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Post by mechtout on Jul 9, 2017 9:02:37 GMT -5
Pix: Shake it up!
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Post by ᴛʜᴇ ʙɪɢ ᴅʀᴏᴘ on Jul 9, 2017 9:04:36 GMT -5
I'm going to come right out and say it. adriannnnnn is the LAST person this information should have come from. Lets be frank, his viewer numbers are smaller than this forums (or close to the same size)... and the last time I checked not only was he going to be unable to field questions or concerns there is still no central place for pix to receive these items. You know what this is, it is pix pandering to youtubers... They have some new challenge every other week where they hand out gold and "influence"... they ask you to put up test server videos... They are trying REALLY hard to grow a youtube base, but the way they are going about it only plays to the existing customers, and a much younger demographic than the people they collect most of their cash from. I don't want to watch a video about a game, I want to play the dam game.... Shoving game related information into one of these is NOT helpful it is annoying. And theres a level of elitism and privilege that many of the you-tubers and other select 'War Robots Insiders' exhibit which make them feel lije they are entitled to dabble in the LQ or otherwise 'experiment' because they feel more important than they really are.
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Post by sharpmango on Jul 9, 2017 9:52:47 GMT -5
Not a big fan of these changes. As other posters have said, all this does is make our bots more fragile. The more fragile they get, the more easily we can bot out. I like close 10 minute games. This will lead to shorter matches where small advantages will quickly come to result in complete wins by the 5-6 minute mark.
I don't see how this is fun at all. I say this as a prolific Taran/Orkan user. I love them, but I don't want to see even more buffs to them. I'd rather have longer lasting bots! It should feel like an achievement to take down robots. Now pretty much any combo will seem like a death button.
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Post by oakwhelie on Jul 9, 2017 10:00:22 GMT -5
Also, the upcoming Death Match mode will be HELL if the frequency of DRAWS is as high as what I saw on the test servers and I welcome anything that gets the killing done faster. A time limit increase can be added for deatch match to address that issue, or pick the winner based on which one have more players still standing
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Post by Team Alpha Strike on Jul 9, 2017 10:49:56 GMT -5
RDB "shooting speed" is a bit ambiguous, does it mean (1) firing rate or (2) rocket speed? (1) = burst dmg nerf. since reloading rate not affected, after the first burst it would be the same, (2) = need more leading shots, like orkan/pinata, hope it's not as slow as orkans. slowing it a little bit could be actually interesting, will demand more skills. and the receiving side can dodge them without jumping. This is why this info should NOT be sent to someone to read in a video... Publish something and then let us COMMENT ON IT... you know ANSWER the questions we have to clarify anything that might not be clear. The nerf on the PIN & Tulu is to increase the shot interval and the overall impact of increasing the unload time about .5 second (i.e., it takes half a second longer to fully unload and RDB salvo). The rocket's speed is not being changed. The only bot that can really benefit from this change is the Dash Mk1, as the RDB unload time would then exceed the Dash cooldown time --- meaning that it would be then impossible to nail a Dash Mk1 with a full RDB salvo if the pilot simply Dashes as soon as cooldown expires (hmmm - I wonder if Pix knew that would happen? ).
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Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on Jul 9, 2017 11:07:32 GMT -5
Really? buffing Trebs? Treb Furies will eat everything now. Why the heck would they buff Spirals and Hydra OMFG. My only guess is this could be a moderate dash counter if two Hydra docs could focus fire
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Post by anjian on Jul 9, 2017 11:33:07 GMT -5
That's the changes that's on the test server for what, two or three weeks now?
While the numbers sound big, it didn't feel that way for me with the exception of the Molots, Punishers and Tempest.
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Post by Deleted on Jul 9, 2017 12:20:08 GMT -5
The machinegun and artillery buffs on the TS are a joke. Noricums did see an improvement though. To be honest though, this time Raijins and Rhinos went down liek sacks of potatoes when Griffin gunships or Tempest shot at them. The Tempest is good, but haven't seen anything go like taters from molots/punishers. Will see again.
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Post by hyderier on Jul 9, 2017 12:24:08 GMT -5
Most of this has been said already, I guess, but here's my take.
Interesting how relative power of medium weapons is increased. Good news especially for Rog, Fujin, Doc and (surprise surprise) the dash bots. I might just have to get a Fujin soon.
Also this puts most Lancelot setups clearly above matching Leo in firepower.
Punishers will really make room for themselves now. I'm not 100% sure but I think this actually puts Punisher Griffin above PDB Griffin in meta. Time to start leveling some! Also, a move away from P2W, if the most basic guns in the game are this competitive.
Shield bots are indeed toast, looks like. Scourge may put them back into use, but until then... toast with a lot of bullet-size holes.
Indirect shield nerf is an advantage for Leo over Lancelot. Geckos got buffed a lot, so expect a lot of Gecko based Leo builds. Needs a lot of Gecko and Treb fire. Treb got buffed but not much, so this will help Treb-Gecko Leo over matching Natasha as well. Related, Gecko Patton is also a big winner. I'd really want to know the normal price of Tempest now! Can I get 2 of them for a Natty after the event, or not?
Trident and Zeus didn't get buffed, so this really makes room for the other mid-range options, mostly Tempest. Personally, I just got a pair of Zeuses to level 9, so not too happy about this. A Carnage will not get to fire them many times before being just destroyed with these Molot and Tempest power levels...
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Post by sharpmango on Jul 9, 2017 12:44:46 GMT -5
Most of this has been said already, I guess, but here's my take. Interesting how relative power of medium weapons is increased. Good news especially for Rog, Fujin, Doc and (surprise surprise) the dash bots. I might just have to get a Fujin soon. Also this puts most Lancelot setups clearly above matching Leo in firepower. Punishers will really make room for themselves now. I'm not 100% sure but I think this actually puts Punisher Griffin above PDB Griffin in meta. Time to start leveling some! Also, a move away from P2W, if the most basic guns in the game are this competitive. Shield bots are indeed toast, looks like. Scourge may put them back into use, but until then... toast with a lot of bullet-size holes. Indirect shield nerf is an advantage for Leo over Lancelot. Geckos got buffed a lot, so expect a lot of Gecko based Leo builds. Needs a lot of Gecko and Treb fire. Treb got buffed but not much, so this will help Treb-Gecko Leo over matching Natasha as well. Related, Gecko Patton is also a big winner. I'd really want to know the normal price of Tempest now! Can I get 2 of them for a Natty after the event, or not? Trident and Zeus didn't get buffed, so this really makes room for the other mid-range options, mostly Tempest. Personally, I just got a pair of Zeuses to level 9, so not too happy about this. A Carnage will not get to fire them many times before being just destroyed with these Molot and Tempest power levels... Good points! I always wanted a punisher griffin (I love their sound and look). I think it's time has come. I'll start upgrading one tomorrow.
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Post by tonyfla on Jul 9, 2017 12:52:18 GMT -5
Are the Death Match and Beacon modes opt-in with their own queue, or are they mixed in with normal mode so you just randomly get them when you tap "Battle"?
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Post by mijapi300 on Jul 9, 2017 12:55:03 GMT -5
Nerfs:-Pin and Tulumbas shooting speed reduced. Buffs:-Tempest 20% damage increase. -Gekko 25% damage increase. -Trebuchet 5% damage increase. -Spiral 15% damage increase. -Aphid 5% damage increase. -Hydra 15% damage increase. -Orkan 15% damage increase. -Pinata 5% damage increase. -Magnum 5% damage increase. -Taran 15% damage increase. -Punisher MKI 15% damage increase. -Punisher MKII 25% damage increase. -Molot MKI 15% damage increase. -Molot MKII 20% damage increase. Punishers, Molots, Kang Daes and Nashorns deal 250% damage to physical shields. I'm a bit disappointed with these changes. We don't need more damage in this game, it just serves to burst people down faster, and with the movement abilities the Dash Robots will bring, it is feeling increasingly like Overwatch and less likely a Mech game. Hey "saved you a click" guy, you're awesome and I love you.
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Post by mijapi300 on Jul 9, 2017 12:58:39 GMT -5
All I have to say about this update, if it stays the way it is: I'm glad I'm on iOS, so I'll have an extra week of the game I've grown to love.
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solarflare87
Destrier
Posts: 66
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Post by solarflare87 on Jul 9, 2017 13:45:40 GMT -5
I'm sad for my knifer Leos. They were an uphill battle to begin with, but now...
I think that if they absolutely NEEDED to buff almost everything (which they didn't) they should have inverted the proportion between Light weapons and Medium weapons. Medium weapons are already imbalanced (see my post about it if you care to), but now lights will mean even less, except the Gekko, obviously -_- Full disclosure: Gekko Leo was my first premium build, and I'm sure I'll go back to it.
Also, 250% shield damage?!!? WHAT.
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Post by mijapi300 on Jul 9, 2017 14:25:20 GMT -5
Nerfs:-Pin and Tulumbas shooting speed reduced. Buffs:-Tempest 20% damage increase. -Gekko 25% damage increase. -Trebuchet 5% damage increase. -Spiral 15% damage increase. -Aphid 5% damage increase. -Hydra 15% damage increase. -Orkan 15% damage increase. -Pinata 5% damage increase. -Magnum 5% damage increase. -Taran 15% damage increase. -Punisher MKI 15% damage increase. -Punisher MKII 25% damage increase. -Molot MKI 15% damage increase. -Molot MKII 20% damage increase. Punishers, Molots, Kang Daes and Nashorns deal 250% damage to physical shields. I'm a bit disappointed with these changes. We don't need more damage in this game, it just serves to burst people down faster, and with the movement abilities the Dash Robots will bring, it is feeling increasingly like Overwatch and less likely a Mech game. Assuming this goes live, I'm pretty sure they're doing it because of Death match games so that half of them don't run down to the ten minute timer. This is a good point but very idiotic of Pixonic if true. There are many things they could do to ensure deathmatch games don't go on forever, without affecting normal gameplay. Such as a 50% damage boost in deathmatch games. Or only allowing 3 bots to be used by each pilot.
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Post by 0ppressor on Jul 9, 2017 18:14:35 GMT -5
Assuming this goes live, I'm pretty sure they're doing it because of Death match games so that half of them don't run down to the ten minute timer. This is a good point but very idiotic of Pixonic if true. There are many things they could do to ensure deathmatch games don't go on forever, without affecting normal gameplay. Such as a 50% damage boost in deathmatch games. Or only allowing 3 bots to be used by each pilot. Shirley you can't be serious. Seperate rules/perameters for seperate game styles/types? No game has EVER done that in the history of games because I am still trying to figure out why in gawd's name the Kia Dashes still have DOUBLE dash ability, even if they are on two cooldowns. Make them a single use ability and cooldown like every single other bot in the game (barring the Descend bot), and BAM! suddenly we don't need super duper firepower to make our limited time on target affective. This new precedent of double abilities (either two in one or two available at any time with seperate cooldowns) is also going to drastically change the game as well.
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Post by T34 on Jul 9, 2017 18:20:57 GMT -5
Here is another angle on the outcome of the latest changes. Could be wrong but basing my opinion on the observations of the MM and the LQ/NQ……..
1. The LQ had a totally random MM at first then it was adjusted. Now a very similar match making process (with a smaller band) has been introduced into the NQ (band in this case is the difference of leagues that the MM selects from). 2. Short matches are very common in the LQ mostly due to the wide band of MM selections and the fact that the MM cant always allocate similarly ranked players. The current NQ MM and increased weapons strength will undoubtedly lead to shorter, smash and grab games. 3. A smash and grab game requires fast bots. While ancilots (as an example)are still needed to shift the balance of the game at times they are not as valuable bc by the time 2 or 3 of them are brought into the fight the game could be over. Also, along these lines, a maxed out 12/12 rog will beat down the lower league guy with a 7/7 RDB really fast which will leave gaps for fast bots to take advantage of.
If the above holds, the outcome may be as follows in unsquaded normal play - - The average game could get much shorter - Fast bots may become more valuable at every level. - the game will speed up - That tense feeling of the game being in the balance or even shifting to and from is something that may be experienced by player much less frequently. - High levelled squads will dominate engagements in normal play.
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Post by Pulse Hadron on Jul 9, 2017 18:21:03 GMT -5
I wonder if in addition to making every weapon competitive they are also trying to make both win conditions competitive, so 50% are won by mech out and 50% by beacons.
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Post by ༒ƜƦƛƖƬӇ༒ on Jul 9, 2017 18:33:16 GMT -5
Ok.. I personally dig the changes coming up.. I am tired of DB builds that fill the arena now.. It will make a Spiral/Hydra Griff a real PIA and relevant Punisher Griff's will be the real deal.. Molot Griffs = Real deal.. Going to add some interesting balance to the game.. Going to be interesting to see the bot builds that come out of the new update.. I mean, each buff/nerf update brings some new tricks into the playbook.. keeps the game fresh and ever changing.. That is also why you never "trash/throw out/sell" Bots that got nerfed, as another update is always coming that will make that bot more relevant again... Cheers..
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Post by llama4president on Jul 9, 2017 19:00:14 GMT -5
Adriann forgot to mention that Galahad gets a buff!Galahad Shield: -Yummy bonus +250% -Shield will hinder the Galahad speed for less time now, letting the galahad go at full speed while his shield has been destroyed -Whoever crunches his shield has a 1%*BotCategorySize to get Diabetes Mk II -Remodel of the Shield, for FREE
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Post by zer00eyz on Jul 9, 2017 19:04:04 GMT -5
Adriann forgot to mention that Galahad gets a buff!Galahad Shield: -Yummy bonus +250% -Shield will hinder the Galahad speed for less time now, letting the galahad go at full speed while his shield has been destroyed -Whoever crunches his shield has a 1%*BotCategorySize to get Diabetes Mk II -Remodel of the Shield, for FREE
Adriann ate the cookie and has the betus now. Something positive did come out of this, thanks Pix!
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Post by infraviolet on Jul 9, 2017 21:31:30 GMT -5
I'm sorry, but that Gekko laser pee buff is some bullcrap. They already gave it a +20% damage buff in 2.9, now they wanna boost it by 25%?
I mean, I hate Gekkos anyway, but it'll be a field day for camping Natashas and Pattons when this update hits.
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Post by WilsonK on Jul 9, 2017 21:49:44 GMT -5
All I have to say about this update, if it stays the way it is: I'm glad I'm on iOS, so I'll have an extra week of the game I've grown to love. Oh yes to this..! AND 250% more damage to physical shields for those ballistic weapons...? *facepalm* screen might just freeze with tons of needles (punishers) and pins (molots) and nails (nashorn & kang dae) flying across maps
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Post by bronzeknee on Jul 9, 2017 23:08:43 GMT -5
I'm sorry, but that Gekko laser pee buff is some bullcrap. They already gave it a +20% damage buff in 2.9, now they wanna boost it by 25%? I mean, I hate Gekkos anyway, but it'll be a field day for camping Natashas and Pattons when this update hits. I agree completely. What bothers me especially is the Hydra. A homing weapon that doesn't need line of sight to fire should be really strong? The thing takes literally no skill to use!
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Post by mijapi300 on Jul 9, 2017 23:16:46 GMT -5
I'm sorry, but that Gekko laser pee buff is some bullcrap. They already gave it a +20% damage buff in 2.9, now they wanna boost it by 25%? I mean, I hate Gekkos anyway, but it'll be a field day for camping Natashas and Pattons when this update hits. I agree completely. What bothers me especially is the Hydra. A homing weapon that doesn't need line of sight to fire should be really strong? The thing takes literally no skill to use!That's not true! They have to keep those pesky buildings in front of them to stay behind cover!
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Post by acdcfan on Jul 10, 2017 2:18:54 GMT -5
Triden, treb,spirals, hydras and gekko getting buf? These are anoying as they are and can pack serious punch when maxed. Why adding more? I know, I need to buy lances with ancile to absorb all this ( except gekkos) 「whiskey tango foxtrot」 ? Who came up with this stupid idea
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Post by WilsonK on Jul 10, 2017 2:35:57 GMT -5
Triden, treb,spirals, hydras and gekko getting buf? These are anoying as they are and can pack serious punch when maxed. Why adding more? I know, I need to buy lances with ancile to absorb all this ( except gekkos) 「whiskey tango foxtrot」 ? Who came up with this stupid idea I feel you bro... Them Vader Pattons are gonna get an additional 25% damage buff... Feel the red lasers of the dark side of the 「fluffernutter」 force
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Post by acdcfan on Jul 10, 2017 3:22:50 GMT -5
Triden, treb,spirals, hydras and gekko getting buf? These are anoying as they are and can pack serious punch when maxed. Why adding more? I know, I need to buy lances with ancile to absorb all this ( except gekkos) 「whiskey tango foxtrot」 ? Who came up with this stupid idea I feel you bro... Them Vader Pattons are gonna get an additional 25% damage buff... Feel the red lasers of the dark side of the ?firetruck? force I have 3 gekkos and I will max them out and if I have to will buy 1 more.. Have over 17.5k in gold and still earning some from daily tasks but saving for new dash bots. Gekko Patton will be my first long rage bot I could be/would be/should be using. my hanger is knife fighting one but it seems days of knife fighting are coming to an end. With all the zeus/triend/treb fury/carnage/natasha these will add more and more. Skill fighting will be lost. May still be in use in master and champion league but any lower will be gone and forgotten as you will have these rockets flying everywhere with compulsory laser show
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Post by carnage on Jul 10, 2017 3:31:10 GMT -5
To be fully honest, and at the risk of my message being disliked by some, I think the community is also responsible for this.
One example. So many people scream "NO NERF ANYMORE". Except nerfs are part of a necessary process. If something becomes too strong and as a result overused, a nerf is still the best way to manage the problem. If you can't nerf, what is the other option ? A large scale buff to all other weapons and this is exactly what is happening here. Is it better in the end ? Hell not, the robots already don't have a very large life-span, now this life-span will be even shorter.
But people that were screaming for no nerf should be happy, there is no real nerf here, just a huge amount of buffs. This is much worse IMO, but this is what happens when a community is pushing in a wrong direction.
I would have very much preferred a direct (and reasonnable) nerf to RDB and some very specific buffs to things that REALLY needed them as I suggested here, instead of a general buff to weapons including some that really didn't need them. A buff to Spydra ? Just laughable, they were already annoying, now they will destroy you from distance and cover. In the end, I think this is just wrong, and in some ways, the community also has a responsibility in this mistake by being closed to the decisions that would need to be sometimes taken for the good of the game.
JMO.
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Post by WilsonK on Jul 10, 2017 3:37:33 GMT -5
I feel you bro... Them Vader Pattons are gonna get an additional 25% damage buff... Feel the red lasers of the dark side of the ?firetruck? force I have 3 gekkos and I will max them out and if I have to will buy 1 more.. Have over 17.5k in gold and still earning some from daily tasks but saving for new dash bots. Gekko Patton will be my first long rage bot I could be/would be/should be using. my hanger is knife fighting one but it seems days of knife fighting are coming to an end. With all the zeus/triend/treb fury/carnage/natasha these will add more and more. Skill fighting will be lost. May still be in use in master and champion league but any lower will be gone and forgotten as you will have these rockets flying everywhere with compulsory laser show HAHAHAHAHAHAHA THOSE MEMES!!! I JUST CAN'T!!! AND THAT LVL.5 GEKKO OVERLOAD IN THE LAST PIC!!! HAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!
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