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Post by amidf on Sept 6, 2017 21:53:12 GMT -5
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Post by dogman171 on Sept 9, 2017 8:09:02 GMT -5
My Leo with thunder/ magnums have been schredding Korean bots for me at least. The only bot I've found to have trouble is rdb griifin, after first salvo firing time is to slow.
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Post by Demosthenes on Sept 9, 2017 9:03:53 GMT -5
One dash 'bot I don't think unbalances a game, though it adds some additional challenges. I do think the Haechi is op.
What does unbalance a game is when the reds spawn 6 of them - they will swiftly box blue in and control the ground, and there isn't much you can do about it when you are up against light-medium 'bot speeds with heavy 'bot fire power. Slow roll-out my backside. Kerrching.
Facing isolated ones: RDB Griffin works its magic on everything from 500m, and I am now rolling a second mid-ranger: Zarnage, to counter the increasing Haechi menace. In iOS E2 I am seeing them most games.
Most of all: I. Want. One. *lies on back and drums heels against floor*. Just one would do. But pix aren't getting 100s of rm from me.
EDIT: Thunder Carnage works its magic too.
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Post by CharismaticReaper99 on Sept 9, 2017 15:07:29 GMT -5
And that's all I have to say about that.
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Post by Deleted on Sept 9, 2017 15:24:05 GMT -5
In the hand of a skillful pilota in narrow maps, One Orkan Haechi is all You Need to keep busy and Jill multiple Reds... Disappointed Then adjust your hangar! Jeez...
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Post by options1986 on Sept 11, 2017 2:21:39 GMT -5
In the hand of a skillful pilota in narrow maps, One Orkan Haechi is all You Need to keep busy and Jill multiple Reds... Disappointed Then adjust your hangar! Jeez... My hangar score > 700k average on champions League, and mix all the most effective Taran & Orkan / Griffin & Lancelot builds.... Don't need any particular adjustment...
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Post by linearblade on Sept 11, 2017 2:29:15 GMT -5
Then adjust your hangar! Jeez... My hangar score > 700k average on champions League, and mix all the most effective Taran & Orkan / Griffin & Lancelot builds.... Don't need any particular adjustment... Haechi can be troublesome, but they have no shields. If it's firing orkans, it's in range of tarans. They are not particularly fast, even with their dash. I play against champion hangars all day long. I don't have 12/12 bots. Sure they are better than Griffins, and they should be considering there is no griffin premium bot. They are by far not invincible however
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Post by options1986 on Sept 11, 2017 3:15:22 GMT -5
My hangar score > 700k average on champions League, and mix all the most effective Taran & Orkan / Griffin & Lancelot builds.... Don't need any particular adjustment... Haechi can be troublesome, but they have no shields. If it's firing orkans, it's in range of tarans. They are not particularly fast, even with their dash. I play against champion hangars all day long. I don't have 12/12 bots. Sure they are better than Griffins, and they should be considering there is no griffin premium bot. They are by far not invincible however I kill them all day long too, they are not invincible, most of the people think are invicible so they get killed.... But I fought also pilots with high combat IQ piloting them and it's unfair. Like another guy said War Robots is like game of chess, you have to move the pieces accordingly to the battlefield... Until now there were a battle of Towers (The Lancilot), powerful but slow. Dashes are Queens and they move around freely on the Board creating disadvantageous situations (2vs1) all over. Do it 3/4 times and your team will get the upper hand, from which is difficult to recover...
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shakree
Destrier
Posts: 55
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Post by shakree on Sept 11, 2017 5:04:26 GMT -5
Haechi can be troublesome, but they have no shields. If it's firing orkans, it's in range of tarans. They are not particularly fast, even with their dash. I play against champion hangars all day long. I don't have 12/12 bots. Sure they are better than Griffins, and they should be considering there is no griffin premium bot. They are by far not invincible however I kill them all day long too, they are not invincible, most of the people think are invicible so they get killed.... But I fought also pilots with high combat IQ piloting them and it's unfair. Like another guy said War Robots is like game of chess, you have to move the pieces accordingly to the battlefield... Until now there were a battle of Towers (The Lancilot), powerful but slow. Dashes are Queens and they move around freely on the Board creating disadvantageous situations (2vs1) all over. Do it 3/4 times and your team will get the upper hand, from which is difficult to recover... Isn't that exactly what happened in the Rebirth of the Rogatka? As you've noted above, Lance developed defence play by slow steamrollers. Dash creates dynamic team movement. No longer can a solo 12/12 be safe against 10/10 pilots and that's a great thing in my book
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Post by options1986 on Sept 11, 2017 5:46:19 GMT -5
I kill them all day long too, they are not invincible, most of the people think are invicible so they get killed.... But I fought also pilots with high combat IQ piloting them and it's unfair. Like another guy said War Robots is like game of chess, you have to move the pieces accordingly to the battlefield... Until now there were a battle of Towers (The Lancilot), powerful but slow. Dashes are Queens and they move around freely on the Board creating disadvantageous situations (2vs1) all over. Do it 3/4 times and your team will get the upper hand, from which is difficult to recover... Isn't that exactly what happened in the Rebirth of the Rogatka? As you've noted above, Lance developed defence play by slow steamrollers. Dash creates dynamic team movement. No longer can a solo 12/12 be safe against 10/10 pilots and that's a great thing in my book Well Rogatka IMHO, accordingly to Chess Metaphore, is more an unpredictable horse, but it still hasn't the Dash Firepower, that why cannot be a Queen. Haechi, his closer counterpart, has 1 more medium and the ancile... (if we put on the same line the jump and the dash ability)
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Post by SATmaster728 on Sept 11, 2017 7:14:44 GMT -5
Isn't that exactly what happened in the Rebirth of the Rogatka? As you've noted above, Lance developed defence play by slow steamrollers. Dash creates dynamic team movement. No longer can a solo 12/12 be safe against 10/10 pilots and that's a great thing in my book Well Rogatka IMHO, accordingly to Chess Metaphore, is more an unpredictable horse, but it still hasn't the Dash Firepower, that why cannot be a Queen. Haechi, his closer counterpart, has 1 more medium and the ancile... (if we put on the same line the jump and the dash ability) so, that would make the fury, a king? and pawns silver bots? it can have many interpretations.
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Post by options1986 on Sept 11, 2017 7:23:05 GMT -5
Well Rogatka IMHO, accordingly to Chess Metaphore, is more an unpredictable horse, but it still hasn't the Dash Firepower, that why cannot be a Queen. Haechi, his closer counterpart, has 1 more medium and the ancile... (if we put on the same line the jump and the dash ability) so, that would make the fury, a king? and pawns silver bots? it can have many interpretations. Beacons are the Kings, since from their capture depends the victory Griffin are Bishops, able to cover big distance and patrol the corners. The Pawns are the underleagued players bullied by the tankers
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Post by SATmaster728 on Sept 11, 2017 7:25:20 GMT -5
so, that would make the fury, a king? and pawns silver bots? it can have many interpretations. Beacons are the Kings, since from their capture depends the victory Griffin are Bishops, able to cover big distance and patrol the corners. The Pawns are the underleagued players bullied by the tankers what are the tankers than? cheaters? no, because tankers do not change the game. they cannot be any piece, as they win at the expense of others. again, what would a fury be, and other midrangers?
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Post by ᕲΣΣᕲƧ on Sept 11, 2017 7:31:34 GMT -5
I could live with them being OP. My problem with Dash bots is I could spend $20,000 buying keys and there is no guarantee I'd spin anything better than a Nashorn. The combination of being OP and not available to everyone is just stupid. Does not having reasonable access to dash bots make anyone like this game more?
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Post by linearblade on Sept 11, 2017 7:42:44 GMT -5
I could live with them being OP. My problem with Dash bots is I could spend $20,000 buying keys and there is no guarantee I'd spin anything better than a Nashorn. The combination of being OP and not available to everyone is just stupid. Does not having reasonable access to dash bots make anyone like this game more? Statistically speaking that's very unlikely. There was someone here who spent 300 and got squat. That's one reason for certain that I dislike black market as a distribution method. If they want real money for them, they should just charge real money for them. The excuse "to control their distribution" for testing is flimsy. It's likely a bundling method to sell other things you don't want in order to justify retail prices are paid for them. If they just charge highway robbery rates like they did for wild bots they probably would have got less flak over it. That way it is what it is.
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Post by ᕲΣΣᕲƧ on Sept 11, 2017 7:59:02 GMT -5
I could live with them being OP. My problem with Dash bots is I could spend $20,000 buying keys and there is no guarantee I'd spin anything better than a Nashorn. The combination of being OP and not available to everyone is just stupid. Does not having reasonable access to dash bots make anyone like this game more? Statistically speaking that's very unlikely. There was someone here who spent 300 and got squat. That's one reason for certain that I dislike black market as a distribution method. If they want real money for them, they should just charge real money for them. The excuse "to control their distribution" for testing is flimsy. It's likely a bundling method to sell other things you don't want in order to justify retail prices are paid for them. If they just charge highway robbery rates like they did for wild bots they probably would have got less flak over it. That way it is what it is. You would be amazed how bad my luck can be... Yeah it's probably unlikely though. I've just learned I'm better off never gambling. I agree the testing excuse is garbage. The dash bots were tested for months. If Pix still doesn't have them close to right they should give up and stop developing new things. I think the worse part about dash bots is after Pix entices a bunch of people to spend insane amounts of money gambling for them, they will most likely be nerfed in the next update. It's like they intentionally made them OP for release to make it easier to people to spend money on. A good strategy now but it's going to annoy a lot of people when they turn them down later.
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Post by options1986 on Sept 11, 2017 8:13:35 GMT -5
Beacons are the Kings, since from their capture depends the victory Griffin are Bishops, able to cover big distance and patrol the corners. The Pawns are the underleagued players bullied by the tankers what are the tankers than? cheaters? no, because tankers do not change the game. they cannot be any piece, as they win at the expense of others. again, what would a fury be, and other midrangerI s? I would classify Fury and other Midrange probably as Bishops as well. They keep limited lines of fire on check on big distances and assist the the team. I hardly see any teamplay focused to protect the snipers (KINGS). 80% of the times they defend by theirself or get caught by other Brawlers, before or After. Moreover they aren't the most important Bot in the game. I would be glad to sacrifice a dying bot to attract attention of a Red if a Tarancilot could finish the job and get back to defend the beacon with a regenerated ancile. That helps more than keeping alive a selfish Sniper. If the Sniper would apply to counterfire other Snipers consistently it would be different, but most of the time they look for soft or Injured targets... The Pawns instead could be the light cappers (and Rhinos) that immolate to take a beacon to create territory superiority. The ultimate goal of the game in fact is/should be, creating the conditions to defend effectivly the advantage earned during the first phase of the game. That doesn't happen often because everyone want his share of AG in form of damage dealt. Since I always play for win i don't mind being inactive for 2/3 minute if my presence prevent Reds to rush that beacon or if I can keep busy 2/3 reds as long as possible by just shifting from cover to cover...
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Post by imnobody on Sept 16, 2017 3:47:16 GMT -5
In the hand of a skillful pilota in narrow maps, One Orkan Haechi is all You Need to keep busy and Jill multiple Reds... Disappointed you can beat them with your lil-jump griffin a 20 second cool down.. Okay, joke on the side. One dash can take out full on Lancelot if you time your dash right. The dash cool down is 「fluffernutter」ing insane. If you time your dash right in and out without taking any damage you're unstoppable. Which idiot that smoked reefer thought it was ab outstanding idea to give dash cool down short duration?. Mumble '' 「fluffernutter」ing idiot''
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Post by SATmaster728 on Sept 19, 2017 6:41:36 GMT -5
what are the tankers than? cheaters? no, because tankers do not change the game. they cannot be any piece, as they win at the expense of others. again, what would a fury be, and other midrangerI s? I would classify Fury and other Midrange probably as Bishops as well. They keep limited lines of fire on check on big distances and assist the the team. I hardly see any teamplay focused to protect the snipers (KINGS). 80% of the times they defend by theirself or get caught by other Brawlers, before or After. Moreover they aren't the most important Bot in the game. I would be glad to sacrifice a dying bot to attract attention of a Red if a Tarancilot could finish the job and get back to defend the beacon with a regenerated ancile. That helps more than keeping alive a selfish Sniper. If the Sniper would apply to counterfire other Snipers consistently it would be different, but most of the time they look for soft or Injured targets... The Pawns instead could be the light cappers (and Rhinos) that immolate to take a beacon to create territory superiority. The ultimate goal of the game in fact is/should be, creating the conditions to defend effectivly the advantage earned during the first phase of the game. That doesn't happen often because everyone want his share of AG in form of damage dealt. Since I always play for win i don't mind being inactive for 2/3 minute if my presence prevent Reds to rush that beacon or if I can keep busy 2/3 reds as long as possible by just shifting from cover to cover... What about the knights? aside from the camelot bots...
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Post by options1986 on Sept 19, 2017 7:36:49 GMT -5
I would classify Fury and other Midrange probably as Bishops as well. They keep limited lines of fire on check on big distances and assist the the team. I hardly see any teamplay focused to protect the snipers (KINGS). 80% of the times they defend by theirself or get caught by other Brawlers, before or After. Moreover they aren't the most important Bot in the game. I would be glad to sacrifice a dying bot to attract attention of a Red if a Tarancilot could finish the job and get back to defend the beacon with a regenerated ancile. That helps more than keeping alive a selfish Sniper. If the Sniper would apply to counterfire other Snipers consistently it would be different, but most of the time they look for soft or Injured targets... The Pawns instead could be the light cappers (and Rhinos) that immolate to take a beacon to create territory superiority. The ultimate goal of the game in fact is/should be, creating the conditions to defend effectivly the advantage earned during the first phase of the game. That doesn't happen often because everyone want his share of AG in form of damage dealt. Since I always play for win i don't mind being inactive for 2/3 minute if my presence prevent Reds to rush that beacon or if I can keep busy 2/3 reds as long as possible by just shifting from cover to cover... What about the knights? aside from the camelot bots... I mistranslated before calling them horses. Anyway I would say that the Knights are Rogs and (if used correctly) Stalkers... and partially PDB Griffins that need to flank to inflict high damage from the side of shielded Bots.
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