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Post by mijapi300 on Jun 15, 2017 15:20:27 GMT -5
As you climb in leagues, you'll notice less and less often that games end from an entire team meching out. Some people may take this as an opportunity to be wreckless.
"My team isn't going to mech out, so if I can do as much as possible with my 4 or 5 bots as quickly as possible, my remaining teammates will be able to finish the job!"
While that strategy does work sometimes, you're betting against the odds in doing so. You need to make your bots last, for several reasons. The biggest reason is how quickly a one man advantage or disadvantage can turn the tide of a match. I've been on both sides of this, with a heft beacon lead and only a minute or two left. The only chance the losing team has is to quickly get 4 beacons and hold them the rest of the match. Well, when you're down a man, you are (at best) leaving one completely free beacon runner on the other team. At worst, you're giving up position because they have you outnumbered.
Another reason you want your bots to last is availability and flexibility. Let's say the match is 4 minutes in, and you already blew through two Griffins and a Galahad. You've got a Leo and a Carnage left. After your third bot goes down, you notice the reds have five plasma bots in play. You don't have the variety left in your hangar to choose a bot that fits the situation. Had you opened in your Griffins, and each one lasted a couple minutes, you'd be able to use your Galahad now and have an advantage over the field.
Never waste your bots, especially early in games. If you've lost your first bot within the first minute or two of the game, you've instantly become a liability to your team - because you're on pace to mech out.
Below is just a story to give and example of a real game application of this advice. It's quite long because I wanted to include detail of the events as they unfolded, so feel free to read or skip it.
Many times, I've found myself in bad opening positions. One that comes to mind was earlier today, on moon map. Couldn't see blue's spawn from the opening camera, so I didn't know what they'd drop. I opened in my RDB with the intentions of going to our home beacon and then taking pop shots at reds as they go for their home beacon and try to advance on C. I realized quickly that they had an Ancilot (before I could see it, just based on the fact that it had an Ancile shield and it's movement speed). Because of that, I'm in a bad spot - and even worse, most of my teammates went left up the ramp so I have no backup.
My bot is wasted, right? Not in this scenario. The Ancilot had Tarans, so my only chance was to keep the pillars around our beacon between me and him. My other obstacle was he had a buddy with him (mag/Thunder Leo). I was lucky enough that the Leo wasn't good at staying fully within the Ancile the entire time, so I was able to take pop shots at it with corner shooting around the pillar. After about 30 seconds, a teammate of my finally had came over to help, and I had only lost about 1/3 of my health from Taran shots that snuck through. It was just in time too, because the Ancilot had been advancing forward to force me away from the pillars. My teammate grabbed the Ancilots attention - the Ancilot used its rush to engage my teammate for some reason, and I used that as a chance to finish off the weakened Leo with the help of my teammate and together we took out the Ancilot.
Almost two minutes in, I had hardly done any damage (maybe 100k of the Leo), and hadn't even gotten past our home beacon. But my RDB lasted another minute or so, and I was able to defend B (our side) beacon during that time. So my RDB Griff could have been toast in 30 seconds with basically 0 damage done to reds, but it lasted ~3 minutes. By that time, several reds had lost more than one bot, and I have an advantage in the fact that I have variety left in my hangar still.
We were way down at that point, and some of my teammates has also lost bots. In addition to the Ancilot push through center that we staved off, they had another Ancilot with help pushing around through their side that almost made it around the corner to our spawn. So for the first few minutes we were all pinned with a 2-3 beacon deficit (even 1-4 for a short time).
The next benefit to making my bots last came at the end of the game. It was 2 v 3, and they had a huge beacon bar advantage and had 3 of the beacons. I'm the only person with two bots left, currently in my Carnage Thunder. After about a minute, it became 1 v 3. Still in my Carnage, I was able to get their side beacon to make it 3-2 on beacons. We were still way down on beacons, so I needed to get either C or E(their home). There was also only 1:30 left in the game so it needed to be quick. And the bigger problem was one of their bots was a Treb Fury just in front of their spawn area. So if I try running for E or C from their side beacon, he'll toast me. To add to that, their other player is in a Griffin taking our home beacon.
I'm screwed. Except I still have a bot left, a plasma Galahad. I scrap my Carnage, and book it to our home beacon. Killed him before he could totally flip it, and then turned it back blue. Still up 3-2 on beacons, and need another. They have two players left, one I know is a Treb Fury, and I don't know the other because I killed it before I scrapped my Carnage and didn't see what he dropped. He had made it towards center by now, and to my pleasant surprise it was a plasma Fujin. I was able to kill it while taking center, and then kill the Fury while taking their home. With 0:30 left at this point, they were meched. And we would've won on beacon bar anyways, with a 5-0 beacon advantage.
Remember how the match started? With me essentially "wasting" 2 full minutes doing almost nothing. I ended with 990k damage and 9 beacon captures. The lasting effects throughout a match of making your bots last to their fullest potential are incredible. Don't underestimate the value of simply getting out of a bad situation or outlasting it. When you're facing a bot that has a natural advantage, don't see it as "well I'm dead so I've got to hurt him before I die". Think of it as "I can't win this engagement right now, so how can I best get out of it?"
Summary: -you won't mech out -you will be able to choose bots that fit the matchups later -you can be part of a late comeback -you might even mech the other team -your team will consistently be in better positions
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orkannnnnns
GI. Patton
I got to feeling like a machine, and that's no way to feel.
Posts: 131
Karma: 146
Pilot name: IM REALLY DOG
Platform: Android
League: Expert
Server Region: North America
Favorite robot: Strider
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Post by orkannnnnns on Jun 15, 2017 15:38:00 GMT -5
Tone's gracious and your wisdom's wise. Common-sense advice that I always need to remind myself of lest I grow heedless. Thanks for taking the time to write bud, well done.
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Post by Dredd77 on Jun 15, 2017 15:40:25 GMT -5
As you climb in leagues, you'll notice less and less often that games end from an entire team meching out. Some people may take this as an opportunity to be wreckless. "My team isn't going to mech out, so if I can do as much as possible with my 4 or 5 bots as quickly as possible, my remaining teammates will be able to finish the job!" While that strategy does work sometimes, you're betting against the odds in doing so. You need to make your bots last, for several reasons. The biggest reason is how quickly a one man advantage or disadvantage can turn the tide of a match. I've been on both sides of this, with a heft beacon lead and only a minute or two left. The only chance the losing team has is to quickly get 4 beacons and hold them the rest of the match. Well, when you're down a man, you are (at best) leaving one completely free beacon runner on the other team. At worst, you're giving up position because they have you outnumbered. Another reason you want your bots to last is availability and flexibility. Let's say the match is 4 minutes in, and you already blew through two Griffins and a Galahad. You've got a Leo and a Carnage left. After your third bot goes down, you notice the reds have five plasma bots in play. You don't have the variety left in your hangar to choose a bot that fits the situation. Had you opened in your Griffins, and each one lasted a couple minutes, you'd be able to use your Galahad now and have an advantage over the field. Never waste your bots, especially early in games. If you've lost your first bot within the first minute or two of the game, you've instantly become a liability to your team - because you're on pace to mech out. Below is just a story to give and example of a real game application of this advice. It's quite long because I wanted to include detail of the events as they unfolded, so feel free to read or skip it. Many times, I've found myself in bad opening positions. One that comes to mind was earlier today, on moon map. Couldn't see blue's spawn from the opening camera, so I didn't know what they'd drop. I opened in my RDB with the intentions of going to our home beacon and then taking pop shots at reds as they go for their home beacon and try to advance on C. I realized quickly that they had an Ancilot (before I could see it, just based on the fact that it had an Ancile shield and it's movement speed). Because of that, I'm in a bad spot - and even worse, most of my teammates went left up the ramp so I have no backup. My bot is wasted, right? Not in this scenario. The Ancilot had Tarans, so my only chance was to keep the pillars around our beacon between me and him. My other obstacle was he had a buddy with him (mag/Thunder Leo). I was lucky enough that the Leo wasn't good at staying fully within the Ancile the entire time, so I was able to take pop shots at it with corner shooting around the pillar. After about 30 seconds, a teammate of my finally had came over to help, and I had only lost about 1/3 of my health from Taran shots that snuck through. It was just in time too, because the Ancilot had been advancing forward to force me away from the pillars. My teammate grabbed the Ancilots attention - the Ancilot used its rush to engage my teammate for some reason, and I used that as a chance to finish off the weakened Leo with the help of my teammate and together we took out the Ancilot. Almost two minutes in, I had hardly done any damage (maybe 100k of the Leo), and hadn't even gotten past our home beacon. But my RDB lasted another minute or so, and I was able to defend B (our side) beacon during that time. So my RDB Griff could have been toast in 30 seconds with basically 0 damage done to reds, but it lasted ~3 minutes. By that time, several reds had lost more than one bot, and I have an advantage in the fact that I have variety left in my hangar still. We were way down at that point, and some of my teammates has also lost bots. In addition to the Ancilot push through center that we staved off, they had another Ancilot with help pushing around through their side that almost made it around the corner to our spawn. So for the first few minutes we were all pinned with a 2-3 beacon deficit (even 1-4 for a short time). The next benefit to making my bots last came at the end of the game. It was 2 v 3, and they had a huge beacon bar advantage and had 3 of the beacons. I'm the only person with two bots left, currently in my Carnage Thunder. After about a minute, it became 1 v 3. Still in my Carnage, I was able to get their side beacon to make it 3-2 on beacons. We were still way down on beacons, so I needed to get either C or E(their home). There was also only 1:30 left in the game so it needed to be quick. And the bigger problem was one of their bots was a Treb Fury just in front of their spawn area. So if I try running for E or C from their side beacon, he'll toast me. To add to that, their other player is in a Griffin taking our home beacon. I'm screwed. Except I still have a bot left, a plasma Galahad. I scrap my Carnage, and book it to our home beacon. Killed him before he could totally flip it, and then turned it back blue. Still up 3-2 on beacons, and need another. They have two players left, one I know is a Treb Fury, and I don't know the other because I killed it before I scrapped my Carnage and didn't see what he dropped. He had made it towards center by now, and to my pleasant surprise it was a plasma Fujin. I was able to kill it while taking center, and then kill the Fury while taking their home. With 0:30 left at this point, they were meched. And we would've won on beacon bar anyways, with a 5-0 beacon advantage. Remember how the match started? With me essentially "wasting" 2 full minutes doing almost nothing. I ended with 990k damage and 9 beacon captures. The lasting effects throughout a match of making your bots last to their fullest potential are incredible. Don't underestimate the value of simply getting out of a bad situation or outlasting it. When you're facing a bot that has a natural advantage, don't see it as "well I'm dead so I've got to hurt him before I die". Think of it as "I can't win this engagement right now, so how can I best get out of it?" Summary: -you won't mech out -you will be able to choose bots that fit the matchups later -you can be part of a late comeback -you might even mech the other team -your team will consistently be in better positions Can someone give me a summary of this for Forum gold?
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Post by mijapi300 on Jun 15, 2017 15:42:51 GMT -5
Summary: If you see Dredd77 on your team, just scrap your bots and move on because you're going to lose! It's actually an entertaining match to follow (I thought). I am a little biased since I was the one playing it though lol.
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Post by Scuzzbopper on Jun 15, 2017 15:48:08 GMT -5
Solid read with some solid advice. I rarely mech-out and one coolest things that can happen is the "late game comeback". Down on beacons and that Blue bar is a third of Red you start noticing that there isn't 6 or 5 Bots on the Red indicator - but 4...then 3...then 2. You see 4 or more on the Blue side. But can you hunt down that last Red on Springfield? Can you get all the beacons in time? Should you eject on your half-dead limping Carnage in favor of that fresh and speedy Stalker in your hanger?
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Post by Dredd77 on Jun 15, 2017 15:49:09 GMT -5
Summary: If you see Dredd77 on your team, just scrap your bots and move on because you're going to lose! See, why couldn't he have just said that? Christ, you'd think this windbag was paid by the word or something.
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Post by bilbobaggins on Jun 15, 2017 16:10:56 GMT -5
Well, in the last match I played, I only used my Carnage. I captured no beacons because I was too busy running away, trying to stay out of the 500m range. This was in Canyon. My team lost. In another match, a teammate in a Raijin was shooting me in the back while I was hiding behind a Canyon boulder waiting for reds to attack us. Trying to conserve bot hp is not always the best thing to do.
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Post by rustedscrap on Jun 15, 2017 16:23:10 GMT -5
I always run a mid or long range bot if only to take a minute to cool down. Too often i go all balls to the wall only to find myself in my last bot with 4 minutes left on the clock.
I find if im getting overly aggressive ill bring out my 'long' bot so i can cool off and take stock of the situation.
My goal is to always end the match in a fast attack bot like a orkan doc or a thunder carnage. That way i can cap beacons and fight depending on the situation.
I hate when teammates bring out their last bot in deadcity when were down beacons in a close game with 1 minute on the clock only to find out its a zennit noricum tasha.
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Post by mijapi300 on Jun 15, 2017 16:23:55 GMT -5
Well, in the last match I played, I only used my Carnage. I captured no beacons because I was too busy running away, trying to stay out of the 500m range. This was in Canyon. My team lost. In another match, a teammate in a Raijin was shooting me in the back while I was hiding behind a Canyon boulder waiting for reds to attack us. Trying to conserve bot hp is not always the best thing to do. On the Canyon map, what made you decide to start the game in your Carnage? Could you see the enemy spawn prior to dropping a bot, and did you consider what they had? On an open map like Canyon, Carnage would generally be a better option later in the game (unless you have Zeus or Tridents). Part of not wasting your bots is choosing the correct ones in the first place. You may not always be able to see red spawn prior to the game, but you can make assumptions based on the map, what is likely to be the common bot/weapon in play. An example is I have a Thunder Orkan Lance. But taking into account what is usually used by a lot of people to start on Moon map, it would be a bad bot to lead with. There will likely be Ancilots and DB/RDB on the other team, so I likely won't have an engagement that I'm favored in if I start in it. Later in matches on that map, it's a killer.
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Post by mijapi300 on Jun 15, 2017 16:28:14 GMT -5
I always run a mid or long range bot if only to take a minute to cool down. Too often i go all balls to the wall only to find myself in my last bot with 4 minutes left on the clock. I find if im getting overly aggressive ill bring out my 'long' bot so i can cool off and take stock of the situation. My goal is to always end the match in a fast attack bot like a orkan doc or a thunder carnage. That way incan cap beacons and fight. I tend to lean towards avoiding trends, and choose my bot based on what I can see (especially mid game spawns). That send, I currently almost always open in my RDB. It's currently slightly overpowered and it suits almost all scenarios. So I do take into account the enemy bots if I can see their spawn, but I usually choose RDB even after assessing the information.
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Post by bilbobaggins on Jun 15, 2017 16:28:40 GMT -5
Just did it again. Used only my Carnage in Shenzhen. My team lost. I ran away from a Gareth which ran from its spawn to our spawn and captured our beacon. I hid behind the buildings to conserve my Carnage's hp. This is not a good way to play.
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Post by mijapi300 on Jun 15, 2017 16:33:18 GMT -5
Just did it again. Used only my Carnage in Shenzhen. My team lost. I ran away from a Gareth which ran from its spawn to our spawn and captured our beacon. I hid behind the buildings to conserve my Carnage's hp. This is not a good way to play. I sincerely can't tell if you're trolling or not.
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inspirace
Trusted Contributor
Posts: 2,670
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Pilot name: inspirace
Platform: iOS
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Favorite robot: Rog, Griff, Carn, Doc, Rhino, Haechi, Kumiho, Bulgasari, Mender, Inquisitor, Spectre, Strider,
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Post by inspirace on Jun 15, 2017 16:35:06 GMT -5
thx. it was an entertaining read. I just had a battle in Springfield and it was a bit funny and slightly relevant. We spawn at the factory side, and my first orkan rog successfully kept beacon D (center) with teammates and got killed. all other blues proceeded to attack beacon E (farm), while I respawn with a thunder carn at B (factory) currently under raid by a few griffs and an ancilot. Thunder carnage exchanged life with a red griff. I respawned again alone with a PDB griff, took out another red griff, and the red ancilot and my almost dead PDB griff started circling a building. I was waiting for someone to come help, but they all seemed busy at beacon E. after some hide-and-seek, my PDB killed, the ancilot still have >3/4 health with full ancile intact. now I had to respawn, but I couldn't think of a good 1vs1 counter to this ancilot among my remaining RDB griff and Tri/Zeus hybrid carn. spawning either would just waste it. the red ancilot reloaded its tarans (i.e. shooting away the remaining) and waited exactly at the spawn site, looking around. I decided to wait, too. rather than wasting my bot. not sure exactly but it felt quite long. I realized that blue bot counts reduced to 4 and then 3. I looked around and found a blue respawned with a zeus nat. immediately another blue sth spanwed, and I dropped my RDB griff. the three of us rushed to the ancilot from three directions, I went into the bubble and unloaded. it felt good and we eventually won ... so waiting worked,
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Post by mijapi300 on Jun 15, 2017 16:42:57 GMT -5
inspirace that's awesome! And goes along with what I posted a few days ago about not spawning right away. I don't think I mentioned anything about that specifically, but sometimes simply not spawning anything is the best choice until the situation changes. Not to mention, you didn't kill the Ancilot, but your circling the building kept it busy and out of play for that time. A lot of times that alone can give your team an edge.
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Post by bilbobaggins on Jun 15, 2017 16:59:13 GMT -5
Well, in the last match I played, I only used my Carnage. I captured no beacons because I was too busy running away, trying to stay out of the 500m range. This was in Canyon. My team lost. In another match, a teammate in a Raijin was shooting me in the back while I was hiding behind a Canyon boulder waiting for reds to attack us. Trying to conserve bot hp is not always the best thing to do. On the Canyon map, what made you decide to start the game in your Carnage? Could you see the enemy spawn prior to dropping a bot, and did you consider what they had? On an open map like Canyon, Carnage would generally be a better option later in the game (unless you have Zeus or Tridents). Part of not wasting your bots is choosing the correct ones in the first place. You may not always be able to see red spawn prior to the game, but you can make assumptions based on the map, what is likely to be the common bot/weapon in play. An example is I have a Thunder Orkan Lance. But taking into account what is usually used by a lot of people to start on Moon map, it would be a bad bot to lead with. There will likely be Ancilots and DB/RDB on the other team, so I likely won't have an engagement that I'm favored in if I start in it. Later in matches on that map, it's a killer. Honestly, you're using too much strategy for a little mobile game. #Spawn&Go
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Post by bootycallhalifax on Jun 15, 2017 17:11:41 GMT -5
On the Canyon map, what made you decide to start the game in your Carnage? Could you see the enemy spawn prior to dropping a bot, and did you consider what they had? On an open map like Canyon, Carnage would generally be a better option later in the game (unless you have Zeus or Tridents). Part of not wasting your bots is choosing the correct ones in the first place. You may not always be able to see red spawn prior to the game, but you can make assumptions based on the map, what is likely to be the common bot/weapon in play. An example is I have a Thunder Orkan Lance. But taking into account what is usually used by a lot of people to start on Moon map, it would be a bad bot to lead with. There will likely be Ancilots and DB/RDB on the other team, so I likely won't have an engagement that I'm favored in if I start in it. Later in matches on that map, it's a killer. Honestly, you're using too much strategy for a little mobile game. #Spawn&Go Kinda agree! Sometimes I feel people overthink things, just take a bot and go. Half the bots on the field will probably be destroyed by the time you respawn and reach them.
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Post by bilbobaggins on Jun 15, 2017 17:19:41 GMT -5
Honestly, you're using too much strategy for a little mobile game. #Spawn&Go Kinda agree! Sometimes I feel people overthink things, just take a bot and go. Half the bots on the field will probably be destroyed by the time you respawn and reach them. Indeed.
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Post by Dredd77 on Jun 15, 2017 17:31:59 GMT -5
On the Canyon map, what made you decide to start the game in your Carnage? Could you see the enemy spawn prior to dropping a bot, and did you consider what they had? On an open map like Canyon, Carnage would generally be a better option later in the game (unless you have Zeus or Tridents). Part of not wasting your bots is choosing the correct ones in the first place. You may not always be able to see red spawn prior to the game, but you can make assumptions based on the map, what is likely to be the common bot/weapon in play. An example is I have a Thunder Orkan Lance. But taking into account what is usually used by a lot of people to start on Moon map, it would be a bad bot to lead with. There will likely be Ancilots and DB/RDB on the other team, so I likely won't have an engagement that I'm favored in if I start in it. Later in matches on that map, it's a killer. Honestly, you're using too much strategy for a little mobile game. #Spawn&Go
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Post by mijapi300 on Jun 15, 2017 17:35:01 GMT -5
On the Canyon map, what made you decide to start the game in your Carnage? Could you see the enemy spawn prior to dropping a bot, and did you consider what they had? On an open map like Canyon, Carnage would generally be a better option later in the game (unless you have Zeus or Tridents). Part of not wasting your bots is choosing the correct ones in the first place. You may not always be able to see red spawn prior to the game, but you can make assumptions based on the map, what is likely to be the common bot/weapon in play. An example is I have a Thunder Orkan Lance. But taking into account what is usually used by a lot of people to start on Moon map, it would be a bad bot to lead with. There will likely be Ancilots and DB/RDB on the other team, so I likely won't have an engagement that I'm favored in if I start in it. Later in matches on that map, it's a killer. Honestly, you're using too much strategy for a little mobile game. #Spawn&Go I'm a very competitive person, so I have a natural desire to be good at things I do. Granted, this is just a game, so you don't have to take it as seriously as I do lol. Most of my "Tips & Advice" threads are more in depth. If you're more casual and just have fun, I think a lot of my advice will hurt your play more than help.
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Post by Deleted on Jun 15, 2017 17:45:32 GMT -5
mijapi300 , good story. Oh the fun and shenanigans that happen in the ol' leaver's queue
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Post by moody on Jun 15, 2017 17:48:02 GMT -5
I don't disagree with your article in general.
Can I ask. Why did you drop an RDB at the beginning - without knowing what you were going to face?
RDB's while now very powerful, are for me situational and I would never drop them first (or at least not a 'pure' rdb, maybe aphid tulu?).
When setting up the field of battle, I find a brawler is best to begin as it can take beacons more easily - and once beacons are taken, then switch to a midrange in order to hold. A DB griffin for example has some response against all comers be it jumping away, firing or jumping forward and could have held that beacon as well as the RDB that you did hold it with.
I have spent a long time as the person most likely to mech out on any team I am on. Part of this is because, until recently, I never ran a midrange. I have not been able to trust randoms to take or hold beacons and have felt that it was on my shoulders to do this myself. I have tried to rid myself of this (sometimes) misconception.
If I don't know what to drop in a battle I will drop, not my least useful bot, but the one that is most duplicated in ability by any other bot in my hangar. For example - when I ran two plasmahads, I would drop one of those. If I run two db griffins, I drop one of those. That way, when I am killed I still have all the potential options open to me be it 'more of the same' or 'something completely different'
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Post by mijapi300 on Jun 15, 2017 17:51:11 GMT -5
mijapi300 , good story. Oh the fun and shenanigans that happen in the ol' leaver's queue To be fair, I had another game in a squad in regular Master's that fit the strategy as well. Came from behind in the end because we had bots left on Springfield. But yes, there are a lot of wild and fun matches in good ol' LQ . Top guy on the other team was full 12/12 with four Lancelots
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Post by Russel on Jun 15, 2017 17:52:29 GMT -5
inspirace that's awesome! And goes along with what I posted a few days ago about not spawning right away. I don't think I mentioned anything about that specifically, but sometimes simply not spawning anything is the best choice until the situation changes. Not to mention, you didn't kill the Ancilot, but your circling the building kept it busy and out of play for that time. A lot of times that alone can give your team an edge. While I generally tend to agree with "don't mech out" idea, it is sometimes fun just to run amok and shoot things. Or get hangar full of fast bots and just paint those beacons. Or put some rogue build out in the field to test (I am doing that for the last month). It is important not to forget to have fun! P.s. lately I just can't see enemy spawn at all. I am not spawning bot until timer hits 9:45, and all I see is a center of the map. More than that, lately I was playing in my Lance with a view "from a cabin" due to the late spawn; have you experienced that? Screenshots attached:
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Post by bilbobaggins on Jun 15, 2017 17:54:32 GMT -5
Honestly, you're using too much strategy for a little mobile game. #Spawn&Go I'm a very competitive person, so I have a natural desire to be good at things I do. Granted, this is just a game, so you don't have to take it as seriously as I do lol. Most of my "Tips & Advice" threads are more in depth. If you're more casual and just have fun, I think a lot of my advice will hurt your play more than help. Yes, your advice hurt my league ranking. Even though I only spawned 1 bot, instead of 4 or 5, in those matches... I lost 14 and 17 points trying not to waste bots. You owe me 31 points.
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Post by mijapi300 on Jun 15, 2017 18:07:01 GMT -5
moody I think it may just be the factor of differing play styles maybe. While I do enjoy brawling, I am able to find use for the RDB in any scenario now (it's even a good brawler compared to most bots, just not compared to DB). I choose it on moon map frequently to open because of two things. I don't capture center beacon. That's not my role when I use my RDB. I take our home beacon and do my work from there until there is opportunity or need to advance. From our home beacon with 500m range, I can start plunking away at reds as soon as they cross into the opening across center. And they usually can't hit me back for 5-10seconds. Many times with how strong the RDB is, I can finish them in that time frame. Also, from our home beacon area, I can defend our side beacon with the range, while also having a safety window of time before reds get in range from that angle. I can effectively guard three beacons with a single bot from a single location, and make the push when ideal. Doing this requires some patience and trust in my teammates, but it has paid off more often than not. Part of the patience that comes into play is realizing that the first team to take 3 beacons doesn't always win. It's the team that's able to hold 3 beacons the longest. I usually don't stress about getting early beacon leads. I'd rather set up the overall state of the game to get my team in a position to control the flow of the last half of the game.
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Post by mijapi300 on Jun 15, 2017 18:11:58 GMT -5
Russel I wouldn't recommend waiting until after the match starts to spawn a bot. The information isn't valuable enough to justify that. For the maps that you can't see the enemy spawn, you'll have to make judgement calls. These judgement calls will be refined over time as you start remembering patterns and trends on maps. Also, see if you can see your team's spawn(like on Moon Map). See if something in your hangar compliments something a teammate is using. If you can't see either, just make your best assumption of what will end up working, but spawn something before the game starts. It's important to start pushing towards whatever your opening game plan is right away. The areas where waiting to spawn really come into play is when you die during the game. You can see far more of the field in those cases, and can make very strategic bot choices. Also, I have seen the cockpit view, and I hate it. I believe it does have something to do with spawning late, because that's always when it's happened to me.
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captnj
Destrier
Posts: 13
Karma: 2
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Post by captnj on Jun 16, 2017 1:46:04 GMT -5
Agree with the op on most points. But I believe it's also a balance. Because Having two unused bots at the end also means you could have been more aggressive and been further up on damage/kills or beacons.
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Post by DarkVagabond on Jun 16, 2017 3:10:34 GMT -5
I'm a very competitive person, so I have a natural desire to be good at things I do. Granted, this is just a game, so you don't have to take it as seriously as I do lol. Most of my "Tips & Advice" threads are more in depth. If you're more casual and just have fun, I think a lot of my advice will hurt your play more than help. Yes, your advice hurt my league ranking. Even though I only spawned 1 bot, instead of 4 or 5, in those matches... I lost 14 and 17 points trying not to waste bots. You owe me 31 points. I can't take you seriously with that profile GIF. I'm STILL laughing my 「bum-bum」 off
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Post by Russel on Jun 16, 2017 5:47:14 GMT -5
Also, I have seen the cockpit view, and I hate it. I believe it does have something to do with spawning late, because that's always when it's happened to me. OFFTOPIC: my "cockpit" view returned to normal after I used "rush". Just a tip =)
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Post by seanh on Jun 16, 2017 6:29:39 GMT -5
In fairness to the OP this has been really working for me over the last few matches. Was going through a bad patch over the last few days (was getting me down), went up to Diamond III and was getting really hammered. Meching out, low damage, trying to be aggressive but really just fodder for the reds, knocked back down into Gold after only a few days.
Last couple of games I have been trying it out, spawning in the RDB Griff on most maps and then seeing how the match unfolds. Trying to stay alive in bots a little longer. Haven’t meched out since, actually finished out a couple of wins on only the second bot, haven’t done that in a long time. Did the moon map thing in a zeus carnage, probably not as effective as the RDB but worked well enough for a few minutes. Even hid my thunder carnage on Canyon from a PDB Giff I later took down. Back into D III now, for how long I don’t know, lets see what happens.
Anyway, it’s working for me, thanks OP.
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