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Post by Deleted on Jul 29, 2017 7:54:50 GMT -5
Missle campers everywhere. Guess that's what you get when you over boost the power so high on them that one salvo can erase 150+ of health in seconds..........
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Post by Deleted on Jul 30, 2017 11:36:58 GMT -5
yeah same everyday.....missle campers everywhere
Expect same everyday, one salvo can take out almost 200 health, what BS
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uhhhhhh!
Jul 30, 2017 12:06:43 GMT -5
via mobile
Post by 7iquid on Jul 30, 2017 12:06:43 GMT -5
I can tolerate dozy snipers that stand in one spot but the hide-behind-a-wall missile throwers are a special type of irritating.
The only good thing is zapping them with my Zarnage - my shields protects me while I fry them from 600m.
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Post by Deleted on Jul 30, 2017 12:17:03 GMT -5
missle campers aren't really snipers........they use an overpowered weapon that's supposed to be support i.e. shouldn't take over 200 health in seconds......
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uhhhhhh!
Jul 30, 2017 12:25:40 GMT -5
via mobile
Post by amidf on Jul 30, 2017 12:25:40 GMT -5
I look forward to your missile bot report tomorrow.
-Amid
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Post by Deleted on Jul 30, 2017 12:38:04 GMT -5
lol just my rant......its pretty much been same since they over powered the things......
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Post by _psychø on Jul 30, 2017 17:10:01 GMT -5
They've gotten easier to dodge after the updat, well.. how about a maxed gekko Patton?
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Post by CΛΜΡΞΓ™ on Jul 30, 2017 18:51:51 GMT -5
They've gotten easier to dodge after the updat, well.. how about a maxed gekko Patton? both are just as bad as one another IMO. At least you can avoid GEKKOs effectively... And this is coming from a C? ?!
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Post by Anon O. Mous on Jul 30, 2017 18:53:22 GMT -5
I was on Power Plant earlier today. Two reds with buffed Hydras were terrorizing the H-e-double toothpicks out us blues. Made mincemeat out of my poor level 8 Leo before he could find shelter, and knocked out my Carny's Ancile so that a DB Griffin could take me out. Somebody finally managed to take them out, but not before a lot of damage, both physical and mental, were done.
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uhhhhhh!
Jul 30, 2017 21:40:18 GMT -5
via mobile
Post by Firebeard on Jul 30, 2017 21:40:18 GMT -5
I found that if you cross behind a Teammate or an Opponent it will usually break 'Lock ..
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Post by _psychø on Jul 31, 2017 11:09:34 GMT -5
They've gotten easier to dodge after the updat, well.. how about a maxed gekko Patton? both are just as bad as one another IMO. At least you can avoid GEKKOs effectively... And this is coming from a C? ?! Yeah but you can't avoid gekkos in an open map if you want to move across the map, like in SF or canyon.
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Post by Anon O. Mous on Jul 31, 2017 12:00:15 GMT -5
I found that if you cross behind a Teammate or an Opponent it will usually break 'Lock .. Now there's a valuable piece of advice. Kind of throws my teammate under the bus though. I may try it to see if it will work. But if it puts my teammate at risk, I won't do it. Again, if Hydra locks on to my teammate, I can cross over him again, and see if it will lock on to me. That way, we share the burden. That might work.
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Post by Anon O. Mous on Jul 31, 2017 12:03:57 GMT -5
both are just as bad as one another IMO. At least you can avoid GEKKOs effectively... And this is coming from a C? ?! Yeah but you can't avoid gekkos in an open map if you want to move across the map, like in SF or canyon. That's when it would be nice to know what map you're going to be on, and can load Brit Bots or those that carry Ecu's. I hate to sacrifice the hardpoint for an Ecu, but if it helps keep my Bot going, I'll definitely consider it.
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Post by CΛΜΡΞΓ™ on Jul 31, 2017 12:22:21 GMT -5
both are just as bad as one another IMO. At least you can avoid GEKKOs effectively... And this is coming from a C? ?! Yeah but you can't avoid gekkos in an open map if you want to move across the map, like in SF or canyon. And even then, it'd be okay if players didn't search specifically for certain maps to snipe on @.@
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Post by Muhlakai on Jul 31, 2017 12:53:41 GMT -5
Yeah but you can't avoid gekkos in an open map if you want to move across the map, like in SF or canyon. That's when it would be nice to know what map you're going to be on, and can load Brit Bots or those that carry Ecu's. I hate to sacrifice the hardpoint for an Ecu, but if it helps keep my Bot going, I'll definitely consider it. Or, you know, be smart and just keep at least one shieldbot in your hangar.
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Post by Anon O. Mous on Jul 31, 2017 13:09:26 GMT -5
That covers one Bot. What happens when the shield bot goes down, and you need to cross the open ground again? With my budget, I can't afford to run 6 shield bots. One always hopes that somebody on my team has a set of Trebs and knows how to use them. But you can't always count on that.
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Post by Muhlakai on Jul 31, 2017 13:50:10 GMT -5
That covers one Bot. What happens when the shield bot goes down, and you need to cross the open ground again? With my budget, I can't afford to run 6 shield bots. One always hopes that somebody on my team has a set of Trebs and knows how to use them. But you can't always count on that. My hangar has two plasmahads and three Boas. (Brickfighting FTW!) I cross open maps all the time. It takes practice watching and timing the snipers, as well as knowing the speed of your bot really well and carefully reading the field. Success will NOT come from complaining about what you can't do. Success comes from applying things you CAN do in ways you've never tried before.
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Post by Anon O. Mous on Jul 31, 2017 13:52:46 GMT -5
I didn't say it couldn't be done. I only said that it would be difficult without a full hangar of shield Bots. People do it all the time, and sometimes, quite successfully.
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Post by Koalabear on Jul 31, 2017 14:15:29 GMT -5
I have a spydra on my other account and it's about the most boring bot to play. On my main account, if I encounter a lot of missiles, I just grit my teeth and play. There isn't much I can do about them so I just take my rage out on any red bot I see.
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Post by Muhlakai on Jul 31, 2017 23:13:15 GMT -5
I didn't say it couldn't be done. I only said that it would be difficult without a full hangar of shield Bots. People do it all the time, and sometimes, quite successfully. I'm just saying that I do it constantly. Folks tend to fear the big maps and approach with trepidation and an eye towards avoiding openings. I'm telling you that you need to approach it aggressively like you have a brick with their name on it.
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Post by CΛΜΡΞΓ™ on Jul 31, 2017 23:35:57 GMT -5
I'm just saying that I do it constantly. Folks tend to fear the big maps and approach with trepidation and an eye towards avoiding openings. I'm telling you that you need to approach it aggressively like you have a brick with their name on it. easy for you to say with your boas m8. What's it take.. 50 treb shots to take you down??
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Post by Muhlakai on Aug 1, 2017 0:18:37 GMT -5
I'm just saying that I do it constantly. Folks tend to fear the big maps and approach with trepidation and an eye towards avoiding openings. I'm telling you that you need to approach it aggressively like you have a brick with their name on it. easy for you to say with your boas m8. What's it take.. 50 treb shots to take you down?? Everyone's always so jealous of my Boas. ...and then they don't add one and tell me why it'll never work!
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Post by Anon O. Mous on Aug 1, 2017 8:11:01 GMT -5
We don't see a lot of Boas on the Android side. We see them from time to time, but not hangars full of them. I have one, and will upgrade him in the future, just to see how well he does with Androids. One reason I don't use it a lot is because it only has two hardpoints. When I send a Bot in to battle, I try to get one that has a lot of hardpoints so that it can give as good as it gets. Maybe that's the flaw in my logic?
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Post by Muhlakai on Aug 1, 2017 13:06:09 GMT -5
We don't see a lot of Boas on the Android side. We see them from time to time, but not hangars full of them. I have one, and will upgrade him in the future, just to see how well he does with Androids. One reason I don't use it a lot is because it only has two hardpoints. When I send a Bot in to battle, I try to get one that has a lot of hardpoints so that it can give as good as it gets. Maybe that's the flaw in my logic? I don't actually see many Boas other than my own. That said, there's a couple of folks who have adopted my approach even for just a bot or two and found it highly effective. Here's the original brickfighting post: war-robots-forum.freeforums.net/thread/1312/brickfighting-guide-using-boas-Last Stand The technique has proven to be brutally effective everywhere except the very top tiers (where it simply hasn't been tried yet). The reason hard points don't matter as much for brickfighting is that you're always super close, so the additional damage afforded by Thunders, for instance, nicely offsets the lack of weapons. It doesn't have a lot of speed, but it does have just enough to dance around cover and line up multiple Reds to block each others' shots. Add in the beefy armor on a Boa and the toaster simply starts to fit the role just about perfectly. To be fair, it's just about the only role that the Boa fits. It's got more armor and not as much speed to be a mobile long-range platform like the Carnage. It's definitely not a beacon runner and it's hard to charge *into* battle with it at times. It doesn't have any shields other than lots of HP, and it's not even king of he heap there. ...but it's got a super awesome spot in my heart for the pure chaos it can inflict while brickfighting.
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uhhhhhh!
Aug 1, 2017 14:16:29 GMT -5
via mobile
Post by Danny Linguini on Aug 1, 2017 14:16:29 GMT -5
I had a game awhile back where one guy had ridiculous damage. Checked his hangar -- FIVE thunder/taran Boas. As I recall they were all leveled between 8 and 10. Couldn't kill him, and if you did, there was another one just like it wreaking more havoc.
As for timing your traipse across open areas, there isn't much you can do when they've got a gekko Patton, treb/gekko Leo, and a treb fury all well-leveled and all taking turns at you. The only hope is that you can outlast their knifers and rush the snipers in numbers. But I've had nightmares on Yamantau, Springfield and Canyon where I just couldn't move without getting insta-fried. Worst one ever was on Canyon -- three bots, one beacon, zero damage in the (short) time before it was over because nobody could get near a beacon. Some games are just hopeless like that from the start.
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Post by Firebeard on Aug 1, 2017 15:24:54 GMT -5
I found that if you cross behind a Teammate or an Opponent it will usually break 'Lock .. Now there's a valuable piece of advice. Kind of throws my teammate under the bus though. I may try it to see if it will work. But if it puts my teammate at risk, I won't do it. Again, if Hydra locks on to my teammate, I can cross over him again, and see if it will lock on to me. That way, we share the burden. That might work. It doesn't, "throw them under the Bus." It breaks Lock and the missiles can't fire without Lock. It forces your Opponent to reestablish Lock - gives you a reprieve and buys you a few seconds to Run, Hide or Retaliate ..
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