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Post by xXrobotrippinXx on Nov 1, 2017 8:33:37 GMT -5
It’s going to take a lot to gain trust back but to me, they seem to be taking baby steps in the right direction. This would be a pretty big step, IMO. Hopefully it pans out as laid out. [...] I have little trust with Pixonic right now but I DO believe there is a chance they are trying to clean up some of the mess they have caused. We will see. Only time will tell. Exactly. Talk is cheap. Remember how they promised to "listen to us" (round table) and later to make new things "more available"? I will believe Pixo is trying to amend things if I see these attempts in the game. So far, I'm seeing nothing: The event is so-so (extra gold is welcome, but task prizes and the amount of grinding required suck, and the new lottery appears to be basically another disguised "gold for components" deal, that can be tweaked to get a few hours premium for a bit of gold), and the ability to work towards Dash bots with WSP was more than offset by the introduction of Mk2, which assures p2w to a level we hadn't even with the Dash bots and the Ember introduction. (And that even assumes that we'll get more reasonable deals for the really good stuff, Haechi, Ember and Bulgasari. Especially Haechi deals were pretty bad recently. The only thing that was really accessible to some degree was a Tempest.) So in the past, promising statements were always followed by a reality that was not quite what we expected. This change could go either way, depending on how it is implemented. Given Pixos recent behaviour, I see no reason for optimism. Or how they told us the Halloween event would last until the 16th and because of the late start we’d they’d “fix the date accordingly”? You mean like that? ?
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Post by frunobulax on Nov 1, 2017 8:47:50 GMT -5
IMO War Robots players are long-term and exclusive, kind of what you want in a relationship, no? Pixos BI unit disagrees obviously
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Post by Replicant on Nov 1, 2017 11:39:43 GMT -5
The Honor points or whatever they call them function like another currency. So do the loot boxes for that matter. In each case they add another distortion in the time vs. $$ vs. in game currency/equipment exchange rate. I've been trying to put together an unified exchange rate - which you could do when the game was limited to Au/Ag/WSP, but with the addition of components, gambling, and the upcoming proposed changes its become... challenging. The components in particular strongly devalue Au. You're not buying anything. This is literally the first non-currency thing pix has announced for the the game in a long time. Time release "loot boxes" are not actual items, it's just Ag/au/components you get for logging in every time the timer is up. Calling that a currency would be calling the daily log in bonus for every other mobile and subscription game that has one, a currency of its own. It is not an item, you do not use the box at all. You press a button when it's ready and recieve resources, just like when WSP is harvested after the 4 hour generation and 24hr free. Except you're not paying, just waiting. Honor points are just what they're calling the EXP from the activity chests. You don't store them. You don't exchange them. You earn a certain amount of exp depending on the task. The exp is added to the bar when the task is complete. Hit an exp milestone, get Ag,Au and keys depending on your league. You have a misunderstanding of what currency is. From an economic perspective, they function as currency. What you are exchanging is your time. Pixonic wants your time. They want it in the form of your active playing (so they can sell you to paying players), or they want it in the form of your dollars. They keep track of the amount of time you give them via the goods you purchase or by what you would call "currency" plus components plus crates and keys and honor points and whatever else they call them. When you say "currency" you should think "a measure of the productive use of my time." Its not a perfect definition, but it works pretty well across a wide body of situations. Dollars convert to: Au Keys Components Gold converts to: Time (shortend upgrades) Ag WSP (at worsening exchange rates per unit of time) Components (at a rate I havent' been able to nail down yet - not enough data since I haven't been tracking it closely) Time converts to: Au Ag WSP (with an Ag cost) Keys Components Supply Crates (which convert to variable Ag, Au and Components) Honor Points (which convert to Ag, Au, and keys) The exchange rates are theoretically knowable and we should be able to get a matrix together so that an individual could decide whether his time playing the game was more or less valuable vs. time spend working to buy stuff in the game vs. efficient path's within the game to spend any of the relevant currencies. My biggest complaint with Pixionic's model is that the various currencies exist to obfuscate this matrix. Au vs. Ag serves to disguise their relative value: long term Ag > Au, short term Au > Ag. WSP serves as a short term Ag-sink while slowing the introduction of "better" bots into the game (silver bots vs. WSP bots) Key's are basically your time converted to casino chips Components are a massive deflator to Au - an Au-sink. Supply Crates and Honor points are additional compensation for your time - and they operate to counteract (but no where near full offset) some of the Au and Ag devaluation brought on buy K-bot RM pricing, Component devaluation of Au, and MKII devaluation of Ag. I think the single most valuable piece of information we could provide new players is the game's exchange-matrix.
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Post by Russel on Nov 1, 2017 18:43:48 GMT -5
I'm a little dense, could you explain to me how this is different from the key? You play a battle, get some *NOT_CURRENCY* then with it you *NOT_BUY* chest with some loot. The only difference I can see is that loot in a chest _maybe_ would not be random Under that reasoning you're just buying muscles with excercise, or buying oxygen with breathing, or buying poop while eating, or buying Au while doing dailies. Know what... Fine, I was trying to be objective in leui of my sparcity and vapidness on these forums about this game. THE END IS NIGH. SuperHero DID YOU HEAR THE NEWS? War Robots IS DEAD I GUESS IT'S TIME TO SHUT THE FORUMS DOWN.Take the paint back, I have better things to do. Three completely different examples. 1) you are putting stress on the item, it gets better (muscle). Not relevant because you put stress on your Orkan Griffin, and get... Kumiho components? 2) you are SPENDING oxygen while breathing. 3) you are converting one good to another (well, technically speaking). This could be relevant to WP, actually. You use Silver+Time to poop WP out. Jokes aside, War Robots becomes stupid. Not because I like "the way it was", just because new stuff is making game more tangled to the point when one can't see currency being the currency, for example. The only reason I'm not shouting aloud about THE END is that it's just a game. I'll play it for a month or maybe till Christmas event and toss it away. Have zero problems with that I don't have some things in game, or some players are better than me, but I really have problems with Pix lying to people, misleading them and introducing new stuff at an exponential rate instead of fixing old ones. Examples being - Gareth speed bug. Introduced May-June 2017, reported August, made a video and re-reported September, re-re-reported directly to Tofsla in October... Zero activity. Same stuff goes with some tiny stupid things like Ember having "fuel CONSUMPTATION", Thunder having MORE damage at some range, QuickDraw making weapon stuck and not finishing shots, Kumiho not being able to walk down without stumbling, etc. All of this was reported to Pix employees with good screenshots and\or videos. Nothing was fixed. But we got NINE new currencies and yet more to come. And new bot is popping out every month (or three bots every three months if you like) along with new weapons. At this rate introduction of a new stuff is waaaaaay faster than fixing current ones, game degrading in quality and usability really fast. So your sarcastic tone aside, it's really deteriorating. Most probably it would be kept afloat by rich kids and champs who MUST have all the new stuff upgraded. But I don't like products of mediocre quality.
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Post by T34 on Nov 1, 2017 18:58:13 GMT -5
Under that reasoning you're just buying muscles with excercise, or buying oxygen with breathing, or buying poop while eating, or buying Au while doing dailies. Know what... Fine, I was trying to be objective in leui of my sparcity and vapidness on these forums about this game. THE END IS NIGH. SuperHero DID YOU HEAR THE NEWS? War Robots IS DEAD I GUESS IT'S TIME TO SHUT THE FORUMS DOWN.Take the paint back, I have better things to do. Three completely different examples. 1) you are putting stress on the item, it gets better (muscle). Not relevant because you put stress on your Orkan Griffin, and get... Kumiho components? 2) you are SPENDING oxygen while breathing. 3) you are converting one good to another (well, technically speaking). This could be relevant to WP, actually. You use Silver+Time to poop WP out. Jokes aside, War Robots becomes stupid. Not because I like "the way it was", just because new stuff is making game more tangled to the point when one can't see currency being the currency, for example. The only reason I'm not shouting aloud about THE END is that it's just a game. I'll play it for a month or maybe till Christmas event and toss it away. Have zero problems with that I don't have some things in game, or some players are better than me, but I really have problems with Pix lying to people, misleading them and introducing new stuff at an exponential rate instead of fixing old ones. Examples being - Gareth speed bug. Introduced May-June 2017, reported August, made a video and re-reported September, re-re-reported directly to Tofsla in October... Zero activity. Same stuff goes with some tiny stupid things like Ember having "fuel CONSUMPTATION", Thunder having MORE damage at some range, QuickDraw making weapon stuck and not finishing shots, Kumiho not being able to walk down without stumbling, etc. All of this was reported to Pix employees with good screenshots and\or videos. Nothing was fixed. But we got NINE new currencies and yet more to come. And new bot is popping out every month (or three bots every three months if you like) along with new weapons. At this rate introduction of a new stuff is waaaaaay faster than fixing current ones, game degrading in quality and usability really fast. So your sarcastic tone aside, it's really deteriorating. Most probably it would be kept afloat by rich kids and champs who MUST have all the new stuff upgraded. But I don't like products of mediocre quality. Slightly off Track: I reported that gareth bug like 3 times before May and came to the forum for assistance. Got more acknowledgement here than from Pix. That bot is like 6kmph slower than it should be. if they could increase the speed of the rog and the rhino at the drop of a hat what is the go with the garerth. Its a shocker. They will ignore stuff that doesn't fit in with their plans. And even worse, they will give you the run around when a concern is raised. last time I wrote in I pasted the link to the above video and did not even get a response back.
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Post by SuperHero on Nov 1, 2017 19:29:31 GMT -5
The question you should be asking yourselves about this is: How do you feel about Pixonic introducing enhanced rewards based on league position in a mm designed to create mixed league matches? If you are in Expert 3 now and are fed up with facing Masters and Champions how do you feel about those same match ups giving the Masters and Champions even greater rewards than you for the same matches you play? In the notes they were also not entirely truthful about the first 3 wins of the day. Tofsla said they introduced them a while ago and that they now realise that 90,000 ag (30,000 each for your first 3 wins) isn't really that good. He is not wrong, it's poor, however it only became poor when they nerfed it to 30,000 ag, before that nerf you used to get an additional 50% silver bonus for each of your first 3 wins. So in fact your first 3 wins of the day used to pay out a silver bonus of 100% (50% win plus 50% for the first 3 wins). Not a good sign that Tofsla doesn't mind being liberal with the truth about something so simple as that. Excellent question. I’m bringing this one up
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Post by Russel on Nov 1, 2017 19:33:07 GMT -5
Three completely different examples. 1) you are putting stress on the item, it gets better (muscle). Not relevant because you put stress on your Orkan Griffin, and get... Kumiho components? 2) you are SPENDING oxygen while breathing. 3) you are converting one good to another (well, technically speaking). This could be relevant to WP, actually. You use Silver+Time to poop WP out. Jokes aside, War Robots becomes stupid. Not because I like "the way it was", just because new stuff is making game more tangled to the point when one can't see currency being the currency, for example. The only reason I'm not shouting aloud about THE END is that it's just a game. I'll play it for a month or maybe till Christmas event and toss it away. Have zero problems with that I don't have some things in game, or some players are better than me, but I really have problems with Pix lying to people, misleading them and introducing new stuff at an exponential rate instead of fixing old ones. Examples being - Gareth speed bug. Introduced May-June 2017, reported August, made a video and re-reported September, re-re-reported directly to Tofsla in October... Zero activity. Same stuff goes with some tiny stupid things like Ember having "fuel CONSUMPTATION", Thunder having MORE damage at some range, QuickDraw making weapon stuck and not finishing shots, Kumiho not being able to walk down without stumbling, etc. All of this was reported to Pix employees with good screenshots and\or videos. Nothing was fixed. But we got NINE new currencies and yet more to come. And new bot is popping out every month (or three bots every three months if you like) along with new weapons. At this rate introduction of a new stuff is waaaaaay faster than fixing current ones, game degrading in quality and usability really fast. So your sarcastic tone aside, it's really deteriorating. Most probably it would be kept afloat by rich kids and champs who MUST have all the new stuff upgraded. But I don't like products of mediocre quality. Slightly off Track: I reported that gareth bug like 3 times before May and came to the forum for assistance. Got more acknowledgement here than from Pix. That bot is like 6kmph slower than it should be. if they could increase the speed of the rog and the rhino at the drop of a hat what is the go with the garerth. Its a shocker. They will ignore stuff that doesn't fit in with their plans. And even worse, they will give you the run around when a concern is raised. last time I wrote in I pasted the link to the above video and did not even get a response back. Thanks for doing that! Honestly, I'm feeling a bit like an old geezer, but I remember the times with Zeus bug, and Leo Aphid bug. Those were reported, and, if done properly, got some response from Pix. Sure Zeus bug was taking a long time to fix, but hey, they acknowledged it and fixed in the end. I am sad I see no more feedback thingy happening. :(
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Post by zer00eyz on Nov 2, 2017 13:34:02 GMT -5
Changes were made that turned people away, changes can be made to keep people here. As one of the people that had to set up a whole league type of limited private matches to continue enjoying the game, saying that your enjoyment of the game equates to the majority's experience is confirmation bias. It's like saying that changing the law doesn't affect anyone's life because you're fortunate enough to sidestep the changes. Everyone here, by their gaming nature is on their way to the next game...Pix might make a change that keeps people here just a little longer, or shorter, but people leave because they are done with the game in general. Factorio, dwarf fortress, mincraft... these are titles that I have played FOR YEARS and will continue to play because they are engaging, still getting updates and rather rich being open ended worlds. Games I have quit that are close to War Robots: eve online --- because for as much as I enjoy PVP I don't enjoy getting up at 2am, a game should not feel like a job. The current climb in War Robots has felt like a JOB for most people --- your at the top already but with out a steady diet of new players and new investment this game goes away. Bitter vets and toxic community will kill this faster than it should, pix has the power to fix all of it and has dug its heels in hard.
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Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on Nov 2, 2017 13:49:50 GMT -5
Everyone here, by their gaming nature is on their way to the next game...Pix might make a change that keeps people here just a little longer, or shorter, but people leave because they are done with the game in general. Factorio, dwarf fortress, mincraft... these are titles that I have played FOR YEARS and will continue to play because they are engaging, still getting updates and rather rich being open ended worlds. Games I have quit that are close to War Robots: eve online --- because for as much as I enjoy PVP I don't enjoy getting up at 2am, a game should not feel like a job. The current climb in War Robots has felt like a JOB for most people --- your at the top already but with out a steady diet of new players and new investment this game goes away. Bitter vets and toxic community will kill this faster than it should, pix has the power to fix all of it and has dug its heels in hard. One game does not make a studio. I believe they are cashing out the stock in War Robots to move to diversify into other titles. Hence the aggressive revenue generation program. If Pix folds in 6 months from now, no one will ever be able to say that they failed with this title. They cashed out to redeploy resources into a flowering development horizon. Pixonic's one hit with War Robots will not float the studio. Even develop the next War Robots title in what should become a franchise.
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Post by zer00eyz on Nov 2, 2017 14:09:28 GMT -5
Factorio, dwarf fortress, mincraft... these are titles that I have played FOR YEARS and will continue to play because they are engaging, still getting updates and rather rich being open ended worlds. Games I have quit that are close to War Robots: eve online --- because for as much as I enjoy PVP I don't enjoy getting up at 2am, a game should not feel like a job. The current climb in War Robots has felt like a JOB for most people --- your at the top already but with out a steady diet of new players and new investment this game goes away. Bitter vets and toxic community will kill this faster than it should, pix has the power to fix all of it and has dug its heels in hard. One game does not make a studio. I believe they are cashing out the stock in War Robots to move to diversify into other titles. Hence the aggressive revenue generation program. If Pix folds in 6 months from now, no one will ever be able to say that they failed with this title. They cashed out to redeploy resources into a flowering development horizon. Pixonic's one hit with War Robots will not float the studio. Even develop the next War Robots title in what should become a franchise. Here is a quick history lesson: pix used to be a studio. They have tried (and failed) recently to have other titles. Their VR effort (like everyone elses) was stillborn -- there isn't MONEY there in the same way it is in War Robots. Are they diversifying? Games that go down this path tend NOT to be able to do that, and considering that they have a talent acquisition problem right now it is highly unlikely that they will be successful. When you sell out and burn your first crop of devs (the BoT crew) it is clear signaling what kind of shop your going to be.
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Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on Nov 2, 2017 14:40:56 GMT -5
One game does not make a studio. I believe they are cashing out the stock in War Robots to move to diversify into other titles. Hence the aggressive revenue generation program. If Pix folds in 6 months from now, no one will ever be able to say that they failed with this title. They cashed out to redeploy resources into a flowering development horizon. Pixonic's one hit with War Robots will not float the studio. Even develop the next War Robots title in what should become a franchise. Here is a quick history lesson: pix used to be a studio. They have tried (and failed) recently to have other titles. Their VR effort (like everyone elses) was stillborn -- there isn't MONEY there in the same way it is in War Robots. Are they diversifying? Games that go down this path tend NOT to be able to do that, and considering that they have a talent acquisition problem right now it is highly unlikely that they will be successful. When you sell out and burn your first crop of devs (the BoT crew) it is clear signaling what kind of shop your going to be. In spite of all of this, they must reach to the next title. Regardless of how bad they are at it. It's like a singer with his first hit, he can only ride that song so far until the listening audience gets sick and turns on him. Pix has no choice but to try and make the next "hit". It is the nature of the extremely fickle business market they are in. As for BoT, "it's just not there yet" will probably be what defines it. Everyone assumes that the best talent left to make a better game...What if that's just not the case?..Some guys who used to work on War Robots, and were mediocre at best...?
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Post by AηɗυηєɗнєƖ [ǀƬA] on Nov 2, 2017 14:46:14 GMT -5
Honor Rewards: Activity based loot. There will be a continous list of tasks similar to the daily tasks that fill a progress bar to milestone loot boxes containing Ag, Au, and keys in proportion to your activity. The more daily tasks you complete, the better the rewards. Oh, so the massive tanking (by smurfing, to avoid LQ) to complete event tasks in an easier and faster way becomes institutionalized as a continuous cycle rather than being concentrated in the two weeks before an event? Lovely, soooo excited about it.
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Post by >bobby_digital< on Nov 2, 2017 14:47:41 GMT -5
"those leaving the match preemptively will be receiving no honor — because leaving is dishonorable, y’know" Kind of a lighthearted statement on leavers. But they somewhat acknowledged it I suppose. Not their place to talk of honor. Also they have a track record of disparity between statement and policy. AND WITHOUT HONOR THEY SHALL NEVER ENTER STOVOKOR!!!!
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Post by zer00eyz on Nov 2, 2017 15:15:46 GMT -5
Here is a quick history lesson: pix used to be a studio. They have tried (and failed) recently to have other titles. Their VR effort (like everyone elses) was stillborn -- there isn't MONEY there in the same way it is in War Robots. Are they diversifying? Games that go down this path tend NOT to be able to do that, and considering that they have a talent acquisition problem right now it is highly unlikely that they will be successful. When you sell out and burn your first crop of devs (the BoT crew) it is clear signaling what kind of shop your going to be. In spite of all of this, they must reach to the next title. Regardless of how bad they are at it. It's like a singer with his first hit, he can only ride that song so far until the listening audience gets sick and turns on him. Pix has no choice but to try and make the next "hit". It is the nature of the extremely fickle business market they are in. As for BoT, "it's just not there yet" will probably be what defines it. Everyone assumes that the best talent left to make a better game...What if that's just not the case?..Some guys who used to work on War Robots, and were mediocre at best...? > In spite of all of this, they must reach to the next title. They sort of don't... mail.ru has a history of buying games over monitizing and selling off the IP. > Everyone assumes that the best talent left to make a better game I want to clear something up because I am fairly sure that were talking about different things. I am speaking about engineering talent (aka coders) --- reputation matters if you want top flight people. Studios like EA can get away with over paying top talent to manage JR talent. Valve is known, and has a history of treating staff well. Those in-between (smaller shops) let developers have skin in the game (profit, ownership etc) --- Pix isn't any one of these things any more and has burned up good will. They are having a hard time being agile (with a little a) with the crew that they have.
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Post by Deleted on Nov 2, 2017 16:35:31 GMT -5
Honor Rewards: Activity based loot. There will be a continous list of tasks similar to the daily tasks that fill a progress bar to milestone loot boxes containing Ag, Au, and keys in proportion to your activity. The more daily tasks you complete, the better the rewards. Oh, so the massive tanking (by smurfing, to avoid LQ) to complete event tasks in an easier and faster way becomes institutionalized as a continuous cycle rather than being concentrated in the two weeks before an event? Lovely, soooo excited about it. From what I understood, the activity based rewards will also scale at base with league standings. If the activity resource system completely replaces after battle rewards, there would be absolutely no incentive to tank, as you'd be gimping your free resources, and cheating yourself out of the higher milestone rewards per day. Milestones DO reset daily, so activity per day makes all the difference in reaching larger sums of rewards. By spending a whole day dropping league score, you're missing out on the milestones you could have hit that day to increase your rewards. If you try to work your way through the tasks after tanking, you've decreased your rewards substantially, and would have to hit a higher daily milestone to get the same amount. Say, if 5 honor points (will call it HP from now on)for daily activity is set to 1x current league reward, 10 is 1.1x etc etc, you'd be led to "theoretically": Diamond 3 base reward: 100 macguffins. 5 HP= 100 macguffins 10 HP= 110 macguffins 15 HP= 120 macguffins Total for 3 milestones: 330 macguffins Silver 3 base rewards: 50 macguffins 5 HP= 50 macguffins 10 HP= 55 macguffins 15 HP= 60 macguffins 175 macguffins Playing to hit the 15 HP for two days in D3: 660 macguffins Taking a day to tank to Silver3, then playing twice as much to complete 30 HP: 375 macguffins. So, unless Pix craps in their own shoes with this, it should work.
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Post by AηɗυηєɗнєƖ [ǀƬA] on Nov 2, 2017 16:59:06 GMT -5
If this is so (altho you didn't consider that hitting higher level UP in silver for a maxed hangar will be faster and easier than hitting mid level ones at champions league), then it won't work because it will allow people in higher leagues to grow exponentially faster, making catching them impossible. Essentially, if you give roughly the same rewards to all, tanking is inevitable, but if you have to grade rewards enough to actually dissuade tanking, at top level they will be game breaking See also war-robots-forum.freeforums.net/post/204128/threadImho, the only solution is give content exclusive to leagues and tied to time spent there (and lost once you are not anymore). Like, top of my head, 12 vs 12 matches you can play only if you stay 90 days straight in champion league. You drop? For 90 days you can't play with your clanmates in "massive champions battles". Stuff like that.
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Post by Deleted on Nov 2, 2017 17:53:05 GMT -5
If this is so (altho you didn't consider that hitting higher level UP in silver for a maxed hangar will be faster and easier than hitting mid level ones at champions league), then it won't work because it will allow people in higher leagues to grow exponentially faster, making catching them impossible. Essentially, if you give roughly the same rewards to all, tanking is inevitable, but if you have to grade rewards enough to actually dissuade tanking, at top level they will be game breaking See also war-robots-forum.freeforums.net/post/204128/threadImho, the only solution is give content exclusive to leagues and tied to time spent there (and lost once you are not anymore). Like, top of my head, 12 vs 12 matches you can play only if you stay 90 days straight in champion league. You drop? For 90 days you can't play with your clanmates in "massive champions battles". Stuff like that. My whole thing, is that people shouldn't be concerned with what's two years away, and morr focused on what's going on now. The average f2p already needed 2-4 years to hit max with premium bots and weapons before the Dash update. It's one of the things that always killed me about this whole scenario. The big thing right now, is that we're looking at current player trends and population behavior based on the current systems at play. There are plenty of people that aren't playing at the level they should be, whether it be in effort, hangar, or League score. As it stands, expert 3 and above on either platform may as well be Champion league thanks to MM sorting (Pix's fault) and lack of progression among players (Grind times and resource bottlenecks, Pix's fault) and tanking (Pix's fault). If the leagues were filled out properly by player progression with a league based reward structure, and everyone was pushing UP instead of how the majority are pushing DOWN, it should even out. The key comes to rewarding the highest level players (read: Biggest wallets and/or most loyal ) as much as you can without breaking your monetization model. Time release valves are the best instrument for this. The artificial difficulty imposed on us with the MM has likely been a horrible poison to player confidence and morale. If league mixing were to lessen by way of overlaps from players pushing up, instead of MM obviously match fixing, player retention will stabilise. If rewards aren't based solely on damage except in TDM, it leaves morr breathing room for players to focus on the objective (which honor tasks seem to be an assortment of). In a system dominated by resources one can stockpiled, giving massive rewards to the upper echelons of players means that your new releases will be progressively less profitable over time. That is the situation the game has gotten to now, and is at least partially responsible for the explosion of monetization schemes we've seen in the past few months. In a system where the monetization model is set so that players cannot accrue resources for items that haven't been released yet (components), you can be generous with the upper echelons of players because it won't cut into your profit margin on every release. New content will have a release valve based on time and player performance, Ag and Au stockpiles will have the same relevance as they do now, for basic essential items, upgrades, and upgrade rushes. If everything from here on out is released via components, then the exponential increase of Au/Ag earnings throughout the leagues would mean very little. The people at the very top will always spend RM on whatever it takes to be there, these folks are the point where there is no advancement until new content is introduced, or balance changes occur. They will be making the most free resources, but will not damage the fiscal bottom line of Pix while doing so. The players that have done the grinding to make it to the point under those people. SHOULD be recieving more resources than the people below them, those rewards will keep them as close to the whale pods as fair as van be asked for, as the new toys will be time released, but, the tier 2 players will have enough resources to ADAPT instead of being completely dumped on. Apply this logic to everyone trying to fight up to make the rewards they earn better, and you have a game ecosystem where tanking will literally do nothing for progression. Lets face it, Ag and Au are no longer game breaking in huge stockpiles, paying $1k for the flavor of the month, is. It's obvious they're monitoring the Au/wsp: Components offers. If they make components accessible in another controlled manner, and do away with the offers, WP/Au/Ag will be good for nothing but intetmediate gear and upgrades. If that becomes the case, with all of the new RM features, and a truly Pixo controlled release valve on content, Pixo won't give two shakes about the Au/Ag stockpiles given via the ladder. Even if it is easier to climb for resources after tanking, if it's done right (which is what anything other than a meltdown if this game is relying on) those 50 tasks you complete in a day still won't be as profitable as completing the 25 all at your level.
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Post by AηɗυηєɗнєƖ [ǀƬA] on Nov 2, 2017 18:15:43 GMT -5
The key comes to rewarding the highest level players (read: Biggest wallets and/or most loyal ) as much as you can without breaking your monetization model. Time release valves are the best instrument for this. (...) The players that have done the grinding to make it to the point under those people. SHOULD be recieving more resources than the people below them, those rewards will keep them as close to the whale pods as fair as van be asked for, as the new toys will be time released, but, the tier 2 players will have enough resources to ADAPT instead of being completely dumped on. Apply this logic to everyone trying to fight up to make the rewards they earn better, and you have a game ecosystem where tanking will literally do nothing for progression. (...) Even if it is easier to climb for resources after tanking, if it's done right (which is what anything other than a meltdown if this game is relying on) those 50 tasks you complete in a day still won't be as profitable as completing the 25 all at your level. I dissent, and in doing that I can't but repeat what I already said, so I've simply left it in the quote: in short, if you keep masters close to champions (you second point there), but the divide between all other tiers to champions explodes and becomes absolutely unbridgeable, you definitively break the game, because no one stays in a game if his prospective is always being hopelessly the fodder for the higher ups (unless you insulate the tiers, but then you don't have enough players at the top, so never going to happen). I suppose we'll agree to disagree on this one and wait for the implementation to tell us who's right.
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Post by Deleted on Nov 2, 2017 18:25:59 GMT -5
AηɗυηєɗнєƖ [ǀƬA] don't misundersrand me, I'm only talking about this for the thought excersize for if I'm ever involved in the production if something like this. I have very littlr doubt this is going to be done in the most half assed and ill concieved way possible.
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Post by Payxonic on Nov 9, 2017 22:37:31 GMT -5
Is pix worried of BOT? If not, they should be.
The round table before got me excited and hopeful. You expect things to go well from there, but the game became an ocean of pure 「dookie」 where the mutated 「dookie」 resistant whales thrive and live.
Afterall that happend, I don't trust pixonic one bit. With their Halloween roulette being disgusting and despicable, they have to do a lot more than just empty words.
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Post by frunobulax on Nov 10, 2017 9:07:24 GMT -5
In spite of all of this, they must reach to the next title. Regardless of how bad they are at it. It's like a singer with his first hit, he can only ride that song so far until the listening audience gets sick and turns on him. Pix has no choice but to try and make the next "hit". IDK. A singer has defined ways to monetize a song, most help to promote it at the same time. It's kinda hard to piss off the people liking a song, unless maybe by getting them into an overpriced concert and then leaving the stage after 15 minutes. With Pixo, it's a customer oriented business. Provide good service, those customers will have a close look at your next titles and probably do free PR via facebook, youtube and whatever. Provide lousy service or a bad "value for the buck", and you destroy the base for any followup title. Do you really think I would even try a new game developed by Pixo? Unlikely, and if I did it would be with a very negative attitude. I mean, if prices are high that's one thing. You can decide whether it's worth that much to you or not. When I go to a hotel I can decide between $50, $100 and $200 per night hotels, and if I ready reviews I'll get "my moneys worth" (even though the difference between $200 and $100 is usually less than between $50 and $100). But the problem with mobile games is that even if prices are decent at first, they inevitably skyrocket if the game is successful and acquires a large customer base. That's more like renting a flat for $1000 a month, and once you've settled in the rent is raised by 30% every month. Most tenants would pay up for some time, but eventually leave. I'm sure if that happens you'd never rent a flat from that company again, and be very wary about any price increases in the contract for your next flat.
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Post by frunobulax on Nov 10, 2017 9:11:10 GMT -5
The round table before got me excited and hopeful. You expect things to go well from there, but the game became an ocean of pure ?poo-poo? where the mutated ?poo-poo? resistant whales thrive and live. In some ways this is more insulting than anything else. They screw up the game, make a big "we listen to you" show and continue to screw the game up much, much worse than any of us could have imagined. The one thing that is worse than getting kicked in the nuts is being kicked in the nuts by a guy that teases you before and gloats afterwards. Beats me how this game can still have 4.6 stars on Google Play. (I gave a 1-star rating long ago and upvoted a healthy number of other 1-star reviews.)
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Post by sanr on Nov 10, 2017 11:56:01 GMT -5
In some ways this is more insulting than anything else. They screw up the game, make a big "we listen to you" show and continue to screw the game up much, much worse than any of us could have imagined. The one thing that is worse than getting kicked in the nuts is being kicked in the nuts by a guy that teases you before and gloats afterwards. Beats me how this game can still have 4.6 stars on Google Play. (I gave a 1-star rating long ago and upvoted a healthy number of other 1-star reviews.) This could be because of the fast entry Overdrive new players, who get swooped by their initial experience. The graphics are decent, and the game does fill in a niche. I had a similar initial impression too. It's only a bit deeper into the game that we understand the not so positive aspects of it, and this is where a lot of players just hit the uninstall button. Who'd bother to even give a second thought about the GPlay ratings.
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Post by Deleted on Nov 11, 2017 23:37:53 GMT -5
In some ways this is more insulting than anything else. They screw up the game, make a big "we listen to you" show and continue to screw the game up much, much worse than any of us could have imagined. The one thing that is worse than getting kicked in the nuts is being kicked in the nuts by a guy that teases you before and gloats afterwards. Beats me how this game can still have 4.6 stars on Google Play. (I gave a 1-star rating long ago and upvoted a healthy number of other 1-star reviews.) This could be because of the fast entry Overdrive new players, who get swooped by their initial experience. The graphics are decent, and the game does fill in a niche. I had a similar initial impression too. It's only a bit deeper into the game that we understand the not so positive aspects of it, and this is where a lot of players just hit the uninstall button. Who'd bother to even give a second thought about the GPlay ratings. Considering the pop up asking what you think of the game is probably the only reason so many people rate it, I second this. When you just loaded up your first thunder pinata leo, life is good. Then you meet teams of RDB/PDB Griffins 3-4 levels higher, okay a bit tougher, lets swap and start leveling some of those. Then you meet Ancilots, DB griffins/Rhinos that eat your face in 3 seconds or less, or everyone's favorite, Triple/Quad Trebs. Okay, not so bad, those guys were probably around for a few more months than you. Then you meet the dashes, shocktrains and embers. And if you were optimistic before, well, welcome to reality.
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Post by Russel on Nov 14, 2017 3:32:49 GMT -5
The round table before got me excited and hopeful. You expect things to go well from there, but the game became an ocean of pure ?poo-poo? where the mutated ?poo-poo? resistant whales thrive and live. In some ways this is more insulting than anything else. They screw up the game, make a big "we listen to you" show and continue to screw the game up much, much worse than any of us could have imagined. The one thing that is worse than getting kicked in the nuts is being kicked in the nuts by a guy that teases you before and gloats afterwar ds.ds. Beats me how this game can still have 4.6 stars on Google Play. (I gave a 1-star rating long ago and upvoted a healthy number of other 1-star reviews.) Well, this is one of three things I dislike about the game. 1) The "we listen you" bull「dookie」 (Please just STOP asking for opinion and letting players fill TestServer review. It is never going anywhere) 2) Releasing clearly OP bots and weapons (really, STOP just STOP releasing more weapons for Dashes). 3) Forcing sealclubbing in the game. The "punishing" leavers, who honestly do no harm because, well, they are locked away from player base. But Sealclubing was NEVER even addressed in any publications\videos. And ridiculous league mixing is "a norm" too. Everything else is just fine. I am fine with ANY price for ANY bot\weapon, as well as p.2 is kept intact (think for example WW bots or Paintjobs prices. Have they ruined the game? Never. It's just an expensive novelty items. You want to show off and boast your money - you can do that, while NOT ruining gameplay for others).
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Post by dirkduce64 on Nov 21, 2017 12:13:09 GMT -5
I like the idea but, it has to be executed the right way or it will just adds to the problem.
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Post by Alpha on Dec 12, 2017 7:33:24 GMT -5
Again not sure these guys have actually thought the whole thing through If they do implement this correctly !!WoW!! it will be great! However I have a feeling that there will be major problems with the MM being the big factor in this going horribly wrong. (hmm) But I still wait with bated breath that they might just surprise us all and do it right Maybe....
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Post by RightOn on Dec 14, 2017 17:03:06 GMT -5
What's funny is you have 'elite' players that are stat boosting liars. Arranged games with 30 Raijin... Those MK2s are faker than the president's hair. Even pre-mk2 if you didn't pay 9.99 a month you didn't get past lv9-10... Well, not without blatant cheating.
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Post by bronzeknee on Dec 15, 2017 0:05:30 GMT -5
This could be because of the fast entry Overdrive new players, who get swooped by their initial experience. The graphics are decent, and the game does fill in a niche. I had a similar initial impression too. It's only a bit deeper into the game that we understand the not so positive aspects of it, and this is where a lot of players just hit the uninstall button. Who'd bother to even give a second thought about the GPlay ratings. Considering the pop up asking what you think of the game is probably the only reason so many people rate it, I second this. When you just loaded up your first thunder pinata leo, life is good. Then you meet teams of RDB/PDB Griffins 3-4 levels higher, okay a bit tougher, lets swap and start leveling some of those. Then you meet Ancilots, DB griffins/Rhinos that eat your face in 3 seconds or less, or everyone's favorite, Triple/Quad Trebs. Okay, not so bad, those guys were probably around for a few more months than you. Then you meet the dashes, shocktrains and embers. And if you were optimistic before, well, welcome to reality. Truer words have never been spoken.
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