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Post by options1986 on Sept 5, 2017 14:41:42 GMT -5
In the hand of a skillful pilota in narrow maps, One Orkan Haechi is all You Need to keep busy and Jill multiple Reds... Disappointed
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Post by Mechman-Mechout on Sept 5, 2017 17:46:11 GMT -5
Don't get down in the dumps, reverse that frown upside round The meta ain't as muddied as men be makin it morosely sound There's a truth that's told to all so take my words to heed This niche bit o nifty knowledge will nullify your need Git Gud little bro with the b1tchin' blow know the nation may look grim so you should certainly stow your fears, dry your tears and try to learn from your peers 'cause you're gonna keep that skill for the comin years Like look at me 'Cause with a few quick blasts I turn dash ss to glass Lashin' out with lightnin' fast lashes of a cannon amass Try to slither from my grip but I whip slick, slap those pricks in the d1ck a cranky chargin Carnage's somethin they just can't trick in the future, their battles they'll carefully have to pick unless they scramblin to get squashed like a stink-bug by a stick. You know?
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Post by ♧SGT FURY 24/7♧ on Sept 5, 2017 18:56:45 GMT -5
Nonsense, Poopy Pants!
I killed one of those things today. Just shoot 'em. They go down like everything else.
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chaosbunny
Destrier
Little Bot Big Guns.
Posts: 94
Karma: 125
Pilot name: Netsuko
Platform: Android
Clan: Steel Cats [CATS]
League: Gold
Server Region: North America
Favorite robot: Rogatka & Fury
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Post by chaosbunny on Sept 5, 2017 19:50:24 GMT -5
Don't be silly~ If ya put enough bullets in it it'll stop being a nuisance!
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Post by Ron Gaul on Sept 5, 2017 20:16:00 GMT -5
The Dash mechs, with a single jump ability, would be outstanding but not overpowered. They would be able to either jump to attack or jump to evade; not both.
I used them on the Test Server, back when they first came out. In my opinion they were PERFECTLY balanced. I still have no clue why Pixonic elected to give them a double-dash capability. As others have so aptly pointed out in other threads, imagine a Griffin with double-jump? Or Carnage/Lancelot with double-rush? Or a Fujin which, as soon as you deplete the Ancile, you then have to deplete ANOTHER Ancile? Or a Stalker that can double-stealth?
The Dash mechs are the only ones in the game with a double ability. As such, apart from any other factor, they are broken. Not OP; they're officially and unequivocally broken.
I grant that they're not particularly menacing, now. Not yet. They're still new, and players haven't yet mastered them. However on the Test Server, when the Dashes were active, I ran a five-mech hangar full of them. I'm particularly lucky, because high-mobility Glass Cannons perfectly fit my play style. Except, forget the Glass part; the Dashes aren't fragile. And they shred ANYTHING else, once mastered. Anything they can't outfight, they can outrun. And with a battery generally more powerful than a Griff or Rhino DB (1 Orkan > 2 Pinatas), there's virtually nothing they cannot outfight.
And to those who say "shoot it, and it'll die", have you actually TRIED shooting a good Dash pilot? The first time I tested them, I had absolutely zero difficulty evading anything short of a concentrated team effort...and again, that was with no prior practice. If you haven't had any trouble with them yet, then you haven't come up against a pilot who has mastered them.
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Post by acdcfan on Sept 5, 2017 20:46:44 GMT -5
In the hand of a skillful pilota in narrow maps, One Orkan Haechi is all You Need to keep busy and Jill multiple Reds... Disappointed Crap... Took few of them down, one was 12/12 and another one was 10/12 with orcans. Both went down with my 11/11 plasma Griff.... They were dashing in and out. I did take damage but in the end they go down like every other bot. Player was dashing in/out of the cover and must have had some skill but still.
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Post by WilsonK on Sept 5, 2017 21:49:23 GMT -5
Just go ape「dookie」 on those dashbots, you'll find they're just another red. Takes a little bit of getting used to when you encounter dash bots for the first time, but now it's like... oh well, fire away!
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Post by _psychø on Sept 5, 2017 21:58:20 GMT -5
Don't be silly~ If ya put enough bullets in it it'll stop being a nuisance! You mean enough bots/teammates.
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Post by _psychø on Sept 5, 2017 21:59:43 GMT -5
Just go ape?poo-poo? on those dashbots, you'll find they're just another red. Takes a little bit of getting used to when you encounter dash bots for the first time, but now it's like... oh well, fire away! I just don't know how to deal with a haechi at moment, I use plasma, it kills me, I use rockets, it blocks them, I use bullets, it kills me, I stay out of range, it comes and kill me. UGH!!!
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Post by options1986 on Sept 6, 2017 2:56:52 GMT -5
In the hand of a skillful pilota in narrow maps, One Orkan Haechi is all You Need to keep busy and Jill multiple Reds... Disappointed Crap... Took few of them down, one was 12/12 and another one was 10/12 with orcans. Both went down with my 11/11 plasma Griff.... They were dashing in and out. I did take damage but in the end they go down like every other bot. Player was dashing in/out of the cover and must have had some skill but still. Annoying thing is that the dashes allow you to be always in the best defensive position and to flank in no time. Correct Flanking required timing and a correct evalutation of the situation. For example when the Griffin is out in the open after the jump is a sitting duck against the shooting Reds, the dash could just retire back with the second charge. Meanwhile is also quite impossibile to flank a dash since with 2 dash he retires to safe zone. The Dash makes you almost invulnerable to quick damage like rockets. Lancelot is strong but goes down fast with rockets. Plasma is more effective but due to its nature you have some time to retire on cover before taking severe punishment. Best Players are the ones that know perfectly -before the battle- which one (they) are going to win easily and which one (they) are going to lose/win for a sliver of life. Due to the variable build/bots existing, the initial evaluation could be overturned quickly if, for example, a wild RDB Griffin appear and start shooting at you combining his fire with the bot you are targeting. Even the best pilots will always be caught in situations where they have no chance to survive, because the battlefield is big and your awareness is limited. War Robots nature, or better, the slowness of robots makes these situation unavoidable for the most; Griffin have a jump that is slow and expose you to long range fire every 25 sec, Dash have 2 charges and 1 more every 15 sec !! and have a faster base speed too, completely overwriting this rule. Stick to a cover and lure in the dark and no red could kill you; do it in a strategic position and you will be a bastion in enemy territory If he takes 2 robots -ALWAYS- to take down a -REAL GOOD PILOT- Dash, then the red will have a similar situation where a blu is 1vs2 against 2 red, and if that blu isn't another dash it won't be able to last that. Then the tide will change and so on. Taking everything in account then maybe Plasma Griffin could be the best counter to Haechi, but don't know about bulgasari...
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Post by seanh on Sept 6, 2017 4:26:23 GMT -5
Taking everything in account then maybe Plasma Griffin could be the best counter to Haechi, but don't know about bulgasari...
Its shield does a good job of stopping plasma, but it doesn't like rockets at all.
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Post by linearblade on Sept 6, 2017 4:33:51 GMT -5
Crap... Took few of them down, one was 12/12 and another one was 10/12 with orcans. Both went down with my 11/11 plasma Griff.... They were dashing in and out. I did take damage but in the end they go down like every other bot. Player was dashing in/out of the cover and must have had some skill but still. Annoying thing is that the dashes allow you to be always in the best defensive position and to flank in no time. Correct Flanking required timing and a correct evalutation of the situation. For example when the Griffin is out in the open after the jump is a sitting duck against the shooting Reds, the dash could just retire back with the second charge. Meanwhile is also quite impossibile to flank a dash since with 2 dash he retires to safe zone. The Dash makes you almost invulnerable to quick damage like rockets. Lancelot is strong but goes down fast with rockets. Plasma is more effective but due to its nature you have some time to retire on cover before taking severe punishment. Best Players are the ones that know perfectly -before the battle- which one (they) are going to win easily and which one (they) are going to lose/win for a sliver of life. Due to the variable build/bots existing, the initial evaluation could be overturned quickly if, for example, a wild RDB Griffin appear and start shooting at you combining his fire with the bot you are targeting. Even the best pilots will always be caught in situations where they have no chance to survive, because the battlefield is big and your awareness is limited. War Robots nature, or better, the slowness of robots makes these situation unavoidable for the most; Griffin have a jump that is slow and expose you to long range fire every 25 sec, Dash have 2 charges and 1 more every 15 sec !! and have a faster base speed too, completely overwriting this rule. Stick to a cover and lure in the dark and no red could kill you; do it in a strategic position and you will be a bastion in enemy territory If he takes 2 robots -ALWAYS- to take down a -REAL GOOD PILOT- Dash, then the red will have a similar situation where a blu is 1vs2 against 2 red, and if that blu isn't another dash it won't be able to last that. Then the tide will change and so on. Taking everything in account then maybe Plasma Griffin could be the best counter to Haechi, but don't know about bulgasari... Bulga is slow(ish) it can't pull ninja tricks too well. Usually it's focused down like flies to poo poo after it blows up a blue. The shield is of limited use I've noticed. It's good for making hikes and stopping gekko damage. It's not so good for actual combat since you can't deflect forward damage too well. The true danger is the haechi. It can eat a decent chunk of missile fire abs retaliate. It also has decent speed. Tiny dash is the best, excepting yamantau where a big causes it to walk like a toddler, this thing easy moves at 100kph factoring in dashes. If your willing to risk death, you can easily take center. Hopefully toast their capper and drop in your beef cake before beacon seized
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Post by linearblade on Sept 6, 2017 4:37:50 GMT -5
If enemy bulgasari is equipped with tulu, you could end up in some trouble unless you have shields. Otherwise it's best to just sack it with a. Teammate. It's not really that fast and even tho it will likely kill one of you, it's not able to evade easily due to its very slow cooldown
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Post by Russel on Sept 6, 2017 4:57:02 GMT -5
Nonsense, Poopy Pants! I killed one of those things today. Just shoot 'em. They go down like everything else. I must post it
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Post by Danny Linguini on Sept 6, 2017 10:45:43 GMT -5
I had one who knew what he was doing take out my RDB Griffin pretty easily. I was engaged with another red; he blasted into taran range, emptied his bowels until I saw where he was, then dashed behind cover before I could take aim. As I went to go hunting for him he just walked out finished me off taking barely a dent in response. I came back with plasma Griff, but a teammate had already taken him out.
From what I've seen so far, in the grand scheme of things, they aren't really too much more of a threat than anything else. They usually take enough damage in getting a kill that the next enemy they come up against should be able to finish them off. Granted I didn't damage that one too badly, but he basically sucker-punched me after my rockets were empty; 1:1 with a full clip he would at least have needed new fenders before I was done. Still not as dominant as an Ancilot in my mind.
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Post by Koalabear on Sept 6, 2017 11:05:34 GMT -5
It's all situational. I've found I can pretty much take any bot, 1v1 in my 7/7 Bulg. I WILL get hurt. Don't get me wrong. I have trouble with Carnages and anything with an ancile, and I can only avoid 2 volleys of rockets in a duel. I still think the Bulg is pretty balanced though. After all, it IS a premium brand spanking new bot. It's gotta have advantages, right? The Haechi...well, I think that's a different story. Thank goodness it doesn't have a physical shield as well as the ancile. Just gotta gangnam style on it with some friendly blues I guess.
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Post by linearblade on Sept 6, 2017 11:46:33 GMT -5
It's all situational. I've found I can pretty much take any bot, 1v1 in my 7/7 Bulg. I WILL get hurt. Don't get me wrong. I have trouble with Carnages and anything with an ancile, and I can only avoid 2 volleys of rockets in a duel. I still think the Bulg is pretty balanced though. After all, it IS a premium brand spanking new bot. It's gotta have advantages, right? The Haechi...well, I think that's a different story. Thank goodness it doesn't have a physical shield as well as the ancile. Just gotta gangnam style on it with some friendly blues I guess. Yea. Bulga isn't all that amazing. It is better than other bots to point of being unbalanced, but it's killable.
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Post by stokr on Sept 6, 2017 11:47:58 GMT -5
The shield is of limited use I've noticed. It's good for making hikes and stopping gekko damage. It's not so good for actual combat since you can't deflect forward damage too well. On TS a favored setup for that bot was 3 Scourges by the end, because then one could actively use the shield while fighting.
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Post by Koalabear on Sept 6, 2017 12:33:44 GMT -5
And I just went 1v1 with a Raijin and it toasted me. It was on Springfield and the blues had their home base at the farm end of the map. I had failed to stop a Leo from taking that home beacon so I respawned in my Bulg. Toasted the Leo, but then a Raijin spawned before I could retake it. I thought: crud... I'm gonna get hurt, but there's lots of buildings to tie up the Raijin and provide me with cover to corner shoot. Then a Carnage spawned, and I thought: great, I'm dead!
I had no choice. It was either a Carnage or a Raijin. This was one of those times when I wished I ran my Bulg with tarans instead of orkans! Anyway, long story short, I chose the Raijin. If I was dead meat, I might as well rack up some damage points right? The Raijin didn't go into bastion mode, so I lasted longer than I expected. With the Carnage at my back, I had no chance for any fancy footwork. I think if the Carnage wasn't there, I could have backed off and taken my time to corner shoot and that battle would've gone a bit differently.
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Post by SATmaster728 on Sept 6, 2017 12:45:09 GMT -5
In the hand of a skillful pilota in narrow maps, One Orkan Haechi is all You Need to keep busy and Jill multiple Reds... Disappointed same as when the camelots came out. you gotta learn how to stop em.
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Post by nosinov on Sept 6, 2017 13:07:08 GMT -5
I saw a well piloted Haechi in powerplant today. That 「female dog」 made 2 DBs (one me) and a Tarancilot look like idiots.
Cat and mouse. But the mouse was more like Jerry, slamming a big hammer at you no matter how you move. He avoided most of the rockets, his Ancile soaked up the rest and when he blew up the Tarancilot, he just dashed away. Coming later for us with fully charged orcans and a full Ancile.
Can't call that fair. Every bot in this situation would just blow up in half a second. But not the Haechi.
It has either too much speed, to much firepower, or to much endurance. One is to be reduced.
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Post by nosinov on Sept 6, 2017 13:12:47 GMT -5
In the hand of a skillful pilota in narrow maps, One Orkan Haechi is all You Need to keep busy and Jill multiple Reds... Disappointed same as when the camelots came out. you gotta learn how to stop em. You just can't. The Haechi will dictate when there will be the fight. 3 Orkans are death in 3 seconds. If there is cover, you're death ..... Unless you are piloting a magnum Ancile Leo. But even then you don't deal any relevant damage to the Haechi.
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Post by Sybill on Sept 6, 2017 13:19:51 GMT -5
At least the complains that the game had become stale have ceased completely.
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Post by Koalabear on Sept 6, 2017 13:28:01 GMT -5
I saw a well piloted Haechi in powerplant today. That ?female dog? made 2 DBs (one me) and a Tarancilot look like idiots. Cat and mouse. But the mouse was more like Jerry, slamming a big hammer at you no matter how you move. He avoided most of the rockets, his Ancile soaked up the rest and when he blew up the Tarancilot, he just dashed away. Coming later for us with fully charged orcans and a full Ancile. Can't call that fair. Every bot in this situation would just blow up in half a second. But not the Haechi. It has either too much speed, to much firepower, or to much endurance. One is to be reduced. Wow, that's pretty brutal. I've been lucky to not run into very many Haechis. I think of all the dash bots, they're the most rare so far.
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Post by SATmaster728 on Sept 6, 2017 13:43:20 GMT -5
same as when the camelots came out. you gotta learn how to stop em. You just can't. The Haechi will dictate when there will be the fight. 3 Orkans are death in 3 seconds. If there is cover, you're death ..... Unless you are piloting a magnum Ancile Leo. But even then you don't deal any relevant damage to the Haechi. any ancil bot. zues carny can shred it from range, thunder carnage can blow through the shield and to the bot, plasma ancil lancelot can hold off, etc.
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Post by nosinov on Sept 6, 2017 14:19:56 GMT -5
You just can't. The Haechi will dictate when there will be the fight. 3 Orkans are death in 3 seconds. If there is cover, you're death ..... Unless you are piloting a magnum Ancile Leo. But even then you don't deal any relevant damage to the Haechi. any ancil bot. zues carny can shred it from range, thunder carnage can blow through the shield and to the bot, plasma ancil lancelot can hold off, etc. In theory yes. But the speed and firepower punish every wrong move. A Double dash around two corners, and gone was the Ancilot.
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Post by seanh on Sept 6, 2017 14:26:52 GMT -5
Took out a hitachi just there 1 on 1 with a thunder punisher Leo. In fairness he made a bad call, I had stripped his ancile, but he was safe enough behind cover. He should have ran away, instead he tried his luck with Tarans, takes a while to bring a Leo down with Tarans, level 10 thunder and punishers made easy work of him without the ancile.
Getting quite adept at taking out tarancilots with the Bulgarasi, took out 3 this evening one on one. You certainly take damage, but show them the shield Dash into the bubble and give them the Orkans. Actually figuring out that RDBs are the biggest worry for him. Smart pilots are figuring out not to fully unload on you, fire a few rockets and wait until you Dash, repeat, then nail you.
I think the Bulgarasi fits nicely into the top end of the rock paper sissors paradigm. Not sure where the hitachi sits.
As a random aside the weapon placement on the Bulgarasi is just perfect for corner shooting around a blue lances shoulder.
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Post by linearblade on Sept 6, 2017 15:48:28 GMT -5
The shield is of limited use I've noticed. It's good for making hikes and stopping gekko damage. It's not so good for actual combat since you can't deflect forward damage too well. On TS a favored setup for that bot was 3 Scourges by the end, because then one could actively use the shield while fighting. When I have 3 scourges will try this. I've had it used against me, although it was not terribly effective my ancilot 9/9 and he was 12/12. It just made for a really long stupid battle where we both were missing shields, then a griffin floated by and shot off his head as if it was a passing thought.
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Post by SoCalGrndR on Sept 6, 2017 17:50:23 GMT -5
I dont spend anytime in TS, my 1st look at Dashers was on the battlefield. The dash distance is not that great, a dash hits - I aim where they will end up. I am on the look out, keep them in front of you. If you get flanked by one... you die... quickly.
SoCal
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Post by thypoonhunter on Sept 6, 2017 21:23:30 GMT -5
Yes Yes Yes, do not fix Officials di?
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