88generalblue
GI. Patton
Posts: 137
Karma: 76
Platform: Android
Clan: Wik2
League: Silver
Favorite robot: Gareth w/ Taran, Aphids
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Post by 88generalblue on Dec 8, 2016 1:04:05 GMT -5
My least favorite: Yamantau!
for so many reasons, but my first-and-foremost: because natasha & noricums & I can't stand sniping myself because its boring... plus, several of the beacons are so far out of the way, even in a Cossack it feels like you're running forever to get anywhere. the hills make it hard to run, not to mention sometimes you are just sliding around because the game registers that your bot is falling rather than running downhill. the only feasible beacon to steal for an advantage is the middle one because the two on either side of the spawn points are typically too well-guarded to take.
What's your least favorite map & why?
Cheers,
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Post by Strayed on Dec 8, 2016 1:05:30 GMT -5
Springfield. I don't want to ride the Tour de France everytime I play that map.
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Post by CΛΜΡΞΓ™ on Dec 8, 2016 1:07:51 GMT -5
Yup definitely SF.
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Post by Team Alpha Strike on Dec 8, 2016 1:11:52 GMT -5
Hands down my least fav is Springfield.
What's right about this map??? Nothing!
The map is too large, requires too much motoring, and has spawns that put you on unequal terms right from the start.
All pix would have to do is to move the beacons around slightly and the map would work.
I usually just pass in this map unless I'm squading.
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Post by Ѕπλκε✵Σψεs on Dec 8, 2016 1:19:47 GMT -5
SF
Takes forever to get to 350m range...
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Post by moody on Dec 8, 2016 2:09:04 GMT -5
Shenzhen because half the time it ends up being a slugfest in the middle. That isn't tactics.
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Post by CΛΜΡΞΓ™ on Dec 8, 2016 2:12:36 GMT -5
Shenzhen because half the time it ends up being a slugfest in the middle. That isn't tactics. ummm this would apply even more to Yama
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Post by moody on Dec 8, 2016 2:18:41 GMT -5
Shenzhen because half the time it ends up being a slugfest in the middle. That isn't tactics. ummm this would apply even more to Yama Yama has obstacles and terrain.
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Post by CΛΜΡΞΓ™ on Dec 8, 2016 2:20:49 GMT -5
ummm this would apply even more to Yama Yama has obstacles and terrain. shenzhen only pushes center when a team does not have possession of it. On Yama the push for center beacon is constant as no team wants to lose possession. Most of the time Shenzhen ends up being a fight of the midrangers.
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Deleted
Deleted Member
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Post by Deleted on Dec 8, 2016 2:30:04 GMT -5
SF...
Every spawn is as bad as the Hills spawn in PP.
Yama is a close second, but most of what I dislike about it is bug related. Beacon A is it's bane.
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Post by Zhøu™ on Dec 8, 2016 2:48:09 GMT -5
SF = worst map in game now. With disadvantages at certain spawn points.
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Post by Deadalready on Dec 8, 2016 2:50:49 GMT -5
I well and truly can't stand Yamantau, it takes a minute in a Gepard to run to middle beacon... 10% of your match time to run to the main beacon. Lots of other flaws with the map design and glitches in genera...
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Post by zeus on Dec 8, 2016 2:57:18 GMT -5
Springfield. In silver, there are many useless kwk treb zenit noricom bots. In low gold, there are many dangerous and deadly treb and trident bots. The issue with that map is the huge open space and lack of structures to safely get from cover to cover on the mid beacon.
Some sf spawns are really disadvantageous, power plant has the same issue, but pp is a small map, while sf is so huge.
But springfield is actually a very fun map at the same time, due to its very tactical nature. I noticed that teams sometimes get too absorbed in the city and fail to have payers defending the outlying beacons leading to losses, but it's also a great opportunity to mech out teams that have too many players out there when both spawns are on the city side. It's likely the only map where I have ever mech out a few players in a row and won in the end even though we were losing badly on beacons. But of course, this might also have to do with it being silver, why would you select a bot when your spawn is surrounded by 3-4 enemy bots and you're the only one dead? Wait for someone else to die before spawning in or for your opponents to move away so you can pick them off one by one.
I used to dislike yamantau, I must say that with a db and rdb griffin, it has become one of my favourite maps, lol. Just aim missiles at mid beacon and fire.
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Post by blueraider on Dec 8, 2016 3:21:30 GMT -5
Springfield is my least favourite map. Too open, spawn points are silly, just generally dislike it.
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Post by Prowler on Dec 8, 2016 3:49:25 GMT -5
Shenzhen because half the time it ends up being a slugfest in the middle. That isn't tactics. You don't need the middle beacon to win. That is one tactic. (goes for all maps) Adapt, improvise, overcome !
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Post by War Child on Dec 8, 2016 3:57:28 GMT -5
Dislike yama because all of the freakin aphids bombarding me in center,springfield is just a very close second
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Dec 8, 2016 3:59:05 GMT -5
I like them all... Yama is best for perfectly executed squad tactics, SF demands a lot of battle-foresight and teammates that act accordingly to threads (and I dont mean starting the long walk to a distant beacon that just turned colour...). Obvioulsy because of these reasons both maps have a high chance of beeing unenjoyable when playing with randoms. But those "head->table" moments are worth it, if next time you spawn with randoms that know what they're doing (happens sometimes from trash gold on...
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Post by Loop_Stratos on Dec 8, 2016 6:46:00 GMT -5
Powerplant. Especially if the enemy has aphid geps.
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Post by CΛΜΡΞΓ™ on Dec 8, 2016 6:50:49 GMT -5
Powerplant. Especially if the enemy has aphid geps. yeah... I've experienced that... I don't think that makes it a bad map but to each their own.
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acethunder
GI. Patton
Posts: 136
Karma: 224
Pilot name: Ace Thunder!
Platform: iOS
Clan: Wiki
League: Gold
Server Region: Asia
Favorite robot: Gary
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Post by acethunder on Dec 8, 2016 8:51:41 GMT -5
Wow, such hate for the large open maps...I'm in complete disagreement.
I'm the complete opposite and hate the clustered close quarter maps which enforce a strict style of play. On the open maps you can have a choice to move in or stay away at least.
So many AAA multiplayer games have devolved into impatient, insta-fix action where you can barely catch your breath before the next engagement comes. Just becomes a cycle of die and repeat, die and repeat. Maybe I'm just getting old but I think players overlook the importance of how having larger sight-lines and longer periods of calm just tracking the enemy before the engagement begins can help you feel more a part of the game world and more involved with what's happening around you. Spawning in and dying fast doesn't allow time to develop a decent connection to any of this.
Being plonked down so close at the start that you can be in each other's face within seconds is just so one dimensional and boring...
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Post by Deadalready on Dec 8, 2016 9:59:34 GMT -5
Now that it's been pointed out to me, Springfield really does have the worst spawn locations! I still like it though...
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Post by SlowReflexes on Dec 8, 2016 10:42:23 GMT -5
Springfield. I don't want to ride the Tour de France everytime I play that map. Pretty much. Maybe if they put in a shuttle bus or something.....
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Post by miatahead on Dec 8, 2016 12:33:13 GMT -5
I assumed worst map meant worst design, not stupidest game play. So my vote went to Springfield, the obvious choice. Unbalanced spawns, too much walking and some people will never figure it out.
Stupidest gameplay is probably Yama, but it's really about the players.
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Post by Ron Gaul on Dec 8, 2016 14:49:32 GMT -5
I also like all maps. If I had to pick one I like the least, that would go to Yamantau, as it is a map on which almost every game plays out similarly. Holding center beacon is of paramount importance - you can't win without holding center beacon. No other map has one beacon so crucial to game success. Thus, on Yamantau, every match revolves around gaining and retaining control of center beacon.
I like Springfield, because you never know what's coming when you drop. Every match is different thanks to widely variable spawn points.
Shenzen, DC, and PP are all fun...every match is a knock-down, drag-out brawl. Which is always amusing.
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Post by Gdu4ever on Dec 8, 2016 20:15:41 GMT -5
Powerplant. Especially if the enemy has aphid geps. This map is too dominated by the latest aphid. Plus, two of the beacons stick too close and makes the other side of the map unworthy to fight for...yet your random teammates will always go for the easy beacon.
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88generalblue
GI. Patton
Posts: 137
Karma: 76
Platform: Android
Clan: Wik2
League: Silver
Favorite robot: Gareth w/ Taran, Aphids
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Post by 88generalblue on Dec 8, 2016 23:34:51 GMT -5
SF... Every spawn is as bad as the Hills spawn in PP. Yama is a close second, but most of what I dislike about it is bug related. Beacon A is it's bane. seems a lot of people don't like the SF map, but I think Yamantau also leads to a LOT of walking in a war robot.. but in SF once you get to an enemy you have a very diverse battlefield with either lots of cover between buildings, or lots of open space for sniping. i agree there are quite a few places that favor certain spawn points, but its not impossible to win if you work it correctly and keep pressure on red. had to go to the pixonic website to find out which beacon was "A." and now that I know which one it is, i agree with you, sir! Yamantau, Beacon A: from their website: faq.Walking War Robots.mobi/hc/en-us/articles/202755741-Yamantau
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Post by RightOn on Dec 11, 2016 17:36:39 GMT -5
DC
Tight corridors everywhere, uneven terrain, small.
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Pateras
Destrier
Posts: 122
Karma: 34
Pilot name: Pateras
Platform: Android
League: Diamond
Server Region: Europe
Favorite robot: Ancilot
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Post by Pateras on Dec 11, 2016 18:57:28 GMT -5
Shenzhen because half the time it ends up being a slugfest in the middle. That isn't tactics. Totally agree on this one, its the least tactical map of them all.
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Post by jckidd on Dec 11, 2016 20:33:53 GMT -5
Like them all really, for different reasons. But if I had to pick o would last Yam. To much motoring and all the fighting is typically at the center beacon. No real strategy involved here. Just get in range and dps.
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Deleted
Deleted Member
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Post by Deleted on Dec 11, 2016 20:53:12 GMT -5
Like them all really, for different reasons. But if I had to pick o would last Yam. To much motoring and all the fighting is typically at the center beacon. No real strategy involved here. Just get in range and dps. There is definitely strategy involved on Yamantau. If you're fighting another decent clan or even just high silver/low gold players who know what they're doing, then it's one of the maps that rewards good strategy the most, and punishes bad strategy the worst.
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