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Post by darkknight on Nov 1, 2017 11:08:21 GMT -5
I’ve seen lot of peeps upgrading golem to mk2 so I did the same..it’s close to max however there are so many choices..almost I can equip it with all weap I have so idk which one is good option..anyone who are already using it can tell me about some good setups? Include weap lvl if possible..thnx. P.s - please don’t give combo of new weap like Shocktrain and ember because I don’t own them
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Post by F-A-H-Q on Nov 1, 2017 11:18:15 GMT -5
tempest, punisher I would say. I would never MKII a golem, but if I accidentally did, I would use that load out. Also, MKII weapons first.
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Post by Blurred Vision on Nov 1, 2017 12:57:27 GMT -5
Back in the day I loved my Thunder Plasma (Taran + Magnum) Golem.
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Post by noobcake on Nov 1, 2017 14:06:55 GMT -5
tempest, punisher I would say. I would never MKII a golem, but if I accidentally did, I would use that load out. Also, MKII weapons first. Folks are doing the golem first because it is fast and cheap to do. The cheapest mk2 weapons are typically more than double the cost and time--medium and heavy weapons are much worse. The Golem mk2 is nearly identical to a Boa but with an additional light weapon. Possible combinations include: Tempest+Punishers Tempest+Molots Thunder + Taran + Magnum Thunder + Orkan + Pinata Ember + Taran + Magnum Ember + Orkan + Pinata Zeus+Shocktrain+Gecko Both the Punisher and Molot setups do less damage than the Griffin versions and also lack an escape ability although you'll have 50k more hp. The Thunder setups are pretty bad against dash bots as their tiny torso avoids most of the pellets. The Zeus shocktrain setup is effective against dash bots but it will be complicated to play in practice. Each weapon requires a different firing timing and doesn't offer a significant advantage over the fury or mid-range dash setups. That leaves the Ember variants as the most likely candidates for the Golem mk2.
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Post by zer00eyz on Nov 1, 2017 15:00:20 GMT -5
MK II levevl 12 golem is about equal in DPM (dependinSo I finished off MK II upgrades to 12 on a golem (thank you massive gold reserves). Some of you are going to ask "why would you do that". Well lets look at the end result: Golem MK II level 12: 206000 hp, 42 kph, A large, medium and small weapon slot. DPM wise that puts the golem on par with a leo (the leo has a slight advantage in most configurations). HP pool is comparable to a level 10-11 leo (the HP pool is almost perfectly in-between 10 and 11). Cost wise the golem mk II isn't that expensive. It costs 17 million to buy and take a golem level 12, then 500 gold and another 16.5 million to level 12 mk II. The time sink is minimal as well. Time wise, 4 days 11.5 hours to take the golem to 12, double that for MK II and you end up just shy of 9 days. The daily tasks from this period will cover the cost of the MK II upgrade. Taking a leo to level 11: 11days 10 hours, and 31 million gold. So why would a golem be a better investment? Well time is a big factor but fitting is more important. If you end up with free gear from components, chests or the event then the golem is a stellar platform to get it into play WHILE you level it, and lack a 2nd or third of the item to put it on a more appropriate bot. A single golem is 1/2 a carnage and 1/2 a griffins fittings. As an example: If you pull a free orkan from a chest or the event you might be tempted to buy the 2nd one to round out a DB -- A golem gives you a platform to put that item to use without a further gold investment. The same can be said for punishers and plasma, molots and tempests. That single zeus, scouge and gekko in your inventory now all have a home. Because MK II is rare, and MK II golems even more so, there is a bit of a surprise factor on your side as well. Foolish is the leo pilot that rushes in 1v1 only to realize too late that you have the ability to go toe to to with him and survive. So who should be investing in MK II golems? Well for new players the MK II upgrade makes a lot of sense to take up after getting the 4th slot but before purchasing the 5th. It makes sense for new players who find themselves with items that they don't have pairs to yet but want to put to use. It made sense for me to build one because it was cheep and is an absolute beast in android diamond. This is from my thread here: war-robots-forum.freeforums.net/thread/15993/mk-ii-golem-hidden-gem?page=2#ixzz4xDD6ysbBg on loadout) and HP to a level 11 leo. It is a bit more silver and a bit less
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Post by _psychø on Nov 1, 2017 15:27:09 GMT -5
Orkan/Pinata/Thunder is a good setup, stronger than a Pinata/Thunder Leo, add that to +200k HP of the mk2 golem and it's speed, and you got yourself an improved and a cheaper Leo.
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Post by sanr on Nov 1, 2017 16:21:27 GMT -5
Orkan/Pinata/Thunder is a good setup, stronger than a Pinata/Thunder Leo, add that to +200k HP of the mk2 golem and it's speed, and you got yourself an improved and a cheaper Leo. Agreed. I leveled my Golem to lv12 a couple of days ago, and run it with ork/pinata/thunder setup. It does have quite a punch. Added to that, it also takes unsuspecting heavies by surprise in my league, who think it'll be easy to take it down. It definitely works better than thunder pinata Leo IMO. (Golem is the first of anything I have over Lv12. In fact, I have nothing else above Lv8!)
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Post by hyderier on Nov 1, 2017 16:34:32 GMT -5
A lot of free players don't want to face the new OP bots and weapons. This requires staying down in Diamond 1 - Expert 3 in Android. This, in turn, requires keeping hangar power in check.
In a hangar designed for this, the speed and smaller silhouette of Golem makes it much preferable to Leo. I think almost all players will find a Golem much more fun to pilot, than a Leo.
Still, it is kinda dead-end specialty build, so a player should consider carefully, if they want to do it.
I did. It's what you'd expect. Not superb, just very nice. Rog is better, but costs Au and is expensive to upgrade.
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Post by _psychø on Nov 1, 2017 17:02:00 GMT -5
Orkan/Pinata/Thunder is a good setup, stronger than a Pinata/Thunder Leo, add that to +200k HP of the mk2 golem and it's speed, and you got yourself an improved and a cheaper Leo. Agreed. I leveled my Golem to lv12 a couple of days ago, and run it with ork/pinata/thunder setup. It does have quite a punch. Added to that, it also takes unsuspecting heavies by surprise in my league, who think it'll be easy to take it down. It definitely works better than thunder pinata Leo IMO. (Golem is the first of anything I have over Lv12. In fact, I have nothing else above Lv8!) I searched the Wiki earlier about it, and was really shocked by what I saw, only 16m Ag and 4 days and 11 hours to level it from 1 to 12! That's less than the time and cost that a heavy weapon needs to get leveled from 11 to 12! Now I'm asking myself why I don't have a maxed mk2 Golem?
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Post by Deleted on Nov 1, 2017 18:02:00 GMT -5
MK II levevl 12 golem is about equal in DPM (dependinSo I finished off MK II upgrades to 12 on a golem (thank you massive gold reserves). Some of you are going to ask "why would you do that". Well lets look at the end result: Golem MK II level 12: 206000 hp, 42 kph, A large, medium and small weapon slot. DPM wise that puts the golem on par with a leo (the leo has a slight advantage in most configurations). HP pool is comparable to a level 10-11 leo (the HP pool is almost perfectly in-between 10 and 11). Cost wise the golem mk II isn't that expensive. It costs 17 million to buy and take a golem level 12, then 500 gold and another 16.5 million to level 12 mk II. The time sink is minimal as well. Time wise, 4 days 11.5 hours to take the golem to 12, double that for MK II and you end up just shy of 9 days. The daily tasks from this period will cover the cost of the MK II upgrade. Taking a leo to level 11: 11days 10 hours, and 31 million gold. So why would a golem be a better investment? Well time is a big factor but fitting is more important. If you end up with free gear from components, chests or the event then the golem is a stellar platform to get it into play WHILE you level it, and lack a 2nd or third of the item to put it on a more appropriate bot. A single golem is 1/2 a carnage and 1/2 a griffins fittings. As an example: If you pull a free orkan from a chest or the event you might be tempted to buy the 2nd one to round out a DB -- A golem gives you a platform to put that item to use without a further gold investment. The same can be said for punishers and plasma, molots and tempests. That single zeus, scouge and gekko in your inventory now all have a home. Because MK II is rare, and MK II golems even more so, there is a bit of a surprise factor on your side as well. Foolish is the leo pilot that rushes in 1v1 only to realize too late that you have the ability to go toe to to with him and survive. So who should be investing in MK II golems? Well for new players the MK II upgrade makes a lot of sense to take up after getting the 4th slot but before purchasing the 5th. It makes sense for new players who find themselves with items that they don't have pairs to yet but want to put to use. It made sense for me to build one because it was cheep and is an absolute beast in android diamond. This is from my thread here: war-robots-forum.freeforums.net/thread/15993/mk-ii-golem-hidden-gem?page=2#ixzz4xDD6ysbBg on loadout) and HP to a level 11 leo. It is a bit more silver and a bit less That's exactly why I dusted off the Golem, and put it back into service. I have 1 Tempest i won from the BM, so I already have 1 Ancilot, and don't want to put a Leo out there. Golem is perfect for knife fighting, and great corner shooter. I've actually killed Lancelots with my L9 Tempest/Molot T Golem. It's a capable knife fighter. If you get close enough, the bullets will do as much Tarans, maybe more. Just try to time it right for maximum dmg and min for you. So when the Lancelot is on reload or almost on reload, you have a good 5s to melt him. Also, charge up your guns as much as possible before confronting. Of course, you don't want to waste your bullets, so I only charge up for 1s or 2 before engaging in case he tries to run away. I think Ancilots see me and think, this guy isn't going to scratch my paint. Then they don't realize it's a trap, and they're dead with me sustaining minimal dmg. I can take out a full health Lancelot with maybe only 1/3 of my hit points removed. Now, the Tempest Golem is not a great general purpose knife-fighter. I would try to use its range more, and only use it as a knife fighter on small maps like Moon. When they are inside the tunnel, you can roast them as they have nowhere to hide.
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Post by zer00eyz on Nov 1, 2017 18:18:30 GMT -5
That's exactly why I dusted off the Golem, and put it back into service. I have 1 Tempest i won from the BM, so I already have 1 Ancilot, and don't want to put a Leo out there. Golem is perfect for knife fighting, and great corner shooter. I've actually killed Lancelots with my L9 Tempest/Molot T Golem. It's a capable knife fighter. If you get close enough, the bullets will do as much Tarans, maybe more. Just try to time it right for maximum dmg and min for you. So when the Lancelot is on reload or almost on reload, you have a good 5s to melt him. Also, charge up your guns as much as possible before confronting. Of course, you don't want to waste your bullets, so I only charge up for 1s or 2 before engaging in case he tries to run away. I think Ancilots see me and think, this guy isn't going to scratch my paint. Then they don't realize it's a trap, and they're dead with me sustaining minimal dmg. I can take out a full health Lancelot with maybe only 1/3 of my hit points removed. Now, the Tempest Golem is not a great general purpose knife-fighter. I would try to use its range more, and only use it as a knife fighter on small maps like Moon. When they are inside the tunnel, you can roast them as they have nowhere to hide. I have been running gekko, scourge, zeus for mid range and support. It was a PITA to learn to drive but I do enjoy it now. I'm fairly close on tempest components and am looking forward to running that build.
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Post by noobcake on Nov 2, 2017 13:49:19 GMT -5
@macwarrobots and zer00eyz you two are making me impatient for my Golem mk2. It is going on mk2 level 3 right now!
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Post by zer00eyz on Nov 2, 2017 14:12:04 GMT -5
@macwarrobots and zer00eyz you two are making me impatient for my Golem mk2. It is going on mk2 level 3 right now! I was running a long range setup at level 6, by level 9 you have max speed and enough HP to make it usable. You can kick the tires in 24 hours! It is satisfying to watch it level up, because it happens so dam fast.
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Post by ManO' War on Nov 2, 2017 14:21:14 GMT -5
I'm running mine this way. This picture is from a couple of days ago. My Thunder is currently upgrading to level 12. I will post some video. I have taken out several Lancelots and Rhinos with this bot. I bet they are scratching their heads, lol! Key is to get close and let that Thunder Rip. From 300M he isn't as effective once the rocket salvo is spent but from 200-0 he is stronger than a Thunder/Orkan Lancelot head on.
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Post by Blurred Vision on Nov 2, 2017 14:30:36 GMT -5
All this Golem talk has me thinking I may have to add it to the list, esp. the Thunder - Piñata - Orkan build. Thanks for the ideas y'all
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Mk2 golem
Nov 2, 2017 14:44:50 GMT -5
via mobile
Post by mechtout on Nov 2, 2017 14:44:50 GMT -5
How about a zues punisher golem?
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Post by zer00eyz on Nov 2, 2017 16:08:07 GMT -5
How about a zues punisher golem? I run a zeus scourge gekko golem. I didn't think I would like it at first, but I have to say the speed and HP pool make it a threat. The scourge is weird, it does work to your advantage closing enemy bots get a nice extra smack from it. It is a great build for hunting k-bots (they are few and far between in android diamond) and the extra speed gives you a bit more time to work on them vs something larger and slower.
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Mk2 golem
Jan 6, 2018 4:49:04 GMT -5
via mobile
Post by tolrusco on Jan 6, 2018 4:49:04 GMT -5
The Golem will always have a place in my heart, but I have been really enjoying using my MK2 in iOS diamond with Thunder/Storm/Gust. Rips shields off of everything. I love it when Galahads and Lancelots charge me
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Post by ezekielcrow on Jan 6, 2018 10:09:09 GMT -5
Been a fan of the mk2 golem since it was first discussed (natty, golem thread). Had my golem levelled to 11 and now continuing. Had a few items to upgrade first. I keep my weapons at lv.7 to stay in the fun zone but mk2 provides added hp when running into bots with lv.11-12 set ups.
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Post by Forumite on Jan 6, 2018 10:09:25 GMT -5
I quit giving a rat's fanny about leagues or my standings during the Halloween event and decided that I was just going to run whatever I felt like fighting with Played around with every combination I could using my existing inventory. I've been playing for a while now and have all of the classic bots (typically lvl 9) and weapons (typically lvl 11) I tried running a full light hanger (I play only domination) but found that I needed a little more punch in the midrange dept. After playing around I went back to the first bot I had that made me feel competitive, My Golem. It was a while before I found the setup I like the most....Zeus/Tums/Pinson. Man!! This Nasty Little Scorpion packs a Punch, Yo! The Rockets being stacked on one side make for excellent aiming and corner shooting off the right side, plus I corner shoot the Zeus off the left a time or two if I want to wait for a full salvo to load up. At first I had to be careful not to fire my rockets too early due to the difference in range but now I just zap my target once or twice while closing between 600 and 500km. It's actually my favorite bot right now for blasting the folk outta the Reds. Imay just have to MK II the little beast.
I would recommend giving the build a try if you have the parts laying around.
I'm also running a 2nd Golem with Zeus/MolotT/Ghecko. In that I can start dancing on the enemies face at 800 and close til the Zeus locks on and fires or look for downrange cripples to pick off with the Ghecko.
Needless to say that one does betteron longer maps.
Anyways, Good Hunting All!
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