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Post by Deleted on Oct 31, 2017 13:11:33 GMT -5
warrobots.net/en/category/development-en/Probably the first plausible announcement adressing some of the core problems created in the past three updates. They're unfortunately scheduled for 3.5, so we're looking at another month and a half at the earliest. They will likely expedite it if the player pool gets too vapid on IoS late November, when BoT open Beta goes live. Supply Crates: A time based allowance of Ag, Au and Components. Unlike WsP, you do not pay anything in to them. -This seems to be a login rewards system, where logging in every few hours every day will gather resources. It was likely brought on (now) because of a drop in player activity. They thought everyone was being melodramatic, and after the p2w updates, they're suffering royally for it. Honor Rewards: Activity based loot. There will be a continous list of tasks similar to the daily tasks that fill a progress bar to milestone loot boxes containing Ag, Au, and keys in proportion to your activity. The more daily tasks you complete, the better the rewards. The only way they can screw it up is if the individual tasks do not refresh when completed. -This is probably an attempt to bring back the people that grind away at this game like it's a job, as the MM and current per match rewards/tasks aren't worth more than a few games a day. These things only partially adress the current standing issues. If they get the numbers right, this might adress the MM abuse. If they continue the same cheapo rewards they implemented in leagues, well... I won't be convinced until I see these things up and running, and bug free. Time will tell if it's enough.
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Post by Jame-thon on Oct 31, 2017 13:23:45 GMT -5
Agreed with the part that, I won't believe it until I see it up and running, but it's definitely a good step in the right direction imo.
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Post by ezekielcrow on Oct 31, 2017 13:31:30 GMT -5
We've been through this before. Only to have Pixo implement these fixes in an unexpected and disapponting way. Fingers crossed. Haven't much to lose...yet.
Grind price will be a sore point. If they continue with current valuation (and there's reason to believe they will), this could be another let down in the making. I'll wait and see as well.
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Post by GuitarGuy on Oct 31, 2017 13:53:58 GMT -5
This could be an awesome thing if it actually happens. My fear is will be too little too late to keep many of the upper league players interested in the game though.
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Post by noobcake on Oct 31, 2017 13:58:14 GMT -5
Another response to the series of stupid self-inflicted wounds. They really needs to stop spamming poorly thought out content, different iterations of gambling, and overly OP p2w mechanics.
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Post by DarkVagabond on Oct 31, 2017 13:58:34 GMT -5
This appears to be another carrot in front of the horse’s mouth in order to maintain a player base in a hostile pay2win environment. While I certainly think they will implement these rewards, I’m also not sure how much benefit they will be to the general playing populace long term. The key term here which is still undefined is ‘performance’. If that becomes synonymous with maximum damage, then Pix will only accelerate the MK2 progress of the whales and further increase the massive imbalance between P2P and F2P players. I fully expect Pix to angle this new addition to again coerce addictive spending.
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Post by Replicant on Oct 31, 2017 14:08:25 GMT -5
Unfortunately this changes very little. The currency manipulation/obfuscation remains, along with the MM problem. This is simply a turn on the dial. At best, the additional rewards will move more people into the 9-10 bracket as upgrading to that level is more-or-less casually achievable. On balance, I like tying rewards to league level as that should provide incentive for advancing and possibly help to mitigate tanking. Beyond that, this revamp is probably a bad idea: it will provide the illusion of reducing the cost of acquiring/upgrading while in effect creating a larger pool of seals that will still be facing MK2 clubs with raw stat=advantages in the neighborhood of 40%.
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Styro
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Post by Styro on Oct 31, 2017 14:20:22 GMT -5
I think there are some good ideas in there, but it adds yet another currency to the game.
The real problem is that Pix does not seem to understand basic economics. Instead of creating a working in-game economy with some basic currencies (like Au and Ag) they instead just add a new currency each time they realize that the in-game currencies are too plentiful (WP, IP, keys, components, and how honor points). It doesn't solve the problem and ends up making things overly complicated.
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Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on Oct 31, 2017 14:31:41 GMT -5
Look...The people coming into this game, and ones deciding to make their way out will not be swayed in the least by this. It's fairly independent of what bones Pix decides to throws out there. You are either having fun playing this or you are on to greener pastures...What excuses you fill in the blanks with are placebo.
I'm still having fun, I'm here, and I could care less what Pix is doing. I'm probably the silent majority who needs not make a fuss over things that do not bother me.
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Post by darthbobafett on Oct 31, 2017 14:58:15 GMT -5
It's coming in winter and I must say it seems like it will be beneficial to us free-to-play gamers. Here's the link: warrobots.net/en/2017/10/31/new-battle-reward-system/ And here's the info if you don't want to open a new tab: SUPPLY CRATES Planned for: update 3.5 (Winter) Every few hours, Supply Crates (working title) automatically appear in your hangar. Each crate contains a guaranteed amount of gold, silver AND components. The total value of those is directly tied to your league placement: the higher you are, the better the rewards. To open these crates, you don’t have to do anything. You just come in the game and take them. That’s it. Free regular loot, no strings attached. HONOR REWARDS Planned for: update 3.6 (Winter) Similarly to Supply Crates, Honor Rewards bring even more loot to your table, rewarding you greatly if you’re an active player. For every match completed, you progress towards a crate with a guaranteed amount of gold, silver and components. There’s no limit on how much you can amass during the day: the more you play, the closer you get to the next reward. Fight contribution is also a factor: get more beacons, deal more damage, fight till the end — and you’ll receive more crates in the end. (those leaving the match preemptively will be receiving no honor — because leaving is dishonorable, y’know)
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Post by frunobulax on Oct 31, 2017 15:00:01 GMT -5
The fact that a player needs to log in every few hours to collect his "loot boxes" screams "BAD IDEA" very loudly. Actually, being able to leave the game alone for a day or two was one of the very few things the game has still going for it.
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Post by Deleted on Oct 31, 2017 15:11:16 GMT -5
Look...The people coming into this game, and ones deciding to make their way out will not be swayed in the least by this. It's fairly independent of what bones Pix decides to throws out there. You are either having fun playing this or you are on to greener pastures...What excuses you fill in the blanks with are placebo. I'm still having fun, I'm here, and I could care less what Pix is doing. I'm probably the silent majority who needs not make a fuss over things that do not bother me. Changes were made that turned people away, changes can be made to keep people here. As one of the people that had to set up a whole league type of limited private matches to continue enjoying the game, saying that your enjoyment of the game equates to the majority's experience is confirmation bias. It's like saying that changing the law doesn't affect anyone's life because you're fortunate enough to sidestep the changes.
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Post by Deleted on Oct 31, 2017 15:15:32 GMT -5
I think there are some good ideas in there, but it adds yet another currency to the game. The real problem is that Pix does not seem to understand basic economics. Instead of creating a working in-game economy with some basic currencies (like Au and Ag) they instead just add a new currency each time they realize that the in-game currencies are too plentiful (WP, IP, keys, components, and how honor points). It doesn't solve the problem and ends up making things overly complicated. There are no new currencies added. The two features are just time and activity based release valves for all of the current currencies.
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Post by Deleted on Oct 31, 2017 15:20:08 GMT -5
The fact that a player needs to log in every few hours to collect his "loot boxes" screams "BAD IDEA" very loudly. Actually, being able to leave the game alone for a day or two was one of the very few things the game has still going for it. Think of it as daily login bonuses that most other games have. Nice if you get them all, but not punishing if you miss one. From the looks of it there will be different grades of boxes that refresh at different rates, and their timers are non-consecutive to each other. It's no worse than missing the opputtunity to start a new upgrade immediately after one ends, because life is a thing.
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Post by islandmojo671 on Oct 31, 2017 15:25:54 GMT -5
Is this possibly an attempt to persuade tankers to stay at their actual level? yes
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Post by stokr on Oct 31, 2017 15:51:22 GMT -5
Is this possibly an attempt to persuade tankers to stay at their actual level? yes Not sure what happened, but the entire thread looked different when I posted. There was only one post and it was different. Then I refreshed and a whole lot of other posts showed up. You can ignore my comment.
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Post by ouch on Oct 31, 2017 18:26:25 GMT -5
The question you should be asking yourselves about this is:
How do you feel about Pixonic introducing enhanced rewards based on league position in a mm designed to create mixed league matches?
If you are in Expert 3 now and are fed up with facing Masters and Champions how do you feel about those same match ups giving the Masters and Champions even greater rewards than you for the same matches you play?
In the notes they were also not entirely truthful about the first 3 wins of the day. Tofsla said they introduced them a while ago and that they now realise that 90,000 ag (30,000 each for your first 3 wins) isn't really that good. He is not wrong, it's poor, however it only became poor when they nerfed it to 30,000 ag, before that nerf you used to get an additional 50% silver bonus for each of your first 3 wins. So in fact your first 3 wins of the day used to pay out a silver bonus of 100% (50% win plus 50% for the first 3 wins). Not a good sign that Tofsla doesn't mind being liberal with the truth about something so simple as that.
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Post by mechtout on Oct 31, 2017 18:42:44 GMT -5
Lately every time the add something good, its followed with something added that is 2X worse
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Post by Nitro on Oct 31, 2017 21:14:17 GMT -5
"those leaving the match preemptively will be receiving no honor — because leaving is dishonorable, y’know" Kind of a lighthearted statement on leavers. But they somewhat acknowledged it I suppose.
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Post by ezekielcrow on Oct 31, 2017 23:14:59 GMT -5
"those leaving the match preemptively will be receiving no honor — because leaving is dishonorable, y’know" Kind of a lighthearted statement on leavers. But they somewhat acknowledged it I suppose. Not their place to talk of honor. Also they have a track record of disparity between statement and policy.
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Post by xXrobotrippinXx on Nov 1, 2017 0:31:41 GMT -5
It’s going to take a lot to gain trust back but to me, they seem to be taking baby steps in the right direction. This would be a pretty big step, IMO. Hopefully it pans out as laid out.
I have said many times already that I am still having fun playing my way - with only level 9 gear or below to stay in diamond - so of course I am willing to give them a chance.
They may have truly been effected by the amount of backlash they got. Maybe they are trying to take steps to fix it without pissing off the whales too much by making everything they (the whales) paid for too easily accessible to everyone so soon.
Again... like most others. I have little trust with Pixonic right now but I DO believe there is a chance they are trying to clean up some of the mess they have caused. We will see. Only time will tell.
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Post by Replicant on Nov 1, 2017 2:37:28 GMT -5
I think there are some good ideas in there, but it adds yet another currency to the game. The real problem is that Pix does not seem to understand basic economics. Instead of creating a working in-game economy with some basic currencies (like Au and Ag) they instead just add a new currency each time they realize that the in-game currencies are too plentiful (WP, IP, keys, components, and how honor points). It doesn't solve the problem and ends up making things overly complicated. There are no new currencies added. The two features are just time and activity based release valves for all of the current currencies. The Honor points or whatever they call them function like another currency. So do the loot boxes for that matter. In each case they add another distortion in the time vs. $$ vs. in game currency/equipment exchange rate. I've been trying to put together an unified exchange rate - which you could do when the game was limited to Au/Ag/WSP, but with the addition of components, gambling, and the upcoming proposed changes its become... challenging. The components in particular strongly devalue Au.
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Post by Deleted on Nov 1, 2017 2:52:25 GMT -5
There are no new currencies added. The two features are just time and activity based release valves for all of the current currencies. The Honor points or whatever they call them function like another currency. So do the loot boxes for that matter. In each case they add another distortion in the time vs. $$ vs. in game currency/equipment exchange rate. I've been trying to put together an unified exchange rate - which you could do when the game was limited to Au/Ag/WSP, but with the addition of components, gambling, and the upcoming proposed changes its become... challenging. The components in particular strongly devalue Au. You're not buying anything. This is literally the first non-currency thing pix has announced for the the game in a long time. Time release "loot boxes" are not actual items, it's just Ag/au/components you get for logging in every time the timer is up. Calling that a currency would be calling the daily log in bonus for every other mobile and subscription game that has one, a currency of its own. It is not an item, you do not use the box at all. You press a button when it's ready and recieve resources, just like when WSP is harvested after the 4 hour generation and 24hr free. Except you're not paying, just waiting. Honor points are just what they're calling the EXP from the activity chests. You don't store them. You don't exchange them. You earn a certain amount of exp depending on the task. The exp is added to the bar when the task is complete. Hit an exp milestone, get Ag,Au and keys depending on your league.
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Post by Russel on Nov 1, 2017 3:16:04 GMT -5
The Honor points or whatever they call them function like another currency. So do the loot boxes for that matter. In each case they add another distortion in the time vs. $$ vs. in game currency/equipment exchange rate. I've been trying to put together an unified exchange rate - which you could do when the game was limited to Au/Ag/WSP, but with the addition of components, gambling, and the upcoming proposed changes its become... challenging. The components in particular strongly devalue Au. You're not buying anything. This is literally the first non-currency thing pix has announced for the the game in a long time. Time release "loot boxes" are not actual items, it's just Ag/au/components you get for logging in every time the timer is up. Calling that a currency would be calling the daily log in bonus for every other mobile and subscription game that has one, a currency of its own. It is not an item, you do not use the box at all. You press a button when it's ready and recieve resources, just like when WSP is harvested after the 4 hour generation and 24hr free. Except you're not paying, just waiting. Honor points are just what they're calling the EXP from the activity chests. You don't store them. You don't exchange them. You earn a certain amount of exp depending on the task. The exp is added to the bar when the task is complete. Hit an exp milestone, get Ag,Au and keys depending on your league. I'm a little dense, could you explain to me how this is different from the key? You play a battle, get some *NOT_CURRENCY* then with it you *NOT_BUY* chest with some loot. The only difference I can see is that loot in a chest _maybe_ would not be random
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Post by Deleted on Nov 1, 2017 3:23:37 GMT -5
You're not buying anything. This is literally the first non-currency thing pix has announced for the the game in a long time. Time release "loot boxes" are not actual items, it's just Ag/au/components you get for logging in every time the timer is up. Calling that a currency would be calling the daily log in bonus for every other mobile and subscription game that has one, a currency of its own. It is not an item, you do not use the box at all. You press a button when it's ready and recieve resources, just like when WSP is harvested after the 4 hour generation and 24hr free. Except you're not paying, just waiting. Honor points are just what they're calling the EXP from the activity chests. You don't store them. You don't exchange them. You earn a certain amount of exp depending on the task. The exp is added to the bar when the task is complete. Hit an exp milestone, get Ag,Au and keys depending on your league. I'm a little dense, could you explain to me how this is different from the key? You play a battle, get some *NOT_CURRENCY* then with it you *NOT_BUY* chest with some loot. The only difference I can see is that loot in a chest _maybe_ would not be random Under that reasoning you're just buying muscles with excercise, or buying oxygen with breathing, or buying poop while eating, or buying Au while doing dailies. Know what... Fine, I was trying to be objective in leui of my sparcity and vapidness on these forums about this game. THE END IS NIGH. SuperHero DID YOU HEAR THE NEWS? War Robots IS DEAD I GUESS IT'S TIME TO SHUT THE FORUMS DOWN.Take the paint back, I have better things to do.
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Post by Deleted on Nov 1, 2017 4:43:07 GMT -5
I like tying rewards to league level as that should provide incentive for advancing and possibly help to mitigate tanking. One would hope, but the rewards for higher leagues would have to be significantly better, otherwise tankers will just stay and farm the lower leagues. If two wins at Bronze / silver equals a win at Expert or above, why would they risk grinding back up to expert when the two wins would likely be much easier and faster to complete in bronze / silver.
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Post by frunobulax on Nov 1, 2017 5:50:23 GMT -5
It’s going to take a lot to gain trust back but to me, they seem to be taking baby steps in the right direction. This would be a pretty big step, IMO. Hopefully it pans out as laid out. [...] I have little trust with Pixonic right now but I DO believe there is a chance they are trying to clean up some of the mess they have caused. We will see. Only time will tell. Exactly. Talk is cheap. Remember how they promised to "listen to us" (round table) and later to make new things "more available"? I will believe Pixo is trying to amend things if I see these attempts in the game. So far, I'm seeing nothing: The event is so-so (extra gold is welcome, but task prizes and the amount of grinding required suck, and the new lottery appears to be basically another disguised "gold for components" deal, that can be tweaked to get a few hours premium for a bit of gold), and the ability to work towards Dash bots with WSP was more than offset by the introduction of Mk2, which assures p2w to a level we hadn't even with the Dash bots and the Ember introduction. (And that even assumes that we'll get more reasonable deals for the really good stuff, Haechi, Ember and Bulgasari. Especially Haechi deals were pretty bad recently. The only thing that was really accessible to some degree was a Tempest.) So in the past, promising statements were always followed by a reality that was not quite what we expected. This change could go either way, depending on how it is implemented. Given Pixos recent behaviour, I see no reason for optimism.
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Post by frunobulax on Nov 1, 2017 6:07:17 GMT -5
I'm a little dense, could you explain to me how this is different from the key? You play a battle, get some *NOT_CURRENCY* then with it you *NOT_BUY* chest with some loot. The only difference I can see is that loot in a chest _maybe_ would not be random The terminology "loot box" points strictly towards random rewards. The only sensible explaination for the currency mess is monetization, or rather the systematic exploitation of the fact that the human brain is a bit slow in converting between different currencies, and getting a baseline cost in RM. The whole gambling issue is the exploitation of gambling instincts in many players (that many of us have - otherwise Vegas wouldn't be as successful as it is), and serious impulse control issues in a smaller subset of players. If Pixo would want to move from a short-term p2w cashgrab game to a long-lived commercially successful, balanced game, getting rid of gambling and the many currencies should be the first thing on the agenda. But again, I'm not holding my breath.
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Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on Nov 1, 2017 6:28:56 GMT -5
Look...The people coming into this game, and ones deciding to make their way out will not be swayed in the least by this. It's fairly independent of what bones Pix decides to throws out there. You are either having fun playing this or you are on to greener pastures...What excuses you fill in the blanks with are placebo. I'm still having fun, I'm here, and I could care less what Pix is doing. I'm probably the silent majority who needs not make a fuss over things that do not bother me. Changes were made that turned people away, changes can be made to keep people here. As one of the people that had to set up a whole league type of limited private matches to continue enjoying the game, saying that your enjoyment of the game equates to the majority's experience is confirmation bias. It's like saying that changing the law doesn't affect anyone's life because you're fortunate enough to sidestep the changes. Everyone here, by their gaming nature is on their way to the next game...Pix might make a change that keeps people here just a little longer, or shorter, but people leave because they are done with the game in general.
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Post by TravLar on Nov 1, 2017 6:46:54 GMT -5
Changes were made that turned people away, changes can be made to keep people here. As one of the people that had to set up a whole league type of limited private matches to continue enjoying the game, saying that your enjoyment of the game equates to the majority's experience is confirmation bias. It's like saying that changing the law doesn't affect anyone's life because you're fortunate enough to sidestep the changes. Everyone here, by their gaming nature is on their way to the next game...Pix might make a change that keeps people here just a little longer, or shorter, but people leave because they are done with the game in general. I don't know if I agree. I am ready to move on but only because I'm p'd at what the game is like now. I think Pix have a gold mine in terms of player profile here: older, committed, some financial means, involved, discerning... My son and his buddies get into and out of a game more often than they change their rods. He saw nothing special in War Robots and thinks $20 is a lot of money.
IMO War Robots players are long-term and exclusive, kind of what you want in a relationship, no?
Puts in perspective why we feel so shafted by Pix.
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