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Post by Muhlakai on Aug 16, 2017 23:38:28 GMT -5
I'm seeing a lot of blue losses lately and my win rate is slowly falling. Worse, I know it's me. ....but there's not much I can do.
League awards favor those who do the most damage. Well, Pix just buffed all of the stupid longest range weapons. So now I'm watching highest damage go to jerks who a) stayed in one bot the whole game within a short hop from the spawn point, b) fired trebs or gekkos nonstop, and c) don't actually shoot at targets that help the field (shieldbots in combat with blue knives, beacon runners, etc.) but rather, blast away at easy targets and unshielded targets for the damage score. It does NOT help that their weapons are usually 2+ levels higher than my own. I see RDBs that stand waaaay back and just lob rockets at targets that venture too far instead of fighting to position themselves as far forward as possible to assist in advances, tackling lances, etc. They're actually snagging beacons because the home is being stolen right out from under their nose before newly spawned Blues kill the interloper and they manage to be present for the recapture.
The problem, in short, is that I can't compete. My cups are low because I'm only averaging 3-5 games per day so I can't link up with a clan to squad with. (I own four companies and have three boys under 10. That's just not a statistic I can change right now.) My hangar is 5 brickfighters, so I'm equipped to run deep and hold a point, but the massive quantities of range on the field mean that I'm usually being targeted by at least three bots when I move in as much as halfway on the field and I don't have the range to chase them back under cover. I have nothing leveled enough to sub in unless I drop two bot levels. (And, frankly, I'm busy trying to get punishers up to par right now to use, so I don't have any Ag anyhow.) I can (and have) bounce back and forth across the field to recapture the lost beacons over and over, but not without cover fire to keep the red snipers' heads down and my teammates fail to grasp that there's a strategy to sniping, rather than just ammo to burn.
Overall, my league score is still slowly climbing in Diamond 2, but the lack of emphasis on capping, the ease with which snipers can plink away for top damage and gold, and the lack of incentive to strategize and use teamwork in the process has been slowly eroding my ability to perform on the field over the last few weeks. Worse, if BR reports are accurate (I'm on iOS) it's only going to get worse soon as people use more range in BR and bring those hangars back to domination.
This is sucking donkey nuggets and wearing down my enthusiasm. If I had more range I could be rising faster and potentially even winning more games, but that isn't any fun for me. Lots of other things could fix it, but the fundamental issue is that the league score is *telling players not to cap* but to focus on damage instead. Yeah, I know it will change before too long, but holy cow is it excruciating right now.
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Post by hyderier on Aug 16, 2017 23:55:20 GMT -5
Just ignore the league score.
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Post by amidf on Aug 17, 2017 0:04:23 GMT -5
Even with 3-5 games / day, you could still join a clan. I bet Aurora Nova would have you.
-Amid
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Post by Gilded Wolf on Aug 17, 2017 0:24:45 GMT -5
For what it's worth, the population of snipers on beacon rush on Android is much lower than on normal domination mode. They still have a place, and are effective in the same places, but it didn't take us long to realize that excessive long range on BR is usually a liability over the course of a match.
Believe me when I say that brickfighting is the order of day on beacon rush, and it's like an overflowing chalice of carnage and destruction. Your hangar is perfect for it.
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Post by hyderier on Aug 17, 2017 0:38:48 GMT -5
For what it's worth, the population of snipers on beacon rush on Android is much lower than on normal domination mode. They still have a place, and are effective in the same places, but it didn't take us long to realize that excessive long range on BR is usually a liability over the course of a match. Believe me when I say that brickfighting is the order of day on beacon rush, and it's like an overflowing chalice of carnage and destruction. Your hangar is perfect for it. Indeed. I tried a game of Domination yesterday. The sniper and mid-range infestation was horrible. It was even worse than needing to trudge from spawn to the front with every bot. I hope BR doesn't go away, at least not for long. If it does go away for a long time, I might just succumb to long range madness too. There are just so many setups I've never played. Spydra. Hydra Fujin. Gecko Patton. Treb Natasha. A 「fluffernutter」ing Noricum-Ancile Leo. Less walking too. Just dropping a bot and then fairly sharing the knifer buffet at the center of the map, blue knifers for red snipers and red knifers for blue snipers. Then maybe the dropping a DB Rhino at the end to go get a piece of end-battle action, if there's any to be had (beacons, raiding red spawn, defending blue spawn).
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Post by DarkVagabond on Aug 17, 2017 1:20:57 GMT -5
Hi MuhlakaiAs you probably already know, Pixonic has expressed an interest in bringing more balance to the game, and i have to say that many of the steps they have taken have been successful in this direction. I agree there is an uptick to Gekko users, but I think this has provided some balance as the weapon was barely used. I find usage of Trebuchets more or less the same. Annoying yes, but the same as before. I think the real problem is what you say about them being 2 levels higher. The real problem is that it seems Pix is content to mix the leagues and allow tankers/faders to burn a whole crop of underlevelled players with their maxed Treb Butch, Gekko Natasha, or even Gekko Patton. On the other hand, mid and long range play are part of the game and are here to stay, whether you enjoy them or not. I didn't enjoy them at first either, but I learned to enjoy them out of necessity to survive against Champion League players. The fact that you run a 5 brick fighter hangar and still seem to maintain progression means that the game is not biased to midrange or longrange play. You may have to change strategy and run one midranger for the games that you struggle with snipers in order to thrive and progress at a level you think is appropriate for your skill level. I know you like your knife fights, but the problem has been that the team with the most Lancelots wins. This is the direction Pix is trying to move away from. And I think that's a good thing. Can you imaging someone saying they are competitive with a 5 mid to long range hangar? I am glad not many people can say this, as indeed it is a territory based game. But I think their should be place for a hangar to be competitive without having all brickfighters. But it is true about snipers claiming top damage by doing nothing with territory. However, I think that is more a symptom of mixing leagues too broadly and allowing overlevelled tankers and faders into matches they have no business in, rather than mid and longrange weaponry being overpowered in general. I'd be interested to see if you do any better once your Punishers are levelled up. Seems like it might be the ideal solution to your problem given your playstyle. Let us know.
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Post by Muhlakai on Aug 17, 2017 1:45:34 GMT -5
Mid and long range play are part of the game and are here to stay, whether you enjoy them or not. I didn't enjoy them at first either, but I learned to enjoy them out of necessity to survive against Champion League players. The fact that you run a 5 brick fighter hangar and still seem to maintain progression means that the game is not biased to midrange or longrange play. But I think their should be place for a hangar to be competitive without having all brickfighters. But it is true about snipers claiming top damage by doing nothing with territory. However, I think that is more a symptom of mixing leagues too broadly and allowing overlevelled tankers and faders into matches they have no business in, rather than mid and longrange weaponry being overpowered in general. Huh. You know, there's a reason this is posted in Rants and not Tips & Advice.... ? Yes. In over a year of playing I've learned to deal with mid- and long-range reds. I don't expect them to disappear and don't have a problem with their existence. I do, however, have a problem with the fact that the league scoring is proving to reward range-only play over ANY other strategies. In fact, this is compounded by the fact that damage-seeking snipers are leaving their teammates short handed and leaning their team TOWARDS a defeat that profits the sniper most heavily! You know, it's also possible that my (VERY slow) progression of about 15 points per week (or about 1 point per game average) is because I'm wickedly good at taking a bot that everyone else ignores and becoming a thorn that reds can't ignore. Also, my brickfighting hangar has a huge disadvantage that a regular knife-fighting hangar doesn't: its goal is to tie up multiple reds and create a numerical disadvantage for the reds elsewhere facing my Blue teammates. The sniper-heavy meta right now is basically the most caustic environment my hangar could be facing. I used to land in the top spots regularly. Now my gold gains are limited almost entirely to the dailies. If I was even bouncing up and down in the team standings I'd be able to agree that things were balanced. The problem as it stands, however, is that I only very rarely beat the snipers for damage. That's an environment where bots critical for victory (read: anything that ever walks away from spawn) become liabilities.
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Post by WilsonK on Aug 17, 2017 2:11:01 GMT -5
I'm seeing a lot of blue losses lately and my win rate is slowly falling. Worse, I know it's me. ....but there's not much I can do. League awards favor those who do the most damage. Well, Pix just buffed all of the stupid longest range weapons. So now I'm watching highest damage go to jerks who a) stayed in one bot the whole game within a short hop from the spawn point, b) fired trebs or gekkos nonstop, and c) don't actually shoot at targets that help the field (shieldbots in combat with blue knives, beacon runners, etc.) but rather, blast away at easy targets and unshielded targets for the damage score. It does NOT help that their weapons are usually 2+ levels higher than my own. I see RDBs that stand waaaay back and just lob rockets at targets that venture too far instead of fighting to position themselves as far forward as possible to assist in advances, tackling lances, etc. They're actually snagging beacons because the home is being stolen right out from under their nose before newly spawned Blues kill the interloper and they manage to be present for the recapture. The problem, in short, is that I can't compete. My cups are low because I'm only averaging 3-5 games per day so I can't link up with a clan to squad with. (I own four companies and have three boys under 10. That's just not a statistic I can change right now.) My hangar is 5 brickfighters, so I'm equipped to run deep and hold a point, but the massive quantities of range on the field mean that I'm usually being targeted by at least three bots when I move in as much as halfway on the field and I don't have the range to chase them back under cover. I have nothing leveled enough to sub in unless I drop two bot levels. (And, frankly, I'm busy trying to get punishers up to par right now to use, so I don't have any Ag anyhow.) I can (and have) bounce back and forth across the field to recapture the lost beacons over and over, but not without cover fire to keep the red snipers' heads down and my teammates fail to grasp that there's a strategy to sniping, rather than just ammo to burn. Overall, my league score is still slowly climbing in Diamond 2, but the lack of emphasis on capping, the ease with which snipers can plink away for top damage and gold, and the lack of incentive to strategize and use teamwork in the process has been slowly eroding my ability to perform on the field over the last few weeks. Worse, if BR reports are accurate (I'm on iOS) it's only going to get worse soon as people use more range in BR and bring those hangars back to domination. This is sucking donkey nuggets and wearing down my enthusiasm. If I had more range I could be rising faster and potentially even winning more games, but that isn't any fun for me. Lots of other things could fix it, but the fundamental issue is that the league score is *telling players not to cap* but to focus on damage instead. Yeah, I know it will change before too long, but holy cow is it excruciating right now. Totally agree with your post man... Hell I had to take on Ancilots, Carnages, Rhinos on my own, using a damn Aphid Patton (kinda addictive really) and my plasmaful hangar
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Post by DarkVagabond on Aug 17, 2017 2:23:19 GMT -5
Mid and long range play are part of the game and are here to stay, whether you enjoy them or not. I didn't enjoy them at first either, but I learned to enjoy them out of necessity to survive against Champion League players. The fact that you run a 5 brick fighter hangar and still seem to maintain progression means that the game is not biased to midrange or longrange play. But I think their should be place for a hangar to be competitive without having all brickfighters. But it is true about snipers claiming top damage by doing nothing with territory. However, I think that is more a symptom of mixing leagues too broadly and allowing overlevelled tankers and faders into matches they have no business in, rather than mid and longrange weaponry being overpowered in general. Huh. You know, there's a reason this is posted in Rants and not Tips & Advice.... ? Yes. In over a year of playing I've learned to deal with mid- and long-range reds. I don't expect them to disappear and don't have a problem with their existence. I do, however, have a problem with the fact that the league scoring is proving to reward range-only play over ANY other strategies. In fact, this is compounded by the fact that damage-seeking snipers are leaving their teammates short handed and leaning their team TOWARDS a defeat that profits the sniper most heavily! You know, it's also possible that my (VERY slow) progression of about 15 points per week (or about 1 point per game average) is because I'm wickedly good at taking a bot that everyone else ignores and becoming a thorn that reds can't ignore. Also, my brickfighting hangar has a huge disadvantage that a regular knife-fighting hangar doesn't: its goal is to tie up multiple reds and create a numerical disadvantage for the reds elsewhere facing my Blue teammates. The sniper-heavy meta right now is basically the most caustic environment my hangar could be facing. I used to land in the top spots regularly. Now my gold gains are limited almost entirely to the dailies. If I was even bouncing up and down in the team standings I'd be able to agree that things were balanced. The problem as it stands, however, is that I only very rarely beat the snipers for damage. That's an environment where bots critical for victory (read: anything that ever walks away from spawn) become liabilities. I only click on Recent, so I never see if a post is in Rants or Advice. I dare say many other posters are the same. And seeing you have responded, it doesn't seem as if your post was rhetorical. I just played a game right now where i was carved up by a Treb Butch, Zeus Gekko Leo, and Gekko Patton, all with levels superior to my own. The additional annoying thing was that it seemed I was the only one going for beacons on my own team. And I only have two knife fighters and one brick fighter in my hangar. Frustrating AF. This would seem to add weight to your complaint. I recognise though, that this was just bad luck. I was also paired with two Champs on my team who didn't cap a single beacon, one of which seemed intent on achieving last place on the damage table in order so he can descend a MM tier. I'm sure we could've done better if they actually used those maxed hangars to kill one of the snipers. In short, the MM did its job with the numbers, but my team just didn't want to win. If the levels were more even I could've done more to swing it in our favour. But I'm running some low level bots as it is, so it appears I just need some more HP. I like playing at higher tiers, but sometimes I disadvantage myself too much. No real point/argument, just sharing my experience is all.
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Post by Deleted on Aug 17, 2017 2:27:28 GMT -5
I'm seeing a lot of blue losses lately and my win rate is slowly falling. Worse, I know it's me. ....but there's not much I can do. League awards favor those who do the most damage. Well, Pix just buffed all of the stupid longest range weapons. So now I'm watching highest damage go to jerks who a) stayed in one bot the whole game within a short hop from the spawn point, b) fired trebs or gekkos nonstop, and c) don't actually shoot at targets that help the field (shieldbots in combat with blue knives, beacon runners, etc.) but rather, blast away at easy targets and unshielded targets for the damage score. It does NOT help that their weapons are usually 2+ levels higher than my own. I see RDBs that stand waaaay back and just lob rockets at targets that venture too far instead of fighting to position themselves as far forward as possible to assist in advances, tackling lances, etc. They're actually snagging beacons because the home is being stolen right out from under their nose before newly spawned Blues kill the interloper and they manage to be present for the recapture. The problem, in short, is that I can't compete. My cups are low because I'm only averaging 3-5 games per day so I can't link up with a clan to squad with. (I own four companies and have three boys under 10. That's just not a statistic I can change right now.) My hangar is 5 brickfighters, so I'm equipped to run deep and hold a point, but the massive quantities of range on the field mean that I'm usually being targeted by at least three bots when I move in as much as halfway on the field and I don't have the range to chase them back under cover. I have nothing leveled enough to sub in unless I drop two bot levels. (And, frankly, I'm busy trying to get punishers up to par right now to use, so I don't have any Ag anyhow.) I can (and have) bounce back and forth across the field to recapture the lost beacons over and over, but not without cover fire to keep the red snipers' heads down and my teammates fail to grasp that there's a strategy to sniping, rather than just ammo to burn. Overall, my league score is still slowly climbing in Diamond 2, but the lack of emphasis on capping, the ease with which snipers can plink away for top damage and gold, and the lack of incentive to strategize and use teamwork in the process has been slowly eroding my ability to perform on the field over the last few weeks. Worse, if BR reports are accurate (I'm on iOS) it's only going to get worse soon as people use more range in BR and bring those hangars back to domination. This is sucking donkey nuggets and wearing down my enthusiasm. If I had more range I could be rising faster and potentially even winning more games, but that isn't any fun for me. Lots of other things could fix it, but the fundamental issue is that the league score is *telling players not to cap* but to focus on damage instead. Yeah, I know it will change before too long, but holy cow is it excruciating right now. I totally agree with you. And it's no different in Champ solo matches for that matter. I hope BR will change this as some matches are simply unplayable. (First game today: Power plant. Blue team includes: 2 hydra fujins and a treb/molot Natty. Game over in 4 minutes. Ridiculous.)
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