hithere
Destrier
Posts: 48
Karma: 18
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Post by hithere on Jan 19, 2017 7:54:00 GMT -5
Seeing that the new MM seems to push everyone into a 50/50 win-lose I think they may have killed the game. Why? Because skills, gear, upgrades, and other good players all seem to have lost relevance.
-Getting that good new bot? Good for what? Good for losing 5 in 10. -Playing a lot to get skilled? Skilled how? Skilled enough to lose 50% of your games? -Waiting for that upgrade so that you can finally.....lose half the time. -Can’t wait to play with some really good players so that we can....get hammered in 5 out of 10?
Doesn’t matter what bots you have, if you win MM will find better ones, or put you in with weak teammates.
Doesn’t matter how good you are, there is always a ton of high level heavy bots they can throw at you, or put you in with weak teammates.
Playing with really skilled teammates? Unless you are all absolute top level gold players you are going down in 5 out of 10.
A drunk player who has been playing this game for a few hours are getting the same results as a really skilled player with 5k wins.
Please tell me I’m wrong, I really liked this game.
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niarx
Recruit
Posts: 8
Karma: 5
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Post by niarx on Jan 19, 2017 7:57:28 GMT -5
we should prolly wait a week or so, things are gonna balance out I guess
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chiya1
Destrier
Posts: 63
Karma: 11
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Post by chiya1 on Jan 19, 2017 8:03:20 GMT -5
Replaced a boa:thunder-tulu With a Leo:thunder-pinata
That change somehow pushed me up a tire. Facing lot of WSP stuff now.
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Post by joshfishyu on Jan 19, 2017 8:07:43 GMT -5
I like the new MM system.
Before MM changes, the battle scenario of my silver hangar was usually: - Clubbers ran amok in their mag/aphid Gepards. - Clueless new players just bought their first heavy, and got wrecked by more experienced players.
Now, after MM changes, I actually have had some of the most intensive battles since I started to play in last Dec. Everyone plays competitively almost every match and my win rate is still going up, from 60% to over 70%.
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Deleted
Deleted Member
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Post by Deleted on Jan 19, 2017 8:09:39 GMT -5
Oh hithere. Since you are obviously a dev and have all the hard facts about the new MM - please enlighten us.
Only change I saw by now is more balanced teams and an occasional Gep Clubber who finally was put where he belongs = in front of my lvl10 Tridents.
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Post by Loop_Stratos on Jan 19, 2017 8:12:53 GMT -5
It's like the iOs players are talking about the end of the world and the Android players doesn't know anything.
Like, it hasn't hit here and I have no idea why most are reacting so big.
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Post by ivx on Jan 19, 2017 8:24:02 GMT -5
People are complaining because anyone with a bronze/silver hangar gets forced losses shoved at them if they win too much. When your win rate goes up, the game gives you hangars which you can absolutely not compete against.
Some people don't understand that this affects normal genuine players too and that it's not a solution to seal clubbing but rather a shift towards a new higher level seal clubbing norm which will benefit Pixo's bottom line more than $5 seal clubbers.
To anyone saying "git gud lol", well I invite you to make a normal bronze and silver hangar and show everyone how "gud" you are when the game throws hangars 4-6 levels higher than yours at you.
We'll see if this lasts though.
It's also possible that things will be this way for a while and then eventually some sort of boundaries will develop or be forced server-side. In the long run, this system *could* make for a much more interesting, balanced, dynamic, fun game for everyone involved, with less disparity and more emphasis on skill. We may even get to a mythical Shangri-la where our team mates will understand what beacons are for. Whether or not this will be the case will be Pixonic's decision, mostly on whether to force player progression to TT or preserve some sort of non-penalised competitive game play in different weight categories.
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Post by K A Z on Jan 19, 2017 9:08:54 GMT -5
I can see people are having some rather extreme experiences under new MM. Myself I did not see too much difference, but indeed my win rate may drop as I'm loosing more battles than before....still hope to keep it above 75% or so. I'm running a mixed hangar 2x L3/9 (geps), 2x M4/7 (boa/golem) and 1x M4/6 (patton). That said, I did have few weird matches lately: once I got 4 or 5 clubbers all with full 4/12 gep hangars and another games where I fought loaded Lance and again Galahads. Let's hope things settle down.
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pj
Destrier
Posts: 63
Karma: 20
Pilot name: iii-PJ
Platform: iOS
Clan: Lethal Injection
League: Expert
Server Region: North America
Favorite robot: Aphid Patton
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Post by pj on Jan 19, 2017 9:11:59 GMT -5
As a high silver player - this game is now unplayable. I don't mind losing. I mind my 6/8 heavy hanger being matched with top tier guys with full 12/12 hangars and win rates > 50% My average damage seems to be falling from over 500k to 250k - 350k. This is NOT fun! I'm not being paired equally. I currently have a win-rate of 72% so I guess I will keep getting screwed until I bottom out or tank games I guess. Very disappointed. I "think" the new mm is forcing us to upgrade our hangars. I for one run a full 5 bot hangar at low Gold (Lvl 8 bots and 8wpns) and the change is noticeable. The games have gotten a lot more challenging and competitive and although I have seen maxed out hangars on both sides, I've also seen 3 bot hangars with pilots that have overextended themselves. Its almost as if the mm is trying to force each and every player to make a meaningful contribution to the match. Just my experience.
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jmc
Recruit
Posts: 4
Karma: 0
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Post by jmc on Jan 19, 2017 9:24:15 GMT -5
I agree with PJ. As a fairly new player, I have not had the time to upgrade my hangar to full 12/12 yet, my mediums at 4/6 and lights are getting paired with 8/10 or even 12/12! How am I supposed to compete with that? Upgrade my weapons and bots, that will take months at the this rate. Winning no gold to buy better bots/weapons. And with the times it takes to upgrade, no telling how long until I can compete.
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Post by critter667 on Jan 19, 2017 9:28:27 GMT -5
I started playing this game on Friday. On Saturday before the initial sale offer expired, I bought it granting me premium for 3 days and a Gepard. I reached level 20 by Monday morning. I have no clue what my hangar tier is, both with the gepard, 2 corssacks, and a Patton all sporting level 5 weapons, I can't say match making seems much different between when I started and the past night/day.
I have seen some higher level mechs such as the 4 legged beasts and the one with stealth in the past day. I have also been in a few matches where my side was wrecked but that seemed to stem more from the enemy squad working well together. Still, I have seen just as many crap opponents who were using stock for heavies and other setups that seemed against the typical vet advice given here.
So honestly, I'm not finding things unplayable nor am i beaten so often it's frustrating. I am curious to see how the week develops as I acquire better weapons but I really haven't seen any major problems or loss streaks yet.
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Post by zman on Jan 19, 2017 9:34:34 GMT -5
It did not kill the game, skill and hanger are still relevant. The new MM doesn't push everyone into a 50% winrate. I'm maintaining my 70% winrate currently.
This is mostly just a guess from the limited experiece we have with the new MM so far, but I imagine we'll see very few people outside of the TT Clan players with winrates north of 70%. "Bad" players will get a handicap and probably face easier opposition and maintain a 30-40% winrate. Average players will float around 50%. "Good" players will crack 60-70% winrate.
Hanger strength still matters and is still impacting where you are being place, it is just with all the turbulence in the new MM, essentially trying to rate each player against each other each player is rubberbanding around because the rating is relative. It will take most active players playing a couple of games over the course of a couple days before it really starts to stratify. Right now all the people playing their first couple of games are sitting in a spot where the ranges of bots and weapon levels are huge. It might only take winning a couple of games for a 4/6 player to be facing the 10/10 guys who are logging in for the first time and just being placed. Factor in it is team strength and takes lots of data to really determine the skill calculation of each individual player and you're going to get some major rubber banding.
We won't know just how important hanger strength is until later, but I can say now that my formerly high gold hanger and my skill level is putting me facing good high gold players and mediocre top tier guys and I'm maintaining my 70% winrate, but I feel like it will likely fall into the 60-70% range soon enough.
For lots of players that weren't up against a hard tier cap they won't notice that much of a difference. Before when you started seeing 70+% win rates you started getting a MM penalty and were facing stronger hangers anyway. This really affects the guys that were chilling in High Bronze just one the edge of that hard cap, they are getting sprung up into the old silver tier and even seeing Goldish guys who are just being placed.
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hithere
Destrier
Posts: 48
Karma: 18
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Post by hithere on Jan 19, 2017 10:24:58 GMT -5
Thanks for the lengthy and good replies people, I'll keep my hopes up.
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karljackson
Destrier
Posts: 120
Karma: 28
Platform: Android
League: Champion
Server Region: North America
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Post by karljackson on Jan 19, 2017 10:59:24 GMT -5
Thanks for the lengthy and good replies people, I'll keep my hopes up. I think any MM discussion should include what OS your playing on. Android got jacked up ever since Halloween update. Almost worthless playing anything below low gold, for high damage/XP players anyway, since then. Now IOS is seeing big changes. I know, from discussing with other MM guru's, that the Android changes since Halloween were different from what IOS users were reporting. So, for the sake of better data on the topic, we should include what OS we play with any MM discussion.
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karljackson
Destrier
Posts: 120
Karma: 28
Platform: Android
League: Champion
Server Region: North America
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Post by karljackson on Jan 19, 2017 11:07:19 GMT -5
As a high silver player - this game is now unplayable. I don't mind losing. I mind my 6/8 heavy hanger being matched with top tier guys with full 12/12 hangars and win rates > 50% My average damage seems to be falling from over 500k to 250k - 350k. This is NOT fun! I'm not being paired equally. I currently have a win-rate of 72% so I guess I will keep getting screwed until I bottom out or tank games I guess. Very disappointed. I was in the exact situation on Android after Halloween update. Now I only play low gold. I've tried every combination of low/high silver Ag bots every few weeks since. Still, I see same matches with 3/8 Golem/Boa hangers that I do with my 9/10 Galahad/Lancelot/Rhino hanger. I just committed to low gold and moved on.
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Post by Trogon on Jan 19, 2017 11:18:15 GMT -5
I "think" the new mm is forcing us to upgrade our hangars. If that's true, then I think overall it's a loss, imo. Except it would make sense because pix probably makes less money from people who are content with their hangars. If it is designed to force us to upgrade, hopefully it will get less extreme over time. I have no problem going against slightly stronger hangars that still give me a chance to contribute and compete. Unfortunately that's not what's currently been happening.
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Post by [ധ¡к¡] oDDD on Jan 19, 2017 11:18:47 GMT -5
It's like the iOs players are talking about the end of the world and the Android players doesn't know anything. Like, it hasn't hit here and I have no idea why most are reacting so big. I've noticed this, I play droid, and I've noticed overall the stability of my high Silver/TG matches has mostly increased. I've noticed very even teams in terms of total power. Yes I see a heavy mix, which is new. Putting 1 or 2 optimized hangars with a mix of tiers filling the rest of the teams spots. But when I look at each side, Ithe looks like the MM actually put more "thought" into the teams. So while sometimes if you're a weaker player and Co tinuaously meet that optimized hangar on the field, you will get shredded. This REALLY pushes teamwork, and REALLY pushes picking your battles and using your bots specifics to their advantage more. So far in HS on droid I am loving the MM. Less lopsided battles so far, a win that's too fast is just not as fun.
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popsicleandhammer
GI. Patton
Posts: 134
Karma: 75
Pilot name: Popsicle&Hammer
Platform: Android
Favorite robot: Rog
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Post by popsicleandhammer on Jan 19, 2017 11:21:05 GMT -5
I started on Android a week ago, or so. My hanger of 2/5 cossacks and occasional 2/5 Patton has pretty consistently gone against 4/8 mediums, and the a fair number of heavies. I've seen Fijiuns three times, and played against the occasional Britbot. I have noticed ZERO changes from the odd matchups I had been getting, but the games are mostly feeling batter matched lately. Fewer blow-out victories/losses.
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Post by WE034 on Jan 19, 2017 11:24:09 GMT -5
Man... On one hand, I observe and comprehend the animosity towards "clubbers", while I disagree with the practice for personal motivations/goals for play, I do not hold it against them. They have been deliberate and adaptive in their efforts to achieve that which they value, based on the previous game perimeters. From a behavioral standpoint, those same persons, will eventually adapt to the new system and causality will occur once again. Perhaps not as bad, but is the dynamic inherent to PEOPLE. Furthermore, as much as the anticlubbers want to take umbrage in their construct of fair play, the same behavioral impetus resides within them as well; as evidenced here in the forums with the glee in "come-uppance" comments. With that being said, just remember Pix runs this game, not for your enjoyment or actualization or even to be "fair". In that last instance, exactly the opposite and the new MM is in effort towards their primary goal: revenue. I have a pretty good idea what the prospectus looked like for Mail.ru when they bought Pix. Also, If you've ever read any interviews of the current CEO, you know he's good at what he does and that is growing business and maximizing ROI. One of the main driving dynamics of monetizing F2P games is advantaging the drive to win. With the old system, some players spent a little, got to a place where they won at a sufficient level to be comfortable, or attain actualization of effort. A player was able to sequester at a level of competition where they no longer needed to spend money to tickle the hind brain. With the new system designed ESPECIALLY to never allow this level of satisfaction to ever be attained again, most players will be driven towards micro transactions as a supplement. In the end, Pix knows that the greatest majority of their player base (~96%) are ultimately, fundamentally irrelevant to their (Pix's) goal of montization and revenue and do not much care. They are, however, very much interested in gisting/identifying and hooking, those ~4% of players who will result in 70-80% of their earnings, and ultimately prod these whales to spend, spend, SPEND!!!! We are moving towards the status of many free games of having to pay to play, and soon, win. www.tnellen.com/westside/harrison.pdfelectronics.howstuffworks.com/free-to-play-games-make-money.htmwww.psychologyofgames.com/2015/08/when-the-pay-to-win-button-backfires/www.pokerology.com/lessons/understanding-tilt/www.slideshare.net/mobile/emily_greer/dont-call-them-whales-freetoplay-spenders-virtual-value-gdc-2015
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Post by ivx on Jan 19, 2017 11:24:58 GMT -5
I was in the exact situation on Android after Halloween update. Now I only play low gold. I've tried every combination of low/high silver Ag bots every few weeks since. Still, I see same matches with 3/8 Golem/Boa hangers that I do with my 9/10 Galahad/Lancelot/Rhino hanger. I just committed to low gold and moved on. Then this is likely what the rest of us here on iOS will have to do too. When we get our bots and weapons high enough, which will take a lot of time (and until then we're going to get wrecked). I'm still hoping they'll preserve tiers in some form, or drop restrictions of one form or another onto which bot can face what. Because I really liked different gameplay styles within this game. We'll see.
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Post by lilryry on Jan 19, 2017 11:28:51 GMT -5
Seeing that the new MM seems to push everyone into a 50/50 win-lose I think they may have killed the game. Why? Because skills, gear, upgrades, and other good players all seem to have lost relevance. -Getting that good new bot? Good for what? Good for losing 5 in 10. -Playing a lot to get skilled? Skilled how? Skilled enough to lose 50% of your games? -Waiting for that upgrade so that you can finally.....lose half the time. -Can’t wait to play with some really good players so that we can....get hammered in 5 out of 10? Doesn’t matter what bots you have, if you win MM will find better ones, or put you in with weak teammates. Doesn’t matter how good you are, there is always a ton of high level heavy bots they can throw at you, or put you in with weak teammates. Playing with really skilled teammates? Unless you are all absolute top level gold players you are going down in 5 out of 10. A drunk player who has been playing this game for a few hours are getting the same results as a really skilled player with 5k wins. Please tell me I’m wrong, I really liked this game. On the surface this is exactly what it feels like, a system to make sure everyone wins so they don't feel left out which only punishes good players in the end
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Post by 『 Dᴇᴀᴛʜ 』 on Jan 19, 2017 11:34:01 GMT -5
Former high silver player here. I agree with OP, this MM has gone to sh#t for those that didn't belong to bronze and their gep plague. I am facing full teams of max player(lvl12) in 4 out of 5 games and it aint fun for me. I would ask pixonic what did I do to deserve this? Maybe because I spent 20.000 gold(only for bots)? Shouldn't I have just a little of an advantage for that and not getting my 「bum-bum」 smashed by high level "clubbers"? I mean I don't want to have 90+ win% but wouldn't at least 70+ be granted with this hanger? And I even took care of my levels really good, as you can see every thing is 6/9, so why am I being punished for being careful and insightful? Don't be fooled by my 70% win%. I just accuared it and mostly I took 1 gold when we won even doing 600k~ damage average which is insane for high silver! Until recently my win% was at 45-55% . I very dissapointed if this stays like it is now... I am even frightened to play the game anymore!! Lately every second game I join it ends in less then 3 mins because half of my team rage quits! P.S. I've tried changing my bots/weps, but I always end up with level 12 "clubbers". And please don't dissagree with me, I know you're one of the max level neo-clubbers...
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Post by ivx on Jan 19, 2017 11:40:30 GMT -5
Man... On one hand, I observe and comprehend the animosity towards "clubbers", while I disagree with the practice for personal motivations/goals for play, I do not hold it against them. They have been deliberate and adaptive in their efforts to achieve that which they value, based on the previous game perimeters. From a behavioral standpoint, those same persons, will eventually adapt to the new system and causality will occur once again. Perhaps not as bad, but is the dynamic inherent to PEOPLE. Furthermore, as much as the anticlubbers want to take umbrage in their construct of fair play, the same behavioral impetus resides within them as well; as evidenced here in the forums with the glee in "come-uppance" comments. With that being said, just remember Pix runs this game, not for your enjoyment or actualization or even to be "fair". In that last instance, exactly the opposite and the new MM is in effort towards their primary goal: revenue. I have a pretty good idea what the prospectus looked like for Mail.ru when they bought Pix. Also, If you've ever read any interviews of the current CEO, you know he's good at what he does and that is growing business and maximizing ROI. One of the main driving dynamics of monetizing F2P games is advantaging the drive to win. With the old system, some players spent a little, got to a place where they won at a sufficient level to be comfortable, or attain actualization of effort. A player was able to sequester at a level of competition where they no longer needed to spend money to tickle the hind brain. With the new system designed ESPECIALLY to never allow this level of satisfaction to ever be attained again, most players will be driven towards micro transactions as a supplement. In the end, Pix knows that the greatest majority of their player base (~96%) are ultimately, fundamentally irrelevant to their (Pix's) goal of montization and revenue and do not much care. They are, however, very much interested in gisting/identifying and hooking, those ~4% of players who will result in 70-80% of their earnings, and ultimately prod these whales to spend, spend, SPEND!!!! We are moving towards the status of many free games of having to pay to play, and soon, win. www.tnellen.com/westside/harrison.pdfelectronics.howstuffworks.com/free-to-play-games-make-money.htmwww.psychologyofgames.com/2015/08/when-the-pay-to-win-button-backfires/www.slideshare.net/mobile/emily_greer/dont-call-them-whales-freetoplay-spenders-virtual-value-gdc-2015This is EXACTLY what I've been thinking since the X-mas event. I've been in a few other mobile games from their very start to the evolution of a heavy whale-exploiting economy down the line. I've spent inordinate amounts in some of them. I've seen it coming more than a few times over the space of months or sometimes over a year; but ultimately these games always started out benign, f2p friendly and focused on user acquisition for a long while before eventually getting enough users hooked and then dropping the bomb. In practice, this would look like: There's an event with a balanced exclusive robot available for event currency/cash today. But tomorrow you'll have a Lancelot on steroids in that same event, available for event points and additionally awarded to 0.0001% of players spinning the wheel (because they know perfectly well that giving a top tier item to one out of xyz thousand players means that those remaining 99,999 will try and/or pay that much harder to get it too. The lucky winners are the best marketers of the lottery and all that). And that first overpowered bot will stay overpowered for a while. But then as the player base dwindles under the disintegration of the previously free-to-play-friendly model, the whale hunts will intensify and you'll have new events and new even more power-creeped items thrown at you around the clock. Until eventually the whole system collapses and the servers get shut down and you never play it again. Those profits will get reinvested into an even better optimized/researched game which will repeat the same cycle all over again and so on. I've seen this so many times firsthand and otherwise I can't even count them. I can think of one (yes, one single) mobile company which had relatively successful games and didn't succumb to this. I'd hope Pixonic wouldn't, but after reading through their blog posts talking about their monetization ideas and corporate strategy I'm not so sure about it.
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Post by nocluevok on Jan 19, 2017 11:41:29 GMT -5
I like the new MM system. Before MM changes, the battle scenario of my silver hangar was usually: - Clubbers ran amok in their mag/aphid Gepards. - Clueless new players just bought their first heavy, and got wrecked by more experienced players. Now, after MM changes, I actually have had some of the most intensive battles since I started to play in last Dec. Everyone plays competitively almost every match and my win rate is still going up, from 60% to over 70%. Same here. I run 2 Griffin's, 1 Patton, 1 Gepard and my scores are up. Dispite all the nerf complaints about aphids, I really haven't had an issue. I don't expect to hit with every volley every time, or one shot kills. The complaining pilots seem to want indestructible bots that never miss.
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Post by SATmaster728 on Jan 19, 2017 11:50:23 GMT -5
It's like the iOs players are talking about the end of the world and the Android players doesn't know anything. Like, it hasn't hit here and I have no idea why most are reacting so big. True at least for me. I have not noticed any difference. if anything, i am being put with competent piolets and wining most battles. It seems to affect me for the better.
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karljackson
Destrier
Posts: 120
Karma: 28
Platform: Android
League: Champion
Server Region: North America
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Post by karljackson on Jan 19, 2017 12:15:14 GMT -5
Former high silver player here. I agree with OP, this MM has gone to sh#t for those that didn't belong to bronze and their gep plague. I am facing full teams of max player(lvl12) in 4 out of 5 games and it aint fun for me. I would ask pixonic what did I do to deserve this? Maybe because I spent 20.000 gold(only for bots)? Shouldn't I have just a little of an advantage for that and not getting my ?bum-bum? smashed by high level "clubbers"? I mean I don't want to have 90+ win% but wouldn't at least 70+ be granted with this hanger? And I even took care of my levels really good, as you can see every thing is 6/9, so why am I being punished for being careful and insightful? Don't be fooled by my 70% win%. I just accuared it and mostly I took 1 gold when we won even doing 600k~ damage average which is insane for high silver! Until recently my win% was at 45-55% . I very dissapointed if this stays like it is now... I am even frightened to play the game anymore!! Lately every second game I join it ends in less then 3 mins because half of my team rage quits! P.S. I've tried changing my bots/weps, but I always end up with level 12 "clubbers". And please don't dissagree with me, I know you're one of the max level neo-clubbers... On the plus side, I've noticed I can once again put a lvl 11 weapon on my lvl 9 galahad and not get matched with nothing but max hangers (on Android). This was yesterday before downloading the 4.5 update. As such, I wonder if it is possible to get a competitive silver hanger going again (on Android).
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Post by lilryry on Jan 19, 2017 13:06:17 GMT -5
Seems victory% is the determining factor as far as I can tell, looking at the profiles after each match if they're below 45% wins then they generally have 5/5-6/7 bots and above 55% mostly hangers like mine running 2/5ish. So pretty much what op said that they're gonna keep you around 50% and will keep throwing bigger bots at you until you lose :/
Edit: one silver lining is I have heavy bot meat shields for my gep now...
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Post by Cyklown on Jan 19, 2017 13:19:28 GMT -5
Replaced a boa:thunder-tulu With a Leo:thunder-pinata That change somehow pushed me up a tire. Facing lot of WSP stuff now. Well, yeah. You switched a medium bot out for a heavy.
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phoenix232
GI. Patton
Posts: 132
Karma: 74
Pilot name: Phoenix-232
League: Diamond
Server Region: North America
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Post by phoenix232 on Jan 19, 2017 13:20:30 GMT -5
Android player here.. There's definitly some new stuff going on, and I'm having to hard-carry alot more matches than before in HS. Having said that, the games are much more engaging. I'm either losing hard because it's a 4v6 60 seconds into a match, or its coming down to the wire with (usually) just me remaining as the only blue. I've had more 1mil+ games these last couple days than I've had ever before. Or maybe no changes ever happened, and this is just a coincidence
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Post by ⓣⓡⓘⓒⓚⓨ48 on Jan 19, 2017 13:56:25 GMT -5
I'm fairly certain that Android has still NOT had the changes yet. iOS definitely has, which was confirmed by Pix. Anything you see in Android servers that is different, is just part of the normal (apparently) craziness that happens around updates. We are all hyper aware of it now and are looking for every possible deviation, so the normal antics don't look normal. But as of the last game I played, I am still in HS with my 7/9 mediums, seeing the same mix of 25-30 level players and bot weapon mixes that I have been seeing for a while. Maybe it drops for Android today, maybe tomorrow, maybe next week. No one has said yet. I think iOS is the test, and once they get enough feed back and data, they will decide what to do on Android.
Just my .02
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