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Post by EatStinkyTofu on Oct 6, 2016 20:20:15 GMT -5
Anyone planning on using punishers/molots when the buff is released? How?
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Post by Muhlakai on Oct 6, 2016 20:55:40 GMT -5
Depends on the buff and whether the protolot comes, too.
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Post by Duodec on Oct 6, 2016 21:07:09 GMT -5
Ditto. Probably going to try punishers and molots on a gep and drag out my Zeus/molots.
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Post by Deleted on Oct 6, 2016 23:10:25 GMT -5
Molot-T Fujin. patatatatatattat
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denzark
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Post by denzark on Oct 7, 2016 0:46:42 GMT -5
Molot Shuze
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Post by 《₩hirl》 on Oct 7, 2016 2:26:44 GMT -5
Totally. I loved having Molots on my Griffin, and just punishers in general. The moment that buff comes into effect I will be dusting off all those guns and remounting them. Can we petition for a heavy Punisher?
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Post by Muhlakai on Oct 7, 2016 7:33:16 GMT -5
Can we petition for a heavy Punisher? Yikes. I'm imagining something that had the same or slightly higher DPM as a thunder but with a constant fire rate. That thing would be a BEAST. *shudder*
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Post by 《₩hirl》 on Oct 7, 2016 10:07:18 GMT -5
Can we petition for a heavy Punisher? Yikes. I'm imagining something that had the same or slightly higher DPM as a thunder but with a constant fire rate. That thing would be a BEAST. *shudder* Yep. A huge Punisher on the back of, well whatever you please. I imagine a short delay as the barrels spool up before firing. I do miss those guns.
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Post by Divine Thunder on Oct 7, 2016 13:00:42 GMT -5
I am currently looking at upgrading a bunch of both in preparation that they may been worth reemploying. Would love to have some more range.
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Post by Strayed on Oct 7, 2016 20:01:47 GMT -5
I mean, do they really need to be upgraded? They're the cheapest silver weapons for a reason you know. And the heavy machine gun is just plain overpowered. Destroying a rhino's shield in 5 sec is 50k per sec, not even a full on pdb can do that. Closest thing would be the thunder taran lancelot or a thunder fury, and even they aren't at that level, even with half the effective range. Thunder in my opinion is powerful enough, it's already tied with the trident for best heavy weapon. Sniper weaps are no skill weaps, they don't need to be powerful either.
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Post by Divine Thunder on Oct 7, 2016 20:14:17 GMT -5
What are we talking about?
When we talk about buffed punishers and molots are we refering to our current weapons with increased power, speed, whatever, or a new weapon all together?
I was talking about bringing some punishers and molot, current verisons, up to level 9, 10s and above. I have a few level 9sin my current inventory but not enough to equip my hanger sufficiently.
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Post by Kinetic1 on Oct 7, 2016 20:25:41 GMT -5
Hide yo kids, hide yo wife, 10/11 Molot Griffin is coming soon
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Post by Deleted on Oct 7, 2016 21:03:26 GMT -5
I'm unashamedly planning on trying out the all molot gunship Griffin because the bad gamer in me can't resist.
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Post by Deleted on Oct 7, 2016 23:35:22 GMT -5
Gonna use all of em. Going to set up some Golems, and arm with Mag/Taran/Prolot, and then go Tri-Mag Gep hunting
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Post by Divine Thunder on Oct 8, 2016 6:20:29 GMT -5
Was thinking along the same lines, myself.
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Post by 《₩hirl》 on Oct 8, 2016 10:14:43 GMT -5
What are we talking about? When we talk about buffed punishers and molots are we refering to our current weapons with increased power, speed, whatever, or a new weapon all together? I was talking about bringing some punishers and molot, current verisons, up to level 9, 10s and above. I have a few level 9sin my current inventory but not enough to equip my hanger sufficiently. Technically, existing firearms with more punch. I was just babbling a fantasy on the side.
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Post by 《₩hirl》 on Oct 8, 2016 10:35:40 GMT -5
I mean, do they really need to be upgraded? They're the cheapest silver weapons for a reason you know. And the heavy machine gun is just plain overpowered. Destroying a rhino's shield in 5 sec is 50k per sec, not even a full on pdb can do that. Closest thing would be the thunder taran lancelot or a thunder fury, and even they aren't at that level, even with half the effective range. Thunder in my opinion is powerful enough, it's already tied with the trident for best heavy weapon. Sniper weaps are no skill weaps, they don't need to be powerful either. Well, I guess they don't, but I like they're getting a buff, purely because they're fun to play. Perhaps they don't deserve to be as stonkingly powered up, for the same reasons you stated, but something is better than nothing. Let's just hope Pix dont overdo it.
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Post by EatStinkyTofu on Oct 8, 2016 10:46:08 GMT -5
I wonder if they'll be useful as the light weapons on a rhino to help counter other shielded bots... maybe not enough of a punch to make a difference
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Post by RightOn on Oct 11, 2016 1:18:43 GMT -5
Punisher Orkan Rhino with buff IS better than old hellfire. Strictly speaking, the punishers could vaporize a lancelots shield before the clip emptied.
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Post by Strayed on Oct 11, 2016 2:14:52 GMT -5
Why would you need to destroy the shields though, don't you already have orkans? Punisher orkan rhino does however seem like a good replacement for a hellfire...at ranges less than 200m. The punisher spread is too great to be viable at ranges higher than that and it also has a reload time, meaning that there are times where you will be vulnerable, which kinda defeats the purpose of not slapping on two pinatas instead.
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Post by Heishiro on Oct 11, 2016 3:25:31 GMT -5
PX should consider not to buff those free weapons, why they make a rhino with shield? or those brits with shields? they are Gold and Wsp bots not silver bots. they should have advantage on this game, just think a 5k gold Lancelot can be taken down in less than 10 sec by a free weapon? seriously?
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LeonF
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Post by LeonF on Oct 11, 2016 5:24:45 GMT -5
I think the best use for buffed Molot/-T/-X in low tiers would be anti Gepard patrol. Take out those pesky critters long before they hit 350m, and even if they do then you'll have hit the 3s mark and they will be facing an even more effective barrage.
Or use GAUs and just put up a big wall out to 500m. Every step closer to you will actually make your weapons even more accurate.
No more running across open spaces with fingers glued to red buttons. Suddenly Geps would have to use Stalker tactics!
One of each of a Golem???
MagGep>DeadGep
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Post by RightOn on Oct 11, 2016 6:04:55 GMT -5
Rhino is going to spend a lot of time near enemies, so I don't think the accuracy is an issue. Loaded out Orkans, you need to be inside 300M. Particularly against a Lancelot, you're screwed, because he is going to rush into you. Punisher T on Lancelot actually sounds like a good idea, and dropping Orkans for Punisher T's is looking like an even better idea for Rhino. Why? You can't retreat from ballistics. A super duper Rhino pilot can run from Orkans, but not bullets. I see these two going ballistic and will shatter the other's shield in a confrontation.
Do the math... a full DB setup on Rhino can nearly kill a Lancelot. A hellfire punisher Orkan Rhino could break shields in between reloads. The value of having a built-in shield breaker on Lancelot (thunder) is going to make Rhino Pilots want one too when this buff finally goes live.
The real deal will be when players drop the Orkans entirely in favor of breaking the shield with all-out ballistics. The reason I don't recommend Molots is because a Punisher has significantly more DPM, 400 rounds instead of 100.
Either of these bots with a broken shield is basically already dead, since their maneuverability is 20,000 leagues below everything else. With that shield, useless.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 11, 2016 9:20:30 GMT -5
The Rapid Fire buff is an awesome idea... but the shield multiplier I don't like... at least, not at the level of the test server from about a month ago. Maybe... MAYBE a 50% instead of 200% added damage to shields... if they just HAVE to add in a multiplier. But I don't see how either weapon should have the edge on shields over plasma weapons... unless they are calling them armor-piercing. If so, I would rather they make that a more expensive, alternative currency, weapon purchase...
But the rapid fire mode alone, will breathe new life into the Puns and Mols as they are, without screwing with the balance too drastically.
IMHO
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Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 11, 2016 9:44:59 GMT -5
PX should consider not to buff those free weapons, why they make a rhino with shield? or those brits with shields? they are Gold and Wsp bots not silver bots. they should have advantage on this game, just think a 5k gold Lancelot can be taken down in less than 10 sec by a free weapon? seriously? That is exactly why I don't get the shield multiplier aspect of the buff... Rapid fire mode, YES! Bring it! But not something that completely negates the use of bots many have either saved a lot for, or bought with what amounts to real money. (People buying gold and purchasing a BritBot, or buying gold and then buying WS points [At a HUGE loss] to buy a Rhino.) Why do that?
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Post by Heishiro on Oct 11, 2016 11:48:50 GMT -5
That is exactly why I don't get the shield multiplier aspect of the buff... Rapid fire mode, YES! Bring it! But not something that completely negates the use of bots many have either saved a lot for, or bought with what amounts to real money. (People buying gold and purchasing a BritBot, or buying gold and then buying WS points [At a HUGE loss] to buy a Rhino.) Why do that? in my personal opinion , those people who request for that buff are the people who cannot get a brit bot and rhino. so they are crying somewhere because they are too lazy to farm. crying for a buff is easier than farming
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LeonF
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Post by LeonF on Oct 11, 2016 14:21:18 GMT -5
If they keep the buff as its been tested..
0-3s = 100% damage
3-6.5s (double speed, unshielded) = 200%
or
3-6.5s (double speed, shield x2.6) = 520%
That's a ridiculously big buff, not too short of swapping Destrier firepower for a Griffins!
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Post by Deleted on Oct 11, 2016 17:38:02 GMT -5
Makes no sense that rapid fire would do more damage to a shield than a Robot. Agree that the speed boost will be a good boost for a little used weapon type, but negating shields just seems like throwing more imbalance into the mix. Pixonic seem to overcorrect when they try to rebalance things.
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Post by blognio on Oct 11, 2016 18:20:31 GMT -5
The good thing is it has good coverable range!
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Post by Team Alpha Strike on Oct 11, 2016 18:49:32 GMT -5
I think that the Molots/Punishers will be useful after the buff only if the Pix takes the Thunder out of the Improved Firearms efficiency against shields update, as there's not real point of using them as the Thunder will be far superior as a shield breaker.
If Thunders are still getting the shield breaking multiplier, then there's no need for Molots/Punishers on any medium bot, as the Thunder will still hit out to 400M against the large shield bots and out to 300m on the Galahad. The Thunder's spread at its extreme ranges isn't that big an issue as far as it's ability to significantly erode a physical shield's HP due to the massive 2.6X multiplier. What I see with the firearms buffs is the rebirth of the medium bot class, as a Golem or Vityaz with Thunder and plasma will suddenly be able handle all physical shield bots (with their Thunder - even at ranges >400m) AND energy shield bots with their plasma.
The whole game changer with the firearms buffs isn't about /Punishers/Molots, it's about the Thunder and its ability to break shields with only 1 weapon in under 1 clip (8 continuous shots). Coupled with the Protolot's introduction, I believe the use media bots at even top tier will become the norm.
I plan on making the Thunder/Taran Lancelot and the Thunder Carnage the mainstays of my hangar if the firearms buffs still include the Thunder. I'll be able to begin breaking shields at over 400m and then have the Tarans tear the now-shieldless whatever as I close to under 350m.
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