|
Post by Team Alpha Strike on Jul 10, 2017 14:25:09 GMT -5
If you can't deal with hydras now as they exist and perhaps even post buff then i'd say it's most likely your skill lvl vs the enemy pilot's skill lvl and not at all the weapon of choice. They would probably rip you a new bung hole 1 vs 1 with any bot at the same level. Until hydras magically can pass through energy shields and physical shields they will remain a very limited use weapon...buff or not. You can curve hydras around shields right now but it does take quite a bit of effort to do it well too. You hit it right on the head - the Hydra will always be a limited use weapon. However, the Scourge and Korean bot combos will make many currently active setups of limited use. The biggest setup lose will be LOS long range setups that can't take an energy weapon hit - that means all long range setups forthe Butch and Fury will become very iffy (even on Canyon/Springfield) and limited to only long range dispatching of soft non-phyisical targets on big maps. Two of the most actively used setups - the DB and PDB Griffin will be pushed out of general use by the Mk2 and Mk3 and be limited ----- well, NOT much, as the PB and DB function will work better on the Korean bot - end of sorry. If a knifer jumping bot is necessary, the Rog's extra mobility will make it more survivable until the ultimate jumping bot lands after the summer. We both agree that the Hydras are of limited use and that the Scourge will turn everything upside down. I just think that it will impact the game much deeper than most and my solution is the Hydra Doc. Knifers are going to take a nap for a few months as the meta shifts to mid-range until the Jumping/stealth bot gets here, I'm going to hold fast and upgrade the FTP stuff I currently have to fight this blip sanity until Pix comes to its senses --- one thing for sure is that I'm not going to pass up in this meta chasing ride that Pix is creating with the Scourge/Koreans. If knifers are still below mid range after the jumping/stealth bot gets here, I'll probably be hanging it with this game, as i don't enjoy where I think this game is heading.
|
|
|
Post by Domino on Jul 10, 2017 14:40:59 GMT -5
While I do agree that RIGHT NOW that Hydra setups are not really that effective, they will be completly viable after a buff and the Korean bots get here. SUPPORT THE HYDRA BUFF! No. Because Hydras being effective is worse than Trident Furies being effective. It stagnates the game. Except Hydras are much easier to come by than TT Furies. So I guess it's fair in a way. Anybody can join the fun. Spydra Griffin is just 11k WSP. Fujin only about 30k. Both are peanuts compared to 5k Au + 22k WSP for TT Fury. And then there,s the poor mans pure Ag choice, Spiral Patton. Imagine a game with just 3 red Hydra-Spiral spammers. Only way to have fun in such a match is, if you have an Ancile bot (Carnage doesn't really count here), or a sniper (in Canyon/SF), or if you join the "fun" and field Hydras yourself. Trident Carnage might be ok, skirting the 600m range preventing targetting, and able to hit around corners a bit. If homing missiles ever become actually effective, it'll snowball out of control, similar to how TT Furies snowballed in some ancient history, as they were bots you could only really fight with other TT Furies (until Ancelot arrived, at least). Or so I have been led to believe, I wasn't playing back then (and don't have TT Fury yet, and not for half a year more at least unless I get one from a chest). DON'T SUPPORT HYDRA AND SPIRAL BUFF. Pre MM Gepard Aphids all over again but now it's Hydra's from 600m and you have next to no cover. Only because Mk1 and Mk3 Dashbots... The majority of people will be going with MK2 so Hydra's buff is mute if that's the case.
|
|
|
Post by hyderier on Jul 10, 2017 15:06:20 GMT -5
The majority of people will be going with MK2 so Hydra's buff is mute if that's the case. Unless Pix really surprises me, the Dash bots will cost so much that majority of people will not have any... And very few will have more than 1. From Hydra targetting perspective, there'll be plenty of bots to shoot at.
|
|
|
Post by llama4president on Jul 10, 2017 15:18:31 GMT -5
The majority of people will be going with MK2 so Hydra's buff is mute if that's the case. Unless Pix really surprises me, the Dash bots will cost so much that majority of people will not have any... And very few will have more than 1. From Hydra targetting perspective, there'll be plenty of bots to shoot at. yeah i expect the 3500 7000 14000 au as the ww bots. probably introduced in some event after summer?
|
|
|
Post by hyderier on Jul 10, 2017 15:53:42 GMT -5
If you can't deal with hydras now as they exist and perhaps even post buff then i'd say it's most likely your skill lvl vs the enemy pilot's skill lvl and not at all the weapon of choice. They would probably rip you a new bung hole 1 vs 1 with any bot at the same level. Until hydras magically can pass through energy shields and physical shields they will remain a very limited use weapon...buff or not. You can curve hydras around shields right now but it does take quite a bit of effort to do it well too. It's not the skill. It's that dealing with Hydras is even less fun than dealing with Trebs and Geckos (which incidentally are getting buffed too). And note, that these bots on Blue side will not be fun either (insert here the classic image of spawning in Yam with 5 Treb snipers, except now you can replace half of the snipers with Hydra spammers). And most importantly, there's a risk of feedback loop here. More Hydras (and Geckos) means people need more Hydras (and Geckos) to counter them. I hooe not, but we shall see. Of course every paying or long time player with a couple of Ancilots won't care, but instead be happy. But for majority, this is potentially bad news. And by "bad news" I mean, the game becoming not fun.
|
|
|
Post by Team Alpha Strike on Jul 10, 2017 16:50:35 GMT -5
If you can't deal with hydras now as they exist and perhaps even post buff then i'd say it's most likely your skill lvl vs the enemy pilot's skill lvl and not at all the weapon of choice. They would probably rip you a new bung hole 1 vs 1 with any bot at the same level. Until hydras magically can pass through energy shields and physical shields they will remain a very limited use weapon...buff or not. You can curve hydras around shields right now but it does take quite a bit of effort to do it well too. It's not the skill. It's that dealing with Hydras is even less fun than dealing with Trebs and Geckos (which incidentally are getting buffed too). And note, that these bots on Blue side will not be fun either (insert here the classic image of spawning in Yam with 5 Treb snipers, except now you can replace half of the snipers with Hydra spammers). And most importantly, there's a risk of feedback loop here. More Hydras (and Geckos) means people need more Hydras (and Geckos) to counter them. I hooe not, but we shall see. Of course every paying or long time player with a couple of Ancilots won't care, but instead be happy. But for majority, this is potentially bad news. And by "bad news" I mean, the game becoming not fun. You really can't talk about the Hydras without talking about the 800 pound gorilla about to enter the room - the Scourge. The Hydras natural ascendance in the next few weeks will be in response to Scourge platforms. The 15% Hydra buffing will make them a viable Scourge counter for those that can't get any time soon the Scourge or the Korean bots. I'm not saying they will be great counters to them, but they will one of the few that are free and that will work against that 600m LOS energy weapon. Ancilots usage will drop off fast, as those buying the Mk3 will most likely drop the lesser output Ancilot, unless they want another pokey slug in their lineup. Ancilots will also be MEAT to a Mk2, as the Orkan/Ancile won't work and the Taran/Ancile loses track of the fast moving Mk2 - the Scourge/Ancile just doesn't make sense at all so I won't even consider it. Anciles on the new jumping/stealth bot ----- that's another story (a scary effective setup). Gekkos will a natural to see used against the Scourge, simply because so many pilots have several of them and it's will be relatively free to take a shot at trying a Treb/Gekko Leo or a Treb/Gekko Tasha against Scourge/Korean bot setups --- if it doesn't work, it wasn't a big investment.
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Jul 10, 2017 20:19:14 GMT -5
Nerfs:-Pin and Tulumbas shooting speed reduced. Buffs:-Tempest 20% damage increase. -Gekko 25% damage increase. -Trebuchet 5% damage increase. -Spiral 15% damage increase. -Aphid 5% damage increase. -Hydra 15% damage increase. -Orkan 15% damage increase. -Pinata 5% damage increase. -Magnum 5% damage increase. -Taran 15% damage increase. -Punisher MKI 15% damage increase. -Punisher MKII 25% damage increase. -Molot MKI 15% damage increase. -Molot MKII 20% damage increase. Punishers, Molots, Kang Daes and Nashorns deal 250% damage to physical shields. I'm a bit disappointed with these changes. We don't need more damage in this game, it just serves to burst people down faster, and with the movement abilities the Dash Robots will bring, it is feeling increasingly like Overwatch and less likely a Mech game. Thanks for the list. I have just noticed one thing missing (unless I am blind) - TRIDENT is a minus 5% nerf.
|
|
|
Post by tsunisterbr on Jul 10, 2017 22:16:30 GMT -5
The thing is, buffs take away more strategy and skill needed in a game. By increasing a weapon's base stats, you are taking away more effort needed to kill an enemy, which turn into less maneuvers and engagements thus meaning whoever shoots first wins. There's already enough of those types of games in the app store out there and War Robots is one of the few games that still have a sliver of strategy in it. I'd like to keep it that way, or perhaps Battle Titans will offer some real strategy instead of a brawling mayhem. This. Exactly this.
|
|
|
Post by T34 on Jul 11, 2017 2:14:24 GMT -5
Unless Pix really surprises me, the Dash bots will cost so much that majority of people will not have any... And very few will have more than 1. From Hydra targetting perspective, there'll be plenty of bots to shoot at. yeah i expect the 3500 7000 14000 au as the ww bots. probably introduced in some event after summer? 3500,5000,7500 + scourges @ 1500 each and hence a mk2 or a mk3 would end up costing 9500, 12000
|
|
|
Post by carnage on Jul 11, 2017 2:29:59 GMT -5
Nerfs:-Pin and Tulumbas shooting speed reduced. Buffs:-Tempest 20% damage increase. -Gekko 25% damage increase. -Trebuchet 5% damage increase. -Spiral 15% damage increase. -Aphid 5% damage increase. -Hydra 15% damage increase. -Orkan 15% damage increase. -Pinata 5% damage increase. -Magnum 5% damage increase. -Taran 15% damage increase. -Punisher MKI 15% damage increase. -Punisher MKII 25% damage increase. -Molot MKI 15% damage increase. -Molot MKII 20% damage increase. Punishers, Molots, Kang Daes and Nashorns deal 250% damage to physical shields. I'm a bit disappointed with these changes. We don't need more damage in this game, it just serves to burst people down faster, and with the movement abilities the Dash Robots will bring, it is feeling increasingly like Overwatch and less likely a Mech game. Thanks for the list. I have just noticed one thing missing (unless I am blind) - TRIDENT is a minus 5% nerf. Strange because as far as I can see, Tridents almost disappeared from the game. They have basically been replaced by RDB which sacrifice only 100m of range but have a much better use overall, or Zeus for people who would have gold to spare. It's quite rare that I see some these days.
I see much more Hydra in comparison, and after the update, this will be a no question. Hydra have the same range, and a ridiculously good homing.
|
|
|
Post by WilsonK on Jul 11, 2017 2:39:47 GMT -5
Thanks for the list. I have just noticed one thing missing (unless I am blind) - TRIDENT is a minus 5% nerf. Strange because as far as I can see, Tridents almost disappeared from the game. They have basically been replaced by RDB which sacrifice only 100m of range but have a much better use overall, or Zeus for people who would have gold to spare. It's quite rare that I see some these days.
I see much more Hydra in comparison, and after the update, this will be a no question. Hydra have the same range, and a ridiculously good homing.
It's like they're slowly fading Tridents away... Now if only Tridents have 6 rounds just like the Hydra... Hohoho!
|
|
|
Post by oakwhelie on Jul 11, 2017 10:01:36 GMT -5
THE WEAPON REBALANCE IS HERE
check google play, they only did the test once then decided to implement it right away
|
|
|
Post by Scuzzbopper on Jul 11, 2017 10:09:19 GMT -5
THE WEAPON REBALANCE IS HERE check google play, they only did the test once then decided to implement it right away Yup: Thought maybe I would have a another week to get my Punishers and Molots up to L9 :/
|
|
|
Post by Poopface on Jul 11, 2017 10:09:49 GMT -5
THE WEAPON REBALANCE IS HERE check google play, they only did the test once then decided to implement it right away Also linked to on their Facebook page. 2.9.2 Update NotesI know there was a lot of complaining about the Hydra buff, but it's the Gekko buff that I don't understand. Those things already sucked on long range maps. Now they're even worse.
|
|
|
Post by 0ppressor on Jul 11, 2017 10:10:00 GMT -5
THE WEAPON REBALANCE IS HERE check google play, they only did the test once then decided to implement it right away Yup: Was just about to post this as well.
|
|
|
Post by miscanthus on Jul 11, 2017 10:11:22 GMT -5
Yeah this patch seemed rushed. Let's see how it all pans out. Should be exciting!
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Jul 12, 2017 1:51:35 GMT -5
Nerfs:-Pin and Tulumbas shooting speed reduced. Buffs:-Tempest 20% damage increase. -Gekko 25% damage increase. -Trebuchet 5% damage increase. -Spiral 15% damage increase. -Aphid 5% damage increase. -Hydra 15% damage increase. -Orkan 15% damage increase. -Pinata 5% damage increase. -Magnum 5% damage increase. -Taran 15% damage increase. -Punisher MKI 15% damage increase. -Punisher MKII 25% damage increase. -Molot MKI 15% damage increase. -Molot MKII 20% damage increase. Punishers, Molots, Kang Daes and Nashorns deal 250% damage to physical shields. I'm a bit disappointed with these changes. We don't need more damage in this game, it just serves to burst people down faster, and with the movement abilities the Dash Robots will bring, it is feeling increasingly like Overwatch and less likely a Mech game. Thanks for the list. I have just noticed one thing missing (unless I am blind) - TRIDENT is a minus 5% nerf. Correction to this - it seems that the nerf for Trident has been removed from warrobots.net/en/2017/07/11/war-robots-2-9-2-update-notes/. They have done an update on this page yesterday at it has been removed from the "medium range rockets" section. That tells me that the nerf is still coming though. Not getting Tridents now!!!
|
|