your opponents mouth when the match was over. Ruminate on that for a while. We are where we are now because the developers designed the game as they did. Did players work it to their advantage? Of course. Players will always push limits. This is not a surprise to anyone. Those in control must set rules and consequences for breaking them. Pixonics set no rules or consequences for using over-powered bots and weapons on low level players. If players cheat with mods to their phones (truly break the rules/laws), kick em out of the game. But what changed in the last week? Not the players. The update changed. The game rules determine play dynamics. Pixonics determines the game rules. This should all have been figured out in test servers like other big business software development updates. You don't "go live" with updates until tested for results. I have done software implementations where there were 4 test servers at the same time used by different users before going live. One formal final step in the process is called User Acceptance Testing = UAT. Software does not get implemented until it passes UAT. Matchmaking should have had more testing. I can't believe Pixonics expected the results they are seeing now. They did not know the earlier window was there with Magnum Gepards at that update, and when they closed that window last week they did not know they were breaking something else or at least going to frustrate so many users. I am sure it is not easy to predict this stuff, and Pixonics learns from mistakes and improves. It surely has more complications across different continents and that we don't know. I hope they keep going and make a lot of money. They are allowed to stumble. This is a good game and it would not be good if they were not good developers But here is some earth shattering news (not). If the next update has a window of opportunity for players to take advantage and earn more gold using a particular weapon, bot ,or some combination thereof, guess what is going to happen? Players will take advantage. (ex Trident Furies, just not so dramatic) Whose responsibility is it to make sure that does not happen, or balance it out? Pixonics. Don't blame the players who find out how the game really works to earn gold, after Pixonic goes live with the code. They created the situation and they will make it better I am sure. You can't test mm on the test server. Everyone has 12/12. All they could do is predict, and their predictions are being realised.
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Post by Fishin_Chip on Jan 25, 2017 18:58:04 GMT -5
The difference between solo play and squad play right now is ridiculous! When squadding, almost every match is at least somewhat competitive, and even when we draw a top tier opponent, it very seldom feels like we didn't put up a fight. We might get beat, but it at least feels like a battle.
Solo missions (I have started to call them "suicide missions", lol) are completely different. Whether I score top damage and my team gets wiped out, or my team wins but my contribution is minimal, it just feels like there is no balance. As a middling pilot with a "silver" mentality, I am not loving the new world, and I have yet to see any improvement. Things are pretty much the same as when this disaster first hit.
I have played gold. I played gold when 5 rhino hangars were everywhere. The gameplay was repetitive, and favoured teams with comms (not as widely used at that point) and maxed equipment. These days, the trident fury is king, and the style of gameplay is even less appealing to me. In case you haven't figured it out by now, I wasn't very good in gold.
So I, along with thousands of other players, slid back down to "silver". I played a fairly optimized hangar, but with a variety of bots rather than a fleet of mag geps. Gameplay was varied, interesting, and fast paced. Sure, some games saw poorly equipped pilots, and sometimes a mag gep stampede left you wondering what happened, but most games were fairly well balanced affairs that went 8+ minutes and often were in doubt until the very end.
Gold tier players have been touting their play style and highly competitive battlefield forever, disdaining any who did not want/like what they liked. Being forced into that world has not changed my opinion, I still don't care for it.
If I were a highly competitive, dedicated War Robot pilot, gold tier would likely be an aspiration, a natural progression for a hard core pilot. As a casual player who enjoys a few quick paced battled every now and then, the game has lost a bit of its lustre. If it wasn't for squadding with fellow clan mates, the game would likely see very little action from me at all.
From a widely varied gaming experience, War Robots has become a "one size fits all" affair.
And, like every effort Pixonic has ever made to address forum/facebook/email complaints, the cure is worse than the disease ever was.
Cheers!
ps. full disclosure: I have never claimed that any success I might have in silver would translate in any way to play in gold/top tier. Indeed, my experiences suggest that I am not ready, or possibly don't even have the right mindset/game acumen to ever have significant success there. Does that mean I should stop playing? Is there only one proper kind of war robots player?
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Thump
Destrier
Posts: 74
Karma: 41
Pilot name: Thump
Platform: Android
League: Silver
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Post by Thump on Jan 25, 2017 19:18:37 GMT -5
We are where we are now because the developers designed the game as they did. Did players work it to their advantage? Of course. Players will always push limits. This is not a surprise to anyone. Those in control must set rules and consequences for breaking them. Pixonics set no rules or consequences for using over-powered bots and weapons on low level players. If players cheat with mods to their phones (truly break the rules/laws), kick em out of the game. But what changed in the last week? Not the players. The update changed. The game rules determine play dynamics. Pixonics determines the game rules. This should all have been figured out in test servers like other big business software development updates. You don't "go live" with updates until tested for results. I have done software implementations where there were 4 test servers at the same time used by different users before going live. One formal final step in the process is called User Acceptance Testing = UAT. Software does not get implemented until it passes UAT. Matchmaking should have had more testing. I can't believe Pixonics expected the results they are seeing now. They did not know the earlier window was there with Magnum Gepards at that update, and when they closed that window last week they did not know they were breaking something else or at least going to frustrate so many users. I am sure it is not easy to predict this stuff, and Pixonics learns from mistakes and improves. It surely has more complications across different continents and that we don't know. I hope they keep going and make a lot of money. They are allowed to stumble. This is a good game and it would not be good if they were not good developers But here is some earth shattering news (not). If the next update has a window of opportunity for players to take advantage and earn more gold using a particular weapon, bot ,or some combination thereof, guess what is going to happen? Players will take advantage. (ex Trident Furies, just not so dramatic) Whose responsibility is it to make sure that does not happen, or balance it out? Pixonics. Don't blame the players who find out how the game really works to earn gold, after Pixonic goes live with the code. They created the situation and they will make it better I am sure. You can't test mm on the test server. Everyone has 12/12. All they could do is predict, and their predictions are being realised. That's only because that is how they set up the "public test server" you can see. Test servers are for testing. All they are is another installation on an isolated portion of a hard drive. The database administrators control almost EVERYTHING relative to each separate installation. Do you think they NEVER tested level 1 bots of any kind? They did. They are only allowing the public on the test server you see. They probably don't even call what we see a test server. There are certainly other test serves that only developers work on well before they even provide test bots like "the wild bunch" to the "public test server" for comments.
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Post by Thunderkiss on Jan 25, 2017 19:23:14 GMT -5
You can't test mm on the test server. Everyone has 12/12. All they could do is predict, and their predictions are being realised. That's only because that is how they set up the "public test server" you can see. Test servers are for testing. All they are is another installation on an isolated portion of a hard drive. The database administrators control almost EVERYTHING relative to each separate installation. Do you think they NEVER tested level 1 bots of any kind? They did. They are only allowing the public on the test server you see. They probably don't even call what we see a test server. There are certainly other test serves that only developers work on well before they even provide test bots like "the wild bunch" to the "public test server" for comments. This is nonsense. The tests would have to be done over such a long period of time it's ludicrous. They test bot Balance and effectiveness, same for weapons. A match making system? Come on man, be serious.
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Thump
Destrier
Posts: 74
Karma: 41
Pilot name: Thump
Platform: Android
League: Silver
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Post by Thump on Jan 25, 2017 19:55:36 GMT -5
That's only because that is how they set up the "public test server" you can see. Test servers are for testing. All they are is another installation on an isolated portion of a hard drive. The database administrators control almost EVERYTHING relative to each separate installation. Do you think they NEVER tested level 1 bots of any kind? They did. They are only allowing the public on the test server you see. They probably don't even call what we see a test server. There are certainly other test serves that only developers work on well before they even provide test bots like "the wild bunch" to the "public test server" for comments. This is nonsense. The tests would have to be done over such a long period of time it's ludicrous. They test bot Balance and effectiveness, same for weapons. A match making system? Come on man, be serious. Not nonsense at all. I have merged companies and their accounting systems multiple times. That is how it is done. Matchmaking was a major change. They have millions of dollars in revenue. Do you think a company risks its major source of revenue crashing? Like the airport reservation system did for Delta a few weeks ago? I have been a tester, wrote the scripts to be sure every aspect is tested. UAT takes a solid week of testing with a team of 5-10 people often, maybe 2 weeks before acceptance if new start up, not an update. Its all hands on deck committed to the update. How else do you think it gets done? How many games does it take to test Matchmaking? 10 players running 50+ games together in a day? I did 50 games in a day. It would not take long to see the issues. But I think they did not test. Its easy to assume everything will work fine. And their time is money. I watched a company go live and every purchase order in the company forwarded to the CEO, because the approval workflow was not tested properly. People did not get paychecks, 「dookie」 happens. The question is would they realize that their customers would be upset with what they were seeing in the MM test? And I don't mean the clubbers. They would be irritated but that is fine. Its the new and middle players who surprisingly land consistently with and against maxed hangars just because they had a 50% win rate. I don't think they thought of it. I probably would not have either. But that is the purpose of testing with what are super users and giving them roles to play. Sorry man. That IS how it is done, at least in enterprise level accounting system implementations. Whatever. Its here. They will likely do something, or not. Maybe it will be better when things settle.
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Post by KaneoheGrown on Jan 26, 2017 2:26:33 GMT -5
While I get your underlying thinking thump, you can't dismiss the dynamic nature of live server mm (where there are thousands of variables that affect how it balances).
I've done UAT testing before rollout too. However in UAT you're testing in a static environment that has limited (controlled) changes to it from a limited set of users. Very controlled environment.
Thunderkiss is correct, Test Server provides maxed gear to all players (thereby nullifying gear difference weighting). Additionally, we don't know how long it will take the mm to factor in new win/loss rates to a player's rating.
Test is only open for limited window on the weekend. Additionally, players aren't dedicating their entire weekend play to Test when they can generate in game currency on their prod account. I know I play an hour on average on Test to check out the new changes.
So, no I don't think Test Server is a viable platform to try and test something as dynamic and time reliant as MM. The time horizon needed for MM to update a player's rating correctly (as well as varied hangar setups that need to be accounted for) are simply not present on Test.
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rommel
Recruit
Posts: 6
Karma: 1
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Post by rommel on Jan 26, 2017 3:15:30 GMT -5
i didnt say i had geps to go back to. i meant id rather go back to facing them.
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Post by AηɗυηєɗнєƖ [ǀƬA] on Jan 26, 2017 4:04:25 GMT -5
i didnt say i had geps to go back to. i meant id rather go back to facing them. I take it back then... altho taht's a surprising statement. I hope, I'm actually confident, you'll be better off in the long run as a new player (welcome, btw)
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Thump
Destrier
Posts: 74
Karma: 41
Pilot name: Thump
Platform: Android
League: Silver
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Post by Thump on Jan 26, 2017 6:58:02 GMT -5
While I get your underlying thinking thump, you can't dismiss the dynamic nature of live server mm (where there are thousands of variables that affect how it balances). I've done UAT testing before rollout too. However in UAT you're testing in a static environment that has limited (controlled) changes to it from a limited set of users. Very controlled environment. Thunderkiss is correct, Test Server provides maxed gear to all players (thereby nullifying gear difference weighting). Additionally, we don't know how long it will take the mm to factor in new win/loss rates to a player's rating. Test is only open for limited window on the weekend. Additionally, players aren't dedicating their entire weekend play to Test when they can generate in game currency on their prod account. I know I play an hour on average on Test to check out the new changes. So, no I don't think Test Server is a viable platform to try and test something as dynamic and time reliant as MM. The time horizon needed for MM to update a player's rating correctly (as well as varied hangar setups that need to be accounted for) are simply not present on Test. We will agree to disagree. The PUBLIC test server we see on weekends is not their real DEVELOPER test servers. They have more "internal test servers" guaranteed, for developer use only before getting to the public. They configure the bots and weapons on setup admin screens that only developers see. Without a doubt, on the internal test servers they can create a brand new player and fully level him 1 > 12 through battles with any weapon configurations they want. You can create as many users as you want on a test server with as many different profiles as you want. I have tested as the President of the company with all approval authorities for that position. Password logins to the server can be changed in 30 seconds by admins to let the testers swap roles. There is no limit to controls. How many people work at Pix? I don't know. I would guess at least a few hundred. Employees would be the testers who they round up for UAT only, not the public initially. Maybe they don't do that, but they could and should do something like that prior to creating such a cluster as is happening right now. They have known they need to do something for months and could or should have made the time. I agree the coding to create the MM would be a complex hierarchy of if then sort of statements. But do you think a developer just took their best shot at it behind a desk and then they copied the code into the live server code and pushed it out? No way. They should, and likely did run, several hundred games to see performance before going live. Or maybe that is what they did! LOL. I just don't think there was recognition of the aggravation users would have with the disparity of levels in squads. Its like random now. Veteran users with L10 WSP bots with and against newer users with L4 bots. Sure the game does not crash but the game dynamics no longer give players a sense of predictability and progress. You just throw everything you have at the Reds, throw rocks if you could, because you have no idea who you are facing or whether you have any chance of winning. The server decides whether it is your turn to win or lose and raises or lowers competition. Like I said, socialized video gaming, centrally controlled who wins and loses.Well now they have what they have, a very large number of frustrated users.
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Post by AηɗυηєɗнєƖ [ǀƬA] on Jan 26, 2017 8:37:52 GMT -5
Well now they have what they have, a very large number of frustrated users. a) who elected you to be the voice of this "very large number of frustrated users"? Or, to be less dramatic, did you actually conduct a survey of the player base to know of this "very large number of frustrated users" or you are just throwing stuff to the air? b) is there a very large number of frustrated users? Basing one's opinion on the quantity (thank goodness, not the quality) of rants here or on facebook gets into a lot of perception bias, confirmation bias, sample selection bias and, of course, the silent majority conundrum: if it's there you can't tell, if you can tell it's not silent. As a self professed republican (you didn't actually have to tell us, all that "winner mentality" and "socialized gaming" kind of gave you out... and I'm a conservative, mind you) you should know that basing statements on silent majorities that might not be there is dangerous business, you had a gigantic proof of that just a couple of month ago. I'd rather avoit such broad statements. Just saying. PS Eventually, Piconix will know if they pissed off the majority of the users in the most brutal and direct way: by their bank account. And if so, I tend to think they'll do something about it.
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Post by nocluevok on Jan 26, 2017 11:33:57 GMT -5
Again, it is not an instant fix... it takes time. Dredd was trying to reiterate that. If you have not read the threads about MM, I implore you to. Many players ARE seeing nonstop unfair matches, yet many others with similar hangers are not anymore, yet they did at first. It takes real time. The old system was familiar, comfortable, and what we knew. What sucks, is that we have to relearn all this all over again. What is good, is that people who only "farmed" non-stop are not able to anymore. MANY people are dissatisfied, true, but, again, it takes time. I am a player that has had good luck so far with the MM change. IDK why, but I can absolutely vouch that I am getting 10Au and top spots almost every winning match. Not trying to rub salt, but instead, to point out that patience is needed! For clarity, I mostly run mediums, at level 7 with level 9 weapons. 1 or 2 lights at levels 8-9 with 9-10 level weapons. And, occasionally, a heavy or two at level 6 with 8-9 weapons. And I see folks that have bot levels from 12 to 6... with weapons from 5-10. I'm sure I will get my ?bum-bum? handed to me at some point... but as it stands, MM has leveled out nicely. No, I am not winning every match, but I am winning more than I am not, and not always against weaker teams. I'd say right now I am about as evenly matched as possible with the MM in flux. It will take time... try to get weapons and bots closer together, and try different things... I saw one guy switch heavies out for mediums (same weapons) and it seemed to be like a switch... matches got better. Even when he put the Heavies back in, the matches stayed within reason. Again, give it time... it'll buff out! I've fought 300 or so matches running 8/10 since the MM change and I'm still getting nothing but slaughtered. I've got 1500 cups for my efforts so far this week, but it certainly hasn't leveled off in my case. 10 hours just to win 8 battles yesterday. Won't be doing that daily challenge again.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Jan 26, 2017 11:37:04 GMT -5
Again, it is not an instant fix... it takes time. Dredd was trying to reiterate that. If you have not read the threads about MM, I implore you to. Many players ARE seeing nonstop unfair matches, yet many others with similar hangers are not anymore, yet they did at first. It takes real time. The old system was familiar, comfortable, and what we knew. What sucks, is that we have to relearn all this all over again. What is good, is that people who only "farmed" non-stop are not able to anymore. MANY people are dissatisfied, true, but, again, it takes time. I am a player that has had good luck so far with the MM change. IDK why, but I can absolutely vouch that I am getting 10Au and top spots almost every winning match. Not trying to rub salt, but instead, to point out that patience is needed! For clarity, I mostly run mediums, at level 7 with level 9 weapons. 1 or 2 lights at levels 8-9 with 9-10 level weapons. And, occasionally, a heavy or two at level 6 with 8-9 weapons. And I see folks that have bot levels from 12 to 6... with weapons from 5-10. I'm sure I will get my ?bum-bum? handed to me at some point... but as it stands, MM has leveled out nicely. No, I am not winning every match, but I am winning more than I am not, and not always against weaker teams. I'd say right now I am about as evenly matched as possible with the MM in flux. It will take time... try to get weapons and bots closer together, and try different things... I saw one guy switch heavies out for mediums (same weapons) and it seemed to be like a switch... matches got better. Even when he put the Heavies back in, the matches stayed within reason. Again, give it time... it'll buff out! I've fought 300 or so matches running 8/10 since the MM change and I'm still getting nothing but slaughtered. I've got 1500 cups for my efforts so far this week, but it certainly hasn't leveled off in my case. 10 hours just to win 8 battles yesterday. Won't be doing that daily challenge again. Damn. What are your bot and weapon levels? Heavies? Lights? Mediums? IDK if matters, but I did notice that if I put even a level 6 heavy in my hanger the competition changes noticeably.
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Post by AηɗυηєɗнєƖ [ǀƬA] on Jan 26, 2017 11:41:41 GMT -5
You do realize, yes, that in an ELO system is not only you who has to play a sufficient amount of games, but everyone else as well for the ranking to be properly set? That if you have a low ELo right now you face those with maximized hangars who played 10 games and lost 5 or 6 and so on. with 700.000-1.000.000 players (someone told me these are the numbers we are dealing with), it's going to take weeks to finally settle and at least a week to start seeing essentially little more than random matches.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Jan 26, 2017 12:00:02 GMT -5
Yeah I truly think that is the case... like i was saying in my posts... I can't tell if adding or taking out heavies makes a difference or not... many say it won't, many say it will. I have had inconsistent results.
But the only thing that IS constant as far as the people who have more even matches, is that it settled over time.
I do stress that 4/8 mediums seem to be a death trap. Weapon levels are more of a factor than bot levels by all accounts. If you are running those, perhaps try either lower level weapons or higher level bots? If any do try this... do it for more than 1 match. MM is too fickle to take one match as a standard.
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vata00
Destrier
Posts: 11
Karma: 3
Pilot name: vata00
Platform: Android
Clan: FullMetalGnomes
Favorite robot: griffen
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Post by vata00 on Jan 26, 2017 12:06:47 GMT -5
I am not going to hang with this game much longer with being penalized for winning. My time is valuable and there are other games. I/we play for the satisfaction of winning. Its endorphins or neurochemicals right! I was clubbed early on myself. But I saw there were winners. Persistence and research on how to play, level bots and weapons, and win brought rewards. But what was the value of me investing to achieve thousands of victories, buy the best bots and weapons, only to have rules that the system gets stacked against me because I am not allowed to win too much? No matter what level bots or weapons I choose to play? Why bother playing? I am perfectly OK with losing when teams are balanced and I had an equal opportunity to win. But when I throw out 2-3x the damage as my team mates AND cap more beacons AND am going against bots 4 levels above me, then get No Gold / No Reward, and that is how the game is designed? I won't be around for long. Seems to me our developers don't understand motivations of winning players. War Robots game playing is now "socialized". We are not allowed to win by out gearing and outplaying other players on similar robots. Its like a winning wrestler who trains hard and becomes good in one weight class being told they MUST fight up a class (or 2) until they lose and have the same winning percentage as everyone else. There are better ways to protect new players while allowing veterans to beat each other up. Maybe create known bot "tiers" that a player chooses to play with known restrictions on weapons and bots in that tier. Then players know what competition level they are getting themselves into and work their way up. Each tier will have its max levels and winners on skill alone. But DON"T then PIX manipulate the squads to assure no one wins too much. The playing field needs to be level right? If you make me fight uphill all the time
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vata00
Destrier
Posts: 11
Karma: 3
Pilot name: vata00
Platform: Android
Clan: FullMetalGnomes
Favorite robot: griffen
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Post by vata00 on Jan 26, 2017 12:07:04 GMT -5
I am not going to hang with this game much longer with being penalized for winning. My time is valuable and there are other games. I/we play for the satisfaction of winning. Its endorphins or neurochemicals right! I was clubbed early on myself. But I saw there were winners. Persistence and research on how to play, level bots and weapons, and win brought rewards. But what was the value of me investing to achieve thousands of victories, buy the best bots and weapons, only to have rules that the system gets stacked against me because I am not allowed to win too much? No matter what level bots or weapons I choose to play? Why bother playing? I am perfectly OK with losing when teams are balanced and I had an equal opportunity to win. But when I throw out 2-3x the damage as my team mates AND cap more beacons AND am going against bots 4 levels above me, then get No Gold / No Reward, and that is how the game is designed? I won't be around for long. Seems to me our developers don't understand motivations of winning players. War Robots game playing is now "socialized". We are not allowed to win by out gearing and outplaying other players on similar robots. Its like a winning wrestler who trains hard and becomes good in one weight class being told they MUST fight up a class (or 2) until they lose and have the same winning percentage as everyone else. There are better ways to protect new players while allowing veterans to beat each other up. Maybe create known bot "tiers" that a player chooses to play with known restrictions on weapons and bots in that tier. Then players know what competition level they are getting themselves into and work their way up. Each tier will have its max levels and winners on skill alone. But DON"T then PIX manipulate the squads to assure no one wins too much. The playing field needs to be level right? If you make me fight uphill all the time
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vata00
Destrier
Posts: 11
Karma: 3
Pilot name: vata00
Platform: Android
Clan: FullMetalGnomes
Favorite robot: griffen
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Post by vata00 on Jan 26, 2017 12:07:53 GMT -5
I am not going to hang with this game much longer with being penalized for winning. My time is valuable and there are other games. I/we play for the satisfaction of winning. Its endorphins or neurochemicals right! I was clubbed early on myself. But I saw there were winners. Persistence and research on how to play, level bots and weapons, and win brought rewards. But what was the value of me investing to achieve thousands of victories, buy the best bots and weapons, only to have rules that the system gets stacked against me because I am not allowed to win too much? No matter what level bots or weapons I choose to play? Why bother playing? I am perfectly OK with losing when teams are balanced and I had an equal opportunity to win. But when I throw out 2-3x the damage as my team mates AND cap more beacons AND am going against bots 4 levels above me, then get No Gold / No Reward, and that is how the game is designed? I won't be around for long. Seems to me our developers don't understand motivations of winning players. War Robots game playing is now "socialized". We are not allowed to win by out gearing and outplaying other players on similar robots. Its like a winning wrestler who trains hard and becomes good in one weight class being told they MUST fight up a class (or 2) until they lose and have the same winning percentage as everyone else. There are better ways to protect new players while allowing veterans to beat each other up. Maybe create known bot "tiers" that a player chooses to play with known restrictions on weapons and bots in that tier. Then players know what competition level they are getting themselves into and work their way up. Each tier will have its max levels and winners on skill alone. But DON"T then PIX manipulate the squads to assure no one wins too much. The playing field needs to be level right? If you make me fight uphill all the time I am going to change leagues. Maybe provide rewards/gold to the top loser. At least then they know they can build for next battle. Let the winners win and the losers lose.
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vata00
Destrier
Posts: 11
Karma: 3
Pilot name: vata00
Platform: Android
Clan: FullMetalGnomes
Favorite robot: griffen
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Post by vata00 on Jan 26, 2017 12:12:15 GMT -5
Agreed I was spending cash to help catch me up but since new mm no more cash from me I mean its ridiculous they players I'm running with now I mean gild tier play and I'm the only one capping beacons?? And and damage and still a loss because of duty pilots or Natasha hiding with long range wep..or my fav stand right outside of range of beacons and look at it like a dummy pixo I agree with trying to get ride of people bronze tier clubbers ..but wow punish everybody because of it pixo says 2 weeks it will get better well it will or I'm done I know this damn we are playing to lose now from the lack of participation because these guys don't know nothing about playing as a team and now we can't even farm gold I guess if you ain't top tier. CAsh spender u ain't getting nowhere in this game
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Post by nocluevok on Jan 26, 2017 12:26:18 GMT -5
You do realize, yes, that in an ELO system is not only you who has to play a sufficient amount of games, but everyone else as well for the ranking to be properly set? That if you have a low ELo right now you face those with maximized hangars who played 10 games and lost 5 or 6 and so on. with 700.000-1.000.000 players (someone told me these are the numbers we are dealing with), it's going to take weeks to finally settle and at least a week to start seeing essentially little more than random matches. How exactly will it "settle" when everyone's bot/wpn/hanger levels are in a constant state of flux? Skill? Doesn't take much to get slaughtered. Survive a seriously overmatched onslaught? Must be fighting on too low a level. Let's ratchet things up a bit. Only reason I have gotten more than 100 meters from the spawn point in half the games is being able to jump...just to die closer to the enemy. They could have set ranking by total bots/wpns/level you own without saying anything and come out with a better starting point than this constant carnage on one side or the other. I'll say it again...10 HOURS of gaming for 8 wins. 60 battles at a minimum. I have a lot of patience having been in a "hurry up and wait," profession for 20 years, but this is borderline insanity.
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Post by Conflict's Student on Jan 26, 2017 12:30:16 GMT -5
and now we can't even farm gold This seems to be the root problem for most people criticizing the new match maker. Which seems to have been Pixonic's intent, because gold farming by one player diminishes the user experience for 11 other players.
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Post by AηɗυηєɗнєƖ [ǀƬA] on Jan 26, 2017 12:56:26 GMT -5
How exactly will it "settle" when everyone's bot/wpn/hanger levels are in a constant state of flux? By weighting. ELO is reportedly not the only factor in the equation, weight of hangar and a random factor are also in play. Also the previous system was continuously adjusted, only less so as weight of hangar, which is more or less fixed within a day, was the main factor considered. But it did, so much so that if you had a borderline bronze hangar, with enough of a win % you started seeing yamantau and (badly armed) heavies. Seriously, with my standard 9/10 galads and 6/10 heavies I was facing 12/12 hangars. Today (I will actually post pictures later) I'm facing on average 8/8s to 10/10s. Either I'm particularly lucky, or it is getting better. I'll say it again...10 HOURS of gaming for 8 wins. 60 battles at a minimum. You are assuming ELO and other factrs are immediately updated. What makes you believe so, when cups are updated daily? And... 10 hours? You will need those eyes for the rest of your life, ya know?
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Post by AηɗυηєɗнєƖ [ǀƬA] on Jan 26, 2017 13:01:04 GMT -5
I'm running with now I mean gild tier play and I'm the only one capping beacons?? And and damage and still a loss because of duty pilots or Natasha hiding with long range wep..or my fav stand right outside of range of beacons and look at it like a dummy How does the MM influences anything you just reported? You think a different MM would give you random players who are more proficient? random players have random skills, that's the reasons we join clans, to know who we are playing with! The only reason why you didn't notice the "dummies" before (because, yes, they have always been there) is that either they were in front of you as a target or you were too busy clubbing seals to notice what was going on at your back and as long as your dummy copanions stayed in the game and gave your enemy something to distract fire from your gepard, you were fine. Boo--ohhh, you actually have to work with other now, what a tragedy.
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Thump
Destrier
Posts: 74
Karma: 41
Pilot name: Thump
Platform: Android
League: Silver
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Post by Thump on Jan 26, 2017 13:27:55 GMT -5
Well now they have what they have, a very large number of frustrated users. a) who elected you to be the voice of this "very large number of frustrated users"? Or, to be less dramatic, did you actually conduct a survey of the player base to know of this "very large number of frustrated users" or you are just throwing stuff to the air? b) is there a very large number of frustrated users? Basing one's opinion on the quantity (thank goodness, not the quality) of rants here or on facebook gets into a lot of perception bias, confirmation bias, sample selection bias and, of course, the silent majority conundrum: if it's there you can't tell, if you can tell it's not silent. As a self professed republican (you didn't actually have to tell us, all that "winner mentality" and "socialized gaming" kind of gave you out... and I'm a conservative, mind you) you should know that basing statements on silent majorities that might not be there is dangerous business, you had a gigantic proof of that just a couple of month ago. I'd rather avoit such broad statements. Just saying. PS Eventually, Piconix will know if they pissed off the majority of the users in the most brutal and direct way: by their bank account. And if so, I tend to think they'll do something about it. No one elected me. This is the Rant page so I chose to post my rant. I thought that was the purpose of the page. My use of the term large number of frustrated users does come from reading the volume of comments on the wiki and Facebook. I have received a number of likes for the Rant and certainly more affirmations than objections. Those complaints/comments were never there before. From a market research stand point you are correct about possible over statement. But again, none of those complaints were there before my Rant and I did not incite them.You are correct that maybe I should not be so broad, but I do believe it is true. Is it better to say nothing? Sometimes yes, But again this is a game. I have never complained about something like this before. I am really not a complainer. But this took all the fun out of playing against evenly matched competitors. On a positive note, the game is no longer "addictive", I am playing less and getting more done at home.
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