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Post by miscanthus on Sept 9, 2017 12:00:52 GMT -5
A punisher rog isn't bad either. The caveat is they must be lvl 11 preferrably 12 punishers. I tried this back at level 9's at it's not enough firepower to be satisfying, but once you've got them maxed, they're great on their own. I have been close to going tow to tow with a taran rog inside of 350m. I've been running this for a couple days now, and it's been great at countering RDB's also. I've also been running lvl 12 punishers on a Rog. Having some good success so far. Surprisingly good dps, even at 450-500m. Really fun to play.
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SHBlake
Destrier
Posts: 47
Karma: 25
Platform: iOS
Server Region: North America
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Post by SHBlake on Sept 11, 2017 14:05:26 GMT -5
I've had exceptional success with a Doc 2Hydra/ 2Orcan Combo. In expert league 1/2 (bouncing around?) Why? 1) It can switch roles hunting hunters or close combat 2) And more importantly, Bots are quite confident, careless and annoyed as I bait them with the Hydra. Assaulting a BOT with 2 Hydra, what's the worst they would expect? Considering how uncommon the Doc is? 2 more light slots or one medium? Nope, when they swing the corner and are met with 2 lvl 11 Orcans, running sideways at 49mph medium and under are most often wiped out. Heavies I offload on while doing a tactical retreat. Of course I try to gauge the opponent in advance not to find myself facing a Orcan thunder Lance at close range. At 250m I have taken out a couple running sideways. 3) it allows you to watch the action from a distance doing tactful damage and closing in when there is an opening. Another less odd is Lvl 11 Lance- Tempest Punishers. Very effective at #3 above since almost anything melts under 500m away! Takes down Ancile shields to make easy prey for comrades. I'm interested in other odd combos as I find them to be more fun and effective than the run of the mill. IMO, Hydra builds are highly ineffective in Beacon Rush. In Domination however, they still do have a place as a support bot. If only, due to the fact that when you're driving an unshielded melee bot, you want to stay in the front lines for as long as you can with as much health as you can. Hydras are good at wearing down knife fighters and forcing you to take a less than optimal path to the actual fight. The aphid hydra griffin variant is interesting because it can still pester you from a distance, but also has a sting if you decide to close in to take it out. I'm gonna try this "Javelin" and "Shot-put"(Hydra and Aphids) combo out. Its a bit like SHBlake 's Hydra Orkan Doc too, lure them in an thump them. Just gotta watch that cover. Hyphid Giff, I dig it. UPDATE: I ran my Lvl 9 Doc with 4 Orcans 10/9/9/9 instead of my Hydra 11/9 Orcan 10/9 Hybrid and it was a remarkable difference. I was accustomed with my Hydra to KNOWING that the guy nearby WILL come to kill the Hydra Bot (especially if I'm hitting him) knowing far more likely than not I'll take him out. With my 4 Orcans though they actually seem quite objective whether to come or not as the incentive of killing an annoying Hydra Bot is removed. Now I can with tact take out an Ancilot but have to make myself vulnerable to enter most engagements 50/50 instead of before where I can wait at the right angle where I can do area of impact damage retreating around the corner as the follow, so they're heading to my rockets while I'm going away from theirs. Most of the time I'm out of their line of sight. By the time they realize it's 2 Orcans they're running into they still usually come. I like the 4 Orcan Doc to compete with my RDB Griff for a spot as I'm not big on the immobility in between jumps but it can't replace the Awesome consistency of my HydraOrcanDoc.
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