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Post by midnightrambler on Feb 27, 2017 12:55:29 GMT -5
I can't count the number of times I have been losing in the last 3 minutes with a team that is down a couple of bots and I break away and head for the farthest beacon to flip. Doing this will stretch the offense as one or two bots give chase and take themselves out of the battle. Then are still too far to attack or catch me. Meanwhile the rest of the team has a better chance of destroying the opponents and or taking the beacon they are fighting near. Two for one.
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Spectre951
Destrier
I killed a lancelot/rhino with my thunder carny... again >_>
Posts: 69
Karma: 19
Pilot name: Spectre951
Platform: iOS
Clan: Archetype 3
League: Gold
Favorite robot: Galahad/Carny
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Post by Spectre951 on Feb 27, 2017 22:15:06 GMT -5
If your are shield bot, try draw aggro by going solo into enemy beacons. Tried this trick once and got 3-4 bots trying to bring me down, allowng my teamate to go capture beacons till 4 blue vs 1 red beacon happened for a looong time. Red team dont even have time to get back all the beacons to regain the lost time and bar
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Post by Strayed on Feb 28, 2017 3:34:29 GMT -5
If I may provide a piece of advice, a way to avoid the awkward shuffling when your bot is turning 180 degrees is to drag your control stick along the edge of the control pad, this will make it so that there is no awkward shuffling and you will be able to turn away from DBs faster.
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Post by Titan on Feb 28, 2017 3:35:13 GMT -5
Plasma griff tend to jump in guns blazing, where as DB griff tend to walk in and jump out. This is the quick litmus test for which version you are facing. It also showcases a point in how those 2 builds are best used. This isn't always true, but more often than not. Plasma is like an automatic, anyone can pilot it and get decent damage. DB griffs take a little more patience. The one thing I have noticed is the best pilots use DB always have a jump ready to evade other rockets.
2nd thing tandem running with synergistic bots is the best way to take center. A rhino and a carnage tandem is very strong as the rhino shields plasma and the carnage shields splash. The carnage is tall enough to shoot over the rhino. Add in a mid cover not and both can drive right to the back line with the other 3 taking right side.
3rd thing alternate shots with carnage thunders as they take both types of shilds out quicker that way.
I wouldn't consider myself a pro, but those are things that have been helpful to me. Hope they will help someone else.
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Post by SATmaster728 on Feb 28, 2017 7:37:54 GMT -5
If I may provide a piece of advice, a way to avoid the awkward shuffling when your bot is turning 180 degrees is to drag your control stick along the edge of the control pad, this will make it so that there is no awkward shuffling and you will be able to turn away from DBs faster. uhhhhhhh, what? The game is mobile so i don't see how you have a control stick???
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Post by Strayed on Feb 28, 2017 16:09:05 GMT -5
The virtual control stick on the virtual control pad.
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Post by SATmaster728 on Mar 1, 2017 7:37:50 GMT -5
The virtual control stick on the virtual control pad. Actually, they should make other versions.
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[AurL] Valiant
Destrier
Posts: 101
Karma: 53
Pilot name: ValiantSr
Platform: Android
Clan: Aurora Luvenis
League: Diamond
Server Region: North America
Favorite robot: Griffin
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Post by [AurL] Valiant on Mar 21, 2017 13:27:06 GMT -5
Don't race your teammates to the beacon - yes I know a bonus can be earned but if you have a guy going to cap a beacon don't jump over them in your Griff to get the cap. Along those same lines if at start there are 2 or 3 beacon runners in your group (Cossaks, Gareths, Geps, Stalkers) don't go off in your heavy to cap the home beacon. Now if you spawn at start and your team is all Nattys, Leos or Lances don't forget someone has to cap the outside/home beacons.
I know with the changes guys are more aware of the beacon bonus but be a pro and play your role.
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lordofthesalt
Destrier
Back in action.
Posts: 58
Karma: 15
Pilot name: MyRocketFetish
Platform: Android
Favorite robot: Rocket Natasha
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Post by lordofthesalt on Mar 22, 2017 13:42:21 GMT -5
For Cthulhu's sake please please PLEASE don't be T.H.A.T G.U.Y! The Hydra-using A-hole That uses
Gareth Uselessly You know the one
Seriously, Gareth is a capper/assassin. Hydra is best used on Fujin or not at all.
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Post by metatronx on Mar 23, 2017 14:35:12 GMT -5
1. Activate "Lock on target" on menu and use it ! 2. If engaging (or forced to) two enemies at the same time, try to keep one enemy behind one - it can't shoot through team mate 3. Strafe left and right when avoiding enemy fire. Auto aim works only vertically Can you or anybody can explain the feature "Lock on target"? What is the difference having selected or not this option? Thanks
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Post by BlackGrouse on Mar 24, 2017 0:56:12 GMT -5
War Robots short guide for new playersmetatronxI did one short guide which explains beacons and lock on target function. When Lock on target is enabled you can manually select and be locked to spefic target. LOT -button is under big red firebutton when function is enabled from menu. When locked auto aim does not jump between targets until target is destroyed, target is out of green brakets in your hud or you select new target. When locked to target, double redline box is surrounding it.
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Deleted
Deleted Member
Posts: 0
Karma:
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Post by Deleted on Mar 24, 2017 13:02:33 GMT -5
It should be obvious, but it was not for me for a very long time so: in the in-game menu there is a control of joystick sensitivity. Experiment with it, I lowered it almost to minimum because at the default level I found it almost impossible to carefully aim midrange rockets. You may want to keep it high if you use light, agile bots, though.
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Post by shaolinrogue on Mar 25, 2017 21:37:33 GMT -5
When farming beacons for gold or daily missions use the other teams beacon cappers to help you. If you take a beacon and someone moves to take it...let them turn it white before chasing them off and taking it again. If you are defending a beacon and want to kill the red that is turning it don't drop him until it flips white. In lower leagues, you can sometimes manipulate another pilot into helping you cap the same beacon 2 or 3 times in a short space of time. As soon as you cap a beacon don't worry about defending it, keep circling around the map flipping beacons back to blue. Make sure to keep an eye on the clock and beacon bar though, you need to switch to proper defend and hold mode if things don't look under control. If you loose no gold for you. My little cossack beacon ninja "Grasshopper" doing his thing:
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Post by gr3ygh05t on Mar 25, 2017 21:48:08 GMT -5
Having spent some time on my Ancilot. I have found that certain bots work better when escorting you. The Galahad is awesome as it can shield you from plasma while you shield it from splash. Your tarans can easily fire off on either side. Other ancile bots are good too as your anciles stack.
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Post by frunobulax on Mar 26, 2017 17:48:01 GMT -5
When farming beacons for gold or daily missions use the other teams beacon cappers to help you. If you take a beacon and someone moves to take it... let them turn it white before chasing them off and taking it again. If you are defending a beacon and want to kill the red that is turning it don't drop him until it flips white. In lower leagues, you can sometimes manipulate another pilot into helping you cap the same beacon 2 or 3 times in a short space of time. As soon as you cap a beacon don't worry about defending it, keep circling around the map flipping beacons back to blue. Ugh. You just described perfectly what people _shouldn't_ do, and explained in very few sentences why it is sometimes counterproductive to have a 5 gold reward for beacon. If you want to win, get and defend those beacons. Once they are turned you don't know if you're able to turn them back, there may be another red waiting for you to jump. And in the end, every second of beacon control may count. Many battles were won or lost because a team just wasted a tiny bit of the domination bar.
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Post by shaolinrogue on Mar 26, 2017 18:31:15 GMT -5
When farming beacons for gold or daily missions use the other teams beacon cappers to help you. If you take a beacon and someone moves to take it... let them turn it white before chasing them off and taking it again. If you are defending a beacon and want to kill the red that is turning it don't drop him until it flips white. In lower leagues, you can sometimes manipulate another pilot into helping you cap the same beacon 2 or 3 times in a short space of time. As soon as you cap a beacon don't worry about defending it, keep circling around the map flipping beacons back to blue. Ugh. You just described perfectly what people _shouldn't_ do, and explained in very few sentences why it is sometimes counterproductive to have a 5 gold reward for beacon. If you want to win, get and defend those beacons. Once they are turned you don't know if you're able to turn them back, there may be another red waiting for you to jump. And in the end, every second of beacon control may count. Many battles were won or lost because a team just wasted a tiny bit of the domination bar. If you have sound judgment and situational awareness you will know when/where it is ok to do this. I'm not suggesting you let a Leo or Boa take your beacon but another Cossack or Destrier is OK if you know you can take it right back. You also need to observe the other pilot and assess whether he will "bug out" or stand his ground. If you are in a match where your team is outgunned by lots of slow heavy hitters, letting them wander around while you keep the beacons blue is actually a better strategy than trying to stand toe to toe defending against a Thunder/Taran Boa with a Cossack or Stalker. This also ties up the other team's beacon runner giving your slower teammates a chance to get within range and take him out. This tactic has served me and my squads well, I am rarely the reason matches are lost.
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Post by metatronx on Mar 29, 2017 4:59:41 GMT -5
War Robots short guide for new playersmetatronx I did one short guide which explains beacons and lock on target function. When Lock on target is enabled you can manually select and be locked to spefic target. LOT -button is under big red firebutton when function is enabled from menu. When locked auto aim does not jump between targets until target is destroyed, target is out of green brakets in your hud or you select new target. When locked to target, double redline box is surrounding it. Thanks a lot BlackGrouse! I didn't know that. I tried it as you said and can see it's very useful, can't thank you enough!
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Post by FlashAhAhh on Apr 8, 2017 2:23:22 GMT -5
Learn to ignore stalkers in most situations. You just have to recap or protect the beacon you are after, don't waste time trying to kill someone who has to hide from you! The main reason stalkers are effective is because most people will try to chase them which is pointless. Let em hide. Get the beacon then head to the next fight. If the stalker tries to come out to recap, then blast him.
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Deleted
Deleted Member
Posts: 0
Karma:
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Post by Deleted on Apr 8, 2017 9:19:57 GMT -5
Three on Yamantau:
1) As soon as you spawn, you are almost immediately under fire of Trebuchet snipers. Fortunately, Trebuchet glow so they are easy to see in the distance. Depending on where they are, drop down from the wall as soon as you can to use the center beacon covers to hide you from them: a Trebuchet Fury can take away 1/3 of the health of a griffin way before it gets anything near to the center beacon. If you spawn on the side where the "tunnel" is on your right, drop down immediately right of the ramp, and DON'T use the ramp, it is too exposed.
2) Midrange splash is very effective against reds hiding behind the protections while occupying center beacon. Most people tend to stay as close to the protection as they can to make it difficult to target them. But the protections are very thin and if you fire pin/tulumbas/trident rounds against them you will damage the robot hiding behind them almost as much as you would with a direct hit, if it is staying close to them. This way you can significantly soften the defender for your knife fighters that are climbing up the ramp, with the bonus that they cannot fire back. If you are in a knifer with splash, the same trick works, but to a lesser extent because the splash radius of Orkans and Piñatas is smaller.
3) Of course, to contrast 2): when you defend the Yamantau center beacon NEVER stay too close to the protections in case the enemy has splash (they will). This of course exposes you more to enemy energy / bullet midrangers, so you will have to keep track of where they are and move a bit to keep your cover. If they are hitting you from two sides, then it is likely better to stick against the protection.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Apr 12, 2017 14:31:06 GMT -5
Learn to ignore stalkers in most situations. You just have to recap or protect the beacon you are after, don't waste time trying to kill someone who has to hide from you! The main reason stalkers are effective is because most people will try to chase them which is pointless. Let em hide. Get the beacon then head to the next fight. If the stalker tries to come out to recap, then blast him. Unless you are in a Gareth... Then, kill that little *%&$#)@ >
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Post by ⓣⓡⓘⓒⓚⓨ48 on Apr 12, 2017 15:50:50 GMT -5
Been a while since this sub forum was active, so I thought I would try to get the ball rolling with some random, off the top of my head, tips:
1.) I don't think I saw it said, but here is one that is pretty often a hard lesson for those that are climbing the leagues and go from "near" competition to "far better than you" competition. When starting in a Jump bot on any map/position that has LoS to the Red spawn, don't immediately jump to get a "jump" on the home beacon cap. High level Trebs and Nashorns will do a LOT of damage to a Griff if caught in the air and the weapons are used in multiples. And if there are 2 sniper bots with multiple sniping weapons on the Red side... it is likely you won't make it to the landing.
2.) When going against Ancilelots while using physical weapons, if you don't have an Ancile busting weapon (Thunder, for instance) you will have to get inside the bubble. I'm sure that has been said before in here... but one more aspect to that needs to be said... if you survive to get in their grill like that, it's not enough just to go down swinging inside the bubble doing as much damage as you can... Instead, circle around them and make them turn to face away from your team and give them a non shielded surface to unload their plasma into. If your team is aware, and close enough, it can take out an Ancilelot quickly.
3.) Don't let easy targets tempt you if you are in cover but close to the Red lines. If there are 3 reds within their shooting range of you and 1 of them comes out into the open where you can get them easily if you come out from your cover, you will be a target for the rest of them. There is a benefit beyond not dying right away, which is the reason to do this: Even though this is counter-intuitive because of the way Damage is counted in the game above all else, it is sometimes better to just be a threat than to actually fight. If 2 reds are stuck waiting on you to come out on a flank while the rest of your team is pushing and capping beacons... you are contributing to the win. They HAVE to pay attention to you, or attack you. Not giving them the opportunity to, yet staying close enough to threaten a beacon, will never allow them to focus on just moving forward. If they DO ignore you and head on into the fray, you can either go ahead and take out the one that is closest to you or slip around and get that beacon then get back into cover. Gareth is good for this, Galahad and Thunder Carny, too. This approach may not be good for your Ag stash, but it is good for the win. I would guess this is mostly applicable in squad play, but it is still a good thing to learn and use. Unfortunately, the rewards don't teach people to play as a team, and it is not common to see people just going for the win. For many, that end of game score-sheet is all they know to go by on whether or not they did well. Either way, a low scoring win is better than a #1 spot on the losing team, IMO.
4.) This was posted before, above, but I want to reiterate that the principle holds true, especially now in the League system where it is much more likely for you to be evenly matched or even undergunned with regard to your opponents. "Synergistic" was the word used in an earlier post, to describe bots that work well in pairs (or even in groups... a pack of 3 opens up even more possibilities, but is harder to make happen on a random match.) Anyway, "synergistic" is an awesome word choice. Carny Thunder and Galahad is my oft-used example. Galahad takes point with shield engaged to block Plasma/Zeus, Carny stays behind but close, allowing the sharing of the Ancile's benefits. A Rhino could work for the point man... like was said in that other post. So could an ECU on a bot like the Natty with the shield facing the enemy... and of course, the Lance. It's not always about the shields though. A pair of Griffs running together could have different loadouts that allow for a more comprehensive defense/offense. Example: An RDB and a DB. RDB starts by hitting them at 500m, then can jump back as they close to 400m, and start walking forward again, then the DB can get a shot off, and jump back. The RDB should be arriving about to the same place the DB lands, and with a full or close to full set of weapons... then repeat the cycle. Either way, whatever you find that works for you, try to utilize the team aspect as much as possible. In a random solo match, a pair of players that happen to be in sync will almost always win against singles and loose groups that aren't coordinating. Try to see what your teammates have, then figure out which one is most suited to capitalize on your strengths while minimizing both of your weaknesses.
5.) This is related to number 4, but if you are in a multi-mech engagement, try to focus on one target at a time as a group, a.k.a., Concentrated Fire. For example... 3 blues vs 3 reds: Each Red starts to shoot at each Blue... All 3 Blues fire at one Red. It is almost assured that the targeted red will die, and all 3 of the Blues will still be in fighting shape. Go to the next one, and all of a sudden, 1 Blue may be hurt or close to death, but it's now a 3v1 and Blues are almost assured the victory in that skirmish. This tactic is just a basic one in many RL war-fighting situations... it is not always the best plan, but in War Robots, it usually works unless you are going against very competitive clans that know how to go in with mutually supportive fire.
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Post by GreenFace on Apr 14, 2017 12:51:01 GMT -5
I'm not a pro, and I'm sure everything I know about someone should do, you all know those first. So I just wanna give a tip about what someone SHOULDN'T do: 1. DON'T tank (obviously). But more than that, don't ever TEAM-TANK! 2. Make use of your gears to the best you can. BE ASHAMED if you have those but deliberately given a little to none. 3. Clan is a place where we can grow and pool resources so it can contribute more in the battlefield as band of brothers. DON'T use the clan as a place where band of cowards commit cowardice deeds together. Like I said before, I'm not a pro. And I'm far from perfect. But I know, I'm not a disgrace... To my self, and to others. That's all
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shogun
Destrier
Spots open!
Posts: 21
Karma: 2
Clan: One Thousand Skulls
League: Diamond
Server Region: Europe
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Post by shogun on Apr 15, 2017 11:27:21 GMT -5
Carnage thunder can shoot over shields if your climbing on top of the nme bot, it's usually a suicide move but can take them out.
Griffin DB against anciles, if you don't want to jump into the bubble!, drain with orkans then finish with pinatas.
Griffin jump is highly useful to evade nme fire, don't be afraid to back off with it to win a fight.
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Post by Russel on Apr 16, 2017 17:37:07 GMT -5
Learn to ignore stalkers in most situations. You just have to recap or protect the beacon you are after, don't waste time trying to kill someone who has to hide from you! The main reason stalkers are effective is because most people will try to chase them which is pointless. Let em hide. Get the beacon then head to the next fight. If the stalker tries to come out to recap, then blast him. All of the tips are based on my experience, but it's iOS Diamond, so YMMV ====== Timing! 1) Know the 8\16 rule for a Stalker - his stealth is 8 second, and cooldown is 16. However, for about 1 second after de-cloaking you cannot target on him due to magical reason. Usually if you are actively trying to kill stealth Stalker, he will shoot you for 5-6 seconds, and use leftover 3 seconds to hide. How to kill a Stalker? -Shoot any weapon from around the corner to scare him, and make use Stealth. -After that cloaked Stalker is usually happily run at your bot, guns a-blazing. -Hunt him for 5-6 seconds (don't forget to count! even out loud), and then pretend you are bored, and walking away. -Any Stalker pilot would be tempted to get some more shots at your back, so he would continue firing, and forget about timer -Now turn FAST and shove those rocket\thunder\plasma salvo right into his.. bot. 2) Aphids reload time is 10 seconds. So after you got hit by Aphid, count to 8 and face a wall. Chances are, Aphid shooter will try to cripple you, and keep firing. 3) Same goes for Trident, 10 seconds reload. If you are in Cosack\Rogatka\Griffin and see somebody shooting at you with Trident, time your jump cooldown so that he will go out of sync with you. Chances are, you will be hit by 2nd or 3rd pair of rockets anyway, but at least not entire salvo. 4) If you see Fujin\Raijin going for a beacon he is most probably aiming for beacon, where he will deploy and will be pretty hard to take down. So shoot him, even just several bullets\rockets, while he is on his way. Chances are, quadrobot will momentary get scared and switch to Bastion mode for protection, wasting several seconds to get to, and out of bastion mode. 5) Use "Accelerated mode" wisely - pre-accelerate guns to inflict maximum damage. Best example is Yamantau - you are in Molot Griffin, and enemy in Thunder\Tulumbas\Zeus anything. Both of you are on the flat bridge (one without roof), and enemy is hiding in a rift, popping out only to shoot a salvo. So you target the guy, start shoting, count "one, two, JUMP" and press jump. More bullets per second will reach the guy. Also works well when your are shooting enemies in Shenzhen - start shooting before you walk into the opening, to maximize DPS and decrease time in the opening. Works with Punisher and walking around the corner, to some extent. ===== Weapon choice 1) If you are in low reload+high reload weapons loadout (DB Griffin or Thunder\Pinata Leo being the best examples), do NOT waste all you ammo for Thunder Carnage. Against Carnage - start shooting with fire-when-reload weapon to bring shield down, and then finish him off with Pinata salvo. If you make a single-salvo-shot you will bring shield down fast, and will be left with empty clips; and by the time your PInata reloaded - you will be shot dead, and Carange will have it's shield back, most probably. Even better, start shooting "through a wall" to bring shield down, and then finish him off with rockets. 2) Similar situation goes against Orkan Rhino, if you are in other Rhino, or Leo, or Griffin on a cooldown. Rhino usually run with shield's up, so your Thunder will do little good against it. And when you empty your clip - you will be shooting 2 times slower, so patience is needed. Do NOT fire until you are at about 310-320 meters from Rhino (if you are running at each other), and at 320 meters let the hell loose on him. Why 320 meters? At 300 meters Rhino usually close the shield and start pouring death, so you want your bullets be there already; This tactics may get you just a tad of an advantage. ===== Geometry 1) You can still kill Stalker, while he is in "stealth" mode. Most light bots (Gareth\Gepard\Destrier\another Stalker) would still be hitting cloacked bot. More than that, Fujin, while in normal mode, also will hit Stalker. Obviously, splash damage will help against a wall. And targeting another red, and lining Stalker between you two also. But most overlooked situation is when there is an elevation\ramp\lowering\ditch; so your Heavy bot can walk a little bit downwards and bring weapons at Stalker's height. Works exceptionally well at center beacon at Yamantau (Stalker capture the beacon, stays there, cloacks, you are walking up a ramp - shoot the guy halfway!), almost any beacon at Canyon (obviously), and center beacon at Springfield (walking up the ramp from river). 2) Sometimes you need NOT jump from the enemy, if there is an obstacle between you two. If enemy's fire is hitting the obstacle, and you jump - he will hit you mid-air. 3) Stupid bug (?) on Springfield - if your spawn near the dam, and you are in high robot - you can't fit under the bridge at the most right part of it (Leo, Natasha, Fury are definitely not fitting there, don't know about other tall guys) Warbash's Leo is standing at the exact place:
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Post by infraviolet on Apr 16, 2017 19:19:22 GMT -5
Just a few short, general tips
- Conserve your jumps for your Cossack, Rog, or Griff in later leagues when a lot of players throw Aphids at each other. Those jumps can save your hide from enemy Aphid swarms.
- Consider missile/splash damage weapons for encounters with bots with physical shields, like the Camelot bots, Rhino, and Raijin. Because those shields can't block explosives.
- Plasmas and other energy weapons ignore Anciles and built-in energy shields.
- Weapon ranges matter. It's the radar thingy with the number next to it in your weapon stats at the bottom in the shop/inventory screen.
EDIT: One more tactic I've learned - stealth. But not like Stalkers' special ability. By stealth I mean refraining from opening fire on the enemy while you're beacon-running, so long as they don't notice you. But if the enemy spots you before you reach their beacon and start attacking, THEN return fire.
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Post by Nitro on Apr 20, 2017 23:21:29 GMT -5
Sometimes "fire curving" aphids around a really high skyscraper (like the one with the inner balcony next to one team's spawn in Shenzen) can cause the Aphids to arc upward erratically while still chasing enemies. This is useful in a pinch when a shielded bot is approaching your position as the Aphids arc almost straight upward and then strike the enemy right in their exposed noggin. Difficult thing to do however.
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Post by Insane Demon on Apr 23, 2017 17:44:36 GMT -5
Don't let frustration consume you. Keep playing even when your thumbs are in pain.
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Post by infraviolet on May 1, 2017 15:20:08 GMT -5
Don't let frustration consume you. Keep playing even when your thumbs are in pain. It's still minor pain compared to thumb blisters from an NES controller back in the day
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dondanger
Destrier
Sometimes we need to lose small battles in order to WIN WARS
Posts: 51
Karma: 4
Pilot name: don dangerous
Platform: Android
Clan: Aurora Proxima
League: Diamond
Server Region: Asia
Favorite robot: Fujin
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Post by dondanger on May 5, 2017 11:11:04 GMT -5
Use alternate fire For ex-For thunder carnage For triple Taran fujin For plasma griffin
Use a flanking bot For ex-griffin with aphid and orkan
Use rhino with plasma Because it's best used with plasma
Always protect teammates if they are under heavy fire
Stay in cover
That's all for today.
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Post by amoebastudios on May 5, 2017 13:24:02 GMT -5
Use the height of the red names to guess what type of bot it is.
Don't fire on a cloaked stalker, but follow him everywhere!
Lure shield bots to come after you into your blue friends
Walk backwards in a circle and shoot the outer edge of that circle as enemies chase you
Step into the immediately back from a corner to draw the rocket fire
When facing a group, try to take out the smallest guy instead of the most dangerous. This allows other blues to focus fire on one instead of spreading damage indecisively, making the same mistake you did.
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