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Post by Loop_Stratos on Jan 21, 2017 2:22:13 GMT -5
Just add a "Matches left" counter on stats, and not have leaves affect anything but daily tasks.
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carvr
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Post by carvr on Jan 21, 2017 2:56:23 GMT -5
Just add a "Matches left" counter on stats, and not have leaves affect anything but daily tasks. Not sure if I understood it right but damn not being able to do daily gold tasks would be a fitting punishment for leaving.
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Post by Loop_Stratos on Jan 21, 2017 3:10:51 GMT -5
Just add a "Matches left" counter on stats, and not have leaves affect anything but daily tasks. Not sure if I understood it right but damn not being able to do daily gold tasks would be a fitting punishment for leaving. I mean, leaving matches not affect Win rate, avg damage/kills and the like.
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carvr
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Post by carvr on Jan 21, 2017 3:23:50 GMT -5
Not sure if I understood it right but damn not being able to do daily gold tasks would be a fitting punishment for leaving. I mean, leaving matches not affect Win rate, avg damage/kills and the like. Okay then what I misunderstood still looks like a very good penalty to me ![:)](//storage.proboards.com/forum/images/smiley/smiley.png)
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Post by Deadalready on Jan 21, 2017 5:30:54 GMT -5
Nope, but there should be an option so that I can click a button and not be matched with anyone who leaves over xx% of matches (stat quits counting after 6 minutes) Funnily enough Street Fighter realised there were people who consistently quit online matches when they were losing. Their solution was to lump all the early quitters onto one server, so whenever quitters actually started to win, more likely than not their opponent would quit. So a paradoxical cycle of quitters vs quitters with neither ever quite winning.
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Post by Pilot Moby_dic on Jan 21, 2017 5:37:11 GMT -5
Please consider many people get 'hanger' because of bad wifi/lag - nothing to do with not wanting to compete and finish the match. Shouldn't be any penalty for that.
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Deleted
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Post by Deleted on Jan 21, 2017 6:32:43 GMT -5
Here's an interesting question: Why are people quitting? Is it for stupid reasons? Could some of their reasons be valid? Suddenly realizing there are two snipers and a zenit / noricom Natasha on your team in dead city... some greed head trying to snipe what is indisputably your beacon to get... some joker behind you firing off mags into the back of your head and following you... observing a teammate walk straight into a wall, empty all their ammo and then just stand there for thirty seconds. How about when you try to make good use of your speed bot by generously heading off to cap a beacon in the middle of nowhere and a teammate is following you? You give him a polite single shot to say "don't worry, I got this. Head for the center beacon" and he doesn't acknowledge you at all, acting as if teams don't exist and he is the only person playing the game. How about when your entire team heads off in some direction together that doesn't even really make sense, like a mindless sheep herd? The list goes on and on of things miscreants, jerks, and plain old morons will do in the game. After a few thousand matches you start to grow weary of being teamed up with clowns and your quite finger gets itchy. I'm not sure people should be punished harshly for making rational decisions or not suffering fools.
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Deleted
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Post by Deleted on Jan 21, 2017 7:27:31 GMT -5
@ fdbd,
don't forget the 'peek around the corner, select new bot' that's currently happening.
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mrmorphling
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Post by mrmorphling on Jan 21, 2017 8:01:22 GMT -5
After you quit a determined amount of games (lets say more than 5 over 50) you should be placed in a special "quitter" queue where you'll be paired with and against people with same stat; after completing like 10 matches w/o quitting you'll be back on normal queue
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Post by sonofsam on Jan 21, 2017 8:31:30 GMT -5
Nope, but there should be an option so that I can click a button and not be matched with anyone who leaves over xx% of matches (stat quits counting after 6 minutes) Funnily enough Street Fighter realised there were people who consistently quit online matches when they were losing. Their solution was to lump all the early quitters onto one server, so whenever quitters actually started to win, more likely than not their opponent would quit. So a paradoxical cycle of quitters vs quitters with neither ever quite winning. This is pretty much the end result I would hope for. If everyone clicked a button that wouldn't allow it to match you up with someone who quits say 20% of matches (that is A LOT) then the only people that the quitters get matched with would be other quitters.
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Post by ΜØØSE on Jan 21, 2017 9:09:41 GMT -5
Please consider many people get 'hanger' because of bad wifi/lag - nothing to do with not wanting to compete and finish the match. Shouldn't be any penalty for that. It's still their responsibility. If their connection is 「dookie」, their game sucks not just for themselves but for everyone they team up with. The penalty would encourage them to fix the problem or wait to play when they get to a better connection.
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Post by ΜØØSE on Jan 21, 2017 9:18:15 GMT -5
Here's an interesting question: Why are people quitting? Is it for stupid reasons? Could some of their reasons be valid? Suddenly realizing there are two snipers and a zenit / noricom Natasha on your team in dead city... some greed head trying to snipe what is indisputably your beacon to get... some joker behind you firing off mags into the back of your head and following you... observing a teammate walk straight into a wall, empty all their ammo and then just stand there for thirty seconds. How about when you try to make good use of your speed bot by generously heading off to cap a beacon in the middle of nowhere and a teammate is following you? You give him a polite single shot to say "don't worry, I got this. Head for the center beacon" and he doesn't acknowledge you at all, acting as if teams don't exist and he is the only person playing the game. How about when your entire team heads off in some direction together that doesn't even really make sense, like a mindless sheep herd? The list goes on and on of things miscreants, jerks, and plain old morons will do in the game. After a few thousand matches you start to grow weary of being teamed up with clowns and your quite finger gets itchy. I'm not sure people should be punished harshly for making rational decisions or not suffering fools. All you are doing is confirming the need for a penalty. If players are *deliberately* throwing in the towel with every slight inconvenience, it establishes that Pixonic has a problem. And every perceived problem you just listed is nothing compared to a player not being there at all. This isn't 「popcorn」 where you FF to the money shot and no one is bothered - these are real people effected by your selfish absence. It's a team game, and voluntary quitters are becoming a cancer that has a much more profound affect on match outcomes than any MM changes.
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Post by Pilot Moby_dic on Jan 21, 2017 9:21:26 GMT -5
Please consider many people get 'hanger' because of bad wifi/lag - nothing to do with not wanting to compete and finish the match. Shouldn't be any penalty for that. It's still their responsibility. If their connection is ?poo-poo?, their game sucks not just for themselves but for everyone they team up with. The penalty would encourage them to fix the problem or wait to play when they get to a better connection. Ridiculous comment
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Post by wildboar on Jan 22, 2017 12:36:22 GMT -5
Agree ... No change in wi-fi but there are times when it can be impossible to get games without connection problems ... It was particularly bad during Christmas event , this suggests to me there may be a server side issue with capacity not just iffy wifi
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carvr
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Post by carvr on Jan 22, 2017 12:39:30 GMT -5
Here's an interesting question: Why are people quitting? Is it for stupid reasons? Could some of their reasons be valid? Suddenly realizing there are two snipers and a zenit / noricom Natasha on your team in dead city... some greed head trying to snipe what is indisputably your beacon to get... some joker behind you firing off mags into the back of your head and following you... observing a teammate walk straight into a wall, empty all their ammo and then just stand there for thirty seconds. How about when you try to make good use of your speed bot by generously heading off to cap a beacon in the middle of nowhere and a teammate is following you? You give him a polite single shot to say "don't worry, I got this. Head for the center beacon" and he doesn't acknowledge you at all, acting as if teams don't exist and he is the only person playing the game. How about when your entire team heads off in some direction together that doesn't even really make sense, like a mindless sheep herd? The list goes on and on of things miscreants, jerks, and plain old morons will do in the game. After a few thousand matches you start to grow weary of being teamed up with clowns and your quite finger gets itchy. I'm not sure people should be punished harshly for making rational decisions or not suffering fools. Not sure if you are trolling but you described perfectly what's wrong with quitting. If not trolling, I'd suggest adjusting the self righteousness slightly lower.
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Deleted
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Post by Deleted on Jan 22, 2017 13:43:35 GMT -5
Here's an interesting question: Why are people quitting? Is it for stupid reasons? Could some of their reasons be valid? Suddenly realizing there are two snipers and a zenit / noricom Natasha on your team in dead city... some greed head trying to snipe what is indisputably your beacon to get... some joker behind you firing off mags into the back of your head and following you... observing a teammate walk straight into a wall, empty all their ammo and then just stand there for thirty seconds. How about when you try to make good use of your speed bot by generously heading off to cap a beacon in the middle of nowhere and a teammate is following you? You give him a polite single shot to say "don't worry, I got this. Head for the center beacon" and he doesn't acknowledge you at all, acting as if teams don't exist and he is the only person playing the game. How about when your entire team heads off in some direction together that doesn't even really make sense, like a mindless sheep herd? The list goes on and on of things miscreants, jerks, and plain old morons will do in the game. After a few thousand matches you start to grow weary of being teamed up with clowns and your quite finger gets itchy. I'm not sure people should be punished harshly for making rational decisions or not suffering fools. Not sure if you are trolling but you described perfectly what's wrong with quitting. If not trolling, I'd suggest adjusting the self righteousness slightly lower. It was supposed to be kind of rantish, funny, a little provocative and asking a real question all at the same time. this forum probably isn't the best place for me.
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carvr
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Post by carvr on Jan 22, 2017 13:45:59 GMT -5
Not sure if you are trolling but you described perfectly what's wrong with quitting. If not trolling, I'd suggest adjusting the self righteousness slightly lower. It was supposed to be kind of rantish, funny, a little provocative and asking a real question all at the same time. this forum probably isn't the best place for me. Sorry, I should have known as I suffer from the same issue. Not many people use subtle sarcasm and even less understand it.
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Post by SATmaster728 on Jan 23, 2017 7:31:50 GMT -5
This happens to me due to 2-3 bars most of the time in my room. Wow - I have to leave my house to go to bars. To have 2-3 bars in your room - I can see why you get so sloshed that you lose connection with the game. Tip a few back for me! wow, your internet is bad. my room is the farthest from the internet thingy, but i can still play most of the time, at least.
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Post by Deadalready on Jan 23, 2017 8:24:16 GMT -5
This will probably be an unpopular opinion but I kinda feel that players who repeatedly join games and crash/lag/drop/disconnect out should be punished. Regardless of the reason for dropping out, you're letting down a team who is relying on all it's players to pull weight. While it's possible to still win, being down a team member is big disadvantage. The game is asking for a commitment from all it's players, it is extremely unfair for the 5 people who fight on to instead be the ones penalised for someone's leaving.
Again there is a degree of responsibility for each player to be in the space/capacity to finish a game. I can understand one drop out every hour can go unpenalised, but for a person with a bad connection to CONTINUALLY JOIN AND DROP?
This is like a football/hockey/volleyball team, you agree to join a team knowing there is a certain capacity expected of you. If you can't put in a decent level of playing, then you shouldn't be agree to start at that point in time.
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Post by wildboar on Jan 23, 2017 8:43:54 GMT -5
I understand a lot of you are saying but as I have said before during the Christmas event it went daft... there were periods where I just couldn't get a game and I wasn't the only one...
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Post by frunobulax on Jan 23, 2017 9:40:34 GMT -5
As Pix is not replacing players that quit, there should be a possibility to get back in the game, at least for a given time and maybe with further restrictions (X robots left on each side). Then we wouldn't have this discussion as to what happens if players are forced out of a match involuntarily. I got disconnected a few times and got the dreaded "back to hangar" button pretty quickly even though I reconnected immediately.
And yes, if there were severe penalties then I'm pretty sure the rate of quitting players will go down.
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Post by SATmaster728 on Jan 23, 2017 9:47:25 GMT -5
As Pix is not replacing players that quit, there should be a possibility to get back in the game, at least for a given time and maybe with further restrictions (X robots left on each side). Then we wouldn't have this discussion as to what happens if players are forced out of a match involuntarily. I got disconnected a few times and got the dreaded "back to hangar" button pretty quickly even though I reconnected immediately. And yes, if there were severe penalties then I'm pretty sure the rate of quitting players will go down. it wouldn't be too bad if more breathing room was given before the internet spontaneously combusts and i lose connection.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Jan 23, 2017 14:33:03 GMT -5
Here's an interesting question: Why are people quitting? Is it for stupid reasons? Could some of their reasons be valid? Suddenly realizing there are two snipers and a zenit / noricom Natasha on your team in dead city... some greed head trying to snipe what is indisputably your beacon to get... some joker behind you firing off mags into the back of your head and following you... observing a teammate walk straight into a wall, empty all their ammo and then just stand there for thirty seconds. How about when you try to make good use of your speed bot by generously heading off to cap a beacon in the middle of nowhere and a teammate is following you? You give him a polite single shot to say "don't worry, I got this. Head for the center beacon" and he doesn't acknowledge you at all, acting as if teams don't exist and he is the only person playing the game. How about when your entire team heads off in some direction together that doesn't even really make sense, like a mindless sheep herd? The list goes on and on of things miscreants, jerks, and plain old morons will do in the game. After a few thousand matches you start to grow weary of being teamed up with clowns and your quite finger gets itchy. I'm not sure people should be punished harshly for making rational decisions or not suffering fools. All you are doing is confirming the need for a penalty. If players are *deliberately* throwing in the towel with every slight inconvenience, it establishes that Pixonic has a problem. And every perceived problem you just listed is nothing compared to a player not being there at all. This isn't 「popcorn」 where you FF to the money shot and no one is bothered - these are real people effected by your selfish absence. It's a team game, and voluntary quitters are becoming a cancer that has a much more profound affect on match outcomes than any MM changes. LMAO I think that is the best comment I have seen to date!
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situmas
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Post by situmas on Jan 24, 2017 7:55:35 GMT -5
Yes yes and YES,
with the new MM is appears to be getting worse.
I'm sure it's only a short term thing, but Pix must be able to discern a command <quite> from a broken 'packet' due to server failure. Particularly if it's only one player. In event, I suspect this is a priority for them.
FINGERS CROSSED.
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Post by milestones on Jan 24, 2017 8:49:17 GMT -5
Wow I didn't know quitting the game didn't cause penalty. I believe there should be one because regardless of reasons the fact remains that you have caused problems for the remaining players.
Sure some people have bad connections and they do get disconnected from time to time but that's your personal problem and the fact that you caused problems for the remaining player hasn't changed.
And for players deliberately leaving the game they've got no excuse.
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Post by Conflict's Student on Jan 24, 2017 10:19:44 GMT -5
I can't say that I notice this in more than 10-15% of my matches, and the impact evens out in that half the time it gives me harder matches and the other half the time it gives me easier ones. At least some of the time it even makes for a more interesting match when it's 5v6, and who's to say that forcing that disinterested party to hang around would have made that match any more enjoyable anyway? I just don't see forcing people to participate in matches they want to leave as making the overall gameplay better for anyone involved. It certainly can't force anyone to become a contributing teammate if they were already unhappy with the match - it would result instead in passive-aggressive activities that, at best, might have a neutral effect and, at worst, might degrade gameplay for the remaining players.
I'm guessing that most people complaining about this, particularly from the standpoint that it seems to make their matches consistently harder (rather than a 50/50 distribution), make such irritating teammates that people are likely to decide it would be more fun to look for a new match than to continue playing alongside them. I'm talking about Mr. Campalot... or Miss Too-Concerned-About-My-Beacon-Count-To-Play-Like-A-Team... or Mr. ConstantMagnumFireInYourBack... or Mrs. Blocks-Blues-At-Corners-So-They-Take-All-Incoming-Fire... or Mr. KnownClubberClan... or Miss I'm-Abusing-The-Old-Matchmaker-With-A-Tri-Aphid/Mag-Gepard-But-I-Still-Need-Teammates-To-Win-Gold-So-Why-Are-You-Leaving-Already?... or any other number of people who unwittingly drive their teammates away. If you play solo because your playstyle isn't considered acceptable by most clans, or you are in a clan but treat your teammates differently when running solo than in squad, you may be guilty of these things. That's the only explanation I can imagine to explain why people leaving matches seems to be more of a problem for you, especially if it happens more frequently on your side of the match than on the opposing side. If there's some other reason to explain why this is a consistent problem for some people, I'd be interested to consider it.
Most people play this game to relax and have fun. Forcing people to stay in matches that don't offer fun (for whatever reason - bad connection, obviously noncompetitive contest, antisocial teammates) would fail to achieve the fundamental objective for casual users, with the only potential improvement being the elimination of a subset of matches people might otherwise want to drop (those where other players already dropped intentionally). Unfortunately, forcing people to stay doesn't eliminate the initial reason someone already decided they weren't having fun - so now you penalize at least one player... making the experience even less fun... do you see where this is going? No one is going to download an app whose core purpose is to entertain Mr. NoOneWantsToPlayWithMeWaaah, no matter how cool the graphics and physics might be.
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Post by ł⸰§ĦȺĐ◎ŴƧŦḀɌ on Jan 24, 2017 11:16:53 GMT -5
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Post by frunobulax on Jan 24, 2017 11:48:04 GMT -5
The point is, quitting game affects the game rather dramatically: It creates a 2-on-1 or 3-on-2 matchup somewhere that you are not likely to win. Now for me, the best games are the close ones, and if a guy quits on either side it's rather unlikely that the game will be good. So yes, quitting will reduce the fun that the other 11 players have.
I do, however, think that quitting is a legit way out of a battle at times, even if the source is not RL. I quit two games yesterday (after not leaving one for at least several weeks - RL interference doesn't count here). One was right at the start when I sported a 2/7 medium hangar and got paired up with 3 Zenit/Nori Natashas on Shenzen, after a series of about 5 consecutive losses against 9/12 bots, and frustration had reached a peak. The other game was after getting my level4 Gepard 1-shot in Springfield by a Trebuchet Fury 800m from the closest red, which told me immediately that I was up against another squad with level 12 weapons. And I don't feel bad about it, because I was thrown into deeply unfair matchups, so there was no balance that my exit could influence.
I wouldn't mind a penalty, though. Simply invoke hefty repair costs, so that players will think twice before they leave a game and pay 300k AG or whatever.
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Post by nexushub on Jan 24, 2017 11:48:43 GMT -5
After you quit a determined amount of games (lets say more than 5 over 50) you should be placed in a special "quitter" queue where you'll be paired with and against people with same stat; after completing like 10 matches w/o quitting you'll be back on normal queue That is a very good idea. I know I very very rarely quit out of frustration. If I get all my bot's annihilated I don't feel like sitting threw a 10 minute game so I'll leave, will that count twords a punishment? If I'm trying to get into a game with my wife to get her on my battle history to squad I will drop out of a few games till we match up seeing as how the current friend system on the game is non existent. I don't think there should be a punishment and can't think of one game that implements one.
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maracas
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Post by maracas on Jan 24, 2017 12:08:48 GMT -5
i think the penalty is that it doesnt reduce your winning rate, which is unhealthy (with the current MM system) for us heavy farmers XP
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