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Post by The Püsle on Jan 10, 2017 10:16:06 GMT -5
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Post by Deleted on Jan 10, 2017 18:39:48 GMT -5
A medium weapon can't be twice the power of a light one. Really, it should be 2 lights = 1 heavy with the medium somewhere in between. Consider the Vityaz, Golem and Patton... none of them should be obviously better than the other.
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Post by Deleted on Jan 10, 2017 18:45:42 GMT -5
Waiting to see if the money spent on the second Rogatka will be "refunded" by this buff. Leo didn't need any HP buff, it's already a hulking tank as it is... Especially when there are so many damn Leo's in the lower tiers right now, used by 「dookie」ty 「bum-bum」 pilots who think adding a heavy bot or three to their hangar will make them more successful. I'm getting tired of blasting through their armored plated hulls as it is...
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Post by Curry Pot on Jan 10, 2017 20:54:54 GMT -5
I don't believe that's the case. Every light weapon doesn't match up evenly to its heavy counterpart. For example, a trident has just double the DPM of a singe CRV, while two gekkos have slightly more DPM than a single trebuchet. Also, no medium weapon has twice the DPM of a light, because the Tulu and Orkan have much longer reload times and the T guns don't fire as many shots as two equivalent singles. I suggest this page for reference. warrobots.wikia.com/wiki/Weapon_DPM_and_Best_Bot_Setups . The page is dated, but there have been very few major changes since the page was written other than for bullet thowers, which aren't in the meta anyways.
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Post by Deleted on Jan 10, 2017 21:04:43 GMT -5
Waiting to see if the money spent on the second Rogatka will be "refunded" by this buff. Leo didn't need any HP buff, it's already a hulking tank as it is... Especially when there are so many damn Leo's in the lower tiers right now, used by ?poo-poo?ty ?bum-bum? pilots who think adding a heavy bot or three to their hangar will make them more successful. I'm getting tired of blasting through their armored plated hulls as it is... Leos are free damage except the thunder aphid or pinata ones
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Post by Cyklown on Jan 10, 2017 22:51:03 GMT -5
Waiting to see if the money spent on the second Rogatka will be "refunded" by this buff. Leo didn't need any HP buff, it's already a hulking tank as it is... You've got to stop to factor in the 2-3 RDB/Trident salvos it eats on the way in, y'know?
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Deleted
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Post by Deleted on Jan 10, 2017 23:04:29 GMT -5
All light weapons are not equal to begin with. Some weapons in a class will always be superior to others.
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WorstAimEver
GI. Patton
Posts: 134
Karma: 74
Platform: iOS
Clan: Ancient Warriors
League: Champion
Favorite robot: Bulgasari
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Post by WorstAimEver on Jan 11, 2017 15:13:40 GMT -5
From their facebook page: -------------------------------------------------------------------------------------- It's the first days of 2017 and some of your wishes are already coming true! Rogatka, Gareth, Natasha, Leo and Vityaz will get their parameters altered! Rogatka will get both HP and speed increased. Gareth and Natasha will get faster, while Leo and Vityaz will be able to withstand more damage! -------------------------------------------------------------------------------------- Do we know specifics? I'm curious what the difference between getting more HP and "withstand more damage". The former is fairly clear, but the latter seems to indicate (at least in my mind) something other than HP. More resistance to weapon loss/leg damage maybe?
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Post by ł⸰§ĦȺĐ◎ŴƧŦḀɌ on Jan 11, 2017 15:33:44 GMT -5
I swear I'm going to start beating people to death over technical definitions around here.
There is DPS, damage per second, which is used to get a good measure of burst fire damage. It has a very limited scope for comparing a variety of weapon types, especially when clip sizes could allow for sustained fire for longer than a single second.
Then there is DPM, damage per minute, however it should NOT be calculated by extrapolating the DPS (meaning X*60). DPM is used for a more general idea of a weapon's damage output over a length of time, and so more vectors must be included, such as RoF (Rate of Fire), cycle time (time from one clip reload to the next) and so on.
The proposed changes to the rocket pods, in allowing them to fire while reloading, are an excellent example. The DPS and DPM rates for the affected weapons are not changing at all, the only difference is being able to do your full DPM throughout the cycle time instead of being stuck with burst-fire only.
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Post by zman on Jan 11, 2017 15:38:46 GMT -5
I swear I'm going to start beating people to death over technical definitions around here. There is DPS, damage per second, which is used to get a good measure of burst fire damage. It has a very limited scope for comparing a variety of weapon types, especially when clip sizes could allow for sustained fire for longer than a single second. Then there is DPM, damage per minute, however it should NOT be calculated by extrapolating the DPS (meaning X*60). DPM is used for a more general idea of a weapon's damage output over a length of time, and so more vectors must be included, such as RoF (Rate of Fire), cycle time (time from one clip reload to the next) and so on. The proposed changes to the rocket pods, in allowing them to fire while reloading, are an excellent example. The DPS and DPM rates for the affected weapons are not changing at all, the only difference is being able to do your full DPM throughout the cycle time instead of being stuck with burst-fire only. Exactly, they are adding versatility ie no need to blow your whole load and you can spread your damage around. Now, it will most likely lead to an increase if effective damage dealth as less damage will be wasted on a dead bot etc, but it is yet to be seen just how much better they will be in play. Yes, the DPS and DPM numbers are changing, but in practice they likely will, it is just a matter of by how much. IMO, I think they'll be just fine.
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Post by Ѕπλκε✵Σψεs on Jan 11, 2017 23:43:54 GMT -5
Makes me glad I never sold any bot I have owned. You never know when the devs will breathe some new life into a previous laughing stock in you hanger. I'm waiting for the Schutze buff some day... ??
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Post by Cyklown on Jan 12, 2017 1:32:44 GMT -5
Makes me glad I never sold any bot I have owned. You never know when the devs will breathe some new life into a previous laughing stock in you hanger. I'm waiting for the Schutze buff some day... ?? "Schutze update: Now has Leo's health at each level"
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Post by Ѕπλκε✵Σψεs on Jan 12, 2017 1:52:48 GMT -5
The Death Ostrich Strikes Back!
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The Cricket, Sr.
Destrier
There is no quitting War Robots. There is only long breaks.
Posts: 59
Karma: 31
Pilot name: The Cricket, Sr.
Platform: iOS
Clan: The Black Death II
League: Diamond
Server Region: North America
Favorite robot: Cossack 11/10
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Post by The Cricket, Sr. on Jan 12, 2017 9:35:20 GMT -5
hmmm... HP buff not really needed for Gary... at level 8, already, that little bugger will roll 58kmh with the shield disengaged. Mine is on its way to 9 now to get the current max speed of 60. If the HP (Level 9 is 65k with shield at 170k)was any higher it would get to the point that it is looking a tad OP. IMO. More speed is fine, though. I agree that the Stalker Jocks tend to outrun me to the first beacon but I like that it would make the trek to the far beacons in SF and Yam that much more tolerable. And, frankly, he's a pita to hit when dodging and weaving, and if the shield is pointed to the attacker, he will usually get away before taking real damage, unless it is mid range splash or an unseen Hydra/spiral volley. Aphids don't keep up for the most part. With his shield, if used well, it effectively has 3x listed bot HP, assuming we are not including splash damage into the mix. So, current HP is plenty, IMO, for a light bot that is supposed to be avoiding going 1v1 against most threats. Gareth shield at any level is carnie thunder fodder. I've taken many plasma Gareths from this land by crushing their shields like tin and eating through their hull with dual lv 8 thunders in LG
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Post by ⓣⓡⓘⓒⓚⓨ48 on Jan 12, 2017 12:42:05 GMT -5
hmmm... HP buff not really needed for Gary... at level 8, already, that little bugger will roll 58kmh with the shield disengaged. Mine is on its way to 9 now to get the current max speed of 60. If the HP (Level 9 is 65k with shield at 170k)was any higher it would get to the point that it is looking a tad OP. IMO. More speed is fine, though. I agree that the Stalker Jocks tend to outrun me to the first beacon but I like that it would make the trek to the far beacons in SF and Yam that much more tolerable. And, frankly, he's a pita to hit when dodging and weaving, and if the shield is pointed to the attacker, he will usually get away before taking real damage, unless it is mid range splash or an unseen Hydra/spiral volley. Aphids don't keep up for the most part. With his shield, if used well, it effectively has 3x listed bot HP, assuming we are not including splash damage into the mix. So, current HP is plenty, IMO, for a light bot that is supposed to be avoiding going 1v1 against most threats. Gareth shield at any level is carnie thunder fodder. I've taken many plasma Gareths from this land by crushing their shields like tin and eating through their hull with dual lv 8 thunders in LG I am not sure the point of that? Are you saying the Gareth HP should be buffed to withstand that? I think what you are saying that you do is how it should be. If I can take out a full health 8/9 Rhino with a 7/9 Thunder Carn like I did this morning, most assuredly a Gareth, if dumb (or unlucky) enough to be caught by one, should be crushed like so much "tin"... IMO anyway.
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Post by Deleted on Jan 12, 2017 13:42:49 GMT -5
Yes, Thunder Carnage can kill pretty much anyone. For a Gareth, that's not a measure of anything really.
I'd like to see Gareth slightly *less* durable but with higher speed. Then lighten up on the MM penalty so it can be used more widely.
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Post by stygianumbra on Jan 14, 2017 14:17:32 GMT -5
On most maps I find it pretty easy to run inside 620m to pound furies then get back out of range before they can hurt me in a trident carnage, I don't think they completely dominate mid range except on paper. It really depends on the players, a properly piloted carnage can take out a fury while taking no damage from it in less than a minute. I also find it easier to avoid treb bots/knife fighters in the smaller faster carnage and the shield blocks kwk/kd shots.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Jan 14, 2017 15:31:36 GMT -5
On most maps I find it pretty easy to run inside 620m to pound furies then get back out of range before they can hurt me in a trident carnage, I don't think they completely dominate mid range except on paper. It really depends on the players, a properly piloted carnage can take out a fury while taking no damage from it in less than a minute. I also find it easier to avoid treb bots/knife fighters in the smaller faster carnage and the shield blocks kwk/kd shots. What sucks is when they get multiples that support each other... Went against a fury trident that had a fury Zeus supporting him... Carny died. Lol
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Post by stygianumbra on Jan 14, 2017 16:20:55 GMT -5
On most maps I find it pretty easy to run inside 620m to pound furies then get back out of range before they can hurt me in a trident carnage, I don't think they completely dominate mid range except on paper. It really depends on the players, a properly piloted carnage can take out a fury while taking no damage from it in less than a minute. I also find it easier to avoid treb bots/knife fighters in the smaller faster carnage and the shield blocks kwk/kd shots. What sucks is when they get multiples that support each other... Went against a fury trident that had a fury Zeus supporting him... Carny died. Lol True, I always support furies on my team if they are good. Zeus furies are not that tough.. you can corner shoot with impunity and shoot them outside 600m. Now if they have zeus carnages it can be more difficult, if I see one it becomes my primary target since they are maneuverable enough to be more of a threat. Honestly trebs are the midrange carnages kryptonite imo, a treb fury supporting a trident fury is tough.
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Post by silverstone21 on Jan 14, 2017 18:18:15 GMT -5
I will say this, they never should make big changes in existing bots. They rather make new bots.
For people that put money in the game especially it can be very frustating. I put 30€ because i felt most silver bots altough u can use them and they are fun, there is a difference and justifyed for the gold and wsp bots. It's like u analyse and analyse things to see what is the better option, gold and wsp (well doesnt come slow, but not fast either) and then they mess up with everything.
Things like messing with people already games and their effort can be a commom reason for people stop playing it.
Natasha for example is already a strong bot. The speed it has is justified for the power it has. If they buffed it it will be 2xThunder 2xmaguns everywhere. lol very stupid
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Post by silverstone21 on Jan 14, 2017 18:32:07 GMT -5
Yes, Thunder Carnage can kill pretty much anyone. For a Gareth, that's not a measure of anything really. I'd like to see Gareth slightly *less* durable but with higher speed. Then lighten up on the MM penalty so it can be used more widely. Dont mess up with my Gareth please! I feel its good has it is. If it has more speed would be good. But my Gareth at level 8 is already very fast. People complain about speed cause they probably are trying to play at level 2 with strong weapons. Shame on you.lol
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Post by nocluevok on Jan 15, 2017 3:07:19 GMT -5
hmmm... HP buff not really needed for Gary... at level 8, already, that little bugger will roll 58kmh with the shield disengaged. Mine is on its way to 9 now to get the current max speed of 60. If the HP (Level 9 is 65k with shield at 170k)was any higher it would get to the point that it is looking a tad OP. I have a lvl 9 Gareth and it doesn't seem like the shield is taking anywhere near 170k damage before it goes poof. I always seem to round the corner, shield deployed, and get dropped as fast as a lvl 1 Cos playing on gold lvl.
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whitecrow666
GI. Patton
Posts: 144
Karma: 36
Pilot name: whitecrow666
Platform: Android
Clan: 2017 war Gods
League: Gold
Favorite robot: Gareth
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Post by whitecrow666 on Jan 15, 2017 7:55:21 GMT -5
Vityaz is suppose be a knight .
It's Russian for Knight .
I like see it look bit more knightly
It looks prety good as it is mind any ideas.
Maybe give it something unique and strange but not overpowering or game brakeing for a silver bot.
Maybe a sheild on it's back which can not move.
So takes lot less damage from anyone sneaking behind it.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Jan 15, 2017 13:45:52 GMT -5
hmmm... HP buff not really needed for Gary... at level 8, already, that little bugger will roll 58kmh with the shield disengaged. Mine is on its way to 9 now to get the current max speed of 60. If the HP (Level 9 is 65k with shield at 170k)was any higher it would get to the point that it is looking a tad OP. If that damage is coming from splash... Then the shield is bypassed. If that damage is from, say, a pdb Griff or rhino, the shield will melt if they are leveled anywhere near your bot level... and you just stand there and take it. And lastly... Thunder bots are freaking tough up close where their damage and spread destroy Gary. But beyond 300m you can trade shots with them if they are a Leo or a thunder carn and you have a taran and a mag adequately leveled. you should be able to backpedal while shooting them in most cases, allowing you to keep the distance to what you want it to be, preferably between 320 and 350, to minimize the power of the Thunder hits.
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Post by Fishin_Chip on Jan 15, 2017 18:24:59 GMT -5
I am getting to the point where I wish Pixonic would just make whatever adjustments/buffs/nerf that they deem appropriate an not say anything. The wailing and gnashing of teeth that accompanies every announcement is very repetitious and tiresome. Nerf the aphid! Nerf the Trident! Nerf the Gepard. Blah Blah Blah
If things were quietly adjusted in the background, nobody would know for sure for a while, and players would adjust their playing style subconsciously before they even realized things had changed.
This is a game where the object is to prevent the red team from having success. In any competitive endeavour, participants will play to their strengths and use what advantages they can. If I am happy with the outcome of a battle, there is a very good chance that there are 5 other pilots who are also pretty happy, and six who are not.
You can't know true satisfaction without knowing disappointment, victory is hollow if you have never known defeat. What satisfaction is there if every game is the same? If you are not afraid to lose, how is winning exciting? My most enjoyable games go down to the wire, and an unlikely comeback win ranks up there pretty high. A strategic move that turned the tide can make me smile for days.
For the most part, the guys in red are trying their best to win (the clueless randoms on your team are likely also trying to win, lol). You are going to be a better pilot than some opponents, and not as good as others. You will make mistakes and so will they. In the end, it's about enjoying the competition of battle in this awesome game we love.
The sad thing is that most of us like 90% of what War Robots is, and complain about the 10% that we consider to be less than ideal.
Wouldn't it be nice if our forum were a more positive and uplifting place?
Catch you on the battlefield. Red, or blue, I look forward to seeing you there.
Cheers!
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Post by ⓣⓡⓘⓒⓚⓨ48 on Jan 16, 2017 10:04:37 GMT -5
I am getting to the point where I wish Pixonic would just make whatever adjustments/buffs/nerf that they deem appropriate an not say anything. The wailing and gnashing of teeth that accompanies every announcement is very repetitious and tiresome. Nerf the aphid! Nerf the Trident! Nerf the Gepard. Blah Blah Blah If things were quietly adjusted in the background, nobody would know for sure for a while, and players would adjust their playing style subconsciously before they even realized things had changed. This is a game where the object is to prevent the red team from having success. In any competitive endeavour, participants will play to their strengths and use what advantages they can. If I am happy with the outcome of a battle, there is a very good chance that there are 5 other pilots who are also pretty happy, and six who are not. You can't know true satisfaction without knowing disappointment, victory is hollow if you have never known defeat. What satisfaction is there if every game is the same? If you are not afraid to lose, how is winning exciting? My most enjoyable games go down to the wire, and an unlikely comeback win ranks up there pretty high. A strategic move that turned the tide can make me smile for days. For the most part, the guys in red are trying their best to win (the clueless randoms on your team are likely also trying to win, lol). You are going to be a better pilot than some opponents, and not as good as others. You will make mistakes and so will they. In the end, it's about enjoying the competition of battle in this awesome game we love. The sad thing is that most of us like 90% of what War Robots is, and complain about the 10% that we consider to be less than ideal. Wouldn't it be nice if our forum were a more positive and uplifting place? Catch you on the battlefield. Red, or blue, I look forward to seeing you there. Cheers! Amen, Brother Fishin_Chip, preach on. I was pontificating the other day that Pixonic has to have the thickest skin ever to keep bringing out any new content, the chorus of "they're stupid" and "they don't know how to make a game" and "are they trying to break the game?" and all the other junk just gushes forth with every announcement. It really is a credit to them. I love the game. From the concept to the successful implementation of it on a Mobile device! Content is going to be released that not everyone likes. So are changes. I am guilty of railing against the proposed re-nerf to the aphids... but I am not railing against the new bots once buffed, nor the new prototype weapons that may not even be implemented, or maybe just one will, or two or three... we will see. They are testing them out and graciously set it up to where we can be in on that and give DIRECT feedback to them after! We, as a player base, are spoiled, compared to what I have seen in other games. I for one, am happy they are bringing in new stuff, even though it may not be the super duper mech with the super duper guns that kills all others. In fact, I am glad that they aren't. And with the buff to the speed and the reduction of cooldowns, the Cowbots seem to actually fit their stated use and purpose. Hopefully it will be enough, but if not, they will tweak them again. I will say that I heard a lot of positive feed-back about the mid and short ranged versions of the light and medium hardpoint prototype weapons from people who had played on the TS. Maybe there is a place for some of them... It seems like they would fit the buffed cooldowns of the Cowbots well enough to give them a niche, without making them OP. We should just chill, take a breath, and play.* * +DethHilt+ , I switched up your tagline a little so you wouldn't try and claim a trademark violation But the sentiment, is the same!
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Post by vigusfatbelly on Jan 16, 2017 16:41:40 GMT -5
The Death Ostrich Strikes Back! Schutze with an Ancile....talk about a nonstop capathon!
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The Cricket, Sr.
Destrier
There is no quitting War Robots. There is only long breaks.
Posts: 59
Karma: 31
Pilot name: The Cricket, Sr.
Platform: iOS
Clan: The Black Death II
League: Diamond
Server Region: North America
Favorite robot: Cossack 11/10
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Post by The Cricket, Sr. on Jan 24, 2017 13:53:25 GMT -5
Gareth shield at any level is carnie thunder fodder. I've taken many plasma Gareths from this land by crushing their shields like tin and eating through their hull with dual lv 8 thunders in LG I am not sure the point of that? Are you saying the Gareth HP should be buffed to withstand that? I think what you are saying that you do is how it should be. If I can take out a full health 8/9 Rhino with a 7/9 Thunder Carn like I did this morning, most assuredly a Gareth, if dumb (or unlucky) enough to be caught by one, should be crushed like so much "tin"... IMO anyway. Just putting in my two bits. Although I had one the other day that beat me. I think they're good as is
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Post by [AURA] Pîśtäçhįø on Jan 24, 2017 22:11:01 GMT -5
As someone who leads with Gareth, can't wait to see the speed buff. I have been annoyed(though not their intention) by stalkers that take all the beacons faster on certain maps. Makes me feel very slow. I want a health buff to the gareth I have the same opinion. Not speed, health to balance it
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Post by Deleted on Mar 28, 2017 13:01:14 GMT -5
From their facebook page: -------------------------------------------------------------------------------------- It's the first days of 2017 and some of your wishes are already coming true! Rogatka, Gareth, Natasha, Leo and Vityaz will get their parameters altered! Rogatka will get both HP and speed increased. Gareth and Natasha will get faster, while Leo and Vityaz will be able to withstand more damage! -------------------------------------------------------------------------------------- Do we know specifics? Rogatka needs an energy shield if it is to be equal to it's fellow medium robot; Carnage. Carnage has 2 heavy weapon slots, Rogatka has two medium slots. Carnage has rush, and Rogatka has jump. Since Rogatka has two medium slots as opposed to two heavy slots, it should be quicker than Carnage due to the lighter load and the less damage it can cause, but the lack of energy shield makes it lesser to Carnage. I see a ton of Carnage robots in the game these days, and weather they sport long range weapons or the classic double thunder, they are force to be reckoned with. Rogatka's are rare to see these days because they simply don't hold up well in combat, and they are not as effective as small robots for beacon running. My Rogatka has been collecting dust in the hanger for quite a while.
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