89sekhmet89
Destrier
Posts: 57
Karma: 24
Pilot name: 89sekhmet89
Platform: Android
Clan: Aurora Proxima
League: Silver
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Post by 89sekhmet89 on May 24, 2017 16:06:03 GMT -5
Wait, so you think you should regularly be getting nothing even though you play well? I am always after a challenge. One of my present challenges is trying not to mech out as often while still being effective on the battlefield. Having a real silver incentive can only help that. The repair cost thing is just a joke at present. It would be nice if it meant something without letting it fall to negative. It would still have to allow the option of getting silver even if you mech out - assuming enough damage, kills, beacons etc. - and a win bonus. Just have the player that does nothing and mechs out get nothing for it. Just make a hard limit of 0 so that people can not fall negative. I understand not wanting to reward the useless people with any silver, but I'd rather have the current system where you still receive silver even if your performance is mediocre. Otherwise, it seems like frustration with mm might just become too much at times. At least when I get matched with players with hangars much higher level than mine and I am unable to perform as well as I'd like, I get silver to put towards upgrades. Of course, I enjoy it more if I manage to perform at the same or better level than a superior opponent, but I'm a pretty new player so maybe I just don't crave a greater challenge yet.
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Post by moody on May 24, 2017 17:37:02 GMT -5
If you are constantly meching out with 5 bots you are doing it wrong or seriously outgunned. More than 5 bots would drag out matches to full timer for not much gain. I'd rather the match be over and move on to the next match. Hence the 6 bot available option to only use 5. I now (due to event) have a fully armed TT-Fury and a fully armed Trebuchet Butch. (also a zeus carnage). I will rarely want more than one in a given match and therefore would love the option of one or the other.
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Post by moody on May 24, 2017 17:46:17 GMT -5
I am always after a challenge. One of my present challenges is trying not to mech out as often while still being effective on the battlefield. Having a real silver incentive can only help that. The repair cost thing is just a joke at present. It would be nice if it meant something without letting it fall to negative. It would still have to allow the option of getting silver even if you mech out - assuming enough damage, kills, beacons etc. - and a win bonus. Just have the player that does nothing and mechs out get nothing for it. Just make a hard limit of 0 so that people can not fall negative. I understand not wanting to reward the useless people with any silver, but I'd rather have the current system where you still receive silver even if your performance is mediocre. Otherwise, it seems like frustration with mm might just become too much at times. At least when I get matched with players with hangars much higher level than mine and I am unable to perform as well as I'd like, I get silver to put towards upgrades. Of course, I enjoy it more if I manage to perform at the same or better level than a superior opponent, but I'm a pretty new player so maybe I just don't crave a greater challenge yet. That being so, Why have repair costs at all. Either make the repair cost system mean something or get rid of it. At the moment it encourages snipers, long range play and being conservative with bots - but it doesn't encourage it very much...
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Post by MCYL on May 24, 2017 20:06:13 GMT -5
Wow... Entirely ignoring what players who've played tens if not hundreds times as many games as yourself are saying because you fight "Smart"... Sad fact is that most (not all) of the counter-arguments to a possible 6th slot are from players who play in lower leagues and insist they are right. You have absolutely no idea what you're talking about.
I do fight Smart. Most Players will rush in and Lose. Should I do the same? Should I run into the fray and be blasted, like everyone else? It didn't take long to see how the Opposition fights. I know what to expect. I outfitted my Mecha with counter offensive weaponry. I know the strategies and tactics employed by the enemy. I've also become proficient with my Mecha. We'll see .. It's just that...have more hangars allows you to fight even smarter and more efficiently. Depending on the map there are potentially 3 different bots I'd start with to either cover ground quicker (Gareths, stalkers etc), target armor(Trident Carnage/butch, RDB Griff/rhino) or take advantage of a close quarter fight (thunder Carnage) Like you I also plan to fight with 3 bots but having 2 more slots means they also have an option of planned obsolescence. E.g the RDB Griff is a great starter as many Rush with Gareths and Galahads, it blunts the starting line up effectively. But once they're down, although the RDB is still effective it not longer the most efficient at following tasks, I have the option of punching out for something with faster DPS. It's always better to have options. And facing enemy with those options when you don't is a disadvantage.
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Post by SATmaster728 on May 25, 2017 6:31:25 GMT -5
I understand not wanting to reward the useless people with any silver, but I'd rather have the current system where you still receive silver even if your performance is mediocre. Otherwise, it seems like frustration with mm might just become too much at times. At least when I get matched with players with hangars much higher level than mine and I am unable to perform as well as I'd like, I get silver to put towards upgrades. Of course, I enjoy it more if I manage to perform at the same or better level than a superior opponent, but I'm a pretty new player so maybe I just don't crave a greater challenge yet. That being so, Why have repair costs at all. Either make the repair cost system mean something or get rid of it. At the moment it encourages snipers, long range play and being conservative with bots - but it doesn't encourage it very much... Especially the fact that an ancilot costs 6500 gold, 7000ish workshop points, and tons of silver to upgrade, and a small ammount of silver to get back. i wish the repair costs were removed.
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89sekhmet89
Destrier
Posts: 57
Karma: 24
Pilot name: 89sekhmet89
Platform: Android
Clan: Aurora Proxima
League: Silver
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Post by 89sekhmet89 on May 25, 2017 14:58:10 GMT -5
I understand not wanting to reward the useless people with any silver, but I'd rather have the current system where you still receive silver even if your performance is mediocre. Otherwise, it seems like frustration with mm might just become too much at times. At least when I get matched with players with hangars much higher level than mine and I am unable to perform as well as I'd like, I get silver to put towards upgrades. Of course, I enjoy it more if I manage to perform at the same or better level than a superior opponent, but I'm a pretty new player so maybe I just don't crave a greater challenge yet. That being so, Why have repair costs at all. Either make the repair cost system mean something or get rid of it. At the moment it encourages snipers, long range play and being conservative with bots - but it doesn't encourage it very much... Did you mean to respond to me? I'm not sure I see a connection. In any case, what you're saying seems a bit contradictory. I doubt snipers are motivated by reduced repair costs. I might be wrong, but I get the impression that you are in the "snipers are lazy and make the rest of the team do all the work" camp. You're also conflating snipers with campers, which I realize is also a popular opinion. However, it seems contradictory to say these players are aiming to maximize their silver by saving in repair costs when you admit that repair costs are an insignificant amount, and if we assume they are useless as snipers, they'd get more silver in other bots (this is not necessarily my opinion).
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strivexwolf
Destrier
Destroying bots one step at a time. n_n
Posts: 22
Karma: 1
Platform: Android
Clan: Dogs Of War
League: Silver
Server Region: North America
Favorite robot: Medium Robots.
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Post by strivexwolf on May 26, 2017 11:03:26 GMT -5
I think you'll change your tune when you start climbing leagues. I almost never finish a match with spare Mechs to play. Either that or you play entirely too conservatively. Edit: As for the original topic. While I'd like a sixth mech in hangar as a pinch-hitter (still only deploying 5 during a match), the more I think about it the more I've decided that it's a bad idea. If you wanna run all brawlers, take the range handicap on large maps. If you like runnin' an LR setup, take the hit when you suck on short maps. Bout all I got. Anything over 6 is a ridiculous concept in my opinion. 90% of the time, I'm the first one fire on the enemy. 90% of the time, I'm Top 3 in damage. 90% of the time, I'm only in my second Mecha when the clock or Beacon timer runs out. 100% of the time, I'm intercepting the enemy. I fire at every enemy, wear them down, I stay on the move, use cover, use terrain, occupy Beacons and cover my teammates. I'm the Pilot that tries to give my Team a chance. .. and my Mecha are only L4 in Silver League .. I don't play, "...conservatively," I'm just not foolish. I fight Smarter not Harder .. Completely Agree Fight Smarter Not Harder!!!!! n_n
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strivexwolf
Destrier
Destroying bots one step at a time. n_n
Posts: 22
Karma: 1
Platform: Android
Clan: Dogs Of War
League: Silver
Server Region: North America
Favorite robot: Medium Robots.
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Post by strivexwolf on May 26, 2017 11:04:41 GMT -5
The moon map in particular makes me want to be able to pick 5 from larger hangar. I've invested in a Treb Butch. He's not as effective in Dead City or Powerplant, but they at least have something in the way of sniping positions. The moon has nothing. But I don't want one map that makes a fun setup incredibly difficult to play to keep me from using it at all. Would make it a lot easier to run Aphid Jesse too. With random maps, why not let people customize to the given map a little more? Both sides would get it. You might not like the idea of those with large hangars getting more of an advantage, but consider the fact that this would mean seeing less map-mismatched setups on the blue team for everyone. Maybe people will even save their Zenit bots for victory fireworks. This is exactly the reason the 6th slot - while being able to use only 5 bots - is such a good idea. A full team with just one mid/long-range bot each is a huge liability on short range maps and this team will lose most (if not all) matches to equally skilled opposition with more balanced (=less) use of range.
See Yes This Is Exactly Why We Need Six Bots Amen Bro!!!! n_n
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strivexwolf
Destrier
Destroying bots one step at a time. n_n
Posts: 22
Karma: 1
Platform: Android
Clan: Dogs Of War
League: Silver
Server Region: North America
Favorite robot: Medium Robots.
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Post by strivexwolf on May 26, 2017 11:11:43 GMT -5
I think a better solution to what you're trying to solve with a 6th slot would be some sort of multiple hangar profile setup. At the start of a match, you would select one of your saved hangars. At least, that would suit me quite well! That way, I could have a configuration suitable for short-range maps as well as for Yama and Springfield, when I really want to have long range options available. Right now, I usually play without the long range options simply because I find myself on the moon map or dead city where they just aren't very helpful most of the time - which comes back to bite me whenever I play Yama. I like this idea. You could have 3 or 4 pre-configured bot hangers with custom loadouts, to choose from at the beginning of each match. You'd have the option to choose a preconfigured short range or long range hanger based on your preferences for the map. One option would be set as default to start (this gets auto-selected if you don't make a choice after 10 seconds). The Configuration would allow you to customize the bot hanger line-up as well as the weapons line-up on each bot. Only own 1 Carnage but like to use it Thunders on Dead city and Tridents on Yam? No problem. I Completely Agree Great Creative Ideas, And Keep Up The Good Work Bro!!!! n_n
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ziglodyte
GI. Patton
Posts: 147
Karma: 111
Pilot name: Light Legs
Platform: Facebook
Clan: ANgr
League: Master
Server Region: North America
Favorite robot: Gareth
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Post by ziglodyte on May 30, 2017 3:29:03 GMT -5
I think a better solution to what you're trying to solve with a 6th slot would be some sort of multiple hangar profile setup. At the start of a match, you would select one of your saved hangars. At least, that would suit me quite well! That way, I could have a configuration suitable for short-range maps as well as for Yama and Springfield, when I really want to have long range options available. Right now, I usually play without the long range options simply because I find myself on the moon map or dead city where they just aren't very helpful most of the time - which comes back to bite me whenever I play Yama. I like this idea as well. Three would be sufficient. One for small maps, one for spacious maps, and one for clan play.
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Post by GreenFace on May 30, 2017 3:54:38 GMT -5
I want these: 1. Pre-informed of the coming map. 2. Decide only 1 bot I will use. 3. Fight to the death, no respawn. Therefore I don't have to spend too much time in moronic, idiotic battles they give me lol
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